Wolf Play : Pricing Guide for Selling Wolves
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Pricing Guide for Selling WolvesJuly 15, 2018 03:53 PM

Former Pack
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Posts: 0
#818912
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So this guide was made a while back, when I still had a better understanding of this game. I'm not sure how much of this is still accurate, or if I forgot anything, so please feel free to correct me.


0-10R: 5 mush
20-29R: 10 mush
30-39R: 20 mush
40-49R: 30 mush
51-55R: 50 mush

Talents:
1 mush per talent

CP:
+0.5 mush per CP (2CP=1 mush added)

Battle Experience:
+1 mush per point of exp.

Vitals:
+1= 2 mush
+2= 3 mush
+3= 4 mush
+4= 4 mush
+5= 6 mush

-1= -2 mush
-2= -3 mush
-3= -4 mush
-4= -5 mush
-5= -6 mush

Boosts/Defects
Boost: +100 mush
Neg. Defect: -50 mush
Albino: +150 mush
Vitiligo: +200 mush
Mela: +300 mush
Ery: +500 mush



Pricing Guide for Selling WolvesJuly 15, 2018 05:21 PM

Destinations End
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#819258
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We don't need a pricing guide like this.
No wolf is or isn't worth a set amount of mushrooms/apples.
It's completely up to the user how to price a wolf and they should feel like they're supposed to be restricted to pricing by a guide.

New users would very incorrectly be turned to thinking they do have to follow a pricing guide if one is listed in the game guides.

No price is wrong, but at the same time no price is fully right.
People have full rights to freely price their stuff the way they want.
If you want to try haggling that price with the seller, then try haggling, but trying to force them into lowering the price or argue with them they're over pricing a wolf/item based on what you feel it's worth isn't allowed.

Because of all this, I'm locking this

Edited at July 15, 2018 05:28 PM by Destinations End

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