Wolf Play : To Rid of Hunger | Discussion Thread
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Salem
damn straight 💅
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lettuce
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I want another custom but I'm too lazy to design one :,)
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oh, sorry, venn

:(
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I only get robin feathers >.>
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Ember - no excessive letters please.
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woohoo! FINALLY got a toucan feather in explore!
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Ooh
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ooooooooooooooh shiny...click!
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Shaking my 1x1 search at you like a set of keys, oooh shiny. -WP Click-
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-WP Click-

waiting for this gal to finish up labor
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Yep. What's new?
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Oh, that's sad :(
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Ember
Nonexistent
Also sad
And bored
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Existing, somehow.

How about you?
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Hey! How are you?
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Hi, Nesta!
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To Rid of Hunger | Discussion ThreadSeptember 5, 2021 12:45 PM

Former Pack
Neutral
 
Posts: 0
#2613828
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Sir Froggington said:
SSA Imagine if someone flirted with Sadie and said, "Do you want a piece of me?"


PAHAHAHA! Imagine, though. Sadie's too emotionally fucked to notice it being some sort of flirtatious comment, so she'd probably just say something along the lines of, "Yeah, sure. Why the hell not? Lolol UwU." Y'know, classic cannibalistic reply—

Sir Froggington said:
Carwell's second shortest. that'd be one reason for hanging out with Sadie


This. I like this.
To Rid of Hunger | Discussion ThreadSeptember 5, 2021 12:46 PM

Ciao
Darkseeker
 
Posts: 4483
#2613829
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Ooo that would be interesting! If they are sensitive to light, what about heat? And then I kinda had a thought on their behavior. I was developing some zombies for an apocalyptic RP I was going to do, but it using some aspects of it might be cool^^ Are any stages particularly aggressive? Or what if some were sensitive to noise? I don't know if the later would make them more OP than they need to be, but I thought it was interesting^^
To Rid of Hunger | Discussion ThreadSeptember 5, 2021 12:48 PM

Former Pack
Neutral
 
Posts: 0
#2613831
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Y'all, I've got five PMs from people who wanna join the RP now that it's closed— I fuckin' had it up for a week and there were days where not one form would be added. wHeRe wErE tHeSe pEoPLe wHeN tHe rP wAs sTiLL oPeN.

I don't wanna make an exception, but this one person's character is interesting-- Ugh, I'm so weak, aren't I?
To Rid of Hunger | Discussion ThreadSeptember 5, 2021 12:49 PM

Former Pack
Neutral
 
Posts: 0
#2613832
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Ciao said:
Ooo that would be interesting! If they are sensitive to light, what about heat? And then I kinda had a thought on their behavior. I was developing some zombies for an apocalyptic RP I was going to do, but it using some aspects of it might be cool^^ Are any stages particularly aggressive? Or what if some were sensitive to noise? I don't know if the later would make them more OP than they need to be, but I thought it was interesting^^


I like your brain. Lemme see if I can come up with answers worthy of getting processed by your neurons.
To Rid of Hunger | Discussion ThreadSeptember 5, 2021 12:58 PM

Former Pack
Neutral
 
Posts: 0
#2613837
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@Ciao
I think it's a good idea to have them be sensitive to heat, as well. Not as sensitive to light, but temperatures higher than 28 degrees Celsius (82.4 degrees Fahrenheit) will get to them.

I definitely like the idea that they're more aggressive in certain stages. I think that the recently-turned are far less aggressive than their older counterparts. I think the older the zombie is, the more aggressive it'll be. Mostly because the hunger worsens as the infected gets more exposed to the parasite.

To Rid of Hunger | Discussion ThreadSeptember 5, 2021 12:59 PM

ThisIsAPackName
Lightbringer
 
Posts: 8770
#2613839
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Well, if there's a person with an interesting character, you could probably let them in and keep out the rest. I feel like we should DEFINITELY cap at 10 no matter what, though -- you don't need to accept more then you want to, though, nor do you have to deny them all.

Anyways, I like the light idea! Perhaps the disease affected their eyes and deterorated them to the point where light hurts and they can't see very well save the Threes. I think that having that fact is good to note for my character in particular, considering part of his unique ability is that he's good at looting and has done it often.

Ermm, speaking of deterioration due to disease, there probably could be other things that carry ocer to zombie form? I've heard of people gettinv viruses and having respiration problems, though I doubt that would matter much with the zombies. Just an example, though.

To Rid of Hunger | Discussion ThreadSeptember 5, 2021 12:59 PM

Former Pack
Neutral
 
Posts: 0
#2613840
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Also, what if Threes could lead zombie hordes? Like, they are more intelligent and shit. Maybe they can "communicate" in some way to other zombies? Maybe they're territorial??
To Rid of Hunger | Discussion ThreadSeptember 5, 2021 01:00 PM

ThisIsAPackName
Lightbringer
 
Posts: 8770
#2613841
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Oh ho, good idea. It'd be cool if the group meets a gorup of zombies that seem suspiciously coordinated and then run into a Three leading them all.

ASomeonePerson said:
Also, what if Threes could lead zombie hordes? Like, they are more intelligent and shit. Maybe they can "communicate" in some way to other zombies? Maybe they're territorial??


To Rid of Hunger | Discussion ThreadSeptember 5, 2021 01:04 PM

Former Pack
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Posts: 0
#2613845
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ThisIsAPackName said:

Well, if there's a person with an interesting character, you could probably let them in and keep out the rest. I feel like we should DEFINITELY cap at 10 no matter what, though -- you don't need to accept more then you want to, though, nor do you have to deny them all.

Anyways, I like the light idea! Perhaps the disease affected their eyes and deterorated them to the point where light hurts and they can't see very well save the Threes. I think that having that fact is good to note for my character in particular, considering part of his unique ability is that he's good at looting and has done it often.

Ermm, speaking of deterioration due to disease, there probably could be other things that carry ocer to zombie form? I've heard of people gettinv viruses and having respiration problems, though I doubt that would matter much with the zombies. Just an example, though.

1. I think that that would be wise. I'll think on it a li'l' bit longer and see if this person's new character is a "worthy addition" or something.

2. Aight, now that more than three people like that idea, I'll add it to the lore. Callan's ability to loot in more dangerous environments will definitely be of use.

3. I don't entirely know what you mean? Like, are you wondering if people can turn into zombies despite not having direct contact with an infected individual?
To Rid of Hunger | Discussion ThreadSeptember 5, 2021 01:05 PM

Former Pack
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#2613846
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ASomeonePerson said:
So, last night, my neurons were working at A+++ speed, and I realized that with how OP the zombies are, the group will probably all end up dying out within three fuckin' pages. What do y'all think about zombies not liking the light? Like, Ones and Twos are more active at night and shit, and when they're outside during the day, they're sluggish, slow, more erratic. Y'know, stuff like that. Maybe Threes could hate light so much that it hurts them to have a flashlight shone in their eyes or something. And what do y'all think about Ones and Twos having shit night vision? Threes will probably have A+++++ night vision because ~they are OP as fuck~ (I won't put that down in the "lore", though, because ~not much is known about Threes~). Anyway, since Ones and Twos have shit night vision despite being more active at night and are slow as shit during the day, maybe the group would have a higher chance of survival? Except when they loot shit. Because they'll have to loot shit in dark areas from time to time. Adds to the fear factor, I suppose--

Also, maybe I could add a new thing where some people might begin showing signs of infection at later intervals? Like, the parasite could lie "dormant" within someone's body for a certain period of time before actually doing shit.


I like the idea of the zombies having a weakness to light, I feel like it'd give the group a way increased chance at survival. I also like Ciao's idea of them being sensitive to heat & sound, maybe items such as fireworks being used would make for interesting interactions with them. And fire would probably work really well against them.

Edited at September 5, 2021 01:19 PM by Glacialis

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