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Advanced Exploring GuideJuly 15, 2024 04:17 PM


Enigma

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Posts: 114
#3041708
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THIS IS A WIP PLEASE DO NOT JUDGE

So yeah, I decided I have a shitton of WP exploring information floating around in my noggin, and would like to put it to use as part of my legacy before I leave WP for good. It breaks my heart every time I see incorrect information being spread in chat, so hopefully people will know to refer to this guide in the future!

Below is copypasted from my own explore guide I wrote to myself back in the day. If you have any questions/contributions/challenges to what is written here, please PLEASE feel free to give them <3 This is meant to be a collaborative effort, what I write here is what I know so if there's anything incorrect you see don't hesitate to let me know!

If you are new to explore and have no idea what's going on here, please refer to Shiro's "How to Explore Guide" linked below.

DISCLOSURE: Majority of what's written here are MY methods, I acknowledge this might not be sustainable for all.

Hotlinks

How to Explore Guide by Shiro

Prey and Predator Guide by Karma

100k Hunting Score Guide by Cloaks

Research on Explore/Battle Mechanics by devine & Enigma

Jargon

I will be using a lot of abbreviations throughout this guide to save space. All relevant CP fields have been shortened to their first letters. Battle - B, Agility - A, Resolve - R, Stealth - St, Perception - P, Luck - L, Spirituality - Sp, Wisdom - W. If you cannot find the jargon on this list, please refer to this one.

StPL - Stealth, Perception & Luck

Battle/BAR wolf - Wolf meant for battle, maxed BAR

Explore wolf - Wolf meant for explore, maxed BAR StPL

DG - Death grip


Edited at July 15, 2024 04:43 PM by Enigma
Advanced Exploring GuideJuly 15, 2024 04:17 PM


Enigma

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Posts: 114
#3041709
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AGAIN disclosure this is copypasted raw from my guide I wrote to my future self so apologies for the mess

GENERAL EXPLORE KNOWLEDGE

1. CP is EVERYTHING. It is more important than BE. In descending order is how I would rank how important CP is on an explore wolf: battle, stealth, agility, resolve, wisdom, luck, composure, (dominance), perception. Battle is in charge of damage, stealth is in charge of finding and tracking prey which will be the bulk of the money you make, agility will enable your wolf to dodge attacks, resolve will help your wolf hit more often, wisdom will help you dodge sandpits and help track down prey as well as succeed quite a lot of encounters, luck helps you turn up relics in explore, composure is lesser known to help wolves hit/dodge in explore, and perception is just good to have in general in case. The rest you can decide for yourself. CP enables your wolf to find prey, items, and most importantly be able to SURVIVE LONGER in explore. A longer lifespan in explore will save you a lot of money on healing. Do not feel afraid to invest! Because it all comes back, so long as your wolves are properly equipped for the explore levels they enter.

2. If you have battle order set to "Least XP", wolves who have the highest BE score tend to show up the most in encounters and vice versa with "Most XP", so use this to your advantage. If you’re low on money and don’t have enough to flesh out all your wolves just yet, you can fill the fields of your two-three highest BE wolves. But to ensure a high success rate, you should at least max battle and stealth of all your exploring wolves.

3. The best two terrains to explore for mush are forest (spring and summer), and jungle (all year round), in that order.

Forest is a gamble because if you get a low enemy score you may not be able to make the 2x profit quota (you should be making twice the amount of explore moves you expend), however it is super easy on your wolves’ health, and it takes less time to get through the level due to the enemies being weaker. It also makes slightly more than jungle if you continuously get enemy counts ~50+. During the FMC, if you are lucky in forest during spring and summer this can enable you to shoot up to 10k in the first few hours.

Jungle is more reliable, but very perilous. When you get to the higher levels you should expect to be getting 60+ enemies regularly, which is why jungle will steadily let you reach the 2x quota. However, the enemies and prey have high flee rates, and do an unholy amount of damage for a small payout. If you’re going to explore in here, avoid elephants altogether, and only attack water buffalo if there is just the one (if you’re ballsy maybe even two). Due to the higher enemy count it also takes longer to get through jungle levels.

4. If you can afford it, it is highly recommended to have one explore team, and then a bunch of what I like to call BAR wolves. These wolves have their Battle, Agility, and Resolve maxed and nothing else, which ends up saving you moneys. They function exclusively to take down the tougher enemies so that your precious explore team can continue on, which is extremely helpful when going against volatile enemies like crocodiles who pay you nothing from killing them, and will decimate your team and flee. Two-three teams of BAR wolves would suffice.

5. Make sure to use your restart function! If your enemy count is low, just restart the level. Usually you will get a higher enemy count, but you can also receive a lower enemy count, so use at your own discretion.

6. When hunting for blue jay feathers, you should replay a low level of swamp instead of fighting it out in the highest level. There is a higher chance of encounters in the lower levels, and your wolves will easily be able to tackle any enemies in the way (if you choose to fight them at all). A good strategy to employ would be taking your explore team on a jay feather hunt while they are at low health, since they won’t be damaged and can recover while still exploring, thus maximising time usage.

7. Pup CP training can and will become a great way to save money on CP. Probably one of the best features of explore added to the game, if you take a pup along with you while you explore, you can get it up to 1-2k+ CP if you explore a lot, but at the bare minimum your pup will have maxed battle, stealth, and wisdom if your wolves have good wisdom, which are guess what, the two most important fields an explore wolf should have!

8. Remember to check “Everyone eats” every once in a while! Pack happiness is imperative to recovering your BAR teams. In the same vein, pack affinity is going to be very important as well as it affects happiness. The minimum amount of health a wolf needs to explore is 5HP, so it’s recommended to never let your pack happiness drop below 40%.

9. Efficiency is important for your explore success. Whether that is spending less time going in and out of explore to heal wolves, learning shortcuts, or finding the best floors/terrains to make the most mush, you will save yourself a lot of pain!

10. REMEMBER: all the mush you spend on CP comes back in the end. Whether it’s 2x, 3x, 50x the amount you spent on them, it will all return, as long as you are doing everything right. Remember why you are investing in explore in the first place. It’s not for those who don’t have a lot of time, that’s for sure, but explore is the only revenue avenue of Wolf Play that doesn’t rely on other players and the ups and downs of the market.


Edited at August 7, 2024 06:00 AM by Enigma
Advanced Exploring GuideJuly 15, 2024 04:17 PM


Enigma

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Posts: 114
#3041710
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BATTLE EXPERIENCE TRAINING

BE training on average for me takes a total of 3-5 hours. If I work hard at a wolf, I can have two done at 925 by the end of the day, but I don't do that anymore since I haven't the time!

I use the one mentor (high BE) one trainee method. I do not recommend having more than two trainees at a time, as in my experience any more than two at a time will slow down the BE training process exponentially (x1.5 time for the second trainee). The mentor or trainee should have the maxed Big Six traits: battle, resolve, agility, stealth, perception, and luck. In my opinion, all are absolutely key to exploring, as the first three enable your wolf to adeptly take down prey and enemies, and the last three enable your wolf to actually find additional prey on top of predators, which will make or break your mush return when buying explore moves. Note: while training, be prepared to lose mush. Don't worry: when your wolves are finished, they'll make up for what they cost you more than tenfold. I use a LW(97lbs) DH DG as my trainer, as they will be able to take more hits, and since their offensive ability will not matter, the LW gives them an agility advantage to dodge attacks.

The trainee will have battle, resolve, and agility maxed out. At least max battle is necessary, since any less and your wolf will usually not be able to one-shot rabbits and squirrels(which is integral to training and prevents prey from fleeing half-dead). I set the mentor to a defense move, and the trainee to offense. The mentor will split attacks between the trainee and themselves, as well as help find prey for the trainee to kill(but only if the DG has SP&L).

A new feature exists which allows you to change the battle order of your wolves, located in your Account. I have yet to discover which is better for BE training, and shall report back here.

For terrain: I really like forest 2, because prey spawns instantaneously more frequently and I don't like spamming the stalk button when tracking. I don't touch a lot of the other low forest levels because of this. A lower level also means higher chances of digging up goodies like health potions, and a lower level of SP&L to find prey. It might have a lower amount of enemies, but if your wolves are properly equipped, the prey should more than make up for it. Each forest 2 level earns around 100+BE, so your wolf should be done in 9 levels(3600 moves) or less. If you can afford it, I recommend purchasing at least 100-400 chinese pottery per run.

Extra tips: Make sure not to level up while replaying a level! This will screw up your current level, and make it so that you cannot kill any prey or enemy. Also, I would not advise you to go crazy buying explore moves before you have a basic explore pack(Big Six traits maxed and at least Neck Snap 525BE). This can lead to you losing mush instead of gaining mush. Once you have a full fledged explore team, you should be earning 200+% mush back.

I hope this helped!


Edited at July 18, 2024 12:14 AM by Enigma
Advanced Exploring GuideJuly 15, 2024 04:18 PM


Enigma

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Posts: 114
#3041711
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reserved just in case lol
Advanced Exploring GuideJuly 15, 2024 04:20 PM


Enigma

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Posts: 114
#3041715
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reserving one more time just just in case

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