Wolf Play : Plot discussion for Lost, Overthink101, and Determind_Wolf
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    Plot discussion for Lost, Overthink101, and Determind_WolfMay 19, 2021 08:17 PM

Lost Memories
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Please don't post unless you are me, Overthink101, and Determind_Wolf!


Edited at May 19, 2021 08:18 PM by Lost Memories
    Plot discussion for Lost, Overthink101, and Determind_WolfMay 19, 2021 08:18 PM

Lost Memories
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Basic original plot idea!

Okay, so basically, a mass disaster at a science lab resulted in some sort of disease, starting to spread because of a group of specimens who were part of an experiment (I don't have details on exactly what the experiment is yet, but it would have something to do with the scientists attempting to alter or possibly take over the current world to their pleasure.) starts to get out of control. No one knows how it spreads or why it spreads so quickly, but it's deadly to all animals (especially humans) who manage to catch it, except, of course, the original specimens and a certain group of scientists that worked very closely with the specimen group (The group would either be made up of six or eight, haven't decided yet).

The world goes up into chaos, trying to figure out what is happening and how to fix it, while the specimen start to slowly figure out the powers they possess and how to use them. Eventually, from either overhearing the scientists discuss or figuring out themselves, they realize they're the only ones who can possibly reverse/cure the disease. There's a catch though, they can only do it if they're together.

If even one person decides to side with the scientists for any reason or doesn't want to risk losing the power they've gained (which is a possibility if they did work together to defeat the disease.), there is no chance of saving the world or the life within it.

As you can see, there are many holes, but that's what I've got so far!

    Plot discussion for Lost, Overthink101, and Determind_WolfMay 24, 2021 09:07 AM

Lost Memories
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Elements

Air

In its most basic form, air bending is the ability to manipulate and control air with your mind or movement, generally starting with only smaller portions of air. At a more advanced level, however, an air bender may learn to create air at will as well as change the weather. At the most advanced level, an air bender may even create natural disasters such as tornados and high wind speed thunderstorms and gain the ability to levitate or fly.

At their most advanced level, air benders may even gain the ability of telekinesis, or moving things with their minds. They may start with smaller objects and gradually become more powerful.

Opposite element: Earth

Weakness: Earth

Power over: Water, especially when an air bender figures out how to control the weather they become a threat to water benders

Fire

At its most basic level, fire bending is simply manipulating or controlling fire with your mind or movement, usually starting with only small amounts at a time. At a more advanced level, however, a fire bender may learn to create fire at will as well as gain extreme heat tolerance, allowing them to enter heated places that a normal human could not survive. At their most advanced level, a fire bender may gain the ability to change the temperature for miles around them as well as creating mass amounts of fire, and even lava, giving them the ability to cause huge wildfires and possibly even erupt a sleeping volcano.

At their most advanced level, fire benders may even gain the ability of fire mimicry, or the ability to mimic the movement of fire, this may include moving very quickly in odd patterns and generating large amounts of energy.

Opposite element: Water

Weakness: Also water

Power over: Earth, a fire bender can burn all the plants. And animals, for that matter.

Water

At its most basic level, water bending is simply the ability to manipulate or control water with your mind or movement, usually starting with only small amounts at a time. When more advanced, however, water benders may gain the ability to create water at will and breathe underwater for certain periods of time. At their most advanced level, fire benders may be able to create and control mass amounts of water, giving them the ability to create natural disasters such as hurricanes and tsunamis. Water benders may also (though not as likely) gain the ability to manipulate or control any liquid, including blood, as long as it is currently in contact with the ground.

For example, a water bender cannot control rain (as that is in an air bender's domain) until it comes in contact with the ground. If they gain the ability to bend blood, however, then the animal or human that they are targeting must be in contact with some form of water, whether it be a river or a puddle. There are a few exceptions, but you must PM me first.

Opposite element: Fire

Weakness: Air

Power over: Fire, water douses the flames.

Earth

At its most basic level, earth bending is simply the ability to bend or adapt smaller portions of the ground and smaller plants. At a more advanced level, however, an earth bender may gain the ability to create land or plants at will as well as move or change larger amounts of land, giving them the ability to cause natural disasters such as earthquakes. At their most advanced level, earth benders may even gain the ability to communicate with animals and sense plants, this would give them the advantage of knowledge when it comes to traveling and planning as they would know more information than most.

At their most advanced level, some earth benders may even gain the ability to transform into any animal they wish, starting with smaller animals and gradually getting more powerful.

Opposite element: Air

Weakness: Fire

Power over: Air

Metal

At its most basic level, metal bending is simply the ability to move and change the appearance of small pieces of metal. At a more advanced level, however, a metal bender may gain the ability to create and change metal at will, though still in smaller amounts. At their most advanced level, a metal bender may summon metal from anywhere inside a five-mile radius, including from underground. With this metal, they can create almost anything including weapons, armor, shields, a shelter, as long as they can imagine it and they have enough metal, they can build it. They may also move said items with their minds if they desire to, though it takes a lot of effort. The larger the object, the harder it is to control.

Metal is one of the hardest elements to control and the wielder of this power must be extremely careful where, when, and how they summon the metal, otherwise they risk putting a knife or piece of metal through their own or someone else's chest. Because of this, metal takes a longer time to develop, but once mastered it is also one of the strongest elements.

Opposite element: Plasma

Weakness: Darkness

Power over: Plasma

Plasma

At the basic level, plasma bending is actually the ability to heal quicker and understand the human body better, including heightened knowledge of the way people think and why. At a more advanced level, a plasma bender may gain the ability to move quicker and heal people by coming in contact with the wound. At its most advanced level, plasma is possibly the scariest element, though usually known as a healer, a plasma bender may also become a killer with the ability to change, move, and stop the movement of plasma inside a human or animal body, resulting in a slow death.

Like metal, plasma develops slower than the other elements simply for the fact that it is harder to control and more overpowering. In order to control plasma correctly, a plasma bender must have a complete understanding of what they are doing and how to control it, otherwise, things could go bad pretty fast.

Opposite element: Metal

Weakness: Metal

Power over: Light

Light

In its most basic form, light bending is simply the ability to manipulate or change light with your movement or mind. At a more advanced level, however, a light bender may gain the ability to create light at will and even have flash visions of the possible future, though they aren't necessarily reliable at this level. At their most advanced level, a light bender may gain the ability to see into the near future through visions and read certain scripts that may be used to save (or destroy) the world. The light bender is also the only one who can make a bright enough light to see through the shadow bender's shadows.

(This one will most likely be reserved for one of the three of us because of the visions and script stuff)

Opposite element: Shadow

Weakness: Plasma

Power over: Shadow, light penetrates the dark.

Darkness/shadow

At its most basic level, shadow bending is simply the ability to manipulate or move shadows with your mind. At a more advanced level, however, a shadow bender may be able to create and control large amounts of shadow that a normal light couldn't penetrate, resulting in a blackout, they may also be able to drop the temperature to near freezing. At their most advanced level, shadow benders may gain the ability to shadow travel, or jump from place to place using shadows, and drop normal temperatures to below freezing without warning.

At their most advanced level, some shadow benders may even gain the ability to see other people's pasts, giving them more insight on both their companions and enemies than most people. Along with this, they may gain the power of echolocation and the ability to speak to/communicate with shadows.

Opposite element: Light

Weakness: Also light

Power over: Metal, if they can't see then they can't use their power properly, plus metal won't bend properly in the cold.


Edited at May 25, 2021 08:47 AM by Lost Memories
    Plot discussion for Lost, Overthink101, and Determind_WolfMay 25, 2021 08:50 AM

Lost Memories
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Personality (basic)

Fire

Fire benders are generally pretty passionate and rather loud. They are either very excitable or very angry, varying from person to person. Along with their naturally loud attitude and often boastful nature, fire benders, more often than not, have a strong sense of independence. They don't want to be wrong, and they don't want to have to do what they're told. At the same time, they may be protective of those they care about and very brave in tough situations. All in all, fire benders make good leaders, even if they are a bit stubborn.

Air

Generally, air benders are very fun people, always wanting to jump in and be a part of what's going on, they are often very talkative people that like to joke around and just take things easy. If you want to have fun or just have someone to chill out with, air benders are generally a good option as they are often friendly and happy to be around people.

Water

Water benders are, similar to their element, somewhat unpredictable. On good days they can be calm and rational, and on bad, they can be a terrible storm. It really just depends. In general, though, water benders also tend to care about the people and world around them, even if they don't always do the best job of showing it.

Earth

Earth benders are generally very grounded (haha, I'm very tired.) and knowledgeable of the world around them. They are also generally very observant and rather quiet, willing to sit back and listen until they believe that their input is needed, or are directly asked for their opinion or input. At the same time, Earth benders tend to go straight to logic and reason, possibly ignoring or pushing aside emotions in the process.

Metal

Metal benders, similar to water benders, cand be of varying personalities. The main thing that a metal element is looking for, though, is determination and patience. Because of the extra time it takes for a metal bender to master their skills they must be extra patient and determined. Other than this though, metal benders can have pretty much any personality.

Plasma

Plasma benders tend to be more helpful, kind-hearted people simply because of the amount of power they have. It is very unlikely that the plasma element would chose someone that is easily angered or are hateful, preferring people who intend to do good rather than evil. If they didn't do so then it would be possible that a complete psychopath could gain the power of plasma and walk around murdering people. Quite frankly, that's not what the element wants, it was created to help, not harm.

Light

Light benders, similar to earth benders, tend to be more insightful and logic based, though perhaps more in tune with their emotions. They are generally planners that like to know what's going on before it happens. More often than not, light benders are good natured people that care about others, though they may also be more snappy and 'to-the-point' than others.

Shadow

Shadow benders tend to be more mysterious and quiet, avoiding most others and keeping to themselves. They also generally care about others (even if they don't show it), and can be very protective, though others may not guess or believe this because of how reserved shadow benders tend to be. Sometimes they are shy, other times they simply want their privacy and prefer to keep others at distance for their own reasons.


Edited at May 28, 2021 09:52 PM by Lost Memories
    Plot discussion for Lost, Overthink101, and Determind_WolfMay 28, 2021 03:13 PM

Overthink101
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Angst levels for the personalities- As of now.
-
Fire; 3-6/10.
Air; 1-3/10.
Water; 4-7/10.
    Plot discussion for Lost, Overthink101, and Determind_WolfJune 26, 2021 12:38 PM

Lost Memories
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Exp. 298, PROJECT A.T. is ago! Gather the specimen.

On the cool morning of January 1st, 3045, scientists appear on the doorsteps of eight different young adults, ranging from ages fourteen to eighteen claiming to work for the government and that these specific children have been chosen to participate in an experiment. If they do not they will face consequences.

Whether it was because of the threat or something else, all eight children agreed to be in the experiment. They are allowed to bring anything they want with the exception of weapons. Once they arrive at the lad, each young adult is given a room to themselves and provided with three meals a day. They are allowed to leave their rooms only with a scientist accompanying them.

Some scientists are more friendly towards the 'specimen,' and manage to earn their trust while others simply remain mysterious figures that give the children shots, odd drinks, and other things as tests.

One morning, after eating some sort of mushroom, the specimens wake up to find they hold the power of one of the world's elements. Earth, air, fire, water, light, shadow/darkness, metal, or plasma.

Outside, a sickness is spreading, killing anything and everything in its path.

With their new powers the young specimens have the power to defeat this sickness and restore peace, or destroy the world forever, gaining power that was once unimaginable. There's just a few things to keep in mind.

One: most of the scientists are trying to keep control and will be a constant threat, and two: the only way they can save the world is if they work together. If even one person goes for power all fails.


Edited at June 26, 2021 09:03 PM by Lost Memories
    Plot discussion for Lost, Overthink101, and Determind_WolfJune 26, 2021 08:39 PM

Lost Memories
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Rules

1. Follow all WP rules

2. Be NICE, very important

3. Hate the character, not the player

4. LGBTQ+ is allowed and supported!

5. I reserve the right to decline your fourms

6. Put a your favorite plant in other

7. Because this is a smaller RP I will be more strict about fourms

8. This is a literate RP, you must be able to consistantly write at least 300 words. (I understand writers block, just communicate.)

9. Please be able to post at least twice a week (I understand if something comes up, but again, please communicate.)

10. Just kidding, put your favorite musical or movie in other

11. Your fourm should reflect your writing, please include at least two paragraphs of five sentences each for both your characters looks and personality.

12. Do not injure or kill a character without premission from both the other person

13. Reservations last 24 hours, unless you specifically reach out to me and have a reason.

14. Romance is allowed, but should not be the main focus of the RP

15. Keep it PG-13, time skip explicit scenes

16. I control time and weather... For the most part

17. This RP is (mostly) realistic, if your character sprains an ankle they won't be healed the next post.

18. Cursing is allowed, just not like a sailor.

19. Have fun!!!


Edited at June 26, 2021 08:43 PM by Lost Memories
    Plot discussion for Lost, Overthink101, and Determind_WolfJune 27, 2021 01:30 PM

Lost Memories
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Sign-Ups

* means optional

Name:

*Nickname(s):

Age:

Gender:

Sexuality:

Poly/Mono/Both:

Blood Type:

Nationality:

Power:

/~/

Appearance:

Personality:

Likes:

Dislikes:

Strengths:

Weaknesses:

Hates:

Fears:

More Emotional/Logical:

Allergies:

Mental/Physical Disabilities:

Addictions:

Both/Right/Left-Handed:

/~/

*Background:

What They're Bringing With Them:

*Themesong(s):

*Additional Information:

Other:


Edited at June 27, 2021 04:02 PM by Lost Memories
Plot discussion for Lost, Overthink101, and Determind_WolfMay 19, 2021 08:22 PM

Overthink101
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Noice, hoi people
Plot discussion for Lost, Overthink101, and Determind_WolfMay 19, 2021 08:26 PM

Lost Memories
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Hello! Thank you so much for helping!

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