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 Tropical Pickle
10:29:00 Tropickle
Cade
My fault. I sacrificed mushrooms to my apple tree XD
 Tropical Pickle
10:28:18 Tropickle
Raven
Have you thought of auctioning after BE training? It seems like battle wolves are usually in demand. Not like people are going manic trying to buy them, but there are always a few people looking for new explore wolves.
 Willow Grove
10:28:12 Cade/Willow
How in the world did you get that?? XD
 Inferno Abyss
10:27:35 Raven
"You have 16725 character points to assign to your wolves."

*cough* I think we are going to stop for the night after this trip lol
 Tropical Pickle
10:26:49 Tropickle
Depending on when you started training her, you might have been in the middle of a weather event. With her vitals, you might have gotten that damage boost.
 Inferno Abyss
10:25:55 Raven
Forest
Hmm. . .I'm not sure why then.
 Forest Dwelling
10:25:30 I am on Wolflocke ok
It's actually so frustrating because I was in the middle of BE training her then I see she can't 1 shot rabbits anymore >.>
 Inferno Abyss
10:24:58 Raven
Forest
I'll agree with Pickle on this one. Due to the low weight, she will have -5 in attack while having +5 in agility/dodging if that makes sense.
 Forest Dwelling
10:24:17 I am on Wolflocke ok
@Tropickle

I know but 18 damage was what she started with in explore and I've seen her do 22 damage before without any weather disasters
 Inferno Abyss
10:24:08 Raven
Tropical
Thank you much <3

Yeah. . . .wolves come into my den only to get CP trained unless it's a dominance holder. But then I don't use them and I haven't figured out quite how to get rid of them effectively X)
 Tropical Pickle
10:23:03 Tropickle
@Forest Very low weight?
 Forest Dwelling
10:22:45 I am on Wolflocke ok
@Raven

This is the wolf
-WP Click-
 Tropical Pickle
10:22:35 Tropickle
That's amazing, I'm so happy for you. I have *way* fewer wolves than you, so I literally can't funnel my mushrooms into CP. I'm so glad you could use the currency!!
 Inferno Abyss
10:21:55 Raven
Forest
Does she also have max CP in battle? That makes a difference too.
 Inferno Abyss
10:21:27 Raven
Tropical
<3 I've already maxed 7 wolves. I'm stoked xD
 Forest Dwelling
10:20:41 I am on Wolflocke ok
For some reason, my wolf only does 18 damage in explore again even though she has high enough BE for permanent +4 damage
 Thunderpaws
10:20:28 
dude what do you go to to buy apples
 Tropical Pickle
10:20:01 Tropickle
@Raven

Yessss Go get that CP XD
 Dont Fear The Reaper
10:19:54 Reaper / Grim
Dogg
That's fair
 Tropical Pickle
10:19:35 Tropickle
Apples lol

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Forums > Member Help
   1 

Battle WolvesSeptember 30, 2020 12:36 PM


Valkyriee

Darkseeker
 
Posts: 21
#2296913
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How do I know If my wolves are battle wolves?
Battle WolvesSeptember 30, 2020 01:10 PM


Dire

Neutral
 
Posts: 2391
#2296975
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2
Basic and most important requirement:

Having filled the battle attribute (200 or 250 CP ), no defects that have penalties in the battle attribute
Battle CP is directly related to how much damage your wolf deal. Having filled that attribute allows the wolf to deal the most damage.

Extra requirements (tier 1): have effect in any battle your wolves are in
Battle experience: Your wolf can gain extra damage bonus if they reach a certain amount of battle experience.

A wolf with 200/200 battle who has 0 battle experience, will deal a "max basic damage" of 23 HP.

Reaching the "Slashing Bite" (275BE) and "Neck Snap" (525BE) moves will give each, a +2 extra damage bonus . Appling those to the "max basic damage" it will be 25 HP damage for a wolf with 275BE (useful to defeat a wolf in four hits instead of five in a PvP battle), and 27HP damage for a wolf with 525BE or more.

The ultimate battle move a wolf can learn is "Death Grip" (925BE),
this leads to have the max chance of hitting critically (a critical hit makes your wolf deal a +15 extra damage in explore and +10 damage in PvP). Most battle packs want to train their wolves to that point. If a death grip wolf doesn't hit a NPC it will be because they avoided the hit and not because your wolf "misses".

Resolve and agility CP:

Resolve is useful for accuracy, your wolf will miss less hits.

Agility is useful for evasion, your wolf will dodge more hits from enemies.

Battle boost: best is at the top.

-Divine health: your wolf have 150 HP instead of 100HP.
-Elite Speed: allows a max battle of 250HP. Makes your wolf deal the same damage as a death grip wolf without needing to train them. Chance of hitting twice
-Crushing Strenght: allows a max battle of 250HP. Makes your wolf deal the same damage as a death grip wolf without needing to train them.
-Nimble Foot: allows a max agility of 250HP.
-Unparalell Learning: allows a max resolve of 250HP, chance of getting 2BE instead of 1BE per kill. This chance is aproximately 5%.

Extra requirements (tier 2): less important than the ones in tier 1 but still would make battle training easier.

Weight:
Weight matters for explore, but does not for PvP. People tend to look for 130+lb wolves as known as "heavyweight"

Weight bonus is applied for the "basic max damage" which is 23 for a nontrained wolf.
Weight Bonus
75lb ~ 89 lb -5 damage, +5 agility
90lb ~ 109 lb -2 damage, +2 agility
110lb ~ 129 lb +2 damage, -2 agility
130lb ~ 150 lb +5 damage, -5 agility

Vitals:
a wolf will get a damage bonus/penalty depending of which values they have in their vitals, when a natural event is occurring (Flood, Earthquake, Hurricane, Blizzard).

Having all these values positive is the most ideal situation.
Again, this only affects explore and not PvP. And the event that you'll see more often is Blizzard.
Vitals won't give more than a +5 damage bonus

Edited at September 30, 2020 01:25 PM by Dire

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