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Darkseeker
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╔ ——————————————— ╗ Ainarīkaz Dýrbiǫrn ╚ ——————————————— ╝ Age: TBD; adult Gender: Masculine Power Type: Dream Rank: Second-In-Command Thoughts on the Humans: He cannot help but loathe them. They do not belong amongst them and he sees them as an infestation. They are greedy things that simply take, and take, and take. If it had been up to him, he would have turned them away rather than allow them to multiply and dwell so close. Ainarīkaz cares little about their wellbeing, but isn't foolish enough to begin a war with them. War or Peace: Once upon a time, Ainarīkaz would have chosen war. He despises the humans and their presence, and would have gladly assisted in running them out. However, now that he has children and clutch awaiting to hatch, he will advocate for peace. He has nothing to gain and everything to lose. Appearance: [Credit belongs to myself. I created and designed him, he is not free to use] An old dragon, yet not the most ancient, Ainarīkaz stands at a total height of 33 feet with a length of over 45ft. His appearance is that of a unique one and symbolizes his age, from his cracked scales to the runic-looking symbols scattered across his length body. Ainarīkaz is a lone, long individual, his body resembling that of a snake, especially his tail. It alone makes up more than half of his length, ending off in a fan-like weapon that is sharp to the touch, like a blade. However, it is by no means heavy. Rather, his tail tip is light, and cuts similarly to that of a piece of paper. Due to that, he must use ultimate precision when using it as a defense or offense weapon, for it only serves as a dangerous weapon at certain angles. The dragon's scales are one simply colour. They are a shade of green that is not dark, yet not light either. It resembles that of an olive colour, though remains on the greener side. There is nothing unique about Ainarīkaz's scales, for they are all the same and that of the same green. However, upon his scales are dark, yellow-like symbols. They seem as if they make up an ancient, runic language. It is as if a series of words are littered upon him, and at night, radiate a gentle glow. It is not strong to the eye, but a faint, soft glimmer. His underbelly consists of two shades of green, one merely slightly darker than the other. It is a light green, though also ranges on the more olive-like side. This underside of his begins beneath his neck and serves as a hard armour all the way down to his tail. Ainarīkaz does not have many defensive, sharp armour upon him, rather, his scales and plates are so thick, that they alone are all he needs to protect himself. Long, blade-like claws make up the majority of his fingers. They are the size of daggers themselves, allowing him to grip things more easily, such as cliffs, dirt, and rough terrain in general. They may also serve as weapons, allowing him to claw things easily, such as eyes or weak spots in another. Ainarīkaz's face is most impressive, with sharp features and a set of odd antlers upon him. They resemble antlers, and they are made up of the same materiel as antlers, but they do not take up an antler shape. Instead, these horns of his spike upwards before circling back, like ram horns, only thinner. Upon the sides of his cheeks, Ainarīkaz has a miniature version of his antlers, providing him with protection against his throat and eyes. When it comes to his orbs, they are pupiless. They take up a strong glow and are pure, simple yellow. In addition, Ainarīkaz has a set of whiskers coming out of his snout. There are two impressive things about this male. For one, no matter where he goes or what he does, there is constantly a glowing, orange sphere that sits between his antlers. Some believe that is where his powers come from, others believe it strengthens his connection to the dreamworld. Truth be told, Ainarīkaz will never reveal its reasoning. Some question if he even knows himself. The second most unique thing about him is his set of wings. He has not one, but two sets. Indeed, that means he has four wings altogether, allowing him speed when flying. His main wings are larger, resembling that of normal wings, while the other set sits below them, closer to his hind legs. They are smaller, but are useful nonetheless. Upon these four wings sit long claws, allowing him to grip upon cliffs, and if need be, to attack and defend himself. The underside of these wings is a soft brown, the same colour of his antlers. Personality: Sneaky || Independent || Vicious || Feral || Tricky || Experienced || Social || Confident || Decisive || Logical || Difficult || Stubborn || Precise || Quick || Creepy x2 || Petty || Dramatic || Harsh || Wild-like || Elusive || Unpredictable One of the wildest dragons around, Ainarīkaz is the walking definition of the term "feral". Very elusive and hidden, not much was known about him prior to his appearance. After meeting him, many wish that they hadn't. A tricky individual, Ainarīkaz enjoys playing mind games, after all, he specializes in the brain. It is where he is most powerful, being a dream dragon and all. He targets the subconscious specifically, and knows just what to say and do to inflict fear in others. In the midst of a fight, one would never see this dragon involved in the middle. He plays dirty, always waiting for the proper moment before striking. There are no rules for Ainarīkaz. Another thing one may notice about this creature is that he is fairly creepy. It isn't uncommon to find him staring at you with a toothy grin that doesn't meet his eyes, or even crawling around surfaces with his wings. Often, he will even twist his neck when staring. If one feels a pair of eyes upon them but does not see anybody, it is most likely Ainarīkaz hidden away.. watching. Rather vicious, Ainarīkaz can be a brutal individual when angered. While he may not react immediately, he will get vengeance one way or another. One never does expect him to strike when he does, for Ainarīkaz is patient. He can wait for as long as he needs to in order to succeed, and he will come back with double the force. However, once more, he prefers targeting the mental aspect of an individual, focusing upon their fears and weaknesses rather than physically harming them. Not that there isn't pleasure in that. Logical and decisive, the male is good at planning and is rather cunning. Most times, he will keep any valuable information to himself, making him rather selfish at times. He is also not one to trust, for Ainarīkaz has a history of putting himself first. However, to those he chooses and takes pleasure in being around, he couldn't be more opposite. Those he favours, he includes in his little games, often trying to spend as much time around them and making offerings. Then again, this is not often, for there is few that Ainarīkaz favours and genuinly likes. He isn't afraid to make his dislike known, either. If he dislikes another, Ainarīkaz will be dramatic, putting on an entire show just to get away. If that doesn't work, he resorts to acting feral, slipping away while snarling like a rabid animal. Basically, he's an odd creature. Proceed with caution. Abilities: Dream Manipulation Ainarīkaz is able to enter any dream he chooses so long as the individual is sleeping. Within it, he is able to do whatever he wishes, from creating nightmares, to creating peaceful sleeps full of bliss. It is one of his main powers, and he uses it for both good and bad. Most commonly, he uses it to instill and learn fear. The world is his domain, and he may bend it to his will. He may also take another with him if they wish, but it is easy to get lost and very dangerous. Dream Imprisonment Ainarīkaz may imprison individuals in their own dreams for a certain amount of time, forcing them to remain dreaming for his own benefit. They can do all in their power to wake up, but have much difficulty doing so. In some cases, it may be impossible to break free until he is finished. Dream Entrapment Not to be confused with dream imprisonment, dream entrapment allows Ainarīkaz to make a quick escape. If he wishes, he may force another to fall asleep for a brief, brief amount of time. It allows him to flee in different scenarios, giving him a head start so that he may safely escape. The con? He has to touch the individual in order to send them into a dream entrapment, making it that much harder to achieve. Strengths: - All things mental; the mind - Observing - Trickery and deception - Mental exhaustion - Stealth and speed due to his build - Ability to camouflage well - Intelligent Weaknesses: - Strength and muscle - Selfish, this will make it difficult to form connections - Water - rather than being able to swim, he kind of.. sinks? His claws and legs do not make for good propulsion - The cold - he is best suited for more tropical climates, much preferring the sun and humidity over the freezing cold - Spontaneous and impulsive - he is difficult to control - All things physical. He focuses on the mental aspect of another, even when fighting - Cruel - he can and will betray another he cares little for if it meant he succeeds (again, selfish) - Communication - he will refrain from speaking out on anything, even if he knows the plan will not work. He will also withhold valuable information that may help another if he doesn't care enough to make a difference Likes: - Warmer weather - Flying alone - Walking alone - Eating alone - Being alone - Silence - Maeleth - His Kids - Exploring - Observing - Maeleth - Climbing - Tricking others - Entering people's dreams - Winning - Maeleth Dislikes: - Company - People - Dragons - Animals - Everyone - Bright days - he has mixed feelings. He's more nocturnal, but enjoys the sun upon his scales and the warmth of it - Anything cold - Speaking - Listening Crush: Maeleth Mate: Maeleth Offspring: 3 Young Adults A clutch of eggs Kin: None; deceased Affiliations: TBD
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Darkseeker
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Could I reserve dark class please? : ) I might have it up tomorrow. Edited at January 28, 2023 10:42 PM by Fruit Lovers
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Darkseeker
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Darkseeker
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My Clan Member Name: Maeleth Age: 350 Years Old Gender: Female Type: Illusion Class Rank: Clan Member Thoughts on the Humans?: Parasites. They live pn the clans land and simply take, and take, and take. If it were not for her mate and her children, Maeleth would have left the moment the humans set foot on the shores of their island. They are an infestation, mere leeches upon the land of dragons, and she strongly believes they should have never been allowed to stay. War or Peace?: Unwilling peace. Maeleth knows that, as a dragon of mind games, she is not overall valuable to a war, and she has her mate and her children at risk. She could lose everything in a war. Appearance: Maeleth isn't the largest dragon, nor is she full of muscle and brawn. She's built almost like a snake, with a long build with lean muscle. Her legs are long, all six of them, and majority of her height comes from them, along with a long neck. She stands at 22 feet tall at the shoulder, and is around 33 feet long, with a wingspan of about 47ft, dwarfing other aspects of her build. She has a single pair of wings, sitting over the top of her middle set of legs, and the joint have claws on them that she can use to climb. Despite being about 10 feet tall, often, Maeleth looks significantly shorter due to her legs being bent or pressing herself close to the ground or her neck keeping her head lowered. She keeps low to the ground, sometimes moving in a "slithering" fashion, or she can be spotted high up in trees, pressed down against bark and leaves. She does whatever she can to make herself look smaller, even with her gigantic wings pressed against her sides and back. The joint of her wings comes up around the middle of her long neck in length, or, sometimes, up to her head, depending on the angle she's got them at. They go well beyond her legs, down to her tail. Her scales are a pale silver color, in some lights bordering on white. The lighting around her can affect the tinge of her scales, or the color they seem to give off. The spikes and horns on her body are another shade of silver, darker, a silver-grey that's almost black. She has two horns that angle slightly up, and towards the end they curl wickedly back towards her head. It isn't so much to be dangerous to herself, but it's enough to, sometimes, hook herself by the head on a branch. Out of the base of those horns comes another set, angled outward and down, following the lines of her throat but angled out enough to not quite hit her or impale her when she tilts her head back. Out of the back of her cheeks comes a row of spikes, again angled slightly out so she doesn't poke herself on them. Her spine sports similar spikes, the largest sitting between her first pair of legs, and slowly getting smaller the further down her spine it legs. Around midway down her tail, another thing gets added to her. From a distance, these could be mistaken for feathers, but, really, they are just a flat, spiked appendage. Almost like a spiked club got flattened and attached to the end of her tail., the further down her tail it is, the larger it is. She can use this as a club, a bat, a weapon, but often she uses it to hook herself around trees or hang upside down. The only potentially visible parts of her body that aren't silver-white are her mouth, her flesh, and her eyes, all of which are similar colors. Her mouth and tongue are pink, her flesh is red, and her eyes are a matching, blood-red color that stand out against her pale colors. Personality: Fight Or Flight - Almost Always Flight || Trickster || Observant || Quiet || Very Much a Background Person || Likes Being Unseen and Unheard || Prefers the Company of Few || Elusive || Logical || Very Much a "Wild" Dragon || Feral if Backed Into a Corner || Sneaky Snake Maeleth isn't that hard to understand. Leave her alone, and she'll leave you alone. Don't bother her, and she won't bother you. Don't back her into a corner, and you won't meet claws. Don't touch her without permission, and you won't risk getting snapped at. She likes her space, she likes having her own time and her own places to disappear to. At times, she needs to be truly and utterly alone, basking in no company but her own, and perhaps the most trusted individuals. She prefers the quiet over the bustle of a lot of people, she prefers the dark spaces, the shadows, to be out of sight, out of mind, and out of reach. Commonly, she's seen climbing trees and sitting in the highest branches that can support her, watching all that goes on below her. If Maeleth doesn't want you to find her, you can bet that you won't. She's elusive at the best of times, utterly invisible at others. She knows how to disappear, how to be sneaky, and she's observant enough to spot the quiet corners to hide in where no one will look. She likes disappearing into the background, forgotten. No one can mess with you if they forget you're around, or it gives her the perfect chance to strike, to get back at someone for something they did. Now, at times, she can be a bit of a trickster. Certain company can do that to anyone, and she isn't immune to impulsive thoughts or wishing for a quiet giggle. If you were to try to get back at her for these little tricks, though, Maeleth is far more likely to run than she is to fight. When fight or flight kicks in, if she has no reason to stay and fight, she always chooses flight. And she continues to do so, pulling all the tricks out that she can think of, until she's backed into a corner, and turns all but feral. To be backed into a corner is a threat of life and death, and it isn't one she takes lightly, so her natural reaction is to flee until she can't, and then fight like hell. Unnecessary conflict got others killed, and it has never been something she's wished for herself. That doesn't mean she isn't a living, breathing dragon without her limits, though. She may not enjoy fighting, and she may not exactly enjoy starting a fight, but she'll jump in to back up someone she cares about with barely a seconds notice or thought. It's barely a competition in her mind. Other dragons have their hoards, she has her friends and family. Abilities: Hallucinations From visual, to audible, to tactile hallucinations, Maeleth can cause them all. None of her hallucinations can actually physically hurt you, even the tactile ones. But she can cause psychological damage through them. Seeing, hearing and feeling things that aren't there can most certainly cause many psychological affects. Mimicking Maeleth can mimic sounds and voices practically perfectly, twisting to illusions of those sounds coming from her maw. Strengths: Powers | Maeleth's powers, her hallucination and mimickry, are her main strengths. They help make her who she is, an illusionist, a trickster, a master of mind games. Large Wings | Maeleth's large wings and slim build allow her to fly quite fast, and the size of her wings allow her to glide for long distances. Climbing | Maeleth's.. unusual number of legs, the claws on her wing joints, and her size allow her to be an avid and skilled climber. Weaknesses: Strength | What Maeleth has in mental strength, she seems to lack in physical strength. She's more agile than she is strong, and far more prone to running than fighting due to the sheer lack of strength she has. Family | Her family are absolutely a weakness. Maeleth would put them above herself at any and all times, if it came down to it. Weather | Extreme hots and extreme colds are a hinderance to her. She operates much better in even weather, maybe even a little warm or a little chilly, but her ability to function begins to drop if she's in extremes. Crush: Ainarīkaz <3 Mate: Ainarīkaz, always. Offspring: 3 Adolescents [49 Years Old] With Ainarīkaz > They are around a year off developing their powers [Female] - Played by Me [Child] - Played by Tenebris Umbra [Child] - Open A clutch of 4 eggs. Kin: None other than her children. Other:
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Darkseeker
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My High Guardian Name: Rhyhor Age: 517 Years Old Gender: Male Type: Storm Dragon Rank: High Guardian Thoughts on the Humans?: He detests them. They are vile, horrible little fleas that have latched onto the kindness of the Clan Leader like leeches, sucking the kindness dry. He firmly believes they should have been killed the moment they came to their island, rather than be allowed to stay, breed their horrible little human children, and fester on their land. War or Peace?: War. Always. Appearance: Rhyhor is an interesting dragon to look at, a mix of a normal dragon and what could be considered a wyvern if looked at from the wrong angle. His back legs are quite normal, strong, muscular, it's the front of his body that can get a little tricky to look at. Out of his shoulders where his legs would be come his wings, thick, strong, and with a claw-foot apprendage on the joint. His wings can absolutely support his bodyweight and can act like another pair of legs, like a wyvern. However, depending on how he's standing and what angle someone is looking at him from, they may notice that, just below where his wings connect with his body, is another set of legs. Slightly shorter than forelegs of a dragon perhaps should be, if he's pushed himself to stand normally with his wings, his claws just barely scrape the ground. These can also support his weight, and act as forelegs if he desires it. Standing on his forelegs, Rhyhor is only a little shorter than he is when he stands at his full height with his wings, which push him to a clean 36 feet tall, with an extremely muscular, bulky build. At times, he can be seen having pushed himself to sit on his hind legs, if he's using his wings to walk then often he ends up having an odd, almost threatening lumbering gait, and if he's using all six of his appendages to move then it's almost as if he's scrambling somewhere as quick as he can. His head is broad and muscular, his teeth are long, sharp and some of them protrude from his maw, glinting in the light of his storms. He has a second row of teeth that are serrated and facing backwards, meaning that once you're trapped in his mouth, only Rhyhor can choose to let you go, or you lose a limb. His eyes are pupiless, without a sclera [the whites], and a bright, almost glowing white-blue color, not unlike the lightning that comes from his maw. Out of the back of his head, Rhyhor has a small crown of horns, with two jutting out from just above his eyebrows that are larger than the rest. Starting around the middle of his head and going all the way down his spine are a row of spikes. They start small on his head, remain semi-small, although increasing slowly in size, along his neck, rapidly increase in size on his back, with the largest in the middle of his back. From there, they begin to slowly shrink again, with the smallest on the end of his tail. His scales are a very dark grey, not unlike heavy, aggressive storm clouds. He's this color pretty much all over his body, other than paler grey scars that adorn his scales from fighting. The membrane of his wings have slightly paler swirling patterns on them, only visible if you're up-close and actually looking for them. Personality: Observant || Solitary || Extremely Wild / Untamed || Volatile || Extremely Territorial || Possessive || Loyal Like a Dog || Harsh || Unpredictable || Mildly Short Tempered || Stubborn || Independent || Reclusive || Likes His Own Space || Protective || Food Aggressive / Resource Guarder || Borderline Feral || Skilled Like a true storm, Rhyhor is volatile, destructive and untamed. He's aggressive to his core, leaving carnage in his wake once he's on a warpath. Once he's got it in his head that he needs to fight, he goes until there's no one else to fight, until he drops, or if, for some reason, he thinks it isn't worth it anymore. He's as unpredictable as a storm front, a switch in his head flipping on a whim, lightning settled in his heart and ready to zap anyone that dares to get too close. He prefers his own company, always has and always will. The silent crackling of lightning between fangs, the patter of the storm overhead, the powerful, invincible feeling that always comes from gliding among the thunderstorm. He prefers the company of raindrops against his scales, of wind against his ears, of lightning as blue as his eyes. Others have always gotten in his way, have always allowed weaknesses and distractions that he couldn't afford. He's territorial and possessive, once someone or something is his, it's his, and he would kill and die to defend it. Food and resources are no different, with a high amount of food aggression and resource guarding behavior. His short temper truly shines here, if he's approached by someone he doesn't trust completely while he has food, a growl is the mildest of his reactions. He's likely to be more tolerant of someone he trusts, but he has his limits, even then. He's observant, he notices as much as he can, and notes it all down. He likes to be on top, he likes to be one step ahead, and he likes to know that he can hold his own and not have to back down. He finds company is often crowded, unless it's a certain few, and he prefers his own space, but once he's found those certain few, Rhyhor is loyal like a dog, and would fight to the ends of the earth for them. Abilities: Storm Manipulation Rhyhor can sense, shape, manipulate and dissipate storms, and, if the conditions are right, he can bring storms together. He can control how severe they are, in some cases what type of storm they are, and if the conditions are right he can "create" the storm. He cannot control elements of a storm outside of a storm [he cannot manipulate water outside of the rain of the storm type thing, but he can change how severe the rain is during the storm]. Lightning Production Instead of the "fire breath" of some other dragons, Rhyhor spits out lightning. He can control how severe it is, where it goes, etc. He can also make his scales electric for large amounts of time, mainly to avoid unwanted touches. In same cases, he can even use the lightning of a storm to make his attacks more powerful, this falls into lightning production and his storm manipulation. If he's charging up his lightning breath, the spikes along his spine begin to glow. The more of them glowing/the brighter they are, the more powerful the attack is going to be. If he's used his "absorb lightning" skill, his scales begin glowing too, to signify how powerful his attack is going to be. Lightning Immunity Rhyhor is immune is all things to do with lightning or electricity. Strengths: Skilled | Rhyhor, being a very territorial dragon, has had a lot of experience fighting to defend what's his. This leaves him extremely able to fight, and more than willing to if the need arises. Brawn and Brains | While he's large and bulky, Rhyhor isn't an idiot. He's not the smartest out there, sure, but he's got some brains in his silly little head. Extra Legs | Having his forelegs as well as wings that can be used as legs comes in handy for a lot of reasons. More things to grab with, more to damage with, more to fight with. Weaknesses: Extreme Heat | Long periods of time in extreme heat get to him. They may not truly affect him all too much, but he functions much better in mildly chilly or average weather. Agility | Rhyhor is big and bulky, not agile or overly quick. He's built to be beefy and pack a punch, not to run and escape something. Conditions | To make/"create" storms, the conditions must be right. He can't make a storm out of thin air, the elements and needs of the storm must already be there for him to bring them together. Personality | He isn't a friendly dragon. He's territorial, wild, and unpredictable. He's been in more fights than he can remember. He's a timebomb waiting to go off on anything that gets too close. Lacking Empathy | It isn't that he can't be empathetic, it's really just that he doesn't care enough about anyone to try. Crush: None. Mate: None. Offspring: Nava's clutch is sired by him. Kin: The Clan Leader is his uncle. Other: Rhyhor <3
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Darkseeker
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Mae & Rhyhor are accepted.
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Darkseeker
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┌──────── ∘°◈°∘ ────────┐ Félice Sela Archambeau "the Phoenix", "Lady of Flames" └──────── °∘ ◈ ∘° ────────┘ ▩━━━━━━◈━━━━━━▩ "I'm not trying to sound rude, but this conversation bores me." ▩━━━━━━◈━━━━━━▩ "Look. I have no interest in talking." ╭╼|══════════|╾╮
credits to Hera_ @ picrew.me ╰╼|══════════|╾╯ ▩━━━━━━◈━━━━━━▩ "You want to know my name? It's pretty hard to say, so I'm not going to say it." Full Name: Félice Sela Archambeau Shortened Name: Félice Archambeau Preferred Name: Sela Addressed As: Lady Archambeau Nicknames: Nope ▩━━━━━━◈━━━━━━▩ "Unlike most, I don't care how others see me as. I'm not here to impress anyone." Social Status: Mayor's Daughter Role: Arriving to the new land without their mayor, Sela is learning the ropes of how to be a leader and ensure that their village thrives for generations to come. However, her father grew ill, so it's up to her to provide for her family until he recovers. With the mysterious attacks and the tension between man and beast increasing, Sela has lots of work cut out for her. Her main goal is to find the culprit spreading anger amongst everyone and ensure both sides are free of the unseeable threat. War or Peace?: Sela wants peace between both races, seeing the potential benefits of working together. Although, most of her people wanted to declare war on the dragons, believing they were behind the mysterious fires. Only a few of the villagers wanted peace, the few who'll support her every step of the way. Still, if the situation between the two keeps getting worse, then she has no choice but to turn to war for the safety of her people. Thoughts on the Dragons?: Sela finds these beasts fascinating and mighty allies for her village. Many of her people are fearful of the beasts, which is understandable. She has no ill will towards the dragons, wanting to find a way to bring them together in harmony. Could it be possible to formulate peace between them? Live in beneficial harmony on the island? Able to form an abundant home for humans and dragons? That's up for the future to decide, but as things are going, it's starting to seem unlikely. Gender: Female Age: 21 Sexuality: Fluid Poly/Mono/Ambi: Complete Mono ▩━━━━━━◈━━━━━━▩ "Quit pointing out my features. You're starting to creep me out." ╭╼|══════════|╾╮
credits to SUE @ picrew.me ╰╼|══════════|╾╯ Upon closer inspection, Sela appears cold-hearted, unexpressive, and dismissive. She's a woman who's asocial and uncooperative with working with other people, yet she gets the job down quickly as possible. Sela lacks social skills, but her other capabilities prove sufficient for her to remain. If you threaten this woman in any way, she wouldn't even bother to stop you. Instead, she would like to see your attempt before deciding from there. Sela is unshaken of dangers crossing her path, only viewing them as a minor challenge for her to accomplish. Her offish personality steers others away from her, a natural perk she's ever so grateful to have. Some say standing in her proximity makes their stomachs curl in anxiousness, while others say it chokes them. Whatever the case, it's strong enough to grace the woman with isolation. Her eyes of emerald green are heavy and solemn, like gazing upon a statue's sculpted eyes. Sela's eyes contain any emotion, always having a calm and stoic face. However, they're a few cases where it changes, and that's when she's upset over something or someone or expressing a rare moment of happiness. You'll either see the spark of fury or beaming bright with joy. Sela's height is 6'0, and her weight is 146 lbs. She has an agile and athletic build. An indication that she's trained in mobility over strength. She has the face of an intimidating and zealous woman, her appearance rather charming to the eyes of others. Over her right eye is a small scar, one that she got from fighting with a cocky noble's child irked her ire. Sela isn't ashamed of her healed wound, yet wasn't proud of it either. To her, it's just there to give her face glamor. The injury is barely noticeable anyway, so it doesn't draw too much attention. Under her eyes are dark bags from her staying up late to follow up on training and reading textbooks to stay on top of the class. With her origins, many nobles look down on her with disdain, so she pushes herself to be at the top to prove them wrong. It's unclear how long she sleeps, yet it's enough to keep the eye bags from going even darker. Her cheeks are balanced with her cheekbones, formulating a straight surface. Her jaw is narrowed, with a widened chin. Sela's forehead is on the outstretched spectrum, but not too much. Just between wide and short. She has a straight nose, but the bridge is arched to a partial hawk. Her nostrils narrow, and the tip of her nose rises a bit. It forms perfectly with her heart-shaped face, including her downward-turned lips, which adds to the flair of her face. Her face radiates slight masculine features, albeit not as noticeable. Oddly, it attracts those of the same sex, much to her disliking. Sela's eyes are upturned with a lovely shade of green in her iris'. Her green eyes are said to be similar to an emerald, to those preferring to address it more exquisitely, while others perceive it as forest green and easy to gaze upon. Her eyes are expressionless nearly all the time, only lighting up or dimming down when she feels high emotions over something. Her hues calculate and are suspicious of anyone that enters her line of sight, heavily scanning them for any sign of trouble. Hovering over her eyes are brows in the average spectrum. They have a rounded curve and no sharp arches to them. She has no beauty marks anyone on her face, yet her body has plenty of them. On her head is a beautifully colored short crimsoned hair. Sela has two styles, depending on the situation: if she's busy with training or doing anything casual, her hair is a complete mess, and her wavy style pokes through. At parties, she would slick her hair back and straighten it to make herself appear formal. Underneath the layer of clothing consisted a somewhat-toned body. It's beneficial with scaling up things easier or assisting her swiftness in her feet. It's not overburdened with muscles, allowing her fast movements, but she has poor durability because of it. Sela is athletic. Yes. However, she focuses more on mobility than muscular strength. She wants to outpace her opponents in a battle and drain them completely of energy before taking them out. On her back is a large scar caused when she fell off her dragon. To heal her wounds, they provided surgery, and she healed up quickly (luckily, nothing major was broken). The aftermath resulted in a stitching of an X on her back. Other than that, her body is free of any other healed injuries. ▩━━━━━━◈━━━━━━▩ "By Scales! Why are you bothering me?!?" Personality: Neutral | Indepdent | Workalholic | Reserved | Unflirty | Stubborn | Challenging | Diligent | Educated | Strict | Asocial | Assertive | Bland Hardworking | Honorable | Dedicated | Active | Organized | Passionate | Principled | Mannerful | Respectful | Sophisticated | Casual | Ambitious | Crisp | Icy | Noncommittal | Quiet | Solitary | Cold | Cruel At Times | Intolerant Likes: ▹Sweets ▹Her Dragon ▹Being Left Alone ▹Practicing ▹Organization ▹Crafting ▹Archery ▹Wildflowers Dislikes: ▸Annoying People ▸Being Bothered ▸Messes ▸Unwanted Touching ▸Crowds ▸Public Speaking ▸Spicy Foods ▸Feeling Out Of Control ▩━━━━━━◈━━━━━━▩ Strengths: ▹Archey ▹Mobility ▹Crafting (Woodworking, Leatherworking, etc.) ▹Keen Eyes ▹Acrobatics Weaknesses: ▸Durability ▸Strength ▸Cooperation ▸Extreme Stubbornness ▸Sword Usage Fears: ▸Disappointing everyone ▸Herself, really ▩━━━━━━◈━━━━━━▩ "I swore to my father that I won't disappoint my family. That's why I swore to myself to become strong." Family: Her Father [Alive] Her Mother [Alive] Older Brother [Alive] Younger Twin Brothers [Alive] Current Relationship Status: Single [Open] Children: Nope Crush: Open Exes: None ▩━━━━━━◈━━━━━━▩ Friends: Open Enemies: Annoying People Affiliations: Open ▩━━━━━━◈━━━━━━▩ Other: Open Edited at January 29, 2023 01:44 PM by Tamesis
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Darkseeker
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Imperial Sands said: Which rank? ^^
Whoops! Forgot to mention the rank. Sorry! High guard please? I don't know how well Desmodus would do in that rank, but it would be fun to try. Edited at January 29, 2023 11:28 AM by Fruit Lovers
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Darkseeker
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I'll add the reservation. :) And Sela is accepted.
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Darkseeker
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Ice or water dragon? I'm debating between the two
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