Groups
Xerzeph
(Xer-Zeph)
Illusion - Chaos - Determination - Belief - Holding on
Illusion - Making it seem to others there is what really isn't seem reality
Chaos - Bringing Disorder and Confusion to enemy lines
Determination - Pushing through situations even if others may think it hopeless
Belief - Putting faith in your comrades and that we'll always persevere no matter what
Holding on - Whether it's friends or family, an experience good or bad, or quite literally to a cliff edge
Kileko
(Ky-Leh-Ko)
Reality - Mischief - Bravery - Strive - Letting go
Reality - Grasping to what's around you and the conditions laid before you
Mischief - Troublemaking and mocking our enemies in a way they never expect it
Bravery - Never look twice, leap in before you have time to question as it's always good to act on emotion and what you see. Stand tall in the face of danger
Strive - Keep going for your best, no matter how wary you become we must always be there for the people who need us most and find ways to better ourselves
Letting go - Whether the past, an experience, Someone you love or quite literally that teddy bear you've been holding it for 8 hours-
Roles
Xerzeph/Kaliko
Leader
Highly respected, they're one of the two founders of Phoenix who have now split off with half of the group to make Xerzeph/Kileko. Their word is to be followed when giving command but can be questioned if necessary. They have the most important role of the group as they've to keep track of everyone in it, what they need,what's best for the group and what shots to call along with more. They hold the staff able to portal jump and start the war cry with the sound of their horn that's been passed down throughout the generations of Leaders
Second Hand - Absolute Knight
The Second Hand/Absolute Knight is the Leaders go-to of ever in need of advice or for them to take charge. If the Leader ever be out then whoever holds this role is to immediately uphold all of the duties till they come back. They're not as respected as the leader, but should be listened to nonetheless as they've hand picked them themself. Battle wise, their only main goal is to keep everyone organized and help strategize
Strategist
The strategist comes to the Leader and Second Hand/Absolute Knight with what they think the best course of action would be based on their enemies from predictions to how to order everyone going in they're crucial during planning and usually the acting 3rd in Command picked by the leader themself though not in line to take Second in Command if anything happens to them
Knights
The knights are the majority of everyone. They're in charge of keeping themselves alive in general and in the battlefield and help win wars when sent to a world or dimension in peril that the staff sends them. They're all very highly skilled in combat going from someone welding magic, to a weapon or even a tech genius. They'll have people of different races and species mixed in too from human to something like a centaur or even an unnameable species. What matters mostly is loyalty and the want for justice
Fletchings
People who have just newly joined the group. Expect either a lot of distrust and hesitance or a very warm welcome and someone immediately becoming your unofficial mentor, it's generally just how the group functions. When one falls they open their gates to someone new and while others may grieve and mourn others will be willing to completely forget or push past and continue their legacy. Fletchings generally get the rundown from the leader, but it's up to the group to make them feel apart of the family. The work one may have to do might be hard from fetching food, to shining armor or sharpening tools, but it's worth it.