Wolf Play : Reborn in Fire | Postapocalyptic Dragon RP | OPEN
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    Reborn in Fire | Postapocalyptic Dragon RP | OPENJune 27, 2022 03:01 PM

Talen
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Posts: 555
#2782103
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Reborn in Fire
From the ashes of their folly our spark will rise.
Dragon Clan Roleplay | Long-Term | Generational | Semi-Lit to Lit

Table of Contents
Overview..........Post Two
RP Rules..........Post Three
Clan Rules..........Post Four
Character List..........Post Five
Subspecies..........Post Six
Character Form..........Post Seven
Character Memorial..........Post Eight

Sign-Ups............Here
Discussion..............Not Here
RP Thread............Not Here

Edited at July 1, 2022 11:24 AM by Talen
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJune 28, 2022 09:40 AM

Talen
Lightbringer
 
Posts: 555
#2782312
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OVERVIEW
☄━━━━━━━━━━━PLOT━━━━━━━━━━━☄
Sit down, hatchlings, and let me tell you a story...

We were not the first creatures to walk and talk - dear me, no. Before us, there were the humans; creatures who could not fly, and had no scales to protect them or Breath to guide them. Yet, if the legends are true, they were the ones who created us. Imagine that! We still have a few old dragons who remember them first-claw. But don't let that fool you, hatchlings, for they were anything but kind.
With steel and sundering they fought great wars. They fought both with explosions greater than any fire dragons as well as the power of life itself, using all of the species they created, including we dragons, until there were no victors, for all the humans - and almost everything else - had died.
Yes, hatchlings, as far as we know, this island is what remains of the last city on Earth, and we are the last dragons.

Or so they thought.
Little did they know, a few days' flight to the west lay another island. A great door has opened, squealing on its hinges, as a fire dragon's scarlet muzzle retreats from the dawn light. The muzzle retreats; its owner looks back at the following clan, finally freed from the great underground laboratory which had given rise to the draconic species all those years ago now that the exit from its labyrinthian depths has been found. The long years of living off of the laboratory's other inhabitants are over; they have entered into a new world.

☄━━━━━━━━━━━Setting━━━━━━━━━━━☄
The temperature of the world has fallen drastically since man's downfall. The strong oceanic currents are one of the few traits keeping the island from completely freezing, though as a consequence there is frequent rain. Large trees are just beginning to reappear; former forests are filled with many jagged, broken stumps. Vines have flourished, climbing up the walls of abandoned buildings, adorned with sickly yellow leaves. In the late summer, sickly lavender blossoms form on the stems.
Sky Isle
This is where the Sky Isle Clan lives, in the ruins of an island-wide megacity. Bombs have taken their toll on the buildings, and many of the structures have missing upper stories or roofs, rusty beams stretching skyward. The isle is relatively large, two days' flight from north to south, and three days' flight across. Storms lash the west coast, and the currents push swimmers back against the rocky shore. The east coast is more calm, with grey sand among the rocks. The Sky Isle Clan's camp is in the south of the isle, in a large crater. Caves (dragon houses) are built into the walls of the crater, and the materials used to line the caves are up to the individuals. The centre of the crater has flooded into a pond. The main city is seen as a dangerous place to go - drakes are forbidden from exploring it, though many do anyway. Moss and lichen creep along the crater's sides.
Dragonsbane
This is where the Labyrinth Clan lives, on a smaller isle than Sky Isle. This isle is less urban, with the charred remains of forests gradually being overtaken by pale grass. The shores are rocky, and there is a lake near the centre of the isle. Genetically modified predators stalk the isle; this is a dangerous place to live. The island is about a day and a half's flight from north to south, and a day's flight from east to west. Ancient solar panels, still operational, exist on the north side of the isle. The entrance to the laboratory is three hour's flight north of the lake. It is in the laboratory that the Labyrinth Clan lives. Different rooms are inhabited by different dragons, all lit by the same flourescent lights. The Flame Speaker lives in what was once the staff lounge. A large pool, used to create aquatic organisms, serves as the Clan's water source. Food is scarce, with the Labyrinth Clan's meager stash held under guard in what was once the incinerator.

Edited at June 29, 2022 09:56 AM by Talen
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJune 29, 2022 10:21 AM

Talen
Lightbringer
 
Posts: 555
#2782649
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RP Rules
☄━━ Follow ALL WP rules. This includes keeping everything PG-13. If your characters have eggs, they will wake up with the eggs next to them. No more detail is needed.
☄━━ Only bonded pairs can have eggs, though the pair may break up later. Do not beg someone to be your character's bond.
☄━━ MxF only.
☄━━ This RP is designed to have high character turnover. Meaning, your character will die. Another roleplayer cannot kill yours without permission, but I, as the Game Master, might. I have rules for myself for this and tables for how this will occur. Please don't flame when this happens; you can always make another character.
☄━━ No Mary/Gary Sues. I reserve the right to ask you to fix your form, or deny it entirely.
☄━━ Characters inactive for over a week with no explanation will be killed.
☄━━ I worked really hard on the genetics for these dragons; please pay attention to the subspecies descriptions when creating your characters. I know dragons aren't real, but it'll make a big headache for me to have to suddenly add a species' worth of new traits to the genetics page that I keep - because, yes, there is one.
☄━━ The current amount of characters each person can have is two. Subject to change. You cannot play your own bond, but you can play your own hatchling.
☄━━ Minimum post size is five sentences with five words or more. No maximum post size, add as much description as you'd like. Do not consistently post at the minimum.
☄━━ Spelling/grammar mistakes must be kept to a minimum.
☄━━ Fights should be realistic; you cannot dodge every hit, and you should not miss every hit.
☄━━ Respect your fellow roleplayers.
☄━━ Feel free to ask me anything about the roleplay! I enjoy hearing others' ideas.

Edited at June 29, 2022 12:31 PM by Talen
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJune 29, 2022 11:30 AM

Talen
Lightbringer
 
Posts: 555
#2782662
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Clan Rules
☄━━━━━━━Sky Isle Clan━━━━━━━☄

✧ For a decision to be made, at least two members of the Council must agree.
✧ Council members are appointed by a simple majority vote among the Clan.
✧ If you disagree with the Council, you may make your case to the Council.
✧ Drakes are to be taught by the mentor specialising in the subject of the drake's choosing.
✧ Council members serve for a maximum of two IRL months.
✧ A hunter who fails to meet the quota for food will be punished. A hunter who exceeds the quota may keep the excess food.
✧ Attempting to leave the Clan will result in punishment.


☄━━━━━━━━━Labyrinth Clan━━━━━━━━━☄
☣ The Flame Speaker's word is law.
☣ The Flame Speaker retires to become Prime Advisor once the Spark's training is complete.
☣ Hoarding food is punishable by death.
☣ Huntmasters get first pick of food, even before the Flame Speaker.
☣ Those who try to leave the Clan should be discouraged nonviolently, but it is up to the individual.
☣ It is morally justifiable to use violence against those who disobey the Flame Speaker, whether they are of our Clan or any other dragons we find.
☣ Hatchlings are to be taught our ways kindly, but firmly.

Edited at June 29, 2022 03:14 PM by Talen
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJune 29, 2022 01:13 PM

Talen
Lightbringer
 
Posts: 555
#2782669
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Character List
☄━━━━━━━Sky Isle Clan━━━━━━━☄

✧* Council*✧
The Council is the highest authourity in the Clan. Each member is of a different subspecies, and is tasked with making sure the Clan is prepared for danger as well as setting food quotas. Councilors are equal to each other.
Water Councilor ✧ Name | Gender | RPer (#) | Water Dragon | Councilor since 0/0/00 | Bond:
Air Councilor ✧ Name | Gender | RPer (#) | Air Dragon | Councilor since 0/0/00 | Bond:
Fire Councilor ✧ Name | Gender | RPer (#) | Fire Dragon | Councilor since 0/0/00 | Bond:

✧ Enforcers ✧
Enforcers are the claws of the Council. They are individually chosen by Council members, and function both as guards outside of the crater and swift punishers of any misdeeds. Being chosen as an Enforcer is a great honour.
Vesanus | M | Convival (2783449) | Fire/Air Hybrid | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:

✧ Fisher ✧
Fishers brave the cold water of the east beach in search of food for the Clan. For obvious reasons, all fishers are water dragons. The quota for mentors is lower if they are training hatchlings. All fishers have basic medical knowledge.
*Mentor 1 ✧ Name | Gender | RPer (#) | Water Dragon | Bond:
*Mentor 2 ✧Name | Gender | RPer (#) | Water Dragon | Bond:
Fisher ✧ Name | Gender | RPer (#) | Water Dragon | Bond:
There can be any number of Fishers. More slots will be added as needed.

✧ Hunter ✧
Hunters journey into the ruined city in search of food. This is a very dangerous profession, but a well-respected one. Due to the dangers, hunters often journey in groups. All hunters have basic medical knowledge. The quota for mentors is lower if they are training hatchlings.
*Mentor 1 ✧ Name | Gender | RPer (#) | Subspecies | Bond:
*Mentor 2 ✧ Name | Gender | RPer (#) | Subspecies | Bond:
Hunter ✧ Name | Gender | RPer (#) | Subspecies | Bond:
There can be any number of Hunters. More slots will be added as needed.

✧ Hatchling Teacher ✧
During the day, parents bring their hatchlings to the teachers. These dragons teach hatchlings the basics of Sky Isle Clan life, from the history of the Clan to proper behaviour. They are seen as spiritual, and pray over sick dragons.
Alya | F | Dark Moon (2783487) | Air Dragon | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:

✧ Scavenger ✧
Nicknamed "rats", scavengers are the bottom of the Sky Isle Clan social ladder. These are the dragons who bring in building materials from the city. Though this is just as dangerous a task as the hunters', it earns much less respect. Drakes who fail their respective tasks become scavengers, and the Council can demote anyone to scavenger. Being the bond of a scavenger is almost as bad as being a scavenger yourself. Scavengers are supposed to have basic medical knowledge, but not all do.
Name | Gender | RPer (#) | Subspecies | Bond:
There can be any number of Scavengers. More slots will be added as needed.

✧ Drakes ✧
These are the dragon equivalent of teenagers, at four IRL weeks old. They cannot form bonds, but may have crushes. This is when they begin to take their place in the Clan.
Clam | F | DuskHeart (2791366) | Water Dragon | Hatched 0/0/00 | Parents:
Name | Gender | RPer (#) | Subspecies | Hatched 0/0/00 | Parents:
There can be any number of drakes. More slots will be added as needed.

✧ Hatchlings ✧
The youngest members of the Sky Isle Clan. At night they are picked up by their parents or other caretakers, but during the day they learn from the teachers. Hatchlings age up in two IRL weeks.
Name | Gender | RPer (#) | Subspecies | Hatched 0/0/00 | Parents:
There can be any number of hatchlings. More slots will be added as needed.



☄━━━━━━━━━Labyrinth Clan━━━━━━━━━☄
☣* Flame Speaker*☣
The Flame Speaker leads the Labyrinth Clan. This dragon is raised from hatching for this role, and is not allowed to choose a bond (or be exiled along with said bond). The Flame Speaker is always a fire dragon, as they are said to be the first dragons. The Flame Speaker is seen as the spiritual guide of the Clan.
Corvus | M | Talen (2783407) | Fire Dragon

☣* Spark*☣
The heir to the Flame Speaker, chosen for this honour as an egg. The Spark's only job is to learn how to lead from the Flame Speaker. Training is said to begin when the Spark becomes a drake.
Scorched | M | DuskHeart (2798954) | Training Since 0/0/00 | Fire Dragon

☣*Prime Advisor*☣
The former Flame Speaker, who now advises the current Flame Speaker, and the only one who the Flame Speaker is commanded to obey. Prime Advisors are allowed to choose a bond, if desired.
Name | Gender | RPer (#) | Fire Dragon | Bond:

☣ Huntmaster ☣
Huntmasters lead expeditions to the surface of Dragonsbane in search of food. This is a highly dangerous role, and Huntmasters often bring back fewer dragons than they leave with. Huntmasters are required to turn over all caught prey to the guards, and report any hunter who fails to do so.
Name | Gender | RPer (#) | Subspecies | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:

☣ Trackers ☣
These dragons search the island for likely locations of prey and predators, and report back to the Huntmasters.
Senka | F | Dark Moon (2783487) | Shadow Dragon | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:

☣ Guards ☣
Chosen by the Flame Speaker, these dragons guard the Clan's food supply as well as the laboratory exit. This is seen as an honour, but a dangerous one; abusing this position will be met with execution.
Tvora | F | Black Tie Affair (2783743)| Ice Dragon | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:

☣ Hunters ☣
Hunters obey the Huntmasters, even at the cost of their lives.
Name | Gender | RPer (#) | Subspecies | Bond:
There can be any number of Hunters. More slots will be added as needed.

☣ Parents ☣
Dragons taking time off from their tasks to raise hatchlings. Can be any gender.
Esmeray | F | Lost_Griffin (2783853)| Shadow Dragon | Bond:
Name | Gender | RPer (#) | Subspecies | Bond:

There can be any number of parents. More slots will be added as needed.

☣ Jesters ☣
These are the Clan's storytellers and jokesters, who survive by being rewarded by the guards with food in return for a good laugh.
Name | Gender | RPer (#) | Subspecies | Bond:
There can be any number of Jesters. More slots will be added as needed.

☣ Drakes ☣
These are the dragon equivalent of teenagers, at four IRL weeks old. They cannot form bonds, but may have crushes. They still live with their parents at this point.
Name | Gender | RPer (#) | Subspecies | Hatched 0/0/00 | Parents:
There can be any number of drakes. More slots will be added as needed.

☣ Hatchlings ☣
The youngest members of the Labyrinth clan, totally dependent on their parents. Hatchlings age up in two IRL weeks.
Amoroez | M | Convival (2783449) | Shadow Dragon | Hatched 0/0/00 | Parents: Esmeray
RESERVED | Gender | Deadly Shadows (2783748) | Shadow Dragon | Hatched 0/0/00 | Parents:

RESERVED | Gender | Lost_Griffin (2783853) | Subspecies | Hatched 0/0/00 | Parents:
Name | Gender | RPer (#) | Subspecies | Hatched 0/0/00 | Parents:
There can be any number of hatchlings. More slots will be added as needed.

Edited at August 21, 2022 08:22 AM by Talen
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJune 30, 2022 11:08 AM

Talen
Lightbringer
 
Posts: 555
#2783075
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DRAGON SUBSPECIES
Dragons are a genetically modified species of cold-blooded reptile (sunbathing is common). They walk on all fours, with the opposable thumb held off of the ground. Most dragons can fly. They are fairly intelligent, able to craft weapons such as spears, or basic equipment such as bags or jewelry. Dragons cannot digest plant matter. Each subspecies has a specific Breath, which dragons hold as a mystical blessing. All species are capable of interbreeding, but this is seen as odd. Dragons, when they feel ready, form monogamous bonds. These are supposed to last for life, but this does not always occur. Dragons are around the size of a fox, with individuals being somewhat larger or smaller.
☄━━━━━━━━━━━Water Dragons━━━━━━━━━━━☄
Breath
Water dragons release a powerful jet of water. Using this makes individuals thirsty.
Abilities
Water dragons can hold their breath for up to an hour. They can swim as quickly as most dragons can fly, and are less susceptible to cold. Purebred water dragons are flightless; their wings have been turned into flippers.
All Purebred Water Dragons Have:
Blue scales (any shade), blue eyes, finned horns, flipper wings, an elongated muzzle, and a tailfin. A thin membrane runs along a water dragon's back spines.
Most Purebred Water Dragons Have:
Small wings, no patterns, medium-sized back spines of even length, and a horn on the end of the nose.
NOTE: Water dragons are only native to the Sky Isle Clan.

☄━━━━━━━━━━━Fire Dragons━━━━━━━━━━━☄
Breath
Fire dragons release a powerful jet of flame. Using this can make individuals overheat.
Abilities
Half-breed fire dragons are mostly resistant to heat; purebred fire dragons are completely resistant to heat except from their ability.
All Purebred Fire Dragons Have:
Red scales (any shade), golden eyes, forward-facing horns (think Triceratops), pterodactyl-like wings, spotted pattern (feel free to be creative), a short muzzle, and an arrowhead-shaped tailtip. A thin membrane runs along a fire dragon's back spines, which are tallest in the middle and form a sail.
Most Purebred Fire Dragons Have:
Medium-sized wings, many black spots along the body and wings including the membrane, no facial markings, and a horn on the end of the nose.

☄━━━━━━━━━━━Air Dragons━━━━━━━━━━━☄
Breath
Air dragons release a powerful jet of air. Using this can make an individual run out of breath.
Abilities
Air dragons are the most agile fliers. They can turn more sharply and dive more quickly.
All Purebred Air Dragons Have:
Silver scales, blue eyes, backwards-facing horns, bat-like wings, spotted pattern (feel free to be creative), a long muzzle, and a vane-shaped tailtip. Air dragons' back spines are reduced to small bumps.
Most Purebred Air Dragons Have:
Long wings, a few white spots dotted across the body, face, and wings except the membrane, and a horn on the end of the nose.
NOTE: Air dragons are only native to the Sky Isle Clan.

☄━━━━━━━━━━━Shadow Dragons━━━━━━━━━━━☄
Breath
Shadow dragons release a viscous jet of scalding smoke. Using this can put stress on an individual's heart.
Abilities
Shadow dragons are the only dragons that can see in the dark. They can walk more quietly, and have a heightened sense of smell. Purebred individuals and those who inherited the allele have a bioluminescent tailtip, which they can turn on or off at will.
All Purebred Shadow Dragons Have:
Black scales, golden eyes, ram-like horns, pterodactyl-like wings, patched pattern (feel free to be creative), a fleshy, leaf-shaped muzzle, spines along the back, though the size varies, as well as a bioluminescent, unadorned tailtip.
Most Purebred Shadow Dragons Have:
Medium-sized wings, large silver patches on the body and wings including the membrane, and protruding fangs.
NOTE: Shadow dragons are only native to the Labyrinth Clan.

☄━━━━━━━━━━━Ice Dragons━━━━━━━━━━━☄
Breath
Ice dragons release a cloud of ice. Using this can chill an individual, drastically in extreme cases.
Abilities
Ice dragons are resistant to cold; purebred ice dragons are immune to the cold except from their own ability.
All Purebred Ice Dragons Have:
White scales, purple eyes, branching horns (think the antlers of red deer), pterodactyl-like wings, stripes (feel free to be creative), a long muzzle, a mane along the back, neck, and tail, and an unadorned tailtip.
Most Purebred Ice Dragons Have:
Medium-sized wings, a horn on the end of the nose, and many light-blue stripes along the body, face, and wings except for the membrane.
NOTE: Ice dragons are only native to the Labyrinth Clan.

Edited at July 2, 2022 04:41 PM by Talen
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJune 30, 2022 10:32 PM

Talen
Lightbringer
 
Posts: 555
#2783281
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Character Form
Any item with is required for any rank with this marker and optional for any rank without. Feel free to rearrange/restyle the form if you choose, as long as everything is answered.
Name

Gender

Subspecies

Role
If you're applying for a rank with limited space, is there a fall-back role you'd like?
Personal History
Optional for most roles.
Personality
Sentence format please, 5+ sentences.
Appearance
If using an image, please follow all WP rules.
Relations
Friends, family, bond
If your character has a bond, are you okay with your character having randomly generated eggs?
This will only happen if both RPers agree.
Likes and Dislikes

Strengths and Weaknesses

RP Sample
Optional for most roles.

Edited at July 1, 2022 09:10 AM by Talen
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJuly 1, 2022 09:10 AM

Talen
Lightbringer
 
Posts: 555
#2783407
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Open! This will be the character graveyard once, well, characters die.
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJuly 1, 2022 09:23 PM

Former Pack
Neutral
 
Posts: 0
#2783608
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Name
Alya (means heavens, highborn, exalted)
Gender
Female
Subspecies
Air dragon
Role
Hatchling teacher
Personal History
Optional for most roles.
Personality
Alya has a calm and collected kind of personality. Not much can get under the dragoness's scales. One thing that can is disorder. Alya hates chaos. She will plan things out weeks in advance, and gets frustrated if things don't work out.
Alya is great with hatchlings. She is patient, and rarely gets mad. She is great at listening, and making hatchlings feel comfortable, no matter the task. Basically, Alya treats everyone like her hatchlings.
Whan someone is sick, Alya will drop everything to help them. She will pray and heal to the best of her ability, and won't leave the sick dragon's side unless she is dragged away, and only then to teach the hatchlings.
Appearance
Alya is a smaller dragon. (Im not sure how large the average dragon is, so just take the average, and make Alya acceptably smaller) Compared to her small size, Ayla's wings are proportionally large, with thin unsealed skin connecting the bones of her "fingers". Halfway down her wings, where her wings naturally bend when not flying, Alya has a curved claw. These claws are completely useless unless Alya tries to perch on the side of an old building.
On Alta's head are two slender, curved horns. It almost looks like Alta's horns are slicked back. In a similar shape, Alya has a small horn on the edge of her nose. This is where her spines start. The longest, most pointed spines are on her neck just behind her head. Everywhere else the spines are more like bumps. The spines end at Alya's long tail tip.
Alya's coloration is rather unique. A base color of light silver, with rosettes covering her body. (kinda like a jaguar) The rosettes have the coloration of a setting sun, so fading from red to pink to orange. The rosettes aren't super vibrant, more like watercolors. Alya has large cristal clear blue eyes that shine with wisdom. Across Alya's face and neck are small white spots almost like freckles.
Relations
Open!!
If your character has a bond, are you okay with your character having randomly generated eggs?
Yes
Likes
hatchlings, order, clear sunny days
Dislikes
Violence, being alone, disobedience
Strengths
Speed, patience, wise
Weaknesses
Strength, hunting, staying focused when by herself
RP Sample
Terra Wild-Heart | 17 | female | rider | M: Lira (ind), Hiroshi, Isabel (ind)
Terra woke to an empty house. Lira was already gone. Sure, it was Lira who wanted to go to the choosing ceremony, but that didn't mean she could just abandon Terra. Sighing, Terra quickly changed into some trousers and a deep blue dyed tunic. Terra strapped a leather belt across her hips, and tried for a minute to try to tame her hair. The attempt was futile, and Terra eventually just pulled her hair back in a large frizzy braid.
Terra took her time walking to the clearing. Technically, she was still ahead of schedule. Knowing Lira, Terra expected that her sister was already at the clearing. Well, Terra could be angry later.
When Terra arrived, she only saw a few other people. Very early, then. Terra couldn't see her sister, but that didn't concern her too much. It was a large clearing, Terra would find Lira eventually.
Terra approached the first person she came across, a boy about Terra's own age. He seemed calm enough, even considering where they were.
"Excuse me, my name is Terra Wild-Heart. You haven't seen my sister, by any chance, have you? She has long red hair and green eyes like mine." Was it just Terra, or did the boy look like he had just sprinted here?
But Terra's attention was wrenched away from the boy when a dragon emerged from the lake. Like the only other dragon in the clearing, she was beautiful beyond reason. Lighter blue than Terra had ever seen before, and fluid in her motions. If all dragons were like the female, Terra was going to be overwhelmed.

Edited at July 2, 2022 12:26 PM by Dark Moon
    Reborn in Fire | Postapocalyptic Dragon RP | OPENJuly 2, 2022 01:59 PM

Former Pack
Neutral
 
Posts: 0
#2783715
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Name
Senka (means Shadow)
Gender
Female
Subspecies
Shadow
Role
Tracker
Personal History
Optional for most roles.
Personality
Senka is a lone wolf. She likes to be alone, and is annoyed easily. She is made for the shadows, and hates being in any spotlight, whether physical light or attention based. If you are going to talk to Senka, keep it short, she has better things to do. (Usually she doesn't, but that's what she tells the others)
Senka has a bit of a short fuse. It doesn't take much to set her off. To put it simply, Senka doesn't have too many friends. But those she does view as friends, she would die for. (And likely will)
Senka's favorite pastime is tracking. It's why she's a tracker. There's nothing else quite like stalking prey, knowing where they are without them knowing where you are.
Appearance
Senka is a rather impressive dragon. She was built for endurance flights, and covered with muscle. Her wings are large, with a thick flesh membrane that doesn't tear easily. She is large for her species, but surprisingly agile. Senka's horns are curled in on themselves, like a ram's horns. They complete one whole rotation, plus a little more. Senka's fangs are too large for her mouth, and so some protrude, like a crocodile. The small horn on her nose is curled backward, and her spines start just after. They start small, but grow larger, the largest spines being down her back. The spines curl backward like her nose horn until her tail. At her tail, the spines are again small and stick up straight. Senka's tail tip is long and sharp, though it is pretty useless besides its bioluminescence.
Senka's scales are so dark, they seem to shine. Pure black from head to tail tip, the only break in the black are patches of grey and silver that, when she is flying, can be mistaken for clouds and not a dragon. When Senka turns on her bioluminescence, her tail tip glows a bright greenish-blue. Senka's eyes are bright gold with slit pupils, like a cat's. In the dark, her pupils grow and allow her to see clearly in the dark.
Relations
Open
If your character has a bond, are you okay with your character having randomly generated eggs?
Yes
Likes
Being alone, flying, nighttime, hunting
Dislikes
Daylight (especially noon), rain, being challenged, young dragons
Strengths
stealth, strength, endurance
Weaknesses
Speed, teamwork, violent, compassion
RP Sample
See Alya

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