Chatbox
 Forest Dwelling
12:05:23 I am on Wolflocke ok
I guess my "pup" is still chilling with my team in explore even though she's a juvenile now lol
 Nevermore.
12:04:35 Never/Nev
That happy feeling when Krypt is back at 2 years old. His birthday is in four days *^*
-WP Click-
 Transcendence
12:04:29 anti gen ai
Yeah some addition could help with that. Hence me saying Ive unknowingly prices stuff for too high before, and we price them how we can, we do our best to read the market. Its kind of the same with apples
 Continental Wolves
12:04:23 Emmet , Spoopy Wolf
You have logged in 378 days in a row.
 Purgatory
12:01:20 Purgatorio/Purge
Your wolves played: TEZCATLIPOCA cowers behind BODACH at the sight of a bear.

This is so funny, the aztec god of darkness hiding behind some gaelic bone guy. Bro he is not going to protect you
 Magnus Bane
11:59:05 Mag/Maggy
We're just talking about apples. Why would I keep apples up for 1000 (and need the mush for the event) when people are selling them between 600-800
 Transcendence
11:57:44 anti gen ai
I think I only ever got ragged once for pricing an item unknowingly too high so to speak

And like
Im trying my best to look at the erratic market regardless we price them how we can dont bully me lol
 Forest Dwelling
11:57:08 I am on Wolflocke ok
What would happen if I explore now with a pup and the ingame year changes? Does the pup just vanish from explore afterwards?
 Magnus Bane
11:55:10 Mag/Maggy
Apple prices go down during wolf party events. So yea, I think it would help. People usually go all out. So yea, they'll put it up for what they want but when it doesn't sell for 100, they'll start lowering it
 Transcendence
11:54:37 anti gen ai
The freedom of market is a blessing and a painn
 Magnus Bane
11:54:06 Mag/Maggy
Hopefully it gets considered
 Transcendence
11:54:04 anti gen ai
Ceremony and celebration is synonymous so it doesnt matter youre good I think
 Zeraphia
11:53:56 Vah is less okay
WP market is whatever people put it up for.
 Transcendence
11:53:38 anti gen ai
Does WP has a max price limit, like HEE. Becuase that would help alot. Not sure if itll help for apples sincs secondary currency/market is different in HEE. We want ebs a bit more than credits.
 Purgatory
11:53:11 Purgatorio/Purge
Full Moon Ceremony sounds vaguely cult-ish... I'm in
 DoggPuk3
11:52:27 Dogg/Pukester
Mag
Oo yes I like that
Very helpful and will definitely look forward to that time of the month for breeding
 Magnus Bane
11:51:38 Mag/Maggy
This entire time I thought it was 'Full Moon Ceremony' not 'Full moon celebration' lol
 Magnus Bane
11:50:46 Mag/Maggy
Bred anytime just rare. Higher chance during FMC
 DoggPuk3
11:47:10 Dogg/Pukester
Oh wait yes Im just being ignornant, I asked that question after seeing hell hounds with parents
 DoggPuk3
11:46:22 Dogg/Pukester
Mag
Maybe so :D
Can the boosts pass onto pups?

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Forums > Member Help > Guides
   1 

Jay's Guide to the Evil Character (WIP)March 15, 2017 08:54 AM


Creek

Lightbringer
 
Posts: 314
#1023
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Evil Characters: A Guide

We have all seen them before: the baddies, the tough guys, the psychos, the killers, the conquerors of WolfPlay. Check out Scene One of the Group Roleplay scenes, and you just might see one in action, ready to kill, hunt or just be an all-around monster. Evil characters have been a trend for eons, and they're in no way new to the spotlight. Of the practically hundreds of bad characters that enter the Scenes, the names of only a few are truly remembered. Those characters are developed in ways other than being evil. The key to a good evil character is development.

If you're reading this, you probably want to know how to create your own evil character. And you'll learn just that! We'll be using the five Ws--who, what, when, where and why--to create a well-defined character that stands out. For this guide, we will be using a fictional wolf known as Baron von Floof as an example. Let's get started!

CHAPTER I. APPEARANCE.

Appearance. It's easy to think of. You've got a wolf, anyway. Slap on some fur and claws and teeth and you've got your appearance. Well...not quite. Describe your evil character as you'd describe any other character. Let us begin with the basics.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes.
Alright! You've got your build, your pelt, your species, your gender and your eye color done. If you'd like, can get more into detail if your character's basic appearance is a little more detailed than Baron von Floof's. Next, describe height and weight. This can be either in broad terms (short, skinny, etc.) or an exact measurement.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky.
So now we have a pretty good idea of what Baron von Floof looks like. As always, feel free to go into more detail. The more, the better! Just don't go on about the precise color of his claws or something like that, though. Time to discuss gait. Gait is important in any character and can show off a bit of their personality without them opening their mouths. It's essentially their stride, how they walk. Are they confident? Are they insecure? Do they rush or do they take their time? Do they have a physical disorder that alters their gait, like a limp or missing limb? Let's say that Baron von Floof has a bit of an ego, and it's reflected on his stride.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky. He holds a confident gait, his head always held high.
You've got your character appearance done! The use of adjectives can also be useful when describing looks. The two points below are optional if your character doesn't have an accent or doesn't bear any items or gear. You've defined the "who" - your character's appearance.
Want to add some spice into dialogue? Add dialect. Does your character stutter? Mumble? Have an accent? Have limited knowledge on language? Include it into your dialogue. Let's say that Baron von Floof is a German wolf and therefore has a thick German accent.
It's fine to write dialogue normally and mention the accent...
"This is outrageous! They won't get away with this... Bring me their heads!" Baron von Floof roared in his thick German tone.
But it's more interesting to include the actual accent in the dialogue...
"Zhis is outrageous! Zhey von't get away vith zhis... Bring me zher heads!" Baron von Floof roared.
That was dialect-heavy dialogue. You don't have to impact every word with an accent.


Edited at March 15, 2017 09:07 AM by Creek Pack
Jay's Guide to the Evil Character (WIP)March 30, 2018 09:15 PM


Warrior

Lightbringer
 
Posts: 4515
#592288
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This would be so great to see finished, please, continue ^^

Forums > Member Help > Guides
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