Chatbox
 DoggPuk3
11:46:22 Dogg/Pukester
Mag
Maybe so :D
Can the boosts pass onto pups?
 Frozen Flowers
11:46:11 Dagon/Sheo/Moor
I gave up on designing coats
 Magnus Bane
11:45:54 Mag/Maggy
-WP Click-
 Magnus Bane
11:45:38 Mag/Maggy
Ary
My FMC boost suggestion
 Frozen Flowers
11:45:25 Dagon/Sheo/Moor
Paws for this little lady?
-WP Click-
 DoggPuk3
11:45:00 Dogg/Pukester
Fei
Oops! im sorry I didnt realize I hadnt XD
 Apothecary
11:44:53 Medicinally Autistic
What would help with the apple market?
 Magnus Bane
11:44:01 Mag/Maggy
Cross fingers that Eve will consider it. I think it would help with the Apple market and I'd definitely be buying apples to sell
 Feiella
11:43:45 Fei The Sleepy Ghost
Dogg
Please spell out your words.
 DoggPuk3
11:43:24 Dogg/Pukester
:O Purge did them? I hadnt realized
I didnt read anything else since I had already read the post before and voted I just looked at the coats XD but Purge does really amazing on coats
 Continental Wolves
11:42:50 Emmet , Spoopy Wolf
Is forest 2-5 still the preferred BE training levels?
 Magnus Bane
11:41:26 Mag/Maggy
Dogg
Purgatory did amazing
 DoggPuk3
11:33:31 Dogg/Pukester
Mag
I love the coats for the FMC boost idea!
 DoggPuk3
11:30:42 Dogg/Pukester
Purge
I wish u luck for tomorrow! and with your healing :(
 Zeraphia
11:30:41 Vah is less okay
Nah, my mood has been thoroughly soured.

Yippee. /s
 Transcendence
11:30:17 anti gen ai
Back for more pvps guys?
 Zeraphia
11:23:23 Vah is less okay
Katy

:3 I can't wait to see it.
 distant-lands
11:21:46 katy | beetle
vah,
i'll have to post it in chat if you're still on :)
 Zeraphia
11:20:00 Vah is less okay
Katy

Oooh that sounds exciting!
 distant-lands
11:19:21 katy | beetle
vah,
just a headshot ^^ it's a very pretty wolf OC though so i'm excited

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Forums > Member Help > Guides
   1 

Jay's Guide to the Evil Character (WIP)March 15, 2017 08:54 AM


Creek

Lightbringer
 
Posts: 314
#1023
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Evil Characters: A Guide

We have all seen them before: the baddies, the tough guys, the psychos, the killers, the conquerors of WolfPlay. Check out Scene One of the Group Roleplay scenes, and you just might see one in action, ready to kill, hunt or just be an all-around monster. Evil characters have been a trend for eons, and they're in no way new to the spotlight. Of the practically hundreds of bad characters that enter the Scenes, the names of only a few are truly remembered. Those characters are developed in ways other than being evil. The key to a good evil character is development.

If you're reading this, you probably want to know how to create your own evil character. And you'll learn just that! We'll be using the five Ws--who, what, when, where and why--to create a well-defined character that stands out. For this guide, we will be using a fictional wolf known as Baron von Floof as an example. Let's get started!

CHAPTER I. APPEARANCE.

Appearance. It's easy to think of. You've got a wolf, anyway. Slap on some fur and claws and teeth and you've got your appearance. Well...not quite. Describe your evil character as you'd describe any other character. Let us begin with the basics.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes.
Alright! You've got your build, your pelt, your species, your gender and your eye color done. If you'd like, can get more into detail if your character's basic appearance is a little more detailed than Baron von Floof's. Next, describe height and weight. This can be either in broad terms (short, skinny, etc.) or an exact measurement.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky.
So now we have a pretty good idea of what Baron von Floof looks like. As always, feel free to go into more detail. The more, the better! Just don't go on about the precise color of his claws or something like that, though. Time to discuss gait. Gait is important in any character and can show off a bit of their personality without them opening their mouths. It's essentially their stride, how they walk. Are they confident? Are they insecure? Do they rush or do they take their time? Do they have a physical disorder that alters their gait, like a limp or missing limb? Let's say that Baron von Floof has a bit of an ego, and it's reflected on his stride.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky. He holds a confident gait, his head always held high.
You've got your character appearance done! The use of adjectives can also be useful when describing looks. The two points below are optional if your character doesn't have an accent or doesn't bear any items or gear. You've defined the "who" - your character's appearance.
Want to add some spice into dialogue? Add dialect. Does your character stutter? Mumble? Have an accent? Have limited knowledge on language? Include it into your dialogue. Let's say that Baron von Floof is a German wolf and therefore has a thick German accent.
It's fine to write dialogue normally and mention the accent...
"This is outrageous! They won't get away with this... Bring me their heads!" Baron von Floof roared in his thick German tone.
But it's more interesting to include the actual accent in the dialogue...
"Zhis is outrageous! Zhey von't get away vith zhis... Bring me zher heads!" Baron von Floof roared.
That was dialect-heavy dialogue. You don't have to impact every word with an accent.


Edited at March 15, 2017 09:07 AM by Creek Pack
Jay's Guide to the Evil Character (WIP)March 30, 2018 09:15 PM


Warrior

Lightbringer
 
Posts: 4515
#592288
Give Award
This would be so great to see finished, please, continue ^^

Forums > Member Help > Guides
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