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 The Rat Lord
12:26:15 Rat/spooky/(he/him)
Imma go and explore for a bit, be back when I’m done Peace ✌🏼
 The Rat Lord
12:23:18 Rat/spooky/(he/him)
4ever
Yeah same I also need to explore 😑
 Pink kitty🐈
12:20:57 Kneecap stealer
I need to board some wolves
 The Rat Lord
12:20:20 Rat/spooky/(he/him)
4ever
Baby bunny, cottontail, bunny, little egg, and pink kitty is all I can think of right now (don’t know why but you give me little sister vibes, in a good way)
 The Rat Lord
12:16:34 Rat/spooky/(he/him)
4ever
Hmm give me a sec to think
 The Rat Lord
12:16:06 Rat/spooky/(he/him)
Moonfall
Yeah but I might change it don’t know
 Pink kitty🐈
12:15:29 Kneecap stealer
Rat

What should I change my name to
 Pink kitty🐈
12:15:14 Kneecap stealer
Night night moon
 The Rat Lord
12:15:00 Rat/spooky/(he/him)
Moonfall
Night! Sleep tight
 Moonfall
12:14:58 Many moons, one me
Rat Lord
Oooo pretty
 Moonfall
12:14:32 Many moons, one me
I think I'll get off for a bit, goodnight
 Pink kitty🐈
12:14:22 Kneecap stealer
I like pink and light blue
 Moonfall
12:13:45 Many moons, one me
Fair enough
 The Rat Lord
12:13:39 Rat/spooky/(he/him)
I think I’ll do like pink and green? Maybe light blue
 Pink kitty🐈
12:13:21 Kneecap stealer
I'll give you until later since it's easter
 The Rat Lord
12:12:56 Rat/spooky/(he/him)
4ever
Nah I’m gonna stay The Rat Lord for a bit
 Moonfall
12:12:50 Many moons, one me
You could do something pastel for Easter? Like pinks and purple or something
 Pink kitty🐈
12:12:20 Kneecap stealer
Do itttt
 The Rat Lord
12:11:42 Rat/spooky/(he/him)
4ever
You know it (;
 Pink kitty🐈
12:11:18 Kneecap stealer
Although I did kinda prefer "pink rat"

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Chatbox
 The Rat Lord
12:26:15 Rat/spooky/(he/him)
Imma go and explore for a bit, be back when I’m done Peace ✌🏼
 The Rat Lord
12:23:18 Rat/spooky/(he/him)
4ever
Yeah same I also need to explore 😑
 Pink kitty🐈
12:20:57 Kneecap stealer
I need to board some wolves
 The Rat Lord
12:20:20 Rat/spooky/(he/him)
4ever
Baby bunny, cottontail, bunny, little egg, and pink kitty is all I can think of right now (don’t know why but you give me little sister vibes, in a good way)
 The Rat Lord
12:16:34 Rat/spooky/(he/him)
4ever
Hmm give me a sec to think
 The Rat Lord
12:16:06 Rat/spooky/(he/him)
Moonfall
Yeah but I might change it don’t know
 Pink kitty🐈
12:15:29 Kneecap stealer
Rat

What should I change my name to
 Pink kitty🐈
12:15:14 Kneecap stealer
Night night moon
 The Rat Lord
12:15:00 Rat/spooky/(he/him)
Moonfall
Night! Sleep tight
 Moonfall
12:14:58 Many moons, one me
Rat Lord
Oooo pretty
 Moonfall
12:14:32 Many moons, one me
I think I'll get off for a bit, goodnight
 Pink kitty🐈
12:14:22 Kneecap stealer
I like pink and light blue
 Moonfall
12:13:45 Many moons, one me
Fair enough
 The Rat Lord
12:13:39 Rat/spooky/(he/him)
I think I’ll do like pink and green? Maybe light blue
 Pink kitty🐈
12:13:21 Kneecap stealer
I'll give you until later since it's easter
 The Rat Lord
12:12:56 Rat/spooky/(he/him)
4ever
Nah I’m gonna stay The Rat Lord for a bit
 Moonfall
12:12:50 Many moons, one me
You could do something pastel for Easter? Like pinks and purple or something
 Pink kitty🐈
12:12:20 Kneecap stealer
Do itttt
 The Rat Lord
12:11:42 Rat/spooky/(he/him)
4ever
You know it (;
 Pink kitty🐈
12:11:18 Kneecap stealer
Although I did kinda prefer "pink rat"




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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