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 Hallow's Eve
03:46:06 Hallow, Eve
good morning!
 Salem
02:53:46 Floating pencil
Support?
-WP Click-
 DoggPuk3
02:03:45 Dogg/Pukester
Im gonna head off for the night
Goodnight chat<3
 DoggPuk3
02:03:12 Dogg/Pukester
WHatever you do friend please just be safe
These games are very comforting too! maybe you can find something to calm you here
Remember that the grass grows green after the storm
 -Sweet-Poison-
01:59:57 Bau
I know T°T
At this point I might just go walk into a wheat field until sunrise....
 DoggPuk3
01:58:37 Dogg/Pukester
Bau
Ugh thats the worst feeling, makes you feel even more trapped in your anger
 Gardiens Brisés Pack
01:57:10 Lotus/Lucca
I finally watched Wicked *^* as someone who isn't a big fan of musicals, it wasn't bad
 -Sweet-Poison-
01:56:30 Bau
Usually it's an option but it's late at night and my town isn't safe at night- usually I'd play badminton but the place I go to is closed and doesn't open till Monday which is essentially tomorrow at my current time
 DoggPuk3
01:55:17 Dogg/Pukester
But I do wish you luck in finding whatever suits you and I hope you get better soon
I understand that heavy seething feeling that sits on your chest and makes your muscles tighten and your mind become tunnel vision on that one thing
 DoggPuk3
01:54:00 Dogg/Pukester
Whew im not sure I have good advice either, I get very heated too and it usually involves me scream cussing at whatever or whoever, so what I do to try my best to avoid that is screaming as hard and delebrite as you can into a pillow, drawing while listening to music
pretty much all i got :/ since running isnt an option
 -Sweet-Poison-
01:52:31 Bau
^^
 DoggPuk3
01:51:44 Dogg/Pukester
Oh! Okay I understand
I had to make sure I had read your message right XD
 -Sweet-Poison-
01:51:32 Bau
I'm angry because of something else...
 -Sweet-Poison-
01:50:50 Bau
I need to productively work off extreme rage. I despise being angry in the slightest and my usual answer is not valid and I'm lacking a way to work off the anger
 DoggPuk3
01:50:07 Dogg/Pukester
You are wanting to blow off steam because of badminton?? :o
 DoggPuk3
01:49:45 Dogg/Pukester
Wait, Im trying to decipher what youre saying
 -Sweet-Poison-
01:47:32 Bau
Question
Does anyone know how to blow of steam as someone who only knows how to play badminton?? that and running is not an option Genuinely I need answers :')
 Salem
01:46:32 Floating pencil
Yes it is :3
 DoggPuk3
01:45:41 Dogg/Pukester
okay fineee we will go with yes
 DoggPuk3
01:45:22 Dogg/Pukester
Apparently the sun exploded cause what is this...
-Click-

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Heart of a Dragon | Dragon & Rider Rp | Open!November 19, 2024 10:27 PM


Cereal

Darkseeker
 
Posts: 8952
#3071212
Give Award

VERMARIC

•• ━━━━━ ••●•• ━━━━━ ••

"Strong Guardian"

•• ━━━━━ ••●•• ━━━━━ ••

Full Name:
Vermaric Ozursson

Name Meaning:
Red Battle Champion | God's Spear

Name Meaning:
VER-mar-ik | OH-zoor-sson

Aliases:
Strong Guardian
Bloodhawk
the Defender of Man
Deathbringer
the Champion

Age:
25

Sex/Gender:
Male

Pronouns:
He/Him

Race:
Human

Occupation:
Prince
Dragon Rider
Student

Socioeconomic Status:
Prince | Upper Class

Education:
Academic

•• ━━━━━ ••●•• ━━━━━ ••

Rank:
Second-In-Command

Desired Rank:
Content

Dragon:
WIP

•• ━━━━━ ••●•• ━━━━━ ••

Place of Birth:
Drakengard

Ethnicity:
Drakian

Nationality:
Drakengardian

Hometown:
Hvaleyrr

Birthdate:
August 22nd

Residence:
Dragonspine Academy
Hvaleyrr [Formerly]

•• ━━━━━ ••●•• ━━━━━ ••

Appearance:
Starting with the head, Vermaric has a broad and slightly angular head, with a strong, squared jawline that gives him a formidable appearance. His angular contours create a geometric and well-defined structure that expresses strength and authority. His facial structure is chiseled, highlighting his warrior heritage. His jawline is his most prominent feature, as it's squared and robust. The lines are straight and firm, forming a perfect square when viewed from the front, and a solid, almost imposing presence from the side. His chin is broad and flat, complementing his jaw perfectly. It juts out slightly, adding to the overall impression of strength and determination. His cheekbones are high and prominent, adding to the angular aesthetic of his face. They settle right below his eyes, creating a smooth, ascending line that enhances the sharpness of his jaw and broad head. He has a definite at the eye line, making her eyes appear shorter than normal.

Vermaric's eyes are deep-setted and intense. The shape is almond-like, with a slight upward tilt at the outer corners, adding to his fiery appearance. They're perfectly symmetrical on his face, with a captivating balance that draws people in. Surrounding his eyes are long, dark lashes that cast a delicate shadow across his skin every time he blinks. The eyelids are smooth and slightly arched, and the area around the eyes is flawless with a hint of a soft shimmer that enhances the bone structure underneath. His irises are a bright, intense blue shade, flecked by gold specks that catch the light and add a subtle alluring sparkly. His pupils are sharp and inky black, contrasting against his rich hues. His gaze is piercing and unwavering like they can see through your soul, understanding every thought and feelings going on inside your body. A silent communication without uttering a word. Vermaric's eyes aren't just windows to the soul; they're portals drawing you into a different world.

He proudly stands at a height of 6'2" (188 cm) and weighs between 190-230 pounds. Vermaric's body is a testament to his years of physical training and survival in the wilderness. He has a broad and muscular frame, with well-defined shoulders that taper down to a narrow waist, creating a powerful V-shape. He has a broad and sculpted chest, with his muscles clearly defined and rippling with strength. Vermaric's arms are thick and sinewy; his veins are visible beneath the skin. His skin is a rich, deep bronze that is weathered by the elements and marked with scars that tell stories of his past battles and hunts. His skin texture is rough and rugged, yet glows with a healthy sheen. Of course, his hands are calloused and strong, capable of wielding weapons with precision and skill. Lastly, his legs are equally impressive, with powerful thighs and calves that speak of his endurance. The muscles in his legs are taunted and defined.

Upon his head is a set of striking blood-red hair, which flows freely down his back. Each strand of hair catches the light like a cascade of liquid fire. The length of his hair reaches past his shoulders, straight and sleek, with a luster that enhances its vivid hue. It's said, that his hair is reminiscent of freshly spilled blood, which speaks of passion, strength, and a fierce spirit. His bangs in the front are slicked back, creating a stark contrast to the free-flowing mane in the back. The bangs allow his face to be more open, giving him a more clear look. The sides of his head are shaved close to the scalp, revealing an intricate tapestry of knotting tattoos. His tattoos are a work of art of intertwining lines and symbols. Each one is of cultural importance and storytelling of his tribal heritage. The tattoos are inked in deep black, standing out vividly against his skin.

•• ━━━━━ ••●•• ━━━━━ ••

Tattoos:
On his neck is delicate knotting patterns that climb like vines, leading to a dragon that wraps around his throat. The dragon's head rests just below his jawline. The knots and dragon scales blend seamlessly with the designs on his back and chest, creating a continuous flow of artistry. Starting from his shoulders, the tattoos cascade down his back in a mesmerizing display of interconnected knots and dragons. At the center is a massive coiling dragon, its body wrapped around in a complex knot. The dragon's scales are detailed, each adding a texture and depth to its form. Its eyes glimmer with an intense, lifelike gaze, and its wings spread wide across his upper back, seamlessly blending into the knot patterns. Smaller dragons weave through the lines, adding layers of complexity and movement to the design.

On his chest and abdomen are tightly woven knots that form a protective lattice over his heart and lungs. At the center of his chest, a dragon is depicted in mid-flight, its wings spread wide as if soaring. The dragon's tailwinds down his abdomen, interlacing with the knots that crisscross his stomach. The scales are detailed with shadows and highlights, giving the dragon a three-dimensional appearance. Around his heart, the knots and dragon intertwine. Starting from his shoulders, the designs wrap around his biceps, triceps, and forearms. The knots follow the contours of his muscles, enhancing their definition. Dragons coil around his arms, their bodies winding through the knots. On both biceps, a dragon is depicted breathing fire, the flames blending into the knots and adding a dynamic element to the design. His wrists bear smaller knots and dragons.

Starting from his thighs, the knots twist and turn, with larger dragons wrapping around his thighs. Their bodies follow the natural lines of his muscles. The dragon's tails spiral down his legs, intertwining with the knots. On his calves, the dragons are depicted in motion, their bodies coiled as if ready to strike. His knees bear symmetrical knotting patterns. The designs continue down to his ankles, ending in fine, delicate knots and smaller dragons.

•• ━━━━━ ••●•• ━━━━━ ••

Personality:
Loyal | Adaptable | Quiet | Overprotecitve | Stubborn | Suppressed | Mistrustful | Wary | Resourceful | Brave | Honorable | Disciplined | Prideful | Respectful | Mentorship | Tenacious | Wise | Strong Willed | Open-Minded | Patient

•• ━━━━━ ••●•• ━━━━━ ••

Strengths:

Physical Prowess - Exceptional strength and endurance, capable of great feats in hunting and battle.
Adaptability - Quickly adjusts to new environments and situations, making the best out of any circumstance.
Resilience - Unyielding in the face of adversity, both physically and mentally tough.

Loyalty - A deep sense of loyalty to his allies and family, always putting their needs first.
Instincts - Highly attuned to the natural world, relying on intuition to navigate and survive.

Skills:
Weapon Mastery - Proficient in the use of various tribal weapons, such as spears, bows, and knives.
Tracking - Expert tracker, skilled in following trails and signs left by animals or enemies.
Combat Proficiency - Skilled in hand-to-hand combat and the use of various weapons such as spears, bows, and knives.
Bushcraft - Master of survival skills, including shelter-building, fire-making, and foraging.

Weaknesses:
Overprotective - Can become overly cautious about the safety of his allies, leading to conflicts.
Stubbornness - Reluctant to change his views, even when presented with new information or perspectives.
Emotional Suppression - Struggles with expressing emotions, which can lead to inner turmoil and miscommunication.

Mistrustful - Finds it hard to trust outsiders, which can hinder potential beneficial relationships.

•• ━━━━━ ••●•• ━━━━━ ••

Outfit:
Over his shoulders is a cloak made from dragon skin. The scales have an inky sheen that reflects the light with a mystical, otherworldly aura. The cloak is long and heavy, reaching to his ankles. It provides him protection while amplifying his appearance. The inner lining of the cloak is made from soft, dark fur, ensuring warmth in colder climates. It fastens at the front with a striking brooch, crafted in the shape of a dragon's head with blue gemstones as its eyes. Beanth the cloak is a dark blue shirt made from coarse linen. The shirt is long-sleeved, offering a comfortable and practical base layer. Over his shoulder is a set of light armor. The core of his armor is a leather cuirass made from a thick, hardened leather piece. The cuirass is reinforced with steel plates at strategic points; such as the chest, back, and shoulders.

His arms are protected by leather bracers that are secured by leather straps and studded with metal for added defense. The legs are shielded by leather greaves, which are similarly reinforced and they fit snugly, allowing for swift and agile movement in battle. He has a wide leather belt around the waist. The belt is adorned with metal fittings and several pouches attached to carry essential items. He is fitted with leather trousers, providing both sturdiness and flexibility. These trousers are tucked into high, black leather boots lined with fur, which offer warmth and traction on the icy terrain. The boots are robust yet flexible, ensuring he can move swiftly and confidently in battle.

•• ━━━━━ ••●•• ━━━━━ ••

Key Family Members:
Ozur Saksisson [Father; Alive]
A renowned warrior and King of the Hvaleyrr Tribe
Turid Eyvindottir [Mother; Alive]

A wise priestess and Queen of the Hvaleyrr Tribe
Akir Ozursson [Older Brother; Alive]

A skilled archer and tracker who prefers solitude
Skur Ozurdottir [Younger Sister; Alive]

An adept healer known for her gentle nature

Crush:
Open, PM Me

Partner:
Open, PM Me

Exes:
Open, PM Me

Relationships:
Commander Balthar Boesson [Mentor; Alive]
A veteran warrior who trained Vermaric ever since he was a boy

Open, PM Me

•• ━━━━━ ••●•• ━━━━━ ••

Other:
Completed


Edited at November 20, 2024 02:39 PM by Cereal
Heart of a Dragon | Dragon & Rider Rp | Open!November 19, 2024 11:42 PM


Cereal

Darkseeker
 
Posts: 8952
#3071220
Give Award

Fulminar

•• ━━━━━ ••●•• ━━━━━ ••

"The Storm Prince"

•• ━━━━━ ••●•• ━━━━━ ••

Name:
Fulminar

Name Meaning:
To explode with a loud noise like a lightning strike

Name Pronunciation:
FUL-min-ar

Aliases:
Lord of Thunder
Storm King
Lord of Storms
Stormchaser
The Thunder
Storm Lord

Age:
211

Sex/Gender:
Male

Pronouns:
He/Him

Race:
Dragon

Occupation:
Dragon Prince

Socioeconomic Status:
Prince | Upper Class

•• ━━━━━ ••●•• ━━━━━ ••

Rank:
Dragons

Desired Rank:
Content

Rider:
Open

Class Type:
Storm

•• ━━━━━ ••●•• ━━━━━ ••

Place of Birth:
The Great Peaks

Birthdate:
Unknown

Residence:
Dragonspine Academy
The Great Peaks [Formerly]

•• ━━━━━ ••●•• ━━━━━ ••

Appearance:
Fulminar, the absolute unit himself, is one of the largest dragons within the academy. When he flies, his shadow casts shade over the lands below each time he soars through the skies. Stories say that every time he flaps his wings, he makes sounds similar to booming thunder, with storm clouds following his wake. His build is more on agility with a bit of strength intermingled with it. Although he's quite poor in ground combat, Fulminar is a masterful flyer and considered one of the best ones amongst his kin. Don't get him wrong, he can hold himself on the ground, yet he would have to rely on his element for combat over anything physical, but against dragons stronger than him prowess-wise, he would struggle quite a bit. Fulminar is 27 feet tall at the shoulder, weighs 22,000 pounds, and has a length of 85 feet from snout to tip. As mentioned prior, Fulminar is built more for aerial combat than ground one, as such, his body is leaner, from neck to limbs, and more flexible than other dragon classes. Think of it as more serpent-like than the usual stocky, muscular dragons.

The spikes that run along his body share the same metallic-like quality as the horns. They are smooth yet intricately textured, with fine ridges that add to their overall strength and resilience. The spikes are razor-sharp, designed to deter any would-be attackers. The spikes are similarly colored in deep blues, silvers, and purples, creating a coherent and striking pattern across Fulminar's body. The spikes are located on the back of his head, starting between the horns, and then gradually making its way down to the base of the neck. They're also located on his tail, starting at the base of the tail before getting smaller further down the tip. In rhythm with Fulminar's heartbeat, the horns and spikes pulse with an electric glow. This pulsation is subtle but noticeable, giving the horns and spikes an almost living quality. The glow intensifies when Fulminar is excited or agitated, adding to his formidable presence.

His body is long and lean, extending at an impressive 85 feet long, with a streamlined, lean form. His torso is relatively narrow, measuring 4 feet in width at the chest, tapering to 3 feet at the stomach and hips. His narrow profile enhances his agility and speed, allowing him to slice through the air with minimal resistance. Fulminar's chest is sculpted and powerful yet not overly broad, spanning approximately 4 feet across. The muscles are well-defined but not bulky, giving him the strength required for powerful wing beats and rapid maneuvers. The stomach is sleek and streamlined, tapering smoothly from the chest to the hips. His hips are slender but strong, providing a stable base for the hind legs. Measuring about 3.5 feet in width, the hips allow for powerful propulsion during flight and agile movement on the ground. The scales here are similar to those on the chest—sturdy and slightly larger to offer added protection and support.

His head is elongated and streamlined, measuring 8 feet long from base to snout, with a width of 3.5 feet at the widest point, before tapering smoothly to a narrower, pointed snout. His snout is long and pointed; equipped with rows of sharp, serrated teeth designed for hunting and defense. His mouth is wide, capable of delivering powerful bites, and is lined with an inner glow that hints at his lightning breath. His nostrils are positioned towards the end of his snout, flaring wide to take in vast amounts of air, essential for sustaining his high-speed flights. Fulminar's eyes are large and expressive, set forward on his head for optimal binocular vision. His eyes measure about 1 foot in diameter and glow an intense electric blue, flecked with lightning-like streaks of white and purple. His horns are a pair of impressive zigzag horns, metallic-like in texture and appearance. His eyes are framed by protective ridges and positioned slightly above the snout, giving him a wide field of view crucial to navigating through stormy skies.

His horns start just above the brow and then sweep back in a dramatic, jagged pattern and angled slightly outward. His horns measure 4 feet in length and pulse an electric glow in rhythm to his heartbeat. They're smooth to the touch but with a subtle, natural texture that hints at their strength. They are polished, reflecting light in a way that creates an almost ethereal glow. They're primarily a deep, stormy blue, shimmering with an underlying current of silvery-gray. Flecks of electric purple and white streak through the horns, mimicking the flashes of lightning within a storm. His ears are settled right below the base of his horns. They're sleek and pointed, reminiscent of a serpent's, and measure 1.5 in length. His ears are highly sensitive, capable of picking up the faintest sounds.

His neck is gracefully elongated, measuring 15 feet long. It is slender, with a diameter of 3 feet at the base, tapering slightly to 2 feet at the head. His narrow, sleek profile enhances his agility and ability to make swift, accurate movements. His neck is lined with lean, well-defined muscles that provide flexibility and strength. They allow him to move his head at lightning speed, essential for aerial maneuvers and ground-based actions. Even though it's slender, his neck is strong, capable of delivering powerful strikes and supporting his head, which is a bit larger but equally streamlined. Running along the length of the neck are jagged, zigzag spikes that are both functional and decorative. These spikes are metallic-like in appearance, sharp and glinting, starting larger at the base—about 1 foot in length—and gradually decreasing in size to around 6 inches near the head. These spikes pulse with his heartbeat.

His tail extended approximately 35 feet from base to tip, tapering from a diameter of 4 feet to a base around 1 foot at the tip. The gradual narrowing allows for both strength and flexibility, making him able to make quick, precise movements in the air. Fulminar's tal is heavily muscled at the base, providing the force needed for rapid directional changes and powerful strikes. The musculature becomes leaner and more streamlined as it extends towards the tip, ensuring his tail remains agile and responsive. Running along the upperside of his tail are jagged, zigzag spikes. These spikes are metallic-like and sharp, starting larger at the base, measuring 2 feet long, and gradually decreasing in size to around 6 inches near the tip. The spikes pulse with his heartbeat, glowing an electric blue or white. On either side of his tail, he has fins that can be shifted like flaps of an airplane, with the fins measuring 3 feet in length and 2 feet in width. His fins allow him to make sharp turns and rapid ascents. When retracted, the fins lie flush against his tail, minimizing drag and enhancing his streamlined form.

His scales are elongated, reminiscent of a raindrop, with a slightly arched profile. His design minimizes air resistance, allowing him to achieve his maximum speed. His scales taper into fire points, giving a streamlined effect, and overlap neatly to protect without restrictions of his motions. The texture has a polished, glass-like smoothness, but upon closer inspection, tiny ridges can be felt running along the surface. Said ridges, almost microscopic, give him a tactile grip on the air, aiding in his swift, aerodynamic movement. When touched, they emit a faint, static-like tingle, reminiscent of electrical charge. His scales measure 18 inches long and 8 inches wide at the widest point. As for the arrangement, they're densely arrayed along the torso and limbs, with the scales overlapping the next, like shingles on a roof. When he uses his lightning-based abilities, the cracks between his scales emit a brilliant glow that mirrors the color of his electricity. The scales' edges illuminate electric blue or bright white, depending on the intensity of the charge.

His hindlegs are substantial yet sleek, measuring 7 feet from hip to talon. The upper thighs are robust, with a diameter of 4 feet, tapering down to more slender ankles, around 2 feet in diameter. The tapering design ensures his legs are powerful and agile, capable of limited ground-bounded sports and explosive leaps into the air. His thighs are densely packed with muscles, expressing raw power for high-speed movements and potent take-offs. His calves are equally well-defined, a testament to his ability to propel himself with force and precision. His back leg is equipped with four formidable talons, each about 2 feet in length. His talons are slightly curved, designed to grip surfaces and deliver lethal slashes. They function in providing traction and stability during high-speed runs and sharp maneuvers. The joints of the hind legs are remarkably flexible, allowing him to crouch low before pouncing or launching into the sky. This flexibility is crucial for Fulminar’s agility, enabling it to change direction quickly and maintain high speeds.

His wings are massive, having a 120 wingspan, extending from his shoulders down to the ground, where they replace the traditional front legs. His primary bones of the wings are robust and segmented, allowing strength to support his weight on land and the flexibility needed for agile flight. His wing membranes are taut and resilient, shimmering with a stormy iridescence that captures light in displays of blues, grays, and electric blue to white. His wing membranes are dark, thundercloud gray, streaked with electric blue veins that pulse with his heartbeat. His veins glow subtly, creating an effect when he moves. They're tough yet flexible, providing the necessary surface area for powerful wing beats and rapid flight. As for the position, they're height on his back, extending down to the ground. When he stands, his wings fold where the wing bones form sturdy front limbs, allowing him to walk on all fours. The tips are equipped with small, but strong, talon-like appendages that provide grip and stability with grounded. Fulminar's wings are adaptable, with joints to allow him to fold and manipulate them like a bat.

The scales on his are primarily a deep, stormy blue, akin to the darkest clouds before a thunderstorm. These scales shimmer with an undercurrent of silvery-gray, capturing the essence of lightning flickering within the storm. As he moves, the scales reflect the light in an iridescent display, creating a dynamic and shifting pattern that mimics the ever-changing nature of a storm. His scales are streaked with flashes of electric purple and bright white, resembling lightning bolts arcing across a stormy sky. These patterns are not uniform; instead, they crisscross Fulminar's upper body in jagged, unpredictable paths, giving him the appearance of being constantly in motion, even when still. The scales on the lower body are slightly darker, taking on a deep charcoal hue, like the ominous underbelly of thunderclouds. These scales are interspersed with veins of electric blue that pulse subtly with his heartbeat, creating a mesmerizing effect that hints at the electric energy coursing through his body. They're more fluid and wavelike, reminiscent of the turbulent air currents beneath a storm. These scales have a smoother gradient, blending seamlessly from dark to light. The occasional flash of bright white or purple adds to the sense of latent power within Fulminar, ready to be unleashed.

•• ━━━━━ ••●•• ━━━━━ ••

Personality:
Competitive | Hyperactive | Tempestuous | Protective | Adventerous | Playful | Impulsive | Curious | Vibrant | Cheerful | Puppy-Like | Breezy | Sparkly | Whirlwind | Boisterous | Gregarious | Exuberant | Jovial | Protective | Loyal | Dynamic | Sociabe

•• ━━━━━ ••●•• ━━━━━ ••

Abilities:
Storm Breath
Fulminar can exhale a powerful gust of wind charged with lightning, creating a devastating attack. This ability can be used to clear obstacles, disperse enemies, or deliver a powerful blow. The Storm Breath requires precise control and can be difficult to aim accurately.

Storm Call
He can call upon the forces of the storm to aid it in battle. This ability can summon powerful winds, lightning strikes, and torrential rain to overwhelm enemies. The Storm Call requires a deep connection to the natural world and can be disrupted by strong opposing forces.

Storm Summoning
With a roar, Fulminar can summon powerful storms, complete with thunder, lightning, and torrential rain. This ability can be used to create natural barriers, disorient enemies, or simply to demonstrate its dominance over the elements. Fulminar can control the intensity and duration of the storm, but prolonged use can deplete his energy reserves.

Storm Eye
He possesses a mystical eye that can see through storms and other atmospheric disturbances. This ability allows it to navigate through fog, rain, and other weather conditions with ease. The Storm Eye can also detect hidden enemies or resources, giving Fulminar a tactical advantage. However, it requires intense focus and can be disrupted by strong magical interference.

Lightning Manipulation
He can generate and control lightning bolts with precision. By channeling his immense energy, it can summon lightning strikes from the sky, direct them at targets, or weave them into intricate patterns. Fulminar can also absorb ambient electrical energy to replenish his reserves, making it a formidable force in battle. However, this ability requires significant concentration and can be exhausting if used continuously.

Lightning Generation
Fulminar can generate his own electrical energy, allowing it to sustain its abilities without relying on external sources. This ability is essential for maintaining his power and independence in battle. However, generating large amounts of electricity can be taxing and requires careful management of Fulminar's energy reserves.

Lightning Empowerment
By absorbing electrical energy from its surroundings, Fulminar can empower himself and his allies. This ability can enhance physical strength, speed, and resilience, making Fulminar and his companions more formidable in battle. However, Fulminar must be careful not to overextend himself, as absorbing too much energy can lead to instability.

Weather Immunity
Fulminar is immune to the effects of extreme weather conditions, such as lightning strikes, hurricanes, and blizzards. This immunity allows him to operate in environments that would be deadly to other creatures, giving him a significant advantage in battle. However, Fulminar must still be cautious of other environmental hazards.

Weather Manipulation
Fulminar has the ability to manipulate the weather within a certain radius. He can clear skies, summon fog, or even create localized weather phenomena like hurricanes or tornadoes. This ability is useful for both offensive and defensive purposes, allowing Fulminar to control the battlefield. However, it requires a deep connection to the natural world and can be disrupted by strong opposing forces.

Weather Empowerment
By harnessing the power of the weather, Fulminar can enhance his own abilities and those of his allies. This ability can increase strength, speed, and resilience, making Fulminar and its companions more formidable in battle. However, it requires a deep connection to the natural world and can be disrupted by strong opposing forces.

Weather Shield
Fulminar can create a protective shield made of weather phenomena, such as fog, rain, or wind. This shield can deflect physical attacks and absorb energy-based assaults, providing Fulminar with a formidable defense. The Weather Shield can be enhanced with additional weather power, but doing so can drain Fulminar's energy and leave him vulnerable if the shield is broken.

Electricity Detection
Fulminar can sense the presence of electrical energy in its surroundings, allowing him to detect hidden traps, devices, or enemies. This ability is useful for reconnaissance and can give Fulminar a tactical advantage in battle. However, it requires intense focus and can be disrupted by strong magical interference.

Electricity Absorbtion
He can sense the presence of electrical energy in its surroundings, allowing him to detect hidden traps, devices, or enemies. This ability is useful for reconnaissance and can give Fulminar a tactical advantage in battle. However, it requires intense focus and can be disrupted by strong magical interference.

Electric Aura
He emits a powerful electric aura that surrounds it, creating a field of high voltage. This aura can damage or incapacitate enemies that come too close, and it can also be used to power up Fulminar's other abilities. The electric aura can be intensified or focused into concentrated blasts, but doing so can drain Fulminar's energy quickly.

Electric Shield
He can generate a protective shield made of pure electricity. This shield can deflect physical attacks and absorb energy-based assaults, providing Fulminar with a formidable defense. The shield can be enhanced with additional electrical power, but doing so can drain Fulminar's energy and leave it vulnerable if the shield is broken.

•• ━━━━━ ••●•• ━━━━━ ••

Strengths:
Massive Size - Intimidating and powerful, capable of causing large-scale destruction with its sheer presence.
Winged Mobility - Superior flying ability allowing for rapid movement and aerial maneuvers.
Electrical Immunity - Complete immunity to electrical attacks and storms, rendering them harmless.
Enhanced Senses - Exceptional sight, smell, and hearing, allowing it to detect enemies from great distances.

Weaknesses:
Visibility - The blue flames, while intimidating, can also make Fulminar more visible in certain environments, potentially revealing its position.
Size/Bulk - The physical adaptations for blue fire might result in a larger and heavier body, potentially reducing maneuverability in tight spaces.
Limited Ground Mobility - Less maneuverable on land compared to smaller or more agile creatures.
Water Vulnerability - Excessive water can disrupt its electrical powers and reduce effectiveness.

•• ━━━━━ ••●•• ━━━━━ ••

Key Family Members:
Cyza, The Eternal [Mother; Storm Dragon; Alive]
The current Queen of The Great Peaks
Dordanor, Deathlord [Father; Fire Dragon; Unknown]
The former consort of Cyza and mate of Cyza until his death
Brayldrom, the Wind [Step-Father; Storm Dragon; Alive]

The current consort of Cyza and stepfather
Nilzrais, the Warrior [Brother; Storm Dragon; Alive]
A roost defender, heir, and younger half-brother
Fromra, Gentleheart [Sister; Storm Dragon; Alive]
A nest caretaker and younger half-sister

Crush/Courting:
Open, PM Me

Partner:
Open, PM Me

Exes:
Open, PM Me

Relationships:
Open, PM Me

•• ━━━━━ ••●•• ━━━━━ ••

Other:
Completed


Edited at November 20, 2024 05:08 PM by Cereal
Heart of a Dragon | Dragon & Rider Rp | Open!November 20, 2024 09:44 AM


High Hills Pack

Lightbringer
 
Posts: 3504
#3071244
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May I reserve a dream dragon, please? Ya gave me a chance ta use my girl again, I can't pass up on that- XD
Heart of a Dragon | Dragon & Rider Rp | Open!November 21, 2024 07:07 AM


Infernal

Neutral
 
Posts: 55
#3071539
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Hey hey can I reserve a dark dragon and a rider please?
Heart of a Dragon | Dragon & Rider Rp | Open!November 21, 2024 06:45 PM


Mother

Darkseeker
 
Posts: 5054
#3071638
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Reserve dragon and rider! :D Probably two pairs but lemme finish the first one first lol
Heart of a Dragon | Dragon & Rider Rp | Open!November 21, 2024 06:52 PM


Mother

Darkseeker
 
Posts: 5054
#3071640
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Name: Nelena "Ghost" Arivashti
Age: 22
Gender: Female
Desired Rank: Whatever
Dragon: Open

Appearance

IMG-9258.png

Credits to Malachitinous on picrew

Nelena is arguably beautiful. She stands at a good 5'10, above average but not exceptionally tall. It's enough to allow her to see over others' shoulders and reach the top shelf, but there aren't many people that she dwarfs. Being on the shorter end of her immediate family, however, she holds herself to her full height and has a habit of moving her weight on to the balls of her feet, which gives her a slight lift and a calf workout. Her build is slender but well-muscled with the latter being subtly defined through her clothes. She lacks hips -- perhaps they will come after children, if she ever manages to tie down a man -- but has a full enough bosom.

Her skin is a light olive and dotted with faint freckles, which mostly appear along her cheeks, nose, and shoulders. A decent amount of time in the outdoors has left her sunkissed, darkening the spots on her face. Her round eyes are generally narrowed and framed by thick, dark brown eyelashes, which make the brilliant blue irises pop. Nelena's hair is a dark blond; it's arguably more of a silver champagne, were she to be compared to a horse. It reaches down to her waist when let down and has a slight curl to the last half, naturally forming loose ringlets. She almost always has it up and tied firmly back so as not to get in her way when going about tasks.

Each earlobe is pierced, but she only wears earrings, makeup, and other jewelry on special occasions or when there's time to actually enjoy it. She doesn't want anything shiny to bring attention to her in a fight or on a scouting mission, either. Her clothing is generally form-fitting but not showy; it could even be described as more masculine. However, when she is in the mood to show off her acrobatic skills, her attire screams "circus freak."

Her expression is often something bordering hungry, though whether it's for blood or for mischief is hard to say; it really depends on her mood. She cannot make sounds, not even grunts or screams, so nobody knows what her voice would sound like if she had one. Her movements are light and graceful, though, and she's an exceptional dancer and acrobat.

Personality

Cold || Callous || Flirtatious || Adventurous || Lone Wolf || Manipulative || Impatient || Easily Frustrated || Stubborn || Unfriendly || Malicious || Chaos

Any warm fuzzies that one may have gotten throughout their life will be completely banished within one interaction with Ghost. While her nickname started as a reference to her lack of a voice, it has progressed to fully encapsulate her personality as well.

Strengths

Acrobatics and gymnastics
Working a crossbow or knives
Creating poisons, diversion throws, subterfuge
Speed and agility
Stealth

Weaknesses

Completely and utterly mute
Not trusting whatsoever
Brute force
Long distance running (slows quickly)
Cute boys

Crush: Maybe?

Partner: Maybe open; male

Kin

Open

Affiliations

Open

Other

wwwwip


Edited at November 22, 2024 04:15 PM by Mother
Heart of a Dragon | Dragon & Rider Rp | Open!November 21, 2024 06:57 PM


Mother

Darkseeker
 
Posts: 5054
#3071641
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Name: Cyra'analeth
Age: 300
Gender: Female
Species: Light Dragon
Desired Rank: She's not one to willingly be a subordinate
Rider: Open

Appearance

IMG-0957.jpg

Image by me

Cyra is a decently sized creature, reaching 15' at shoulder and 30' long from tip to tail. She has a lean, sinewy body that resembles the shape of a greyhound's; long front limbs also function as her wings, though she is capable of using them to run, grab, and reach. She has a full hand at the end of each with razor sharp claws. Her hind legs are stereotypical ones with powerful haunches and raptor-like feet. She has one raised toe and claw on each of them. Her whiplike tail has a thick, downy tuft of fur along the end, like a lion's, that can catch fire but will not burn or singe.

Her scales are tight and smooth, almost snakelike but with more definition. Her base color is a golden one, and she has a red-orange shimmer akin to watching dancing flames. Along Cyra's dorsal line, her scales are more red, and her underside is lighter. A pair of thick, white, slightly curved horns shoot out of her skull in a streamlined fashion. Small, sharp, bony protrusions decorate the middle ridge of her face and, once they hit her neck, transition into a sort of exoskeleton of mirrored vertebrae. Hooked, riblike braces curve down from them, providing some extra protection to her neck and raising the fear factor.

Her head is long and refined with a slight point at the tip of her upper lip beneath her nostrils. Her upper canines protrude slightly, and her mouth is turned into a faint, wicked smile. Cyra'analeth's eyes lack pupils. Rather, they are a glowing white void. Staring into them is peering into the soul of the burning furnace that will incinerate you. Because of their nature, it's basically impossible for anyone to gauge her emotions by looking at her eyes, and her tone of voice or body language must be used as a guide instead.

Her voice is low and sultry, with a snakelike hiss underlying it. Her words are almost crooning, unsettling and promising poison instead of sweetness. Her movements are strong and predatory as well; she is not a dragon to be messed with. The discomfort she brings strangers in close proximity is enhanced by the heat and glow she normally radiates.

Personality

Fiery || Aloof || Stubborn || Bloodthirsty || Blunt || Plotter || Surprisingly Maternal || Vengeful || Observant || Composed || Bends Rules || Territorial || Loyal || Protective || A Bit Sadistic

Her hot temper matches the stereotypical fire-type dragon classes. She is feisty and a bit snappish, purring out death threats that nobody knows whether or not to take seriously. Her sense of humor is fairly morbid, though more innocent topics may still amuse her. She is not a social creature; being around others is draining, and it doesn't take much to get on her nerves. While Cyra'analeth could wait centuries to win a battle or lie in wait for an enemy, this uncanny patience does not extend to other dragons or people. She is not tactful in her words and does not spare anyone's feelings; her philosophy is to say it like it is and not waste time.

She is also extremely stubborn and difficult to persuade. This female remains fairly neutral in many things, but when she is set in one direction, that is the direction and it will not be deviated from. She leaves room open for input in her strategies, though, as she would rather be correct the first time than allow her pride to be the downfall of her comrades. She has a scheme for everything; Cyra is always plotting about even the littlest things. Her attention to detail and astute observations make her excellent at being able to take everything into consideration, and she's quite good at reading the room.

She does not easily lose her head. Even when she is furious, this dragon remains composed, though she makes her feelings very clear. There are no rage-storms or tantrums. She likes to watch her enemies suffer, and she can't exactly do that if she blows them off the face of the earth too soon. This dragon is bloodthirsty and somewhat of a warmonger, and she certainly has some sadistic tendencies. Cyra is one to go all out with her vengeance and retaliation as well, ensuring that whoever crossed her, or someone she is acting on behalf of, will be unable to do so ever again.

Cyra is territorial with any mate, rider, and others she has "adopted" as her family. She can be overprotective and is loyal to a fault to those whom she deems worthy. While most creatures won't even get her attention, those who gain her love and trust will get her world. She will move heaven and earth for them, and no stupid rule is going to stand in her way. Her morals may be a bit gray, but family is her priority and will always remain such.

Abilities

Solar Flare: She can pull the light and heat from the sun towards her and let it build, releasing it in a flaming shock wave. The longer she holds it, the greater the blast radius. Solar flares must be used with caution, as she gives up her own body heat to use the ability and does not do when hypothermic.

Light Beam: Rather than breathing fire, she emits a concentrated ray of light. Her targets are then the equivalent of ants under a magnifying glass. While powerful, its concentration does not allow for a large range to be affected; her shots are very precise.

Refraction: She can bend light around objects around her to create a mirror or mirage, effectively hiding whatever she's manipulated. She has to do it to individual objects, but once completed, it takes very little power to keep up as long as the sun is out. Once it gets dark, and the colder it gets, it becomes unsustainable.

Glow: As long as she isn't too cold, she emanates a warm, subtle light that can be dimmed or brightened, allowing her to function as a giant nightlight and heating pad.

Strengths

Hot and sunny environments boost abilities and energy
Stamina and agility
Working in a team
Long range accuracy with light beams
Fighting dirty

Weaknesses

Cold or dark environments cause her to rely on her own body heat to power abilities
Impatient with others
Holds grudges forever
Speed and brute strength
No sense of smell

Crush/Courting: Open

Mate: Open

Kin

Open

Affiliations

Open

Other

She back. Should I add Savo?


Edited at November 22, 2024 04:12 PM by Mother
Heart of a Dragon | Dragon & Rider Rp | Open!November 22, 2024 09:23 AM


High Hills Pack

Lightbringer
 
Posts: 3504
#3071729
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She should be good ta go, but do let me know if I missed anything. <3

This character sheet is meant to mimic a centuries old diary or unpublished works of a scientist, one who was thought to be clinically insane for believing in the existence of dragons. Hope you enjoy. ;)

In the dark of night, you stumble upon a cabin – antique and clearly abandoned. Its clouded windows and overgrown walls glow in the light of your dwindling lantern flame, imposing and almost haunting in an odd sort of way. The paranoid side of you itched at your thoughts, telling you to turn away and find shelter elsewhere. However, your rational side argued otherwise, especially following that nearly knocked you into its wooden walls. With a shudder you pull the door backwards, causing it to bounce against the exterior wall at the force. Slowly extending the hand holding the lantern, you cautiously inched your way into the log cabin. The light of the candle dances across the empty space, only intensity as you shut the door behind you. Papers were strewn everywhere, books were torn to shreds, and you swear you just saw a mouse run off with something on the other side of the room. But the most eye-catching thing was a leather book on the table in the center of the room, its edges engraved in fancy gold emblems. Walking over, you place the lantern open the stiff cover. Few of the original pages were left, being tattered and torn over the years of abandonment. The front page depicted the various different writings connected to this work as well as their contents, most of which were difficult to make out. At the very bottom written in large black ink, the words ‘Please, to whoever reads this, destroy. It cannot fall into the wrong hands.’ Confusion laces your expression. What had happened here? And why did this person write this to do this? One thing's for sure, you were going to find out.

Full Name:

‘From what I have gathered, her true name is unpronounceable by the human tongue - an ancient language lost to time. However, she claimed that the closest our language could get was

Ashnah…

Meaning “Change.”

Alias/Nickname:

Angelus

Spring Dove

Exterrerir

Humming Banshee

Age:

307

Gender:

Female

Class:

Dream

Desired Rank:

She is content where she is but she will not deny a promotion.

Rider:

Open/TBD

Appearance:

Angelus Form

‘A majestic being with an air of serene kindness and a warmth that can melt the coldest of hearts. Simply put, Ashanh is nothing short of a magnificent creature, and an absolute delight to be around! Her softer appearance and short stature present a build designed to look more mystical than a hardened survivalist – all the while still containing the wherewithal to actually do so. Standing at only eleven feet at the shoulder and thirteen in total, she is most certainly one of the smaller adult specimens within her species. Perhaps even one of the smallest. The length of her body, including her neck, reaches a mere nine feet. Her tail only exceeds this by a single foot – being ten feet – and bringing her to a simple nineteen feet in total length while standing. Her form takes after the attributes most feline species possess (perhaps an example of divergent evolution?), being sleek and agile in nature. Her movements are nothing short of fluid and calculated, a sight to behold. They encapsulate the true majesty of this creature and the world she belongs to. Regal and tall is her posture, her head held high whenever she walks by another. Yet, she looks down on no one. Metaphorically speaking. She values the lives of all kinds of souls above her own. It is simply her natural way of moving.’

‘The dragoness’ body is structured in a quadrupedal manner, akin to that of most dragons – specifically like that of the drake lineage though not lacking in wings. Her legs are long and lean, built like those of the Felidae family. The muscles centered around this region are not prominent to the eye while still, but can be seen rippling whenever she moves about. The paws which extend from these are also of this approach. Their bottoms are well padded with digital, carpel, and metacarpal pads. A smaller dew claw pad can also be picked out from her front feet. Retractable claws are ever present in this area and are shaped in a similar manner to those of leopards. Her form is notably slender and lightweight, powerful but airing on the side of mobility. She is not set on staying in one place, pleased to be bouncing around a “battlefield” with extreme agility and accuracy. Few specimens have shown to be proficient enough to keep up with this display of grace. Cat-like by nature, it is none too surprising that the rest of her general body plan follows this remarkable display of convergent evolution (Yes, it is decided. This is a case of such! It would be implausible otherwise.). Her particular design is comparable to smaller cat species or breeds. An overgrown house cat of a dragon if you will. The tail which flows from the female may as well be the one aspect not overtly feline “inspired,” though it does have its touches. It is long but not lanky, having gained quite a bit of muscle over the years. Its tip is ordained with a fan of feathers – starting from the sides of her tail tip and steadily growing in size. The smallest of these feathers, topping off at a measurement of roughly two feet, are those that start the fan. The largest, which reach four feet, is only observed to the fan’s center. This addition appears to act as a steering device whilst in flight, accounting for the sharper directional changes as well the more minute ones. Damage to this fan seems to be costly, leading her to often curl the end up slightly as a precaution. A coat of fur drapes over her entire body, like that of a general house cat. Its texture is pleasing to the touch but provides nothing in terms of durability. From further observations, it appears that an almost excessive amount of heat permeates from this fur as well. Its presence is not overbearing in the slightest but is rather quite cozy, making for a good pillow or blanket! This temperature is seemingly regulated by emotions – positive or serene ones being its fuel. Without these, perhaps her body resides at a normal temperature? Further research shall be conducted to test this hypothesis.’

‘The facial design of this dreamy spector is unlike those of any living being presently known to exist. It is purely based on mystical means with little tampering from more realistic elements. The very shape of her head speaks volumes to this point. Its physique is that of an oval – appearing almost precisely as this shape from a side view. An intriguing formation in all truthfulness, its purpose baffling by all means. Though I do still have my thoughts. Its measurements are mostly uniform, just a hair wider vertically than horizontally. The separation from snout and head is considerably hard to spot, both sections coming off as the exact same shape. It is only from her eyes that one can spot the change. These eyes, like her head, are oval-esk in form but do seem to come off as more feline than mystical. Interesting that both body and head seem to follow trends… Slitted pupils like those of domestic Felids reside within these eyes, a design known to heavily increase depth perception. Short antlers extend from the latter part of the female’s head – where they would be on a deer’s. Their configuration is that of a young red deer though that is not the most precise representation. They move straight back from her head unlike those of a buck which stick upwards, reaching up to two feet in length. Four points are present on either antler with no more expected to come forth. These points are oddly rounded at their ends, but still sharp enough to deal some amount of damage. Still, the prospect of them acting as any sort of weapon is highly improbable. Underneath both antlers are fluffy ears, of which look to be a mix of two species – a felis catus and a deer. They are elongated and mostly shaped like those of said deer but with the sharper points of a cat. Nostrils can be observed on the top-sides of her snout, right where they would be for many reptiles. Taking a peek at her teeth one can spot her diet from a mile away. With both canines and molars she is a clear-cut case of an omnivore, but with more herbivorous tendencies. No nose horn is present.’

‘Wings of angelic majesty unfurl from her back, a dazzling display of beauty and elegance. There are two in total, spanning a length of twenty feet when completely spread out. Feathers dance across its surface like those of a golden eagle in shape and formation – smooth and soft yet sturdy and strong. The slotted tips these magnificent avians are known to have can be observed along her primary feathers, reducing turbulence and drag from the surrounding winds. Such a design has greatly improved her aerodynamics, speed, efficiency, and control in the air, allowing her to rival even the most seasoned and adapted fliers. Traveling appears to be a mere breeze for the female, the speeds she can reach allowing her to go quite the distance in short spans of time. Even now she circles overhead with such celerity, ruffling the leaves and branches with much might. An uropygial gland is located underneath either wing, secreting oils that she preens into her feathers. This oil is transparent and unable to be noticed at any point, allowing her feathers to be essentially waterproof with some limitations. Light showers are of no issue to her, the droplets rolling off her wings as they would against glass or metal. Heavy downpours will leave her stranded, however, washing away at the oil from her feathers if within its grasp for too long. When not in use, her wings will stick loosely to her side like they would on most avians.’

‘A breathtaking show of colors adorns Ashnah’s silky coat, as striking as the skies above. Her fur as white as the fluffiest cloud, gentle as freshly fallen snow. It paints her entire being from head to toe, fur and feather – serene and stunning in the light of the sun. The faintest shimmerings of the palest of gold permeate from within the white, barely visible unless under bright light. Rosettes they are, circular shapes with dots lying within – mimicking those of a mighty jaguar. On the center of her forehead a single stretch of black makes its presence known. Its mold is that of a crescent moon, bearing to the right. Only its points touch the center-line of her head. Pale gold marks are seldom found along her face, none drawing near to her moon. Spring green eyes rest underneath – soft, bright, and welcoming. A glow of vivid sky blue may replace this soft green at times, so long as her own shield resides before her. Antlers of gold glisten atop her head, a crown fit for a beauty such as herself. Along her wings, the patterning of a male common pheasant can be seen on both top and bottom. Their configuration is uniform to those of its “inspiration,” though both do carry less stripes than that of the Phasianidae with that especially being the case for the bottom. The fascinating thing about these patterns is that they are, technically speaking, the same color as the rest of her body – a pure and fresh white. What sets them apart is their affinity towards iridescence. Vivid sky blues and spring greens run along the markings under direct sunlight, twinkling with all the power of the stars above. Sky blue runs around the upper and inner premise of both sides, slowly fading into the lovely green of her orbs along each outer feather’s tip. Her tail fan remains a pure white and is not iridescent. The meanings behind these markings is a complete mystery.’

‘Over the course of this study, there have been a multitude of instances where the dragoness has been caught utilizing her vocalizations towards both wild creatures and myself. It has taken some time to discern their meanings and reasoning, but I believe I have come to a certain conclusion. Among her many different calls there seems to be set five she seems to fall back on constantly. I have dubbed each aptly: broadcast (used to announce her presence), friendly (to show she means no harm), threaten (a challenge to those that test her patience), danger (a warning of threats), and victory (which is self explanatory). Starting with broadcast, I have come to find that it is quite unlike those of typical animals. It is a soft, calming sound and is not necessarily good at resonating throughout her territory like those of lions or leopards. Perhaps due to her obviously lax borders and non-territorial ways. Its notes appear to mimic the coo of a morning dove with the undertone of a flute – ranging from notes G to A if my memory serves me correctly. Those beings that live within these woods seem to know it well – making it a sort of signature call for her. The “friendly” call of this beautiful creature is quite effective in its purpose. It starts off with a sound similar to that of a chirping cheetah, typically those used by a mother to call her young. Following this chirping, her vocals delve into a sustained purr-like noise – naturally of the same species – with almost ethereal elements surrounding it. What makes this call good at its “job” is the purr. This rumbling chord of normal cats has been documented to invoke lower stress and pain in humans. From what I have seen, this call seems to do that for other species as well. Her threaten call, like her friendly, does well to get its point across. Though, it is not necessarily intimidating. The call of a red-tailed hawk is at the forefront of its wake with the undertone of a flute’s low C rolling underneath – giving it an air of majesty. The short “alarm-system” call of a blue jay kicks off her next roar, fitting for the shriek of danger it belongs to. The sound of rushing winds succeeds this alarm, extending its duration. It is not all that terrifying or unsettling at a distance or if one watches her use it. However, it can be rather startling in close proximity or when caught unaware. Her final call, victory, is as triumphant as can be. It is the drawn out broadcast of the oh-so-regal golden eagle, shrill yet wonderous in nature. The slightest hint of a trumpet can be heard playing underneath at high octaves, brassy and well matched for what it was paired with. Since first meeting her, she has only used this once.’

‘An outstanding capability the dream dragon possesses: the ability to speak! And not just the small murmurings or mimicry of corvids and parrots, but actual competent human speech! This is remarkable, I cannot believe- Sorry. That was unprofessional of me even though this rendition of my work will never be posted as is. Anyway, the voice of this magnificent being is nothing like those of humans – to a degree. It is soft and almost angelic, easy on the ears and inviting. Its melodic nature draws in many – captivating even some of the more aggressive of beasts into complete serenity. It is as though her very voice holds the power to quell anger and fear, a blanket for those who need comfort and a shoulder for those that need to let their tears flow. Its pitch is higher in tone, not that it does not lessen its effects on others – having a noticeable lack of squeakiness to it. Rather, I would argue that it amplifies it. It is always nice to hear her speak on those dreary days…’

~⋆♱✮♱⋆~

Exterrerir Form

‘There are few words that can aptly describe how utterly terrifying this creature is – a being so dark that many local legends and horror stories speak of its existence. It is but a haunting beast that stalks the very depths of one’s nightmares, the exact opposite of the soft and approachable dragoness from before. According to said legends, to spot it is to spot your demise – a banshee calling for its lost souls. Ashnah’s Exterrerir form is the purest embodiment of a predator – designed simply for the aspect of survival with some more mystical or otherworldly elements. Her cat-like qualities are mostly retained through the transformation, but with obvious differences present. Her movements being one of them. While still graceful, she all but seems to prowl everywhere she roams. Her regal posture is no longer a noticeable attribute, with her preferring not to take much of an outstand posture at all. Her once small form has become a hulking one, towering over many trees and creatures alike. She reaches a height of eighteen feet in total, with her shoulder being around the same distance off the ground as her other form was (thirteen feet). Yet her neck has not lengthened to cause this disparity. Her entire length is that of twenty-eight feet – her body being the same as her height and her tail remaining at ten feet. However, despite this immense size, she has still found a way to be a swift and agile huntress. A best of the night chasing down those unlucky enough to stumble into her path. But this monstrous depiction of her is not entirely accurate. It is undeniable that she does indeed still hold that air of warmth and gentleness her other form possesses. It is merely much more difficult for most to find. She is a lot more selective on who is allowed to see her softer aspects, not willing to hand out such an honor to those outside her circle with the only exception being to those she perceives as weaker. Or simply younger members of a species. A guarded approach to life, if you will, instead of the open one she previously took.’

‘The large disparity in height measurements seen of the prior passage is due to her method of land-based travel. Contrary to her other form, the dragoness is not strictly a quadruped. Rather, she has the choice of either walking in a bipedal motion, or sticking to a quadrupedal one – coming off as thirteen feet when on all fours and eighteen when one her hind legs. Her bipedal motion is unsettlingly human adjacent – one paw placed after the other in a punctilious and slow manner. When still, her towering figure will stand in a way similar to a grizzly bear. She could almost be mistaken as one from a distance if not for her enormous stature (comparatively) and other more mystical attributes. Her quadrupedal side moves in a fashion akin to that of a jaguar or panther (even though a panther is no one kind). It prowls the woodlands of her home with incredible stealth and power, dangerously quiet for a beast the size of she. Her paws are the grounds for this frightening amount of stealth. Like her dream-based form, they are akin to those of felines – with digital, carpel, and metacarpal pads all being present, along with the addition of a dew claw. However, whereas her previous ones took after those of house cats, these lean into those of the genus Panthera. Better known as big cats. They are especially padded and soft, granting a high amount of cushioning to her steps and thus silent treading. From what I can gather, the methodical bipedal approach appears to be her go-to. There is still room for speculation as to why this is. At the end of her front paws are immensely long, non-retractable claws. Their formation is like that of the ancient therizinosaurus, designed to output high amounts of damage against even some of the more durable foes. What damage they truly do I dare not stray close enough to find out. They measure up to around ten inches if not a bit less. Her hind paws lack these formations, seeming to keep the more jaguar-esque retractable claws of her other form. Together, both sets of talons make for an effective tool in scaling trees – the front ones gripping the sides as the hind ones push. A coat of lavish fur still adorns her body, its length and texture a mix of African and snow leopards. An almost middle ground between the two, granting some cold resistance while not overbearing. It acts as a lion’s mane, providing durability that her other form could only dream of. Still, it does not best those with scales. The tail of this side of the dragoness is noticeably more cat-like than her other, taking after that of a snow leopard in terms of “plumage” – with hers having slightly less than the Panthera. Nothing resides at the tail’s end. This tail is perceivably prehensile but not to the extent of others. The mechanic presented provides her some leverage while in the trees, curling around tree branches and trunks to ensure stability. It is not strong enough to catch her if she falls. When not in use, its tip is often curled up like that of an African leopard. Her neck is one of the more unsettling attributes she has obtained from her transformation. Its structure is like that of an owl’s, gifting her the ability to turn her head nearly 180 degrees. This skill of hers is not often used but is petrifying… Knowing that it is likely that she had already seen you after you had just seen her…’

‘This banshee’s new facial structure is quite the stark contrast to that of her more serene form – a mirror of complete inversion. It has become more practical than mystical, its applications and purpose as clear and evident as fresh water. Its formation is that of a wolf’s, larger in size and almost wedge-shaped in appearance. Her snout is much more narrow and a tad longer now with a prominent dip separating it from the rest of her head, like that of the Canis lupus. It is fit with powerful cheek muscles designed to grab and hold down prey, a deadly bite for all who encounter it. Sharp teeth glimmer from within her mouth every time it opens, brandishing large canines fit for an apex predator – something well adapted to the sort of bite she possesses. These fangs are seemingly a cross between those of Canids and Felids, but lean slightly more into the feline aspect. Though I have not dared stray close enough to inspect the rest of her teeth, she no doubt follows a carnivorous diet. Her nostrils, like those of her Angelus form, reside along the top sides of her snout towards its tip – lacking that canine nose one would believe her to have. It still remains void of a nose horn. The sides of her cheeks are considerably less fluffy than those of a wolf but still carry some extra fur compared to the rest of her head. Monstrous antlers surge forth from her skull, the one thing remaining from her other side. What was once small and regal is now huge and deadly – with points as sharp as briar and thicker than a spear’s point (six or eight on both from what I can spy from this distance). They resemble those of a mature bull elk, extending straight back from her head around five feet in length. They rise a hair higher than her previous ones, but do not stand as tall as those of the large cervidae. A weapon they are, and one all should fear. Long, fluffy, and pointed ears extend underneath these antlers – similar in shape to her other ones but expectedly larger. They round out to only a quarter of the size of her antlers, if not less. Her eyes are formatted like those of a wolf, almond in shape and located around where they would be on a wolf. Their pupils are rounded, still taking after those of a lupus if not a Panthera onca.’

‘Once of serene and angelic grace, the wings which expand from her back are now haunting in form and makeup. The expanse of these two wings lasts for much longer than they had previously, encapsulating an area of thirty six feet in total. Feathers still decorate their hide though their shape and positioning has been contorted into something new. Their fashion is that of owls, deadly in all their majesty. The infamous comb-like serrations of these avians run along the leading ledge of these feathers – breaking up the air currents known to cause noise, leaving her beyond silent in flight. If she approaches another in such a manner, they would be unlikely to notice her presence until it was much too late. Based on those that have shed from her during her time in this form, their texture appears to be incredibly velvety. A soft fringe coats the trailing edge of these feathers, dampening her sound even more than it already was. Compared to those of her other form, these feathers are not quite as waterproof. While an uropygial gland remains underneath these wings, the oil secreted is not as effective against water – causing her to only be semi-waterproof, with it taking a lot less water to damage them than before. Outside of use these wings wrap around her body like a cloak of shorts, covering her body in a mass of feathers. They rest against the back and front of her shoulders at nearly all times, similar to how an actual cloak would… There have been times, where I have spotted her hunched over in front of my very cabin with her wings wrapped tightly around her entire form (a mass of feathers she may as well have been) – swaying back and forth while humming a strange, almost otherworldly tune to herself… As though she were attempting to provide some sort of comfort from the terrors she had witnessed. She is as human as I.’

‘An array of pigments bewitches Ashnah’s pelt, as beautiful as she is deadly. Pitch as the night itself, her fur and feathers painted a dark night blue – as dark as the sky of a moonless or cloudy night. She is nigh impossible to spot amongst the darkness, melding into it as though she were merely its extension. At times, I have even believed to seen her pelt and wings flicker and fizzle as though made of the shadows themselves when in brighter areas. However, I am unsure if this is merely an optical illusion or reality. Darker black rosettes overtake the shimmering gold of those previously in their place, a mix of shapes attributed to those of jaguars and clouded leopards. Truly the melanistic counterpart to the former Panthera in dragon form. Her face mostly lacks these patterns. At the center of her forehead another crescent shape rests, its main body now twisting towards the left while its points stay within the center line. Its color is the glorious white of fresh snow, a baring contrast to the fur that surrounds it. Her antlers have maintained their golden structure, shimmering brightly against the black of her coat. Yet they can hide just as easily as the rest of her. Her hind claws are all of a dark gray hue, while the talons lining her front are as dark as her fur – just lacking in its blue tint. The markings of a barn owl lay out across the feathers of her wings, iridescent like those of her angelic form. Those along the underside of her wing glisten a dark red when in contact with moonlight. The ones along the top, however, gleam a pure silver if in contact with the same light source with some sprinklings of red mingling about her wing’s arm. However, neither seem to glow as brightly when under the sun. They appear a solid black when not shining, blending in with the rest of her. Some rhyme has been presented to the purpose of the existence of these designs, contrary to those seen on her brightly colored wings. In a few select instances I have managed to observe her fanning out her wings in the wake of intruders, showing off the shimmering red underneath. Perhaps it acts as some sort of warning to those she deems enemies? Her eyes are a blaring red, cutting through the darkness like a knife through butter. This is always the first thing one will see if they have the misfortune (or fortune?) to encounter her… Best not look them straight on for too long, lest she gets angered by your boldness.’

‘Though my time with her Exterrerir form has not been as lengthy as that with her Angelous, I have still managed to gather some worthwhile information on her new vocalizations. She appears much more vocal in this form, using her calls quite frequently as though it were a manner of speech. Then again, for her, it likely is. As before she has a set number of roars she appears to fall back on. I dubbed these following sounds in the same manner as the previous as best I could: broadcast, at ease (the closest to friendly she has), danger, victory, threatening, and her shriek. Once more beginning with her broadcast, it becomes apparent that it is effective at its job – unlike her other one. It is loud and odd, able to carry the announcement of her presence within the area for miles with an intriguing mixture of noises. Its notes are the long and drawn out hoot of a great horned owl, almost mellow sounding in a way. Mixed within it is the howl of a gray wolf – one known to travel great distances to rest upon the ears of others. In the dead of night, this call is particularly haunting. “At ease” is the same hummed tune she emits while wrapped up in her own wings. As mentioned, its sound is otherworlds – almost ethereal. It seems to reverberate constantly within one’s mind, encapsulating the very air around it with its eerie yet mellow tone. The exact melody behind it is unknown and likely one lost to time. When directed at others, it is much shorter – being two or three drawn out notes of a greeting before tapering off. She doesn’t do this with just anyone, however, only those she holds dear. A high pitched call is that of her alarm-siren or danger call. The screech of a barn owl mingles within its simple, ear-piercing notes – startling all that hear it. Across its duration, the sound will steadily increase in pitch before coming wispy at its end. Her victory call is yet another simple sound formed from her vocal cords. It is a near-complete wolfish howl with the undertone of a faint banshee screech. The threaten of this form is not all that soul shattering either. It is a simple low drawl of a growl like those of the behemoths of the canine world, such as wolves or great danes. However, it is what follows this call that makes it so unforgettable. If her threat is not heeded, then the one dumb enough to try their luck will come face to face with her most infamous call. A sound so uncanny that it could only be described as the stuff of nightmares. Few can properly describe this sound without reliving the experience of hearing it, freezing up just as they would under its effects. Just the memory of this call sends body-shaking shivers up my spine. It is a wonder that I am even able to jot down anything on it (though, perhaps it is because I am not sharing it verbally like the others?). The female’s shriek is a call connected to one of her abilities, intended to strike one’s heart with the purest form of fear. A banshee’s scream is the only way to describe it. That old call of death carried through legend and myth, perhaps even started by her (however unlikely that truthfully is). The call of a barn owl and howl of a wolf roll underneath this shrill noise, contrasting it to some degree. This scream has the effect of paralyzing whoever happens to hear it so long as they are not far from the source. Many have been scarred for life because of it…’

‘...Her darker build cannot form any sort of words as the human race knows it, all her noises coming out as garbled and menacing sounds. An ethereal echo surrounds them, causing almost booming yet silky smooth noises. It is not uncommon to hear her lines repeated by faint and ghostly whispers. Though, it is still undoubtedly some sort of ancient language, passed down by all those who possess her “curse” as she puts it. (Though how plausible this is I am unsure for how can a being such as herself truly be cursed. No, it must be something genetic, that is the only explanation.) No dragon nor beast nor ghoul living today can understand them. The only thing that can be understood is her hissing laughter.’

Personality:

Angelus Traits

Passive || Self-Aware || Serene || Graceful || Elegant || Regal || Gentle || Kind || Intelligent || Loyal || Protective || Well Mannered || Polite || Considerate || Playful Towards Close Companions || Usually Optimistic || Sometimes Pessimistic || Easygoing || Perserverer || Patient || Selfless || Empathetic || Stands Her Ground

“It’s like… it’s like I have no control over my own emotions. Over my own being. I don’t even know which one is… me.”

~⋆♱✮♱⋆~

Exterrerir Traits

Territorial || Aggressive || Irritable || Initially Sinister || Gentle Towards Companions || Rarely Playful || Imposing || Intelligent || Loyal || Protective || Stealthy || Graceful || Curious || Cautious || Patient Under Certain Circumstances || Stoically Empathetic || Eerie || Mysterious || Stands Her Ground || Intelligent || ‘She is still in there. I just know it.’

A wiley grin spreads across her narrow snout as she looks down upon you, eyes glinting with mirth and shoulders bouncing from her hissing laughter. She finds your bravery… pathetically adorable.

Abilities:

Dream Walking

‘The ability to walk amongst the slumbering world is an expected prowess from a dragon of her class. Entering others dreams is as natural to the duel-formed dragon as breathing is to humans. From what I can gather from both observations and questions, she herself must fall asleep in order to conduct this ability. She cannot jump into one’s mind while awake herself, nor while they are away. Both must be unconscious. From here she has expressed that she can choose whose mind she ends up in, so long as they are actively dreaming and nearby. She never knows what they are dreaming of prior to visiting their headspace. Once she has selected who she intends to walk in the mind of, she will remain there until either awake. Only one human or dragon can be visited per night, so she must make her choice wisely.’

Clairsentience

‘Clairsentience – the ability to sense emotions. This power was an interesting power to find on a dream dragon on Ashnah, thought to be more based in psychic capabilities. However, the more I studied her it gradually made a lot more sense. Unlike psychics, she does not instinctively know what one is feeling at any given moment. She cannot look one in the eyes and drive a nail into the head of their feelings. Rather, she can only gather this information by coming into contact with the other being. Pressing her head to theirs, setting a paw on their side, or wrapping her tail around their foot (or paw), so long as she is touching them she can begin to sense what they are feeling. Though I am not exactly sure why physical touch is required. This intel appears to help her to better approach certain situations, knowing when to be more passive in approach or forceful. Those who are more guarded or stoic in personality tend to be harder to read, as though their metaphorical wall has become reality for her. It can also prepare her for the night… knowing who she may wish to avoid…’

Dream Catcher

‘The purpose behind her dream-time visits. With this ability, the female is capable of absorbing the emotions of those who dream so long as she is walking in them. This absorption is a completely passive effect, with her having no control over it – once more like breathing. These emotions are to her what carbohydrates or proteins are to us (though she does appear to require both of those as well). It is a sort of nutrient for her, a section of the diet only she appears to possess. If unable to absorb these emotions during the night she will be especially weakened, left feeling quite tired and lacking in focus until she falls asleep once more. The longer she goes without this sustenance, the more exhausted she grows. I speculate that her own body may forcibly cause her to sleep if some time passes without these emotions, unable to awake until adequately filled. Meaning that her dream walking is not simply a fun little option she can take whenever she pleases, it is a necessary activity. Absorbing these emotions does not relieve the dreamer of their emotions, but can lessen them slightly. Lucid dreams prevent her from absorbing any emotions, causing the above effects. However, there is… a catch. There is more than one type of this nutrient, both of which have some “unintended” effects. Though one is more welcomed than the other. Depending on the type of dream she encounters at night she will change forms – shifting and contorting as though her very being was formulated from the emotions she absorbs (Is that even biologically possible for a dragon?). There are two forms in total, just as there are emotion classes or nutrients. Angelus, the personification of dreams. And Exterrerir, the living embodiment of nightmares.’

(As a side note, I will be simply spinning a wheel ta see what form she wakes up in so y’all aren’t required ta RP out a dream)

~⋆♱✮♱⋆~

Angelus

Serene Remedy

‘Serene Remedy is an intriguing ability, fitting for a creature such as this. It is centered around the power to instill positive-based emotions into another, more negatively-feeling being (she cannot change one positive emotion into another one). This is conducted in a similar manner to her clairsentience ability, requiring her to be in contact with the one she wishes to soothe. Typically, she’ll place a paw on their side before activating the ability but that specific action is not necessary. It takes anywhere from a few seconds to a couple of minutes for this effect to take its hold, if it ever does. Based on the data I’ve collected on this subject, there seems to be a chance in which this ability will fail. If the emotions held by the one she intends to soothe are too strong, there is a possibility that they will completely block out the gentle invitation she presents. Still it should be noted that this power only works if she is in an environment with some positive feelings already present, acting as a conduit of sorts for her ability. But this is not all. If the surrounding area is more positive than negative she will unlock the capability to increase the natural healing rate of all those around her as well as herself. Though, the rate at which her own healing is increased is rather lacking compared to those she boosts. However, in order for this boost to be effective, the one in need of healing must feel calm or positive – hence the tie these abilities share. This ability only grows in power with the amount of positivity present. But if the area is void of any it cannot be conducted at all. She cannot heal anyone during a battle nor if there is a lack of positive or serene emotions.’

Guarding Empathy

‘This Angelus capability refers to the female’s ability to create a shield. Like the previous power, this shield is derived from more positive feelings but does focus more on those of her own than those of others. Still, the emotions of others do provide this shield with a boost – even if it is not its main source. The emotions of protectiveness and empathy will be most effective here, but other positive emotions can aid in its formation to some degree. It is as though she is condensing these feelings into a solid object. When summoned, this shield will come in one of two shapes of her choosing – a small dome which surrounds her and the one she aims to protect, or a “wall” which she can adjust (unlike the dome which is stagnant). The wall seems to be the preferred choice from what I have seen. This magical structure always forms directly in front of her and cannot be sent across the battlefield at the flick of her ear. Instead, it requires that she bows her head with her antlers in a ramming-like position to flicker into existence. An optimal position, truthfully, as she must remain focused in order for the shield to remain standing. She cannot flee once this shield is up, nor move it very far. Adjusting its angle is all she can really do, so long as she utilizes the wall form. This shield is shown to glow a soft green, akin to that of her normal eyes. However, when this is in use, these eyes shimmer entirely of a vivid sky blue. Though immensely difficult to break, it does have limited durability. One can tell how much it has left by its glow. If bright, it will be up for a while. If dull, it will be breaking soon. Once the shield is shattered, she will be vulnerable to attacks for a short period afterwards. This shattering will put her into a sort of daze, one where she will become unaware of her surroundings and incredibly dizzy. But it only lasts for a couple of seconds. The shield is highly susceptible to strong dark-based attacks from what she has told me.’

~⋆♱✮♱⋆~

Exterrerir

Shrill Fear

‘A sonic and shrill scream known to instill intense fear into all those that hear it – the banshee’s cry. It is her most well known ability, and her most terrifying. When exposed to this ear-piercing call, one will find themselves completely paralyzed. This paralysis can last for a few seconds if not a couple of minutes depending on one’s level of bravery. Those who are remarked as brave will only be affected for fifteen seconds. Those who run the middle-ground thirty seconds. And others who are notably skittest will be still for an entire minute. The amount of fear or anxiety one has prior to this scream may also affect the amount of time one stays paralyzed. If one is moving prior to this effect, they will either lose balance and fall or stumble into a stationary position. Dragons in flight will not be knocked from the sky by this, and will simply glide in the same direction for the duration of the paralysis. At a distance, this screech only causes irrational fear to rise within those who hear it. However, as terrifying as this scream is, it does have its drawbacks. For one, its use is heavily limited with a cool down of fifteen to twenty minutes between each one. If used prior to this span of time, it will begin to damage her own vocal cords – reducing its effectiveness by causing her voice and roars to go hoarse. Loud and deeply pitched sounds are able to nullify its effects if sounding off around the same time, but high pitched ones amplify it. Its effects do not work on the deaf or hard of hearing. On one final note, it should be recognized that this ability does not result in certain death. If anything – Ashnah or otherwise – goes to strike the paralyzed, they will subsequently be released from the spell and given time to react. My only presumption on this front is that the flight or fight mechanics of one’s mind overrides whatever hold she has on their muscles.’

Phantom’s Grasp

‘A more ranged-based attack, formed in the wake of negative emotions. When surrounded by an intense amount of fear and/or anger, the dark pelted dragoness has the power to form solid silhouettes from her front claws by slashing at the air. From this slash comes arcs of what appears to be shadows, perhaps even condensed emotions – on for each of her paw’s toes. These attacks are seemingly meant to damage those who try and escape her grasp before they can get very far. However, they can be easy to dodge for they do travel in a straight line and only for a few feet. Not exactly the attack of a ranged specialist. If these slashes happen across a patch of bright sunlight it will disintegrate upon contact. Similarly, it cannot be used in the sunlight nor in positive or serene areas. Moonlight does not hinder this attack’s path.’

Strengths:

Angelus

+ Speed

+ Aerial Agility

+ Clairsentience

+ Calming Aura

+ Regeneration

+ Shield

+ Reflexes

+ Positive Emotions

~⋆♱✮♱⋆~

Exterrerir

+ Speed

+ Terrestrial Agility

+ Clairsentience

+ Intimidating Appearance

+ Claws

+ Parazyling Screech

+ Stealth

+ Negative Emotions

Weaknesses:

Angelus

- Lucid Dreams: ‘A weakness for both forms it seems. Entering a lucid dream denies her the ability to absorb emotions and thus keeps her within her previous form. This will also cause a lack of energy, leaving her tired for the duration of the day.’

- Lack of Positive Emotions

- Enclosed Areas

- Limited Shield Usage

- Damaged Wings

- Soft Underbelly

- Durability

- Damaged Tail Feathers

~⋆♱✮♱⋆~

Exterrerir

- Lucid Dreams: ‘A weakness for both forms it seems. Entering a lucid dream denies her the ability to absorb emotions and thus keeps her within her previous form. This will also cause a lack of energy, leaving her tired for the duration of the day.’

- Lack of Negative Emotions

- Enclosed Areas

- Scream’s Drawbacks

- Soft Underbelly

- Wet Wings

- Sunlight: ‘Light seems to be quite the hindrance for this female. Though not tampering with her stealth based abilities terribly much (shockingly) it does prevent her claw ability from functioning properly. If the shadows produced come into sunlight, these will dissipate – likely preventing her from dealing necessary damage during a fight.’

- Music: The writing on the page is sloppy, as though the author had been jotting down notes in a hurry. ‘From my observations, it appears that aggressive nature of the newly dubbed “Exterrerir” form of this dragoness can be quelled through music. I am unsure if any and all music can calm her in this way – I’ll have to test it. However, she seems to respond more to those who hum…’ The following words are too messy to make out.

Likes:

Angelus

♡ Walking In Dreams

♡ Helping & Protecting Others

♡ Picking Flowers

♡ Making Friends

♡ Flying

♡ Red Roses

Exterrerir

♡ Walking In Nightmares

♡ Being Alone

♡ Picking Flowers

♡ Hunting

♡ Shiny Things :3

♡ The Smell Of Fear

♡ Red Roses

Dislikes:

Angelus

- Insomnia

- Seeing Others In Pain

- Conflict

- Fighting

- Heavy Rain

- Mud (So Hard To Get Out)

- Being Treated As Weak Or Defenseless

Exterrerir

- Insomnia

- Trespassers

- Threats To Her Companions

- Interruptions

- Brave & Naive Creatures (Difficult To Scare)

- Narrow Minded Fools

- Being Treated Like A Monster

Crush:

Open, though is likely ta be quite oblivious

Mate:

None

Kin:

Open

Affiliations:

Open. As of now her rider is the only one who knows of her darker form. I may make an except or two for this (for dragons only), but it is unlikely. I do wish for it ta be a surprise for the other charaters. ;)

That being said, your character is welcome ta know of this side and have an affiliation with it, but they cannot know that it is her unless we agree that they do.

Other:

- ‘It seems as though no being who has ever met Ashnah knows of her two sides. They only know her in her Angelus. And while they may know of her Exterrerir form, none know it to be her.’

- ‘It appears as though her female’s memories are constant between both of her forms, able to recall that had happened while in the “other’s body.”’

With a massive headache and a sigh, you lay the papers to the side having finally pieced together the old texts strewn about the cabin. The various methods used caused it to take some time to piece all the oddly disturbing information together. And even then, the question remained: what did it all mean? Resting your hands on your stomach – papers now fluttering to the floor – you turn your head to the window and gaze out into the blackened woods surrounding it… red eyes stare back. Jolting from your seat, you blink one. Then twice. And then a third time. They were gone… The sound of humming crescendoed around the cabin door, as though something large was looming right outside it. The sound of something solid scraping against wood picks up a moment after, starting at the entrance and running along the sides before stopping directly behind you… You glance at the fallen papers one more time. Maybe it was for the best that this all was buried as it had been.

In the morning you make your way out of the rotting doors, light streaming through the leaves and branches of the canopy above. Rounding the corner, your eye catches a flash of color foreign to the surrounding woodlands… red in the direction the humming had gone last night. Your head swings towards the sight, the happenings of the night prior running through your mind. However, the red wasn’t that of looming eyes. Before you was an old grave, its marker an old wooden cross that now laid slightly lopsided. At its base lay freshly picked red roses…

Edited at November 22, 2024 12:38 PM by High Hills Pack
Heart of a Dragon | Dragon & Rider Rp | Open!November 23, 2024 07:25 PM


Imperial Sands

Darkseeker
 
Posts: 11202
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Ill look over everything soon, I don't have to work again til friday :D

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