Training Center
Here is where your hounds train to become champions :)
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Important Notes
-> Please only one training session per hound at a time (you can post with like four hounds at once, but just wait till I've answered that before posting the next training session)
-> All hounds (once they recieve a model chip) Begin with 20 total stats, they max out at a total of 100 stats. Every 10 stats they gain a level, With level 1 being before they even have a model chip, and level 10 being fully maxed out.
-> Your hound has strong, neutral and weak stats, these effect the training sucess chances
-> Every session you can gain 1-4xp (Fail = 1xp | Normal = 2xp | Sucess = 3xp | Excellent = 4xp)
-> 10xp = 1 full stat
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Training Form - Every session is 5mush (per session/per hound)
Pack Number:
Hound Name + ID:
Training Zone:
Any Items to add?:
Price:
Other?: (Please make a note somewhere if purchasing a new item, or if using from your shelves (located in kennels)
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Training Zones
Slipstream Strip
Speed Zone: Fast runway, boost pads, heat sensors
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Apex Labyrinth
Agility Zone: Slaloms, chicanes, hairpins, precision gates
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The Breakyard
Durability Zone: Impact plates, rubble, jumps, stress testing
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Signal Vault
Systems Zone: Glitch tunnel, routing puzzles, interferemce tests
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Strengths/Weaknesses?
Here is a quick table to show this, don't worry, your hound will still train weak stats, theres just a slightly higher chance of faliure, whereas a strong stat has more chance of sucess
(Blanks are neutrals which means no extra chance of failiure or sucess, its just well neutral)
| Model Chip | Speed | Agility | Durability | Systems |
| Speedster | S | | | W |
| Agility | | S | | W |
| Tank | | | S | W |
| Engineer | | | W | S |
| Crawler | | | S | W |
| Drifter | | S | W | |
| Balanced | All Neutrals |
| Experimental | 50/50 chance of being strong or weak every session |