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Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 12:38 AM


Mother

Darkseeker
 
Posts: 5050
#3050816
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I. Plot

Mages are those that have been blessed with three magical abilities, each trio being unique to one mage. Once revered by society, something occurred over two centuries ago that caused them to be ostracized and even hunted. Nobody has seen a mage since shortly thereafter, until -- quite suddenly -- a handful of young mages have discovered their abilities. With no one to teach them, and with witch hunts beginning, they must search for the rumored Immortal: the mage responsible for the country's dislike of their kind, and the only one who can help this young group survive.


Edited at August 17, 2024 11:28 PM by Mother
Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 12:51 AM


Mother

Darkseeker
 
Posts: 5050
#3050819
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II. RP Rules

Follow Eve's rules, first and foremost.

No perfect characters, god-modding, or outside drama. Hate characters, not players. If you have an issue with someone, please talk to them (or me) about it.

Your mage character(s) can share abilities with others, but try to be creative. No mage can have the exact same three abilities as another.

As this is a semi-literate RP, personality and appearance sections of your form must display that literacy. Each must be 200 words (2-3 paragraphs). I will also accept detailed bullet points and a sample post (PM, put in "Other," link, etc).

RP responses must be 200 words minimum with the exception of occasional writer's block.

Reservations last 48 hours.

Images must be properly credited, adhere to WP art rules, and be accompanied by an appearance description. I'd prefer images be your own art, but picrew is also a good place to generate them as long as you make sure the artists allow for personal and RP use.

Max 4 characters per person for now.

I might add more. Have fun!


Edited at August 17, 2024 11:32 PM by Mother
Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 08:23 PM


Mother

Darkseeker
 
Posts: 5050
#3050932
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III. Background

Mage History, as Recorded by the Elders

In the beginning, humans were weak. The world was a dangerous, violent place; monsters roamed the earth and dominated the seas, tsunamis and volcanic eruptions were constantly threatening new settlements, and the gods' newest creation was quickly dwindling in number. So, the deities convened and decided to add guardians to protect their infantile people while they grew, evolved, and progressed. Working together in trios, each of the gods and goddesses came down and formed their protectors out of the elements themselves. They named these humanoids "mages" and granted them wonderful powers based on which deities had made them so that they could keep the chaos in check.

Their plan worked, evil was driven back, and humans began to flourish. The mages took human mates, and their lines were born. Thousands of years passed in exponential prosperity. Every once in a while, young adult descendents of the first mages would display abilities, and once that happened, they would take on the roles of protectors of mankind. The bloodlines of the original mages were recorded carefully so that any descendent would be trained from childhood to potentially become an enhanced warrior. They were often made nobility, thus ensuring that the leaders of the humans would be held to the gods-given charge of defending humanity's well-being.

Nearly 300 years ago, this dynamic turned rotten. One young mage made a grave mistake, and the monsters of old suddenly came sweeping back in droves. The bejeweled, glistening empires of the humans began to crumble, being overtaken by all manner of beasts. Society's opinion of magic-holders shifted dramatically, and in an attempt to save themselves, they forced the mages to leave or be killed. Most of them were wiped out, noble families were murdered, and chaos reigned once again. Thousands of years of innovation and progress were dashed, technology was lost, and humans were plunged into a fantastical Dark Age.

No new mages had appeared since that time until now. Across the land, a handful of young humans have obtained their powers, placing targets on not only their backs, but those of their families as well.

--

Mage Appearance and Stats

Mages are human hybrids, but they appear fully human until their powers are manifest, at which part they look more like elves or Fae. It is common for their eye color, hair color, or skin to change. Some gain markings, extra appendages such as horns or wings, or new forms. These changes cannot be truly hidden, though mages with shifting or othersise appearance-altering abilities may be able to conceal them.

Many mages are taller than average, but they all possess a slight increase in capabilities all humans possess: strength, speed, agility, etc. are all enhanced, though some will be greater than others.

They have longer lifespans, with most living to be around 500, though some with time-related abilities have lasted much longer. Mages begin to display their powers between 18 and 24 years of age, which is the age range the Forsaken group will have.

--

Mage Abilities, Deities

A mage has three abilities. No two mages have the same combination, though certain powers (i.e. fire manipulation) might occur in more than one mage. These abilities reflect the powers of the different deities. The list of gods are as follows, and abilities will stem from their dominion:

Na'atag, the older twin: goddess of water, storms, and blood

Shovira: goddess of fire, volcanoes, and precious metals

Karaq: god of earth, animals, and plants

Xynji: god of time, forces, and energy

Reynu: god of light and dark

Ezirit: goddess of birth, death, and warfare

Ziva, the younger twin: god of air, storms, and temperature

--

Other Playable Character Types

The "immortal" mage that the group will be seeking lives among monsters. Monsters will not die of old age; they must be killed somehow. Since the catastrophe, these monsters have integrated deeper into the human world, and the following humanoids are becoming more commonplace:

Changelings: They appear mostly human, perhaps with the occasional elvish oddity, but can shift their appearance. These are particularly formidable opponents in the sense that they gain the attributes of whatever they have shifted into. For instance, if a changeling were to become a Hellhound, they would then be able to walk through shadows.

Kelpies: Another kind of shapeshifter, these humanoids have two forms: one looks to be a person, but their teeth are sharp, their ears are long, and they always look wet. Their other form varies, but the sharp teeth and glistening sheen remains. They can breathe under water and have a siren song as well.

Grimms: They're dead. Sort of. They are ghosts, but they are attached enough to the mortal realm to act in it. They can telekinetically move objects, speak, and interact with others, but they lack a physical body. They rarely remember how they died or their life before, and they will eventually fade fully into the afterlife after varying amounts of time.

Halflings: These creatures have the upper body of a human and the lower body of an animal. Common examples are centaurs and nagas.

Humans are also playable, though they will only be within the ranks of the Camp.

**Note: shifting mages and monsters can turn into mythical creatures, but they will only reach 10 feet at the shoulder maximum. Dragons only come in air/water/earth/fire.


Edited at August 19, 2024 11:17 PM by Mother
Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 08:31 PM


Mother

Darkseeker
 
Posts: 5050
#3050934
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IV. Ranks

The Camp

The Immortal -- the mage that started it all, leader of the Camp and head of the monsters

Second -- Immortal's second-in-command

Members -- other monsters, and the occasional mage or human in their ranks

--

The Forsaken

Leader -- the young mage elected to lead their little band in the search for the Immortal

Scouts -- young mages who have been selected for their reconnaissance abilities. They're stealthy, wily, and critical to finding the Camp

Defenders -- young mages selected for their fighting abilities. They're the strongest and likely most experienced fighters

Givers -- young mages with abilities regarding healing, flora or fauna, and other powers that can result in the creation of food, shelter, or medicine

Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 08:37 PM


Mother

Darkseeker
 
Posts: 5050
#3050940
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V. Roles

The Camp

Immortal -- Ivan Lécuyer -- Mother -- Pg 1

Second -- Open

Members (Unlimited)

-

The Forsaken

Leader -- Open

Scouts (3)

- Esen Eradia -- Mother -- Pg 1

-Charon Demaris Elvire -- the Wayne pack -- Pg 2

-

Defenders (3)

-

-

-

Givers (3)

-Deirdre Niamh Barr -- Honey -- Pg 2

- Prelude [WIP] -- Wolf's Bane -- Pg 2

-


Edited at August 25, 2024 08:49 PM by Mother
Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 08:39 PM


Mother

Darkseeker
 
Posts: 5050
#3050942
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VI. Character Form

Name

Age

Gender

Species

Group (Camp or Forsaken)

Role

Appearance

Personality

Abilities (3 per mage -- get creative!)

Strengths and Weaknesses (3+ of each)

Affiliations

Crush

Mate

Kin

Other


Edited at August 17, 2024 10:46 PM by Mother
Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 08:55 PM


Mother

Darkseeker
 
Posts: 5050
#3050944
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Name: Ivan Lécuyer -- the "Immortal"
Age: 270
Gender: Male
Species: Mage
Group: the Camp
Role: Leader

Appearance

IMG-0956.jpg

Image credits to me. I unintentionally took the entirety of Team Avatar and smushed them into one man.

Standing at 6'5, he is among the tallest of his kind, and his physique is a hardy, muscular one. While he is still considered lean, his frame is one made for strength and endurance rather than speed and nimbleness. He is quite agile, but he lacks flexibility and is much better at quick movements with a weapon than he is doing parkour. Ivan is all muscle and sinew, and his chiseled features accentuate as much, giving him a carved-from-stone appearance. This man has an assortment of scars, but his most notable -- by far -- is the massive chunk missing from the middle of his left ear. It is now held together by a piercing that acts as a brace, and he never takes it out; when/if he does, the further end flops over, and he thinks it looks ridiculous. He has half a mind to just cut the rest off, sometimes.

His round, stormy gray eyes hold a hint of green, contrasting slightly with the regular whites and the blood vessels therein. They are places beneath straight, furrowed brows and rimmed with creases. His skin is a warm, golden-bronze whose shadows and highlights change dramatically depending on the lighting. It is interrupted by the pinker, slightly paler colors of old scars. His hair is a deep, deep red-brown -- almost black -- and turns to a slightly lighter maroon or blood color in the sunlight. Ivan keeps the sides and back of his head closely shaved or otherwise short, and the top hair is pulled back into a short ponytail. It would only reach his jaw if let down, but he prefers to keep it up. Two longer, braided strands hang down from either temple.

He has a strong, confident voice that is fairly low and and a silky bass. He walks with purposeful, firm strides, and generally appears sure of himself. Some may see it as arrogance, but he does not intend it to be so. His presence is cold and foreboding despite his warmer coloration, giving him an air of unpredictability. When he fidgets, Ivan will twist one braid between his pointer finger and thumb, or he'll work his jaw (the stronger jawline may very well have originated from this habit).

Personality

Charismatic || Leader || Ambitious || Strategic || Smart || Stoic || Decisive || Loyal || Observant || Stubborn

He has a convincing way with words, able to use them in a way that makes him an excellent public speaker. Ivan knows how -- and when -- to stir an audience and push them in any direction with his eloquence, and he uses this to further his own devices at times. He is quite charismatic and charming. However, it never quite seems to reach his eyes; he has never been one for making close friends, and while he is friendly with most in the clan, there is no one that he will confide in. Not even his own family.

Ivan keeps his personal worries and insecurities to himself, outwardly displaying a poised, calm front. And, generally, it is not a false face. He is an honest man, though he is not above telling white lies here and there. He is good at maintaining the peace, whether that be through physical or verbal means. He is a leader, as he has been brought up to be, and strives for perfection. Too much is on the line for him to fall short in any way. Ivan is ambitious and strategic, concerned with keeping the little band of his thriving and at the top of the food chain. They may have lost the favor of the human world, but that does not mean they are weak or ripe for destruction.

He is a stubborn creature, and his stoicism is borderline self-destructive at times. He has a habit of ignoring his injuries of any kind and will overexert himself at times, but he refuses help until he can't hide his situation. Ivan is also very observant of others, making him a bit of a hypocrite when insisting others rest or otherwise take care of themselves at the same point that he would not. Despite being a cold, mule-headed grump, Ivan is an altruistic and loyal individual. Even if he doesn't particularly like someone in the clan, he will fight for them. His competitive and ambitious nature often gets in the way of friendships and familial relations, but he still cares for them even if he sucks at showing it.

He is also not afraid of doing what must be done. Hunting, battle, or otherwise (justly) ending a life has never upset him, nor is it ever likely to. He respects life, but death is a path that is central to mortality, and he doesn't mind that fact. This man sticks to his morals, though, and scorns murder or subterfuge. He's a good lie detector, too, and tries to prove himself trustworthy to others, as his own lies -- however small they may be -- irritate him the most.

Abilities

- Be My Eyes (Xynji's blessing): Ivan can create semi-autonomous "semblances" that he can see, hear, and speak through. He can fashion them out of anything: clay, stone, paper. However, they do not change form. If he makes a bird out of leaves, it remains made out of leaves and is easily destroyed. The stronger the material, the more durable his semblance. They can fight for him and follow his orders, but they have no feelings, emotions, or soul.

- Second Life (Ezirit's blessing): This is where he gets his "immortality" from. When on the brink of death, if left alone, his body regenerates rapidly and he is "resurrected" within a day or two. He can come back from just about anything as long as he doesn't actually die. Once he's dead, he's dead. This ability does not extend to poison, old age, or illness; rather, it only covers wounds gained from physical traumas such as broken bones, gashes, and other injuries of a violent nature. It is his most closely guarded secret.

- Burrow (Karan's blessing): This is sort of like earth bending. He can telekinetically move earthy substances to his liking, allowing him to create immediate shelters, walls, and other structures as well as remove them. This applies to dirt and softer stone; harder rocks, metals, and gems are out of his control.

Strengths

Physical strength and fitness
Charisma and speaking
Hand-to-hand combat, dual sword work
Strategy
He's gotten really good at carving

Weaknesses

Speed and agility
Ear causes hearing issues when windy, can't hear things as far away
Sucks at building personal relationships
Competitiveness
More susceptible to poison

Affiliations

Open

Crush: None

Mate: None

Kin

Open

Other

He saved the life of a monster and exposed a corrupt king -- his cousin -- which set in motion this entire debacle. He doesn't mind being portrayed as the bad guy in the history books as long as it keeps his little clan safe.


Edited at August 17, 2024 11:06 PM by Mother
Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 11:24 PM


Mother

Darkseeker
 
Posts: 5050
#3050990
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Name: Esen Eradia
Age: 18
Gender: Female
Species: Mage
Group: Forsaken
Role: Scout

Appearance

Untitled-Artwork.jpg

Credits to me

Esen is the polar opposite of intimidating, much to her chagrin. Standing at 5'7 and sporting a lithe, willowy build, she looks more like a blue twig than the warrior she wishes she could be. Her curves are minimal, though she doesn't mind that as much; extra jiggling while she runs is not her cup of tea. She is still quite feminine: soft, smooth features and large doe eyes give her a gentle, blended appearance. Even her obvious muscling doesn't detract from the "cinnamon roll" vibe she gives off. This young woman is very much in the "looks like a cinnamon roll -- could kill you -- would feel awful about it" category. Esen desperately wishes she were fiercer, but she has to make do.

Her skin is a light, sun kissed tan and free of basically any blemish. There are a few scars here and there, but none of them have exciting stories behind them. Her lips blend in well with the rest of her complexion, though they are a lighter pink coloration. Esen's eyes are blue-tinged in the sclera, and her irises are a brilliant purple hue with blue rings dancing around circular pupils. They are framed by deep blue eyebrows and thick eyelashes. Her long, silky hair is a stormy blue color with lighter and darker hilights; it has a distinct sheen to it, causing these colors to blend in and change in the light. When out and about, it is usually left down and reaches her hips. However, she puts it up when working, training, or adventuring.

Her movements are fluid and near silent. This young woman likes to dance -- without an audience -- and is quite nimble and quick. Her athleticism and agility are stellar, easily making up for what she lacks in physical strength. Esen's voice is soft but firm, lying in the low soprano range. She has the voice of a storyteller or singer, and she likes to do both as well, though she is still quite shy about the singing part.

Esen is not one for jewelry. She will use hair clasps and ornaments on occasion, or upper armbands, but she has no piercings and isn't interested in getting them. She's happy to sit back and admire it on other people. She prefers simple clothing that lets her move easily, though she will dress up for very special occasions.

As a dragon, she is 20 feet long and stands 6 feet at the shoulder.

Personality

Calm || Level Headed || Observant || Mature || Patient || Smart || Quiet || Soothing || Strategist || Wise || Kind || Do Not Get Her Mad

Esen is a rather reserved creature, arguably calmer than the stereotypical teenager. While others are considered airheaded, unpredictable, or volatile, Esen seems to take after a more mellow air current, going with the flow and comfortably working through situations with quiet ease. Overreactions are scarce with this girl. She is not one to have outbursts or sudden mood swings; Esen is pretty unsurprising as far as her personality goes. There are no hidden secrets, alter egos, or anything of that nature. She has an excellently maintained composure and can keep a level head in virtually every situation, no matter how dire the straits.

Patience is a virtue, and she certainly possesses it. She is also quite good at working through her emotions and staying smart through it all. It takes a lot to get her riled up, and when such an event occurs, it is usually catastrophic. Normally, her anger peaks at irritation levels, but when it does progress to wrath or rage, she takes it so far that only desolation is left in her wake.

This young woman is an observant creature. She much prefers to encourage others to talk about themselves rather than her, and she will entertain a conversation on just about any topic. She is a listener rather than a speaker, so she hears lots of things that maybe weren't supposed to reach her ears, but she is also not a tattletale. If she sees a weakness in a friend, she seeks to fix it rather than exploit it. Esen would rather see the good in everyone than take a person at face value. While she is a discerning individual, what she sees often disappoints her and ruins the more hopeful image she has of their world.

While she is still quite young for a Drakoria, she possesses an air of maturity and wisdom. Her keen observations, coupled with her being a fast learner, have created a walking library whose knowledge influences her decisions, hence the "wise" part. She loves to learn and will devour any interesting factoids, tales, or tomes. Her curiosity, as pertaining to learning both mental and physical abilities, results in a very intelligent being. She is an excellent strategist and has the knack for seeing both the big picture and even the most minuscule details.

While on the less social side, Esen is a kind young woman, and she makes friends -- or at least acquaintances -- quite easily. She has a calming, inviting presence. Esen's approachable and more mature nature allows her to be a decent mediator during tense situations as well, when she is allowed to intervene. She wants to see her friends and family flourish, and her devotion to them is her greatest strength as well as her most penetranble weakness.

Abilities

- Shift (Ziva's blessing): She can temporarily change her form to that of an air dragon. This gives her flight and control of the air currents directly around her.

- Healing (Xynji's blessing): She can take the energy, or lifeblood, of one living thing and transfer it to another. If someone is injured, she can use this energy to heal them. However, the size of the injury or illness determines how much energy is needed; for instance, a paper cut may be fixed with the lives of a handful of grass blades, but a more serious injury may require the life of something more intricate, such as an ancient, well-established tree or a large animal.

- Fleeting (Reynu's blessing): Esen can pull shadows into a more tangible web that she can touch, which can create a muffling barrier between her and anything around her. This completely mutes her movements and distorts her image, making stalking and scouting her specialty.

Strengths

Maternal instincts
Speed and agility
Patience is almost neverending
Deducing others' thoughts and feelings, reading the room
Damage control during/after arguments between others

Weaknesses

Very badly wants to see the good in everyone
Generally hesitant to harm others
Potentially gives too many chances despite knowing better
Desperately wants a family
Not very imposing
Brute strength as compared to others

Affiliations

Open

Crush: None, open

Mate: None

Kin

Open

Other

Untitled-Artwork.jpg

Forsaken || Fantasy || Semi-Lit || OPEN!August 17, 2024 11:24 PM


Mother

Darkseeker
 
Posts: 5050
#3050989
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You may post!

Edited at August 17, 2024 11:24 PM by Mother
Forsaken || Fantasy || Semi-Lit || OPEN!August 18, 2024 12:58 AM


the Wayne pack

Lightbringer
 
Posts: 1989
#3051005
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Oh I absolutely love this concept.

May I reserve a Scout for now?

Forums > Roleplay > Sign-Ups
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