Wolf Play : To Rid of Hunger | RP Thread
Chatbox
 Suburban Disaster
12:57:43 Key | Froggy | Keevy
Neighbor,
:O I see
 -Sweet-Poison-
12:56:43 Bau, Wild, they/them
Neighbor

Prism, but spelled flashy with an extra syllable. Then Rex. Because prisms creat rainbows ya know?
 Suburban Disaster
12:55:49 Key | Froggy | Keevy
Neighbor,
What
 -Sweet-Poison-
12:55:04 Bau, Wild, they/them
Neighbor

Prysumous-Rex
 Suburban Disaster
12:54:19 Key | Froggy | Keevy
Neighbor,
Rainbow dino's name?
 -Sweet-Poison-
12:52:19 Bau, Wild, they/them
Shayshay

Yes. Bone soup :3
 Salem
12:51:25 Salem (He/They)
lovely bone soup
 -Sweet-Poison-
12:51:08 Bau, Wild, they/them
Talents in the 30s per usual but no... no good ones..
 -Sweet-Poison-
12:50:46 Bau, Wild, they/them
No >.>
 Salem
12:50:36 Salem (He/They)
Good pups?
 -Sweet-Poison-
12:47:26 Bau, Wild, they/them
Shayshay

Perfecttt :^
 Salem
12:45:26 Salem (He/They)
80HD
Forever on my page
 -Sweet-Poison-
12:44:53 Bau, Wild, they/them
"I'm a fucking shrimp"
^ all I heard from the phone after it stopped glitching
 Salem
12:44:01 Salem (He/They)
Mmm, sitting like a shrimp over my computer
 -Sweet-Poison-
12:42:59 Bau, Wild, they/them
Neighbor

Good I'd think I'd break down and fuck up everything haha
 Suburban Disaster
12:42:33 Key | Froggy | Keevy
Neighbor,
Yes, you will :)
 -Sweet-Poison-
12:41:19 Bau, Wild, they/them
Neighbor

Serious offense man... will I still be able to talk to you our normal way?
 Suburban Disaster
12:39:40 Key | Froggy | Keevy
Neighbor,
Yes, I am leaving :,(
 -Sweet-Poison-
12:38:52 Bau, Wild, they/them
They tiny now :D

Oh right.. you're leaving. How rude.
 -Sweet-Poison-
12:35:16 Bau, Wild, they/them
I'm gonna make them smol in a second :>

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To Rid of Hunger | RP ThreadSeptember 6, 2021 05:03 PM

Former Pack
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————— To Rid of Hunger ————
Two weeks after their home is destroyed by mindless, undead cannibals, a rag-tag group of eight is forced to put up with each other for the sake of saving the world. Their primary goal is to bring their invaluable package (Girl), whose blood carries the cure to the parasite that destroyed the world, to one of the last known running laboratories in America—all the way across the country from California to Maine.

They'll have to survive against all odds—cities all but boiling with infected, running low on supplies every step of the way, and a literal cannibalistic psycho child constantly on the verge of succumbing to hunger—to accomplish their mission.

—— In the RP ——
Only the following individuals can post here.

9 / 8

L I S T
[ person - character ]
ASomeonePerson - Sadie
Ciao - Victoria Bryon
Glacialis - Aurora Solus
Sir Froggington - Carswell Gordon Gray
Shadow Sages - Alexander Elias Summerhayes
Overthink101 - Finley Neil Blake
ThisIsAPackName - Callan Adan Kingston
Sirris - Marie Vanderburg
queen. - Christopher Kennedy


———— L I N K S ————
Sign-Ups: https://wolfplaygame.com/forums.php?f=28&t=75759 (Closed)
Discussion: https://wolfplaygame.com/forums.php?f=36&t=75932
RP Thread: You Are Here


Edited at September 7, 2021 05:56 PM by ASomeonePerson
To Rid of Hunger | RP ThreadSeptember 6, 2021 05:15 PM

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————— World Lore —————
It's the beginning of November 2036, fifteen years since a parasite known as the Immortuos Protozoa turned the world upside down. The RP is set in a dilapidated America. Without proper upkeep, buildings have begun to decay, concrete crumbling, metal rusting, and nature retaking what belongs to her. Large infrastructure has become unstable, the land that once was the slave of humans now prone to flooding, weathering, and, in general, absolute disaster. The big cities are infested with the undead, from the weak to the strongest on record, but also littered with more than enough supplies for eight people in abandoned stores, supermarkets, and malls. Some roads and bridges are completely totaled. There are plants everywhere plants shouldn't be, wild animals (hell, sometimes even lions from escaped zoos) wandering about, infected wreaking havoc—pretty much everything associated with a zombie apocalypse that's been ongoing for more than a decade.

———— Notable Locations ————
Orange Line = I-80 | Light Blue Line = I-90 | Pink Line = US-20 W
Brown Lines = Highways
Pale Yellow Circles = Radioactive Zones | Pale Peach Dots = Spottings of Unranked/Mutated
Green Circles = Spottings of Threes/Thirds
Bright Red Dots = Loot Places
The map was given by the Overseer of Daedalus to the Leader.
(c) ASomeonePerson [#233396]
It took me fucking infinity to get that done.

Daedalus
Considered the second safe haven, Daedalus was 100 acres with a population in the hundreds and encased in a seven-foot-tall concrete wall. The wall still stands strong. It was located near the San Francisco Bay Area, north of Interstate 280. It had four gates that were heavily guarded, made out of pure steel; two were located in the north and two were located in the east—all of which are wide open. It held quite a lot of infrastructure, ranging from apartment buildings, laboratories (one of which was forbidden from the use of anyone who wasn't close to the Overseer), small gardens, quarantine areas, entertainment facilities, and so on. The safe-haven often sent out their soldiers for supply runs, scouting out anything notable, and eliminating any infected that got too close to the walls. Daedalus' overseer was Emilia Polk. Emilia prioritized industrialism; the other two havens often obtained weaponry from her. Daedalus' status can be considered destroyed.

Minos
Considered the first safe haven, Minos was 200 acres with a general population nearing a thousand and encased in an eight-foot tall concrete wall, which currently has breaks in it in the form of six-foot-diameter holes, as if something very large and very strong punched its way in. It was located on the southern border of Houston, Texas, a few miles south of Interstate 10. It had six gates that were heavily guarded, made out of pure steel; two were located in the north, two were in the south, one was in the east, and one was in the west. It held twice the amount of identical types of infrastructure as Daedalus. The "safe haven" inside the walls is completely infested. Minos' overseer was Thomas Liu. Thomas prioritized agriculture in his safe haven; the other two havens often obtained supplies from him. Minos' status can be considered destroyed.

Icarus
Considered the third and now final safe haven, Icarus is approximately 500 acres and has an approximate population in the thousands. It is encased in a ten-foot metal wall. It has one gate, located in the north, and it is extremely, heavily guarded. It is located one mile east of Interstate 95. It has twice as much infrastructure as both Daedalus and Minos combined. Its current overseer is Juniper Olpinesen, who prioritizes science, technology, and medical care; the other two havens often obtained healthcare resources from her. Icarus' current status can be considered... unknown.

— US-20 W —
This is a road that the group will travel on. Of course, they'll have to make detours to nearby cities and towns for supply runs, but they'll come back to seek out this freeway whenever they can.

I-80 E
This is the road that the group will mostly travel on. Again, they'll have to make detours to nearby cities and towns for supply runs, but they'll always try to get back onto this highway whenever possible.

— I-90 E —
This is another road that the group will travel on.


———— T
ypes of Infected ————
[ taken from an informal audio recording by a scientist three years before the destruction of the first two safe havens ]
The Immortuos Protozoa is a protozoan parasite that attacks the nervous system of humans and mammalian animals, first killing the victim with high fevers and then "bringing them back to life". Infected are ranked from 1–3 in order of threat. Infected as a whole are referred to as "infected", "zombies", "walkers", and so on; there is no limit to the names (or "nicknames") given to them. Most names originate from the entertainment industry. Infecteds' appearances and abilities differ between each ranking, but common traits are their insatiable hunger for anything that has flesh and a beating heart, their black veins, their black scleras, and that they died before they started displaying the main, unique symptoms of infection by the Immortuos Protozoa. The older the zombie, the more aggressive it will be. In general, they can be killed by injuring their brain stems or by depriving them of oxygen.

— 1 —
The weakest and most common type of infected. They are referred to as "One(s)" or "First(s)". If you are infected by a One/First, you will only become a One/First, though there is an off-chance that you will become a Two/Second. The infection has deteriorated their eyes; they're sensitive to light. They also cannot see very well, especially in darkness. They use their impeccable sense of smell to get around. They are sluggish during the day.
- Appearance -
Ones/Firsts are easily identified by the black veins crisscrossing their pallid, ashen, and pale skin. They are also identified by their eyes: their irises and pupils are completely fine and normal, but their scleras are jet-black.
- Behavior & Abilities -
Ones/Firsts are, of course, always hungry. They possess little intelligence (though they have been known to say a few words, especially the names of those they had an attachment to before they turned) and only care about filling their stomachs. They do not fear death. They have a near-endless amount of energy and can sprint at full speed (which is proportional to their build; the more muscular the infected is, the faster it will be. On average, 20 mph for humans) for days on end when need be. Since they are constantly running on adrenaline, they are stronger and faster than they were before they turned, but they are also less accurate in their lunges. In general, Ones/Firsts are 1.5x to 2x as fast and strong as they were before they turned. The excessive amount of adrenaline also makes their movements very erratic. They heal rather slowly, but take only half the time to heal an injury as compared to the time a normal person would need to do the same; however, the areas of previous injury will be more prone to getting damaged as healing is accomplished via filling the injury with hardened, fragile fillings of parasites (kind of like dental fillings).
- How to Kill -
They die as any other healthy individual does. If you severely injure them, they will bleed to death. Aiming for the head and heart will kill it immediately. Puncturing the lungs or any major blood vessel will also kill them.
- How to Avoid Infection -
If a One/First bites you deep enough for you to bleed, you will become infected. If you were bitten on a limb, you can cut your limb off; make sure it is done cleanly within three hours of being bitten. The parasite reproduces in the mouth of a One/First, and so the eggs linger in the One/First's saliva. Once the saliva comes into contact with your bloodstream, the eggs will hatch, and then move to your brain. You will develop a fever during the days (average of three) of the parasites' development, and once they are fully grown, you will die of said fever. Then, ten minutes after your death, the parasite will restart your brain, giving priority to the hypothalamus, and will travel to your heart to get it pumping again, albeit weakly. The parasite may also "help out" with respiration, since the heart is beating too weakly to get the blood flowing cleanly through the valves in veins, and they do so by entering the veins and acting as red blood cells, carrying oxygen back to the lungs, hence why the veins of an infected are black; or, well, one could say that it is no longer blood, but, rather, a great mass of parasites forming a mockery of it.

— 2 —
A common type of infected, but not as common as Ones/Firsts. They are referred to as "Two(s)" or "Second(s)", and they are slightly more lethal than Ones/Firsts. If you are infected by a Two/Second, you will become either a One/First or Two/Second. Their eyesight is deplorable and they are more sensitive to light than Ones/Firsts are. They use their impeccable sense of smell and hearing to get around. They fall into a dormant state during the day, remaining unmoving—typically upright—unless jostled (i.e. they smell blood, they hear something loud, etc.), as if asleep.
- Appearance -
Exactly like Ones/Firsts, except, instead of having both red and black blood, Twos/Seconds have white and black blood. The white blood can be found in the infecteds' arteries while the black blood are located in the veins. It is currently unknown as to why the arteries are filled with white blood. Their extremely pale, pallid, ashen skin is, thus, crisscrossed with black and white blood vessels. Twos/Seconds have very weak heartbeats and their oxygen supply is heavily dependent on the parasites in their blood.
- Behavior & Abilities -
Much like Ones/Firsts, Twos/Seconds are physically stronger and faster than the average, healthy individual due to an excessive amount of adrenaline being pumped through their bloodstreams. However, Twos/Seconds are quite a bit stronger and faster than Ones/Firsts. In general, they are 2.5x to 4x stronger and faster than they were before they turned. Their movements are also much more erratic. There may be times where they fear death, but they are otherwise of low intelligence. They can heal quickly, blood clotting within minutes of a wound being formed, no matter how severe said wound is. It only takes weeks for them to completely heal from what a normal human would take months or years to recover from; however, the areas of previous injury will be more prone to getting damaged as healing is accomplished via filling the injury with hardened, fragile fillings of parasites (kind of like dental fillings).
- How to Kill -
It is ideal to aim for the head, especially the brain stem, or the lungs. Don't bother with the heart; it will take too long for the infected to die if that organ is targeted.
- How to Avoid Infection -
Twos/Seconds are a little more complicated than Ones/Firsts in terms of how you can get infected by them. If a Twos/Seconds' bodily fluids (blood, saliva, sweat, etc.) come into contact with your bloodstream through a bite or simply because you had a scratch on your arm and that scratch encountered a splatter of blood, enters your body via your mouth, or gets into your eyes, you will become infected. The parasite's eggs are located on every excretion of the Twos/Seconds. Strangely, though, the Twos/Seconds' black blood is less likely to infect a person/takes longer to turn a person. Additionally, you are likely to turn faster than you would had you been infected by a One/First; instead of days, it will only take hours for you to die and become a zombie. Anywho, you can avoid infection by covering as much of your body as possible when engaging in combat.

— 3 —
The most powerful type of infected, but also the rarest and least-encountered, with only ten recorded. Little is known about them. They are referred to as "Three(s)" or "Third(s)". If you are infected by a Three/Third, you will most likely become a One/First or a Two/Second, but there is a chance that you will also become a Three/Third.
- Appearance -
Threes/Thirds are very easily identified by their completely black eyes, black blood, and midnight-black skin. The parasite completely mutated their bodies: they may appear gigantic and enormous, inhuman, a mere mass of flesh and teeth, or even more forms. One specific Third has been described to be made out of black blood and black blood only. Since their blood is completely black, their tough, armor-thick skin is nearly jet-black with few traces of the pigment of their skin left. They almost look like charcoal. Their hearts have completely stopped; oxygen is transferred through their bodies via the parasite, hence why their blood and by-extension all their blood vessels are black.
- Behavior & Abilities -
Threes/Thirds are always hungry, but they possess rather high levels of intelligence. They are afraid of death. They have been known to use tools and weapons. They are capable of speech. Constantly running on extremely high levels of adrenaline and other fight-or-flight hormones, they have an immense amount of strength and are also extremely fast. Their movements are smooth, calculated, and almost human-like. They can heal rather quickly: severe injuries that a normal person would take years or never be able to heal from take only days for them to rid of entirely.
- How to Kill -
Run. Don't engage in combat unless need be. Aim for the brainstem if you can. Don't aim for anything else—go for the head. Don't go for the heart—they don't have a heartbeat anyway. Don't go for the lungs—their chests and backs are protected by extremely thick skin. Head. Only the head.
- How to Avoid Infection -
Run. You can get infected when a Third's bodily fluids (blood, saliva, etc.) come into contact with your bloodstream or enters your mouth and/or eyes. You will turn in seconds. Just... run. Get out of there.

— Unranked/Mutated —
These types of infected vary from the previous three to such great degrees that they are simply unrankable. Other scientists consider them mutations. Some are weaker than the average infected while others are even stronger than Threes. Some look nothing like those infected with the parasite. Some have even been known to be capable of intelligence. Girl was almost considered a Mutated, but, because she never died after she was bitten, she is thus not under this classification.



————
Miscellaneous ————
Things to keep in mind throughout the RP.
- Girl's Shock Collar -
This is a shock collar that goes around Girl's neck. The Leader has the button that, when pressed, will deliver a painful electric shock. This electric shock is administered whenever Girl is starting to act rowdy and uncontrollable.
- I.O.N. -
An I.O.N. ("infected or not?") is a battery-run tool that detects infection. Shaped like a thermometer gun, you aim it at any part of a person's nervous system, preferably the back of their head near the brainstem, press the trigger, and wait until the small screen at the back provides a reading. If the screen flashes green, the person is safe. If the screen flashes red, the person is infected. These tools are 93% accurate.


MORE WILL BE ADDED THROUGHOUT RP

Edited at September 6, 2021 05:18 PM by ASomeonePerson
To Rid of Hunger | RP ThreadSeptember 6, 2021 05:17 PM

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—————— Roles ——————
The roles that one can currently have in the RP.

—— The Escorts and the Psycho ——
The eight folks who have to put up with each other to bring ~peace and tranquility~ back to the world. They are risking their lives for a "payment" of sorts: the Overseer of Daedalus promised the Leader that whoever brings Sadie to Icarus safely will be awarded whatever the hell they want—food, luxurious homes, partners, virtually anything so long as it fits within what Icarus can provide. Essentially, they'll be treated like royalty—and they wouldn't really need to do anything else.

— Leader —
- Alexander Elias Summerhayes | M, 26 (Shadow Sages) -

— Tag-Alongs —
- Victoria Bryon | F, 19 (Ciao) || [Page 2] -
- Aurora Solus | F, 16 (Glacialis) || [Page 2] -
- Carswell Gordon Gray | M, 19 (Sir Froggington) || [Page 2] -
- Finley Neil Blake | M, 27 (Overthink101) || [Page 3] -
- Callan Adan Kingston | M, 27 (ThisIsAPackName) || [Page 3] -
- Marie Vanderburg | F, 21 (Sirris) || [Page 3] -
- Christopher Kennedy | M, 24 (queen.) || [Page 4] -

— Package —
- Sadie | F, 15 (ASomeonePerson) || [Page 1] -


—— Group Rules ——
The rules of The Escorts and the Psycho. Or, well, they're less rules and more-so things to just... keep in mind. These "rules" are based on the hastily-written list Daedalus' Overseer gave to the Leader.
1. Get Girl to Icarus. Your efforts won't be in vain. You want to be happy, don't you?
2. So long as you're in the group, your life revolves around protecting Girl. Girl is very important. This is obvious because she is literally the only way to fix all this shit.
3. If you have a problem with Girl and don't want to be near her anymore and/or just want her gone, then leave.
4. If Girl begins to act rowdy and uncontrollable, administer an electric shock to remind her of her place.
5. Don't be problematic. Don't wander off without a word. Don't think you know better than everyone else. If you so much as mess up once, there's a chance you'll get both yourself and the rest of us killed. You might as well just leave if you've got a problem that you think can't be solved with conversation; we don't need someone to drag us all down.
6. Be helpful. Don't just laze about and let everyone else do the work. You might as well just leave if you don't bother contributing. Be willing to carry your weight.
7. Three people must stay awake and guard the rest during nighttime. Every four hours, these three people will be allowed to rest, three others coming to take their place. We'll get a move on the moment the sun rises.
8. Keep an eye out for batteries. Girl's shock collar will need its batteries replaced once every three months.
9. Stay away from Girl whenever possible, especially when she's hungry. Keep a distance of at least three feet. Keep a wider distance when she's starting to act rowdy. Don't worry if she bites you, though; she can't infect people.
10. Girl is not like us. Do not treat her as such.


________________________


—————— RP Rules ——————
1. Follow Eve's rules.
2. Three strikes and you're out. I will give you three chances to redeem yourself if you break the rules. If you break the rules more than three times, you're getting kicked from this RP.
3. Be respectful. Be kind. This is a given. Even if you disagree with someone, keep it between the two of you. Don't drag the rest of us into your chaos.
4. No godmodding or mini-modding.
5. Be literate. What I mean by this is not that I require 500+ words worth in responses. No. I couldn't care less how much you write, just that you progress the plot. Besides, in some scenes, especially action, the flow gets disrupted when responses are just way too long. However, try to have a proper understanding of punctuation, grammar, sentence structure, paragraph breaks, vocabulary (that means no wolfspeak), etc.. This is a literate RP, after all. Try to avoid one-liners, though, and at least write one paragraph (5+ sentences) per response. I understand writer's block and short replies, but an incoherent post is unacceptable. The rest of us need something to respond to, after all.
6. Profanity is allowed. However, due to WP's rules, try to limit the amount of f-bombs you throw in. (I'll likely break this, R.I.P.—)
7. Try to post at least once every ten days. I understand writer's block, lack of motivation, and life getting in the way, but, since I'm not requiring that many words in each response, you should have enough time to write something out and prevent the RP from dying. If you believe you will be inactive at any point in time, let me know, and we'll work something out. If you are inactive for more than ten days without prior notice, I will PM you and ask what's going on. If you are not active in either the discussion thread and the RP thread for 17 days, you will be kicked from the RP.
8. You can do time skips. I do not control the time or the weather; I only do that at the start of the RP to kick things off. Try not to skip more than one day and give others the chance to catch up. How time flows throughout the RP will be described more thoroughly in the RP thread.
9. If you wish to leave the RP, PM me and we'll work something out. Most likely, your character will be killed off or, if you allow for it, control will be handed to someone else.
10. Chatter must be left out of the sign-ups thread and the RP thread. All questions, suggestions, comments, etc. must be done through PMs or in the discussion thread.
11. OOC drama will be shut down. I mean it. I see any of that, I'm going to do something about it. RP drama is allowed, of course, and desperately more than wanted.
12. Your character will get hurt. Your character will be injured, mildly or severely, throughout the RP. Be realistic. Your character is human: they will also get hungry, thirsty, and tired. Random events (sprained ankle, pulled muscle, etc.) may also happen.
13. You will need permission to injure/kill a character who isn't yours. Others' OCs are not yours to control. Also, try not to impulsively decide to kill your character(s)—this is for the sake of story-telling. Plan it to some degree. And, if you get into combat with someone else's character, give the other person the chance to respond. Fights are akin to a turn-based system, and you will not be able to get every hit in and you will not be able to dodge every hit.
14. Be open to pitch in suggestions, ideas, etc.. This RP is heavily character-driven, so you'll need to be prepared for your character to do something that'll affect the plot. And, since you're also a member of this RP, you can pitch in on any worldbuilding ideas. You don't even need to hedge. Don't be afraid to speak your mind in the discussion thread. If you have anything to say, we'd love to hear it.
15. Your characters will dress as needed. Remember how Twos/Seconds and Threes/Thirds work? Humans are adaptable. They'll change as expected of them for the sake of survival.
16. Your characters will not be clueless about how survival works. The only exception is if your character has spent a majority of their lives living in a safe haven being coddled, but, even then, your character will know the basics of staying alive in a zombie apocalypse. Your character will know how to work at least some basic weaponry (handguns, rifles, knives, etc.), will know how to kill, will likely be prepared to kill, will know how to ransack abandoned places for resources, and so on.
17. Most importantly, have fun!

Edited at September 18, 2021 09:45 PM by ASomeonePerson
To Rid of Hunger | RP ThreadSeptember 6, 2021 05:27 PM

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This RP begins at 7:30 AM on November 1st, 2036. The characters have temporarily sought shelter in a warehouse. They are currently located in Soma, San Francisco, California. Once they are fully awake and finished preparing for the day, they will carefully and cautiously exit the warehouse. They will make their way to Interstate 80.

Edited at September 6, 2021 05:33 PM by ASomeonePerson
To Rid of Hunger | RP ThreadSeptember 6, 2021 05:28 PM

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Make sure to have the following in the beginning of each post:

Ti:Me (AM/PM/MT) | Month/Day/Year || Location: || Name | Mentions:

Feel free to add more as you see fit.


Edited at September 6, 2021 05:36 PM by ASomeonePerson
To Rid of Hunger | RP ThreadSeptember 6, 2021 05:29 PM

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This RP has started. Feel free to get the plot moving!

Edited at September 7, 2021 05:53 PM by ASomeonePerson
To Rid of Hunger | RP ThreadSeptember 7, 2021 06:35 PM

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Aurora | 16 | Female | Nov 1st, 2036, 7:30AM | Warehouse in Soma | M: Finley(ind), Callan(ind), Sadie(ind), open.

A pale, skinny girl sat in a warehouse, leaned against one of the many large, cold, metal racks that lined the large building. The racks may previously have had rows and rows of equipment upon them, but when the apocalypse began, everything was taken in the hopes that people could somehow survive and thrive. But that didn’t happen, because both of the “safe havens” in the west had been completely taken over, infested with the monsters that humanity called zombies. The girl shifted around, the warehouse’s cold, dirty floor that she’d been sitting on all night which was made of concrete making her rear start to hurt. She rubbed her eyes, which were bloodshot from getting almost no sleep in the past few days, and looked at one of the building’s windows which stuck out like a blossom in a mud puddle because of the shiny steel walls that were against it.

The girl, who’s name was Aurora, was only sixteen, yet she’d volunteered the night before to guard the group that she traveled with while they were sleeping. This was partly because she didn’t think that she could get to sleep herself, but also because she felt extremely wary of her newfound comrades. Aurora had many valuable and desirable resources, what if someone saw an opportunity to dig into her backpack in which she kept her stuff in and snatched something for themself? If anyone stole any of the stuff that Aurora had, especially her weapons, then she’d be in danger. Although, she kept her main weapons like her knife and her revolver on her in order for easy access in a dangerous situation. Aurora checked her back pocket to make sure that her revolver hadn’t been stolen and checked the sheath for her knife strapped to one of the belt loops on her jeans. Aurora’s two most important items for combating zombies were safe, so she was relieved.

The young girl made a sluggish motion to turn around, trying to grab the backpack that lay behind her. When she grabbed it, she caught a glance of her sleeping group members. Some of them were sleeping on the floor, while others were more comfortable in rather worn-out sleeping bags. However, the one that caught her eye the most was the half-zombie girl with hair whiter than snow. Sadie. Aurora had been interested in Sadie from the moment that she had laid eyes on the strange creature, but she’d also been more than skeptical of her. She was rowdy and more than unpredictable. She could be mellow and soft spoken one moment, but the next wild and unstoppable in her crazy actions. What if Sadie tried to attack Aurora in order to sate her hunger? But, then again, would Sadie try to eat Aurora if she made her into a good enough friend?

Well, no matter. Either way, Aurora was determined to make a best friend out of Sadie, even if others called her insane for it. Maybe Aurora could even accomplish something like a sisterly bond with the maniacal girl. It’d certainly be something. As far as the rest of the group went, Aurora wasn’t sure about them. Sure, some of them seemed friendly, but, what about the ones that didn’t? What were their names? Finley and Callan in particular Aurora didn’t really trust nor like. Besides the two being significantly older than Aurora like everybody else in the group besides Sadie, who was fifteen, Aurora wasn’t fond of their personalities. Finley was too apathetic to the point where it was rude in Aurora’s opinion, and Callan just seemed like a rather hard-to-read asshole. The young girl stared at the two with her eyes squinted as she wondered about them.

Aurora shook her head, trying to clear her thoughts. She took her backpack which she had dragged towards herself and opened the front compartment of it, which was where she kept most of her smaller items. She dug through her stuff, making sure nothing had been stolen from its place by anybody. A flashlight, lighter, two energy bars, a half-full canteen, and a torn up-map each lay in the compartment, looking rather organized. Except for the map, which was in pieces and was unreadable to even Aurora. She didn’t even know why she kept it’s remnants. It might’ve been because it was the last thing that her parents had given her before they met their inevitable demise that Aurora had kept it for so long. She sighed, taking up one of the worn map pieces which had previously had Maine on it and stared at the destroyed piece of paper. The group had to make it all the way to Maine from San Francisco, could they even survive long enough to make it there?

Aurora put the piece of paper away and unzippered her backpack’s top compartment, where she kept her assault rifle as well as the ammo to her revolver and her firecrackers. Her assault rifle had never had any ammo, though, as Aurora had just found it on the road and decided to pick it up. Everything was in its place, and Aurora couldn’t help but let out a sigh of relief. But, then, another problem arose. Where would the group be heading next? The group had to be just outside of Daedalus, which was now in ruins. Daedalus encircled places such as Diamond Heights and Twin Peaks, which meant that the warehouse in which the group was in probably lied somewhere in Soma. So, if they were looking for loot, southeast towards Los Angeles or San Diego would be their best bet. However, if they were looking to start on their journey to Icarus, then the group could go east to I-80. Aurora didn’t know what the group had at the moment, but she didn’t have much, and since it was early morning at the moment and the zombies weren’t really on the move, she was leaning towards going for loot. However, the group didn’t have a car, they were probably fresh out of luck to even come across one. It’d probably take them days on foot to get to the areas where loot was more plentiful. And being outside at night in a highly infested area would probably leave the group dead. To add on to all of that, Aurora knew that there had been sightings of Three/Thirds and Unranked zombies southeast, too. Another massive problem that the group would need to deal with was radiation. It would kill them if they didn’t have the gear, which Aurora didn’t. Well, she’d just tell the leader and let him make the decisions.

Aurora stared at the ceiling with a smirk. What if the group found a helicopter or a plane, and they were able to soar into Icarus to put an end to this shitshow? Anybody could look at Aurora and tell that her imagination was at work, she was letting it run wildly. What if the group found horses, and rode for loot on horseback? Or, maybe they would be able to find a car with a charged battery, and they could drive along I-80! But, no, that would be so much lamer than a journey on horseback or by plane. She let out a hearty chuckle, imagining all that the group could do.

But then, Aurora shook her head, trying to clear her thoughts. The group would never be able to find horses, most domesticated ones would probably be untrained, if not already dead. And though Aurora knew how to ride a horse, what about the rest of the group? A helicopter or plane was a definite no-no, as the group would need a pilot. Plus, most aircraft’s batteries would probably be dead by now, unless the group was willing to make a trip back into the fallen Daedalus. The same applied to cars, they’d need a driver, a charged battery, and fuel, and the only place that they’d find all of those but the driver was Daedalus. Or, possibly Minos if they were lucky. But, no, Minos had to be more infected than Daedalus by now. Going into there would be suicide.

All of the thinking that Aurora had done had woken her up, oddly enough. She checked the watch strapped to her right wrist, seeing that it was around 7:30 AM. Aurora watched the two hands on the watch’s clock slowly tick. Someone had to wake the rest of the group up, and it wasn’t going to be her.


Edited at October 2, 2021 10:19 AM by Glacialis
To Rid of Hunger | RP ThreadSeptember 7, 2021 08:17 PM

ThisIsAPackName
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Callan Adan Kingston - Nov. 1st, 2036, 7:30 AM - Location: Warehouse in Soma - Mentions: All

The night had passed without much of a hitch. After a full night of feeling remarkably ill at ease, he'd found that not a single infected thought to enter the warehouse that'd long been stripped of its workers and anything useful, nor had anything else remotely interesting. There was only the sounds of snoring and people shuffling in their sleep filled the air as sunlight shone through the cracks in the dilapidated walls, lighting up the room. A particularly annoying ray ended up shining directly upon Callan's eyes, having fallen closed a few seconds as fatigue from the night of guarding he'd just finished.

Eyes shooting open and hissing as he fell back on his hands (despite having already been sitting, impressively), he awoke from his near-slumber state with a jolt. Upon realizing that nothing happened save the sun rising, he sat up and squinted up at the ceiling, heaving a sigh and propping himself up to stand.

Callan stretched out his limbs, sore from sitting down so long after... a week? a month? His track of time was too shit for him to be sure, but he knew that it'd been a while of walking with this rather ragtag group of strangers. He supposed they weren't strangers anymore in the technical sense, but he still hardly knew them, though most of them seemed at least somewhat competent. Good, as he'd probably be spending a long time with them - the U.S. was 3,000 miles, that he knew. He was better with landmarks and his inner compass then he was with actual geography, but he knew they'd just been in San Fransico, on the far east of the country, while Icarus was in the far west, ideally meaning they'd have to travel across the entire damn country to get there. Coming across a working car battery was unlikely and they could hardly take a boat, so that meant they'd be taking the entire damn trip on foot, which --

. . . Hm.

Snapping out of his thoughts, Callan heaved a sigh and took a moment to glance over at the members of their little party. All accounted for, and none with a scratch on them -- well, not really, but whatever they did have were from previous days so that didn't count. Almost sarcastically, he took a moment to congratulate himself for a job well done of protecting the group from the wave of absolutely nothing that came their way before he realized that they were all still asleep and someone would probably have to deal with that. Stealing a glance over Aurora, who seemed to be intent on doing nothing (go figure), and not even bothering to look at Finley who he figured would be doing the same, he heaved yet another sigh and went to wake the others. He got to the first person and --

Ah. The mutant girl.

He frowned for a moment at her sleeping figure, attempting to recall her name. Did anyone in the group mention it? After a moment of deliberating, he decided it didn't really matter, and what did matter is he wasn't going to wake up this rabid beast of a girl. He was pretty sure that she'd bite his fingers off for interrupting her sleep, and he was pretty sure that he'd be pissed and very inconvinienced if she did.

He tapped his chin thoughtfully for a moment before shrugging and turning to the next person. Nobody was sleeping near the girl, for obvious reasons, so he walked up to the closest person, crouched down, and shook them awake gently.

"G'morning --" Callan glanced at their face. "-- Chris. Mind waking up the girl for me? Thanks." Without waiting for a response, he stood, whistling the merry tune of not having to deal with it as he walked over to wake the next person. Chris was good enough to do it without any losses, probably. He seemed tough enough. With that, he went on to shake everyone else awake, give them a cheery good morning and then move on to the next person.

To Rid of Hunger | RP ThreadSeptember 7, 2021 11:19 PM

Overthink101
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Finley Neil Blake | 27 | Male | Apre Gray-Aro

7:30 AM || November 1st, 2036 || Location: Warehouse in Soma || Mentions: All(Ind.)

Finley Neil Blake… Quite honestly, if you were to ask him, the name was a hilarious one. Well, as hilarious as it could be when you were like him. Finley meaning white warrior, Neil meaning champion or cloud, and Blake meaning black or pale. Of course, his parents probably weren’t thinking of the meaning when they gave it to him, but still. Even for someone as apathetic as him, he could see how that would cause a laugh. Or perhaps that was just his already twisted mindset from before he was this apathetic that caused him to think that. Perhaps it wasn't an amusing name, but for him- At least the old him, it had been.

--

Regardless, Finley glanced around the room of his temporary comrades. Yes, temporary, what else would they be? Permanent? Of course not. Only people that had attachments stayed with a group permanently and making attachments would not be smart for someone like him. Someone with the plans that he has.

--

Finley shifted the duffel bag he was using as a backrest to be more comfortable for his, well, his back. He glanced at the other night guards, Aurora and Callan, before looking back at the main entrance to the warehouse. The rest of them had fared relatively well so far, the night had shown them ‘luck’ and given them nothing to worry about.

--

Lucky for them, rather unfortunate for him. It meant he had to wait longer to carry out any plans. He couldn't even begin to further the obvious gap between Carswell and ‘Girl’, or the gap between Carswell and Chris, or the gap between ‘Girl’ and Chris. It was ever so slightly frustrating to not be able to start his plans at all, but then again, perhaps he could start without any real violence this time around, he could certainly figure it out. He was smart enough, he’d hope.

--

Deciding to stop thinking about his plans for now, he saw Aurora check her watch and saw as Callan stood to wake up the others. Of course though, the closest one to them was ‘Girl’, Sadie, and if anyone was bound to say no to waking her up- It was certainly Callan. Possibly. Perhaps Carswell, or Chris, or Alexander. Actually, definitely Chris. And that made it all the more amusing when Callan woke up Chris as he could wake up ‘Girl’ for them.

--

He pushed himself up, deciding that it was indeed time to start getting everyone up. Now that he was awake, and making a conscious effort to not think about his future plans, he found himself thinking about names once again. Out of the group, he’d have to say that Aurora’s name was his favorite. Aurora meaning dawn in Latin and being the name of a the Roman goddess of morning, it was quite fitting for the girl in his opinion. And while Solus didn’t have any particular meaning, it sounded like a word for sun, which would go back to dawn and morning, it simply fit. Unlike his own name.

--

After that, Marie and Alexander’s names were both close seconds. Marie being derived from Maria which in turn is derived from Mary, which meant sea of bitterness or rebelliousness or wished for child or beloved or love- All of which could certainly work for Marie, actually. Vanderburg, too, didn’t have any exact meaning, but perhaps it was a combination of names. Vander from Van Der Waal meaning someone who lived near a river embankment, quay, or rampage. And Burg meaning fortress, fortification, or castle.

--

Meanwhile, Alexander meant defending men, to defend, help, or man. Certainly a good name for their ‘leader’. Elias came from Elijah, which was a religious name in Hebrew, the name of a prophet. Prophets were often seen as leaders, so that certainly worked as well. Summerhayes also didn’t have any set meaning, but once again it could be the combination of two names. Summer, the name of a season. And Hayes, meaning enclosure or fence. That could work too, if one thought about it. Given how they were leaving the Summer season for Fall and keeping a rather secure, and metaphorical, enclosure around ‘Girl’.

--

Definitely fitting names, Finley thought. He didn’t know the other’s personalities well enough yet to say for sure if they fit but he’d figure out eventually, he couldn’t go forever without talking to any of them after all. Besides, he hadn’t needed to talk to Aurora, Alexander, or Marie too much to figure the fitting names out, their personalities were rather obvious to anyone, he felt.

--

Now on his feet, he decided to go and help wake up the rest of the ‘team’… Perhaps he’d wake up Carswell, get some form of his plan started somehow… Or perhaps he could watch as they awoke by themselves, see what their internal clocks were like so that he could make plans like that. He’d already seen in the past few nights that some of them were deep sleepers while others were lighter ones. Luckily though, the lighter ones seemed like they slept further away from the night guards, perhaps in an attempt to actually get some sleep.

--

So, with that decided, he picked up his duffel bag and put it over his shoulder. Looking back towards the entrance, he saw that they were still getting lucky with nothing coming their way just yet. He actually preferred when they were on the move, if he were being honest with himself. Any sort of accident could happen out there that could make them more likely to be targeted by zombies, or simply slow them down… Give him time to get further in his plans… Accidents could happen where people died- And if anyone asked, it was simply a good thing because they could feed ‘Girl’, get some loot, and didn’t have to worry about another mouth to feed, water, or waste the limited medical supplies on.

--

So far, no one had died, but there was always the chance. He wondered how it would happen if it would. Would they trip and bash their heads in? Perhaps the person would fall and impale themselves on something? Would they meet a nomadic group of people that were hostile and wound up getting someone shot? There were many ways to die out there that didn’t involve zombies, and out of every single way that one could die… Finley could only hope that zombies had nothing to do with it. For anyone.

--

Deciding to go ahead and get on with something, Finley went over to the group still sleeping to help Callan in waking them up. Deciding that since Carswell still wasn’t up, he could wake him up. And if Finley knew that having the three that were most unfriendly in interactions with one another was a way to subtly start his plans… Well, why wouldn’t he cause it? It’d be a waste of opportunity.

--

So, going over to Carswell, he leaned over and shook his shoulder rather gently, but firm enough to wake most people. He spoke in his monotonous voice, deciding that no edge to it would be best for someone to wake up to. Too soft and they may miss it, too harsh and his chances of trust were ruined. So yes, his natural tone of hollow was most likely the best idea. “Carswell, it’s about time to get going. We’re waking everyone up, come on.

--

Then he stood back up, knowing that it couldn’t look like he was trying to get the three awake together first by all means, so… He went over to Marie, a relatively light sleeper and shook her awake with the same gentleness he’d given Carswell. And in the same monotonous voice, “Time to get up, Marie. It’s morning.

--

And then he stood again, glancing around the room as people were beginning to wake up, mostly from Callan’s efforts. He certainly was nicer doing it than he was, but he doubted that mattered in their day and age. Being nice in their situation could be deadly, after all. The sooner people realized that though, the harder it would be to make Finley’s plans become reality. Not like that would stop him though, he’d complete them still. He was sure of himself about that, at the very least.


Edited at September 7, 2021 11:32 PM by Overthink101
To Rid of Hunger | RP ThreadSeptember 8, 2021 01:15 AM

Sirris
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Marie Vandenberg | 21 | Female | Nov. 1st, 2036, 7:30 AM | Warehouse in Soma| M: All

Joy spread across the girls face, pure joy. Her face lit up, a smile spreading across it as she giggles and laughs. 'Happiness' It had been some time since the small girl went outside to play, the sky held a gorgeous tint of orange, yellow and the child couldn't be any more amazed by the wondrous sight before her. It was as if God had been smiling down at them and the rays would reflect whatever love he still held for his children. The sun was beginning to set as bright colours filled the sky. Light shone on the girl, sun peaking out through the horizon. The child runs through the meadow, legs taking her as far as she could go. She felt truly free in this moment, almost like she was flying through the air while she ran through some dandelions. Marie laughs as the white seeds tickle her legs. They jump into the air on impact, floating through the breeze and into the air above. 'Legs' The white fluff-ball separates, leaving many of it's seeds to float into the air and past Marie. The six year old was joyous in this moment of calm.

'Freedom' Words echo through her mind as memories of the past come hovering back, the past was foreign to this woman, yet it also seemed so familiar. Many of her memories disappeared when that shelf fell onto of her, the impact possibly leaving many things now untold. 'Memory' Marie toppled over onto the ground when her foot made contact with a tiny log on the ground. That's what she thought it was anyway, the grass was slightly too tall for her to notice. This was as if the grass had remained untouched for years, the grass almost reaching the child's knees. 'Marie~' A voice would ring in the girls head as she processes what went on around her. She had fallen onto the grass, scraped her knee on whatever it was that she tripped over.

Her knee ached, somewhat pulsing in what felt like a sting from a bee. Some blood started to leak from the six year old's knee, dripping down to her ankle like the waterfalls in the jungle. It's contents would escape into the atmosphere before disappearing into the pool bellow. That's what it seemed like anyway, looking up the atmosphere changes, the world around her growing darker and beautiful sky only radiating with melancholy energy. No longer did she hear the sweet symphonies of the birds as they sang cheerfully in the green trees. The trees were now bear, the life that once resided in the meadow now vanished. Vanished like the life in a radioactive wasteland. 'Marie.' The sweet voice of her mother called to her, gradually becoming darker in tones as she spoke the last two letters of the small lasses name. A shiver runs down her spine, but the dark voice suddenly becomes screams and later howls in agony.

'MaRIE~' This voice calls out to her, making Marie pull herself up before laying her hands on her calves as she looks around for the sound of her mother. "MARIE!" The woman shouts out, Marie now noticing the voice had come from her own mouth. The blood now starts dropping onto the ground, gradually becoming a large puddle before her. Her mothers scream is heard once more, all the girl could witness now was the flesh being torn off her mothers bones and the sound of not only the chime from torn flesh and bone crunching but also the sound of her mothers screams. 'Time to get up, Marie.' She hears a voice speak to her, blood and guts piling at her mothers side, the woman's eye falls out of her socket and Marie lets out a shout as she tries to get up.

'It's morning.' The voice sounded like it came from the world of dreams and reality. It was like a void had been opened up around her, sending nothing but chills down Marie's spine. Confusion erupts in her mind as she tries to find the source of the voice, the setting now changes. She cries out, something drips on her lap, a red liquid currently staining the now 21 year old's white dress. She reaches her hand out to touch her face when Marie tastes iron which would slide onto her lips. She drops her hand down and a gasp escapes her throat. As if she had seen a ghost, her skin turning whiter. 'Blood' Blood replaces tears as the world around her floods with her own genealogy and she chokes as the red substance fills her lungs. Her mother was gone now, the blood absorbing her vision as everything finally goes black.

Marie opens her eyes with a gasp as she jumps up from her place on the ground. Still sitting Marie would grab her blanket and cover her nub and prosthetic with the blanket before anyone could see it. She did this as if someone would judge her from her appearance, like it was a sin to be like this. The material drags against her skin as she attempts to conceal the embarrassment she feels by hiding her leg. Marie looks around the warehouse, a slightly frightened expression on her features. Her face would turn in that of fear, like someone had pulled a knife on her. As if she'd be afraid of that though.

Hiding her nub under the blanket she would normally keep in her bag, Marie would attach the prosthetic leg back on her nub. She would slide it on, wrapping the tiny corset like material around her thigh before clipping it together. Marie begins to put her prosthetic on, making sure it was stable enough so it wouldn't fall off. A sigh of relief escapes her throat and she slides her thigh high sock on before attaching it to her garter. Pulling her blanket off she sits up onto her knees and grabs her backpack. Opening the zip the woman would look into her bag as slight fear would wash over her after processing the dream she just had.

There would be many reasons as to why she would have such a dream, one being her mind trying to regain whatever memories she may have lost and another due to many problems weighing on her shoulders. She sighs once more, folding the blanket up neatly and gently as if she were handling a child before stuffing it into the bag. She would look around the warehouse, offer a rare smile to each of the members that were awake. "Good morning everyone, I hope you are well." She would say, reaching her hand into her bag and pulling out her revolver and pocket knife.

Marie would put each of them into the hostels of their own belonging, listening to the satisfying slide as they were slid in their rightful places. Marie would close her bag, shutting her eyes as she listened to the sound of the zip closing.


Edited at September 8, 2021 01:18 AM by Sirris

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