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The Crown Between UsJuly 29, 2025 12:43 PM


Megan :)

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Posts:288
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Roleplay Between Megan and Edling :3
Do Not post here unless your name is stated above.
____________________________
The Kingdom of Velenthia is rebuilding after a brutal war with the mountainous realm of Tharros. To seal a fragile alliance, Princess Elyra is betrothed to Prince (YC), a brilliant strategist known for his icy demeanor and ruthless loyalty to his people. The marriage is political. The affection, if any, must be earned.

As Elyra is sent to live in the Tharrosi court for the Season of Unity before the wedding, she finds herself intrigued by YC's contradictions—he’s colder than winter yet burns with hidden fire. Their relationship is slow, complicated by pride, differences, and the ghosts of war.

(May add love triangle eventually:3)

In the year the mountains bleed
And frost devours the rose,
A bride shall cross the silver pass
Where no peace ever grows.

Bound not by love, but by a blade,
Her name shall carry flame.
She wears a crown of quiet wrath
And none shall speak her name.

When steel is kissed by wedding vows
And war is sealed with wine,
The blood of kings will soak the stone
Before the stars align.

One heart will rise, one heart will fall,
And one shall break the chain.
But only if the crimson veil
Is worn through love and pain

For peace will come not from the throne,
Nor from the sword or pyre
But from the hand that dares to strike
The one her heart desires.

Edited at July 29, 2025 06:34 PM by Megan :)
The Crown Between UsJuly 29, 2025 12:45 PM


Megan :)

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Princess Elyra Sorelline of House Velenthia

Age: 21
Title/Role:
Future Princess of Tharros (by bethrothal)
Velenthia's Last Dove a name given to her by the Poets during wa time when she was seen as a symbol of Hope.

Physical Description:

Height: 5’9” (175 cm)

Build: Slender and willowy, yet toned from years of riding and archery; she moves with a natural grace that betrays her noble upbringing but carries the quiet strength of a woman who has endured much. Her waist is narrow, her shoulders elegant, and her limbs long and fluid, shaped more by activity than vanity.

Skin Tone: Pale ivory with a faint golden warmth, like sun on winter snow. Her skin bruises easily, a curse of her bloodline, often leaving shadows on her arms and legs where she trains or rides too hard. A faint line of freckles dusts her nose and collarbones—barely visible, but proof she’s not made of porcelain.

Face: Oval-shaped with high, sharp cheekbones that lend her a regal air. Her jawline is subtly defined, and her chin has a slight cleft—barely noticeable unless one is close. Her lips are full, naturally downturned at rest, giving her an unreadable, thoughtful expression.

Eyes: Large and almond-shaped, the color of moonlight on steel—silvery-gray with flecks of ice blue. Her gaze is piercing, unnervingly observant, and rarely betrays emotion unless she chooses to let it. Her thick lashes are dark, framing her eyes with a sharp contrast to her light hair.

Hair: Waist-length and silken, a rare silver-gold hue known only to the royal line. In sunlight, it gleams like starlight caught in spun thread. She wears it loosely braided during travel, but at court, it’s often twisted into elaborate updos adorned with pearl pins or velvet ribbons. A single lock always seems to escape—rebellious, like her.

Voice: Soft-spoken, but firm. She rarely raises it, and yet, when she speaks, people listen. There’s an almost melodic lilt to her voice, tinged with the accent of Velenthia’s southern coast—polished but not pretentious.

Scars/Markings: A faint scar runs along her right hip, hidden beneath silks, from a childhood fall off a horse. Another smaller one traces the inside of her left wrist—a reminder of a knife she once clutched too tightly in a moment of fear.

Clothing Style: Elyra’s court attire blends elegance with mobility. She favors flowing gowns in cool jewel tones—deep sapphire, stormy gray, muted violet—often embroidered with symbolic motifs of stars, wings, or waves. Her bodices are fitted, sleeves long and sweeping. She avoids excessive jewelry but always wears her mother’s silver pendant, a stylized falcon with emerald eyes.

Presence: Though not physically imposing, Elyra’s presence commands attention. There’s a restrained intensity in how she holds herself—shoulders back, chin high, as if always bracing for war or judgment. She is a quiet storm: noble, composed, but capable of fierce defiance when provoked.

"They call me the Dove of Velenthia but even Doves has claws when cornered."
Character Traits
Diplomatic: Elyra has a silver tongue when needed, trained to defuse tensions with grace. She listens more than she speaks, but always knows how to speak

Empathetic: She feels everything deeply, though she rarely shows it. Her compassion is her greatest gift—and greatest liability.

Intelligent: Far more perceptive than people assume. She notices the pauses between words, the way people shift when they lie.

Resilient: She has endured unbearable lose with dignity. What breaks others, She endures in silence -until it erupts.

Romantic (in secret): Though the court sees her as pragmatic, she dreams of a love that is chosen, not arranged. And she resents that her heart is not hers to give.

Repressed Anger: Deep within her is a storm she’s never let loose. She can be ruthless when pushed, but it scares even her.

Curious: Fascinated by the Enemy Court; though she would never tell. She loves to learn about different customs, but also she understands to learn her enemies.

"Tell me father, which should i ask for- forgiveness for what I am not or What I am? And Mother, Tell me..Which should I regret more What I became or what I didn't?"

Family Tree:

Full Name: Serelyne Vireth Meridiath • Titles: Queen of Velenthia, Lady of Highvale, The Lavender Queen

Age at Present: 48

Status: Living (Widowed)

House: Born of House Vireth, married into House Meridiath

Spouse: King Halrian Meridiath (deceased)•

Children: Princess Elyra Meridiath (only surviving child)

Looks:

Height: 5’9” – taller than most Velenthian women, with a regal bearing

Build: Slender but statuesque; age has softened her edges, not her posture

Hair: Long silver hair, once ash-blonde in her youth, always meticulously braided or pinned in veils and combs of ivory

Eyes: Pale violet-gray, often unreadable but rarely cold

Skin: Fair with faint traces of lavender perfume and sun freckles from garden walks

Dress Style: Flows in soft velvets, lavender hues, and silver embroidery. Rarely wears a full crown—prefers a crescent diadem of pearls.

Distinct Features:

• A faint scar across her left collarbone—never explained

• Wears her late husband’s ring on a silver chain hidden under her bodice

Temperament: Composed, deeply intuitive, and quiet—but not passive. She speaks with measured intent, and her silences are often louder than words.

Core Traits:

Wise but not always forthcomin• Protective, especially of Elyra’s inner self

Politically shrewd, though she rarely shows her hand

Melancholic, touched by years of loss and restraint

Public Persona: The embodiment of Velenthian grace—beloved by nobles and commoners alike for her restraint, poise, and fair mediation

Private Life: Struggled with miscarriages before Elyra; her relationship with her daughter is layered, marked by love, loss, and unspoken fears

📖 Backstory & History

Origins: Born to the revered House Vireth, whose bloodline traces back to priest-queens and scholars. Raised in the inner sanctum of Velenthian spiritual and courtly traditions.

Marriage: Betrothed to King Halrian at sixteen; married him at seventeen. The union was political—but love grew with time. She was his chief advisor, confidante, and conscience. • Reign: Ruled beside Halrian during the first half of the Tharrosi War. Known for personally visiting wounded soldiers and orphanages, even as she negotiated prisoner exchanges behind closed doors.

Widowhood: Since Halrian’s death three years prior, she has withdrawn slightly from court, leaving much of the political maneuvering to the Crown Assembly—but still commands great influence.

Deceased Members:

King Halrian Meridiath

“Strength lies not in the sword, but in the hand that chooses when to raise it.”

Age at Death: 49

Role: Former King of Velenthia, husband to Queen Serelyne, father of Elyra, Caelric, and Theron

Appearance:

• Broad-shouldered and imposing; wore his armor like second skin

• Raven-black hair grayed early at the temples

• Eyes: Piercing storm-blue

• Known for a sharp jaw and a commanding presence; a man built for war and diplomacy alike

Personality:• Fiercely honorable, deeply loyal to Velenthia

• Blunt but fair, with a surprising gentleness for his children

• Believed peace must be earned through strength, but not cruelty

Death: Killed three years prior during the final year of the Tharrosi War, leading a doomed flanking charge to save a southern garrison

Legacy:• Revered by soldiers and feared by enemies

• His death fractured the kingdom’s morale—and left Elyra the only heir

⚔️ Prince Caelric Meridiath (Eldest Son)

“I was born to guard this realm—not rule it.”Age at Death: 24

Role: Firstborn son of Halrian and Serelyne; heir apparent before his death• Appearance:

• Tall (6’2”), with broad shoulders and a war-scarred jaw

• Hair: Wavy black, always kept cropped for battle

• Eyes: Blue-green with flecks of gold

Personality:

• Protective, dutiful, and a natural leader

• Often teased Elyra when they were younger, but treated her like a soldier in training—not a porcelain princess

• Carried the weight of the crown-in-waiting with grace, though it exhausted him privately

Skills:

• Master of blade and battle tactics

• Fluent in the enemy’s language—often served as a field envoy

Death: Slain in battle at the border of Tharros during a failed truce meeting, struck down by an arrow through the eye—a betrayal Elyra never forgot

Legacy:

• His funeral sparked riots. Songs were written in his name. Statues erected in every military hall.

• Elyra still wears his sword pendant around her neck sometimes

Prince Theo Meridiath

“The mind can win wars the sword never could.”

Age at Death: 19

Role: Younger brother to Caelric, older brother to Elyra•

Appearance:• Lean and bookish, with an elegant build

• Hair: Soft brown, always unruly

• Eyes: Gray with violet undertones—Serelyne’s eyes exactly

Personality:

• Brilliant, introspective, quietly rebellious

• Was more scholar than soldier—loved astronomy, history, and clockwork mechanics

• The one Elyra was closest to emotionally; her secret-keeper, her midnight-stargazing companion

Skills:• Invented coded messages for the war effort

• Believed in diplomacy and education more than swords

Death: Died of an infection in the infirmary after rescuing wounded civilians during a siege. Refused to leave them behind, even when ordered to retreat.

Legacy:

• The people remember him as “the Prince of Lanterns,” for the way he lit fires to guide others home

• His old telescope remains in the observatory; Elyra has not touched it since


Edited at July 31, 2025 07:51 AM by Megan :)
The Crown Between UsJuly 29, 2025 05:26 PM


Megan :)

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World Building:

Velenthia is a temperate kingdom of gentle river valleys, fertile lowlands, and densely forested hills.

Capital City: Vireden – Built upon the River Lys, known for its cascading bridges, white stone towers, and terraced gardens.

Landscape Features:

• The Aelwyn Forest: Ancient, almost sentient woods believed to be protected by old spirits.

• The Silver Pass: A treacherous route through the mountains, now the diplomatic artery between Velenthia and the Enemy Kingdom.

The Emberfields: Once burned in war, now regrowing—where fields of blood-poppies bloom every spring.

• Highvale: The Meridiath ancestral estate—elegant, isolated, and surrounded by lavender fields. (Elyra's home)

• Climate: Warm springs, golden summers, rainy autumns, and mild winters.

Noble Houses:

• House Thalren: Naval power, loyal to Elyra, controls the eastern ports.

• House Dorneval: Wealthy, ambitious, controls grain trade; known to have secret ties to (YC Kingdom)

• House Caerwyn: Keepers of the western border, fiercely traditional and honorable.

Velenthians revere a pantheon of elemental deities, each tied to aspects of life and land. Temples are serene, fragrant places filled with windchimes and open gardens.

• Major Deities:

• Aelira, Lady of Wind and Wisdom – Patroness of queens and poets.

• (YC Kingdom), the Flameforger – Once a god of war, now shunned since the war with the kingdom sharing his name.

• Vareth, Keeper of Waters – Associated with healing, fertility, and rivers.

• The Veiled One – A forbidden feminine spirit believed to whisper prophecies in times of great change. The Silent Order of Vireth keeps sacred texts and prophecies. Their temples hold secrets, including the Bloodbinding Prophecy. Some believe they manipulate fate through hidden rites and dream-divining.

Highvale is nestled in the Velenthian heartlands, just south of the River Lys and a half-day’s ride from the capital, Vireden. Surrounded by sweeping lavender fields and gentle rolling hills, the estate appears more like a dream than a fortress—but its beauty hides a past of blood and rebellion.

Highvale is not just a home—it is the soul of House Meridiath. A place of quiet elegance, guarded by tradition, sacred rites, and secrets sealed in stone.

Highvale was built over three centuries ago by the first Queen Meridiath, who refused to live behind the city’s walls and sought instead to build a haven of beauty and peace.

• Main Residence: Constructed from pale limestone veined with silver, it glows gold at sunrise. The manor curves gracefully in a crescent shape around a central sunken garden, filled with roses, lilac trees, and rare white thistles that only bloom once a year.

• Windows: Tall arched windows let in natural light year-round. Colored glass mosaics of the Velenthian pantheon line the private chapel.

• Towers: Two slender towers rise from the east wing—one was once the library; the other, the Lady’s Tower, belonged to Elyra’s mother.

• The Moon Courtyard: A walled garden on the western side, overgrown with ivy, used for midnight gatherings and ancient Velenthian rites. Now largely forgotten… but Elyra remembers it well.

The Family Crypts: Hidden deep in a marble chapel grove behind the estate. Most avoid it, but Elyra visited often after her father’s death. Some say strange dreams come to those who linger too long in the crypt’s presence.


Edited at July 29, 2025 05:28 PM by Megan :)
The Crown Between UsJuly 30, 2025 08:06 PM


Edling

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╔═════ ∴ ⚜ ∴ ═════╗

Tharros

╚═════ ∴ ⚜ ∴ ═════╝

Geography:

Tharros is a kingdom placed in a northwestern lush forest setting, at the lower base of a larger mountain range and bordered by the sea to the west, although the overall territory of Tharros is remarkably vast. They have always been rightfully their own superpower since the kingdom's original founding, and most growth in terms of kingdom expansion has ceased within the last century. There’s a large area of plains that see the warmest temperatures and host the fertile soil to the southeast of the kingdom, otherwise it’s a primarily forested place littered with a sparse array of spruce, pine, evergreen, and oak trees dominating the primary tree life. There is, however, a small amount of willows in the southern region, as well as land suitable to harbor Tharros’ renowned vineyards. Rivers, lakes, and small streams are abundant within Tharros as well, easily making it a place for fertile crops and casual fishing while still having an abundance of water for the people, animals, and other uses the kingdom requires water for. The palace of Tharros itself is located at the northernmost part of the territory, just before the mountains begin to ascend upwards.

Winter is by far the most brutal season Tharros experiences, with temperatures dipping well below freezing through most of the season. Heavy snowfall and the occasional blizzard are also common things to experience in a Tharrosi winter. The northern end of the kingdom is naturally a bit cooler year-round, with the highest temperatures reaching the mid to upper 80s (in Fahrenheit) in the summer months. The southern end of the kingdom can see temperatures soar to the low triple digits, but more often summer heat conditions sit within the low to mid 90’s. Spring is the rainiest month for the entire kingdom, as well as the windiest. Windstorms aren’t always common, however, but they do happen on occasion. Fall is the most mild month Tharros sees year-round. The temperatures are usually neither too hot nor too cold, and the weather is mostly partly cloudy.

Places/Locations:

Vicar:

The capital city of Tharros sits in the north of the kingdom, just before the mountains ascend. It is the largest city in the kingdom, and home to The Midnight Keep, a little more than a quarter of the kingdom’s highborns who are not heads of their own Houses, and a dense population of otherwise average denizens of both working and low class. There is a grand piazza with a water fountain centerpiece that makes up the center of the capital, and it is certainly a place that reflects the regal beauty of the kingdom. Most structures in and around the piazza possess ivory pillars and otherwise wealthy architectural accents. In the center of the piazza is the ‘Fountain of Lumesira’, which is a lavish fountain dedicated to one of the nine primary deities of the Tharossi religion, Orolyth. This place routinely hosts varying celebrations, pop-up vendors and markets, and as a designated vigil sight for the people of the capital to mourn great figures.

Altenwood:

A forest region bordering most of Vicar is rich in game, medicinal plant life, and cave systems. Royal hunting tournaments and feasts themed in outdoor celebration are often hosted in the western entrance of the forest (east of The Midnight Keep).

The Midnight Keep:

Built at the base of the Sommerstone Mountain Range at the northernmost point of Vicar is the grand castle built in a location rich with onyx deposits, The Midnight Keep. While primarily constructed in a stone the shade of deep silver, onyx is a prominent gemstone woven into the architecture to give the castle an aura of enigmatic strength and allure. The massive structure is bordered by an equally large formation of curtain walls built with the intent for defense and equipped with archer nests and guard walks. Also protected by these walls are the inner yards of the Keep, covered bridges, barracks of the Midnight Order, granaries, stables, kennels, gardens, and outer dungeons.

There are primarily four levels within the Keep; the lowest being access to the dungeons and the Keep’s crypts. The next level of the Keep contains the small council chamber quarters, staff quarters, reception hall, throne room, dining hall, ballroom, kitchen, laundry, and other varying staff offices. The third level of the Keep is where the royal chambers reside (north wing), honorary guest chambers (west wing), library (south wing), royal shrine room (south wing), and studies (east wing). The final level provides entrances to the four corner towers of the Keep - the Northwest and Southwest towers are repurposed as observatories as well as watch towers, while the Northeast and Southeast towers remain strictly for defense.

Of course, there are passages with the walls of the Keep that connect through all levels - primarily for maintenance but also purposed to maneuver through varying locations in secrecy or escape. The passages are winding and complicated and more than easy to be lost within, however, even for individuals more familiar with the Keep’s inner and outer layouts, considering its purposely meant to confuse any intruding outsider.

Notable Houses:

House Beltharian:

The name has been synonymous with strength and formidable power since the founding of Tharros centuries ago by the conquering lord, Raelor Beltharian. The Beltharian name has steadfastly held the reins of power over all of Tharros through both the golden ages of the kingdom and its darkest hours. While some historical individuals of the House are associated with tyranny and scandal, there are more than enough members through history of House Beltharian that resonate with its otherwise respectable reputation.

House Valanté:

A renowned House whose stronghold remains on a Northwestern island off the coast of the Vinali sea and naval ports, just outside of Vicar. House Valanté’s fealty to Tharros is only a century young, but it is strong. Known for its naval capacities and more exotic way of life compared to life on the mainland, House Valanté is a powerful and influential force.

House Lyrantis:

A proud and greedy House to the Southern region of Tharros, overseeing the largest vineyard of the kingdom as well as the conductor and supervisor of outside trade into the kingdom. Among the oldest House’s in Tharros, marriage pacts between them and House Beltharian have been quite common over the centuries.

House Elsavoy:

With a name that dates back to a people before the Beltharians ruled the land, House Elsavoy is renowned for its loyalty to records, medicinal studies, and the wisdom of old. They are people dedicated to the land and its safekeeping. The Eastern House has notoriously been known to offer sanctuary to travelers and even those who could be considered enemies of the crown - albeit this is only spoken in hushed speculation versus rooted in evidence.

Religion:

Orolythicism is an ancient belief system carried over from a distant part of the continent by the Tharrosi founders revolving around cosmic energies and nine primary deities with several other minor divinities. Their main teachings revolve around spirituality and ancestry, and these teachings are often passed on through communing with stories, written accounts, and moments of quiet meditation. They often express their beliefs through the building and practice of meditating in shrines, telling stories of legend, and lighting candles for various customary occasions.
The Novena:
Lumesira - Goddess of Creation, Purity, and Prosperity
Desmeid - God of Wisdom, Time, and the Moon
Desmodia - Goddess of Truth, Art, and the Sun (Twin of Desmeid)
Ivyoma - Goddess of Love, Family, and Unity
Sarben - God of Chaos, Darkness, and Decay
Esposza - God of Agriculture, Fertility, and Nature
Voybis - God of Death, War, and Justice
Halstasia - Goddess of the Sea, Wind, and Architecture
Alopis - God of the Afterlife, Storms, and Healing

Sacred Symbols:

Red Roses:

Symbols of growth, strength, beauty, and resilience. It’s not uncommon for both men and women in Tharossi culture to have various ornamentation or attire containing rose emblems or other rose-themed designs.

Owls:

Animals of the night that represent duty, truth, oath, and are otherwise seen as good omens.

Gemstones:

There are 12 gemstone alignments within Tharossi culture. This custom manifests as a ceremony on an individual's 9th birthday, where priestesses within the shrines of the deity Desmodia guide individuals through finding their alignments. Once the priestess aids the individual in securing their alignments (most often a maximum of five), it is very common for said individual to go on wearing varying jewelry or ornamentation that represents their patron gemstones. The history of gemstone alignment dates back to an ancient custom honoring spirits of the earth that predates the worship of Orolyth and the arrival of the founding men in Tharros, but has modernly been included to be practiced in Orlythicism customs.

Diamond - Ambition

Ruby - War

Sapphire - Joy

Amber - Fury

Onyx - Fear

Emerald - Greed

Opal - Empathy

Aquamarine - Beauty

Selenite - Death

Garnet - Passion

Turquoise - Knowledge

Amethyst - Time


Edited at July 30, 2025 08:06 PM by Edling
The Crown Between UsJuly 30, 2025 08:13 PM


Edling

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╔══➴¤➶═══ ∴ ⚜ ∴ ═══➴¤∗➶══╗

Lucian Beltharian-Valanté

╚══➴¤➶═══ ∴ ⚜ ∴ ═══➴¤➶══╝

Full Name:

Prince Lucian Raelor Beltharian-Valanté

Nickname(s):

The Red Prince (Earned in Combat)

Blade of Tharros (Earned in Combat)

Vessel of Voybis (Rumored to be both blessed and cherished by the Tharrosi deity of death, war, and justice; Voybis)

Luke (Among Close Friends and Relatives)

Title(s):

Crown Prince of Tharros (Current)

Heir to House Valanté (Former)

Sir Lucian (Former)

Knight of the Royal Tourney (Former)

Gender:

Male

Age:

25

Appearance:

Ruggedly handsome with an accenting facial structure of a heart, Lucian is a gentleman who embodies the balance of both humility and hubris with all but a mere glance at his appearance. Standing taller than most men at 6’3, what he lacks in a brutish bulking mass, Lucian makes up for in a lithe yet muscular triangular frame and overall mesomorphic build. As a man of a noticeable athletic physique, it’s difficult to say Lucian is a man who seems shy of being a complete lone powerhouse considering the present toning and muscle mass he possesses that make for a formidably agile man. Warmed with a golden olive for his skin color, the prince has more neutral undertones that temper his overall complexion into being that of a beautifully sun-kissed tan. Lucian is also not without various acute scarring along his arms, torso, back, and one particularly noticeable line of scarring drawn from the left side of his neck down to below the right side of his collarbone.

A rich shade of coal makes for the color of his hair, that of which is kept shorter in length but full in volume on any given day in favor of it being more low-maintenance and practical for helmets. While he tends to put in considerable effort to remain clean-shaven, he’s not without periods of embracing both light and more moderate stubble peppering his visage.

Lucian definitively possesses a set of higher reigning cheekbones prominent beneath sunken eyes flawed with the discoloration of ever-present exhaustion. In stark contrast, Lucian’s eyes are a lively spectacle made up of a striking emerald green pigment with hints of bronze peppered beside his pupil. With a semi-narrow, yet downturned shape, these eyes possess wispy onyx lashes that often spill over his sight. In terms of other facial features, the most unremarkable would be the man’s nose - both mediocre and unassuming to even a seasoned critic’s eye. However, if one had to describe it, it could be regarded as a bit pointy, paired with a straight bridge and narrow nostrils.

As for the Prince’s voice, the sound itself is of a lower pitch, though not heavy or gruff by any means. Perhaps a bit consistently huskier in comparison to other men, though not profoundly deep. It carries a ring of maturity that is far beyond his years and is generally delivered in a smooth and - dare be said - more soft-spoken manner, albeit with an undeniable undertone of sufficient self-confidence.

As far as most are concerned, Lucian and his royal armored uniform are one. Padded with a light tan aketon beneath, atop is full-plated, sleek red and silver-colored armor. Bearing the Beltharian family’s emblem engraved in golden accents on his breastplate, pauldrons, and attached white cloak, Lucian takes religious care of keeping his uniform set in near pristine condition for the sake of his representation of the family he belongs to. It also features an equally red collar embossed in thorned rose vine embroideries. Lucian’s custom-made armor set reflects the evidence of his tourney successes and other rigorous combat in battle. There are various forms of evidence in the form of scratches and parts of discoloration upon the armor itself that tells the tale of the conflicts he’s witnessed, but nothing that takes away from the opulent beauty of his cherished attire.

Armor aside, of course, Lucian is dressed both formally and elegantly for events and casualty alike day in and day out. Naturally, of course, the items that garb the crown prince are nothing short of the finest in material and fit. From outfits intended for social events to riding, there is never not a time where Lucian isn’t dressed his best.

Lucian also wears a ring on his right ring finger bearing his gemstone alignments: Diamond (Ambition), Ruby (War), Amber (Fury), Selenite (Death), and Garnet (Passion).

Personality:

Humble: In the manner in which Lucian consistently expresses himself outwardly, it is not unnoticed that he retains semblances of humility in his actions. He is an individual of quiet strength, a man who earns respect even within atmospheres where he is not seeking it. The Prince’s dedication to his service in full and his withdrawal from openly boasting about his capabilities and accomplishments make Lucian appear relatively modest.

Prideful: In contrast to his reflections of humility, there is a more subtle pride that still resonates around him. It teeters more in favor of tame confidence despite his reserved nature, albeit the Prince displays occasional expressions of arrogance when he feels challenged. In settings where Lucian is in a position to garner attention, his more hubris tendencies are generally showcased, making him a touch more dynamic than he may otherwise reflect or give the impression of.

Loyal: Lucian is an unyielding loyalist to all he dedicates and swears himself to. Above his own pursuits and needs, his loyalty knows few bounds. In this way, he is a protective creature, more considerate of the things and people he’s devoted to than anyone or anything else around them. He is readily able and willing to perform tasks both domestic and dangerous when need be for the sake of those he’s loyal to with little expression of hesitation, if any sense of that at all. The only things that could challenge Lucian’s devotion are betrayal and being regarded as a tool used for things that conflict with the more personal moral compass he holds.

Passionate: Since a young age, Lucian has lived with an untamed spirit, a tempered inferno he keeps close to his heart. It is easily one of his greatest driving forces in life, however, even though it is reeled in tight unless in moments of high stakes or emotional investment. More than an intense loyalist and dutifully driven man, Lucian is also passionate about self-growth and experience, prompting him to seek challenge often, or at the very least when appropriate.

Honest: Lucian treasures both honesty and integrity within himself and others. He prefers not to deceive or manipulate with direct lies unless dire but he does use his honesty strategically if it means disarming others and maneuvering through difficult situations without compromising his sense of uprightness. The Prince has a habit of being unwaveringly truthful though, whether or not such honesty is a bit inconvenient or harsh.

Quiet: Superficially, Lucian does not always come across as the most inviting considering the silence that generally parallels with his presence. Not that the Prince consistently has nothing to say, but rather is more thoughtful about the words he chooses to divulge. It’s also worth noting he possesses more of an affinity toward listening than speaking in most situations and can be rather dense to feeling tension in silences where he is otherwise comfortable.

Unconventional: Raised in an environment that catered to evolving past the molds of convention, Lucian adopted a unique sense of identity that has translated to both his guiding compass as well as his unique strengths. He is prone to thinking outside of the box first with little desire to work backward into simple and more predictable ideas and thought patterns.

Restless: There are little to no times Luke is satisfied with being idle by any definition. While his mouth may not do as much moving, the rest of him is certainly in some kind of consistent action. In this way, the Prince is not to exercise any strain of laziness nor is he a sedentary figure. This tends to taper down into his sleeping patterns, disallowing him to sleep for extended periods of time before he is up and craving productivity.

Self-Reliant: In his earlier years, Lucian’s acute lack of patience and unchecked temper spawned a boy who had the potential to achieve peak independence, just not the tools of self-control to quite grasp it. Thus began his rigorous training in combat, overseen by his uncle and renowned knight, Hollister Valanté. The lands the noble family of Valanté hail from differ dramatically in combat compared to more traditional methods in Tharros, and such reflected in their more intense and artistic manner of fighting. It bred a focus on athleticism and physical flexibility as well as relying on the tools around them - making for Luke to first achieve mastery from wooden sticks to staffs, and from cattle whips to custom combat whips and a diverse array of blades and swords alike. With how intensely rigorous his training was, it certainly created a man well enough off to rely strictly on himself, but also made him less capable of working in groups or team settings.

Competitive: Lucian very much commits to even the most tame of competitions fiercely. From tourney competitions to feats of athleticism and sparring, Luke has a tendency to get rather intense and occasionally aggressive. It’s not that he’s a sore loser, he’ll walk away from a loss with no hard feelings, especially if he knew it was something he was destined to lose, but he gives it his all. Seriously his all. Competition in any capacity makes him feel accomplished only if he fully invests his capabilities into it regardless of the outcome. So while he may not always initiate something worth competing in, he is the first to commit to the opportunity.

Gruff: Tough love is the only love Lucian knows and the only kind he generally gives. He’s not crudely insensitive or impartial to empathy, but he does not believe in coddling or talking about feelings. If he absolutely must listen to someone vent their emotional frustrations or woes, that is all he can offer; listening. He’s attuned enough to know his advice and otherwise insertions on delicate matters are not sugar-coated and can cause more harm than good.

Vengeful: Lucian has always been a vengeful creature, plain and simple. He does not forgive slights and does not let them go. Needless to say, if Lucian feels wronged by someone, they’ll know. As much as he would prefer instant gratification in vengeance, he at least has the patience to wait for opportunity if karma doesn’t strike first. The worst offenders to Lucian are liars, betrayers, and oathbreakers. The kind of standards he holds himself to are the kinds he holds to others - someone’s word is their word, and he would expect that to be followed just as he follows his own.

Strengths:

Stamina: Lucian is an individual who is capable of operating at maximum for an extended period of time, being very acutely aware of his boundaries and limitations both physically and mentally

Vigorous: Being a well-bodied young man who can utilize strength and overreaching agility as an asset, he is also a very naturally self-disciplined person who prioritizes health and sustaining energy

Quick Thinker: Intelligence alone is only a strength if one can properly utilize it, and Lucian certainly can with both speed and efficiency. His rapid intellect makes him quick on his feet when it comes to analyzing everything around him, and compelling him to make well-informed decisions in a very short period of time. This also plays a hand in his quick-witted responses and the ability to adapt on a dime if need be.

Quick Reflexes: While not inhuman, Lucian does possess the knack to react to external stimuli quicker than most, if only through rigorous training to react with such speedy accuracy. It serves him well in day-to-day life, as well as in any fight the male may find himself in.

Combat (specifically hand-to-hand, daggers, throwing knives, a small variety of swords, whips, and a wooden staff): Having been introduced to training for the life of a promising combatant at the age of seven, easily Lucian has spent a very long time perfecting the art of combat more than he ever has learning the art of courtly affairs.

Resolve: Lucian’s sense of determination is both unbreaking and unyielding, being a man who is compelled to finish what he starts. Considering all of his decisions are well-informed, regardless of hardships or complications, he will see what he has started done before ever considering defeat, or more negatively, before considering he made the wrong decision.

Weaknesses:

Heavy-Hitting: Not necessarily trained with the intent to be a brute, this is something that Lucian has had to develop with trial and error. This isn’t to say he isn’t powerful in his own right, he just has the ability to be overpowered by men more built to be units of pure strength.

Grudgemaster: With his vengeful streak in mind, needless to say Lucian is a man who tends to hold grudges. Forever. And perhaps even longer than that.

Difficult to Read/Get Close To: As a reserved man, it can be difficult to ever tell what Lucian may truly be thinking or feeling beneath the tempered expression of stoicism he often wears. He doesn’t divulge much personal information, more privy to being a steadfast confidant than confiding in anyone else. Not to say he doesn’t have the capability to lean into genuine exchanges with real substance with those who he may be closer to and trust, but those moments are few and far between.

Barbed-Tongue: It’s often a quality people are not expecting from Lucian considering his silence and thoughtful responses, but when the Prince chooses to make sharp or smarter-mouth comments, they do tend to earn a double-take. He restrains himself often in minding his tongue with comments often sitting on it, though around people he can be more free with, or if someone is particularly a source of irritation, he is not above making piercing remarks.

Long-Range Weaponry: Particularly archery is something Lucian has never grasped, making him a poor game hunter in that sense, and he also struggles with defense of long-range weaponry - also specifically archery.

Passionate: Lucian’s passions can certainly get him a bit carried away. When he feels strongly about something, he can’t help but to lean into it. Love is a dangerous thing to Lucian, knowing himself well enough that he knows he would put a passion he possessed for someone above most else - which is exactly why he purposefully channels most of his burning drive into duty.

Teamwork: While he’s not socially dense, Lucian just doesn’t enjoy working with others, even if he is often required to. He does struggle with communicating in the way group settings would need as he’s accustomed to internalizing information and planning steps for himself rather than sharing, but he’s at the very least trying to work on this area of growth, considering it's enough of a challenge to compel him to overcome it.

Kin:

Khade Beltharian - Father - King of Tharros - 48 Y/O - Alive

Lucrezia Valanté - Mother - Queen Consort of Tharros - 45 Y/O - Alive

Whittaker Beltharian-Valanté - Older Brother - Crown Prince of Tharros - 27 Y/O - Deceased

Anastasia Elsavoy - Sister-in-Law- Wife of Crown Prince Whittaker - 25 Y/O - Alive

Dante Beltharian-Elsavoy - The Lost Heir - Miscarried

Ines Beltharian-Valanté - Younger Sister - Princess of Tharros - 21 Y/O - Alive

Evgeny Beltharian-Valanté - Younger Brother - Prince of Tharros/Heir to House Valanté - 19 Y/O - Alive

Harloe Beltharian-Valanté - Youngest Brother - Prince of Tharros - 14 Y/O - Alive

Sinovia Beltharian-Valanté - Youngest Sister - Princess of Tharros - 9 Y/O - Alive

Hollister Valanté - Uncle (Mother’s Side) - Knight - 54 Y/O - Deceased

Cyrena Beltharian - Aunt (Father’s Side) - Princess of Tharros - 43 Y/O - Alive

Johann Beltharian - Cousin - Knight/Heir to House Lyrantis - 24 Y/O - Alive


Edited at July 31, 2025 12:08 AM by Edling
The Crown Between UsJuly 31, 2025 07:55 AM


Megan :)

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--first post eeekk xP So excited--

The garden had smelled of citrus and lavender that day. Elyra remembered the way the blossoms clung to her sleeves, how the sunlight had painted dappled shapes on the flagstones, and how laughter had floated through the breeze like the chime of distant bells. She had been fifteen then, barefoot in the southern courtyard of Highvale, her feet dusty from climbing the old olive tree just to steal a kiss of wind from the treetop.

Theo had been hiding under the archway, a book abandoned at his side, his face smudged with ink and his fingers pricked from another failed attempt at sketching the royal crest. “You climb trees now?” he’d called, smirking. “You planning to abandon your throne for the branches?”

“I’d get more peace there,” Elyra had called down, her braid swinging loose behind her. “And more honesty from the birds than the court. Also, I'm not the Heir. He is." Caelric had stepped into the courtyard then—stoic, armor half-fastened, hair damp from morning drills. He looked every bit the prince their father wanted him to be. A future king carved from discipline and duty, but softened by the quiet glances he reserved only for his younger siblings. “You’ll break your neck, El,” he warned, though there was no real scolding in his voice.

“I’ll land better than you did last summer,” she shot back. He had smiled at that—small, fleeting. But real.

That day, none of them knew what would come. Not the invasion from the east. Not the sickness that would take Theo before the frost returned. Not the fatal ambush at Roewood that would steal Caelric before the war ever truly ended. None of them knew that Elyra would be the last of the Meridiath children. The Sole Heir. And certainly none of them knew she would one day wear a wedding dress sewn for politics, not love, bound to the son of the kingdom that spilled her brothers’ and father's blood.

--flashback to childhood ends here--

The memory broke like a wave, retreating into the haze of snowfall outside the window.

Elyra sat in silence, wrapped in a cloak the color of midnight, the fox-fur trim dusted with frost. The narrow road twisted through the mountain pass like a scar, hemmed in by jagged cliffs and the low, creeping fog of Tharrosi winter. Each turn of the wheel echoed against stone. The rhythmic clatter of hooves was the only steady sound—other than her thoughts. She had not spoken since crossing the border.

Two guards rode ahead, their cloaks marked with the twin crests of Tharros and Velenthia—a hollow show of unity, performed for the mountain spirits and the crows that watched from the peaks. The rest of her escort remained behind, swallowed by the winding road. Elyra’s gloved hand rested over a small square of cloth in her lap: a lavender-dyed handkerchief embroidered with her mother’s initials. The scent was faint now, nearly gone, but she kept it close.

She had not cried. She hadn’t cried when Caelric’s sword was returned without his body. She hadn’t cried when Theo’s fever finally quieted his dreams. She hadn’t cried when the High Council offered her up like a peace token, the last Meridiath child, pressed into a marriage to unite Velenthia with the very realm that had once laid siege to their capital. But now, alone in the carriage with only the cold for company, she closed her eyes and let the silence ache.

--flashback begins--

“Come here, Elyra,” Queen Serelyne had said gently, her hands busy with parchment, her voice full of tired grace. “Sit beside me.” Elyra had hesitated in the doorway. Her mother had always been a composed figure, regal even in grief. But after Theo’s funeral, something had shifted in her. She had taken to long silences and slow, lingering glances out the window—as if searching for the children who no longer filled the halls. “I know what this is about,” Elyra had said, folding her arms. “The council voted. The treaty has been signed. I am to be delivered like an olive branch in a wedding veil.”

Serelyne’s quill stilled. She looked up, her pale grey eyes rimmed with fatigue. “No,” she said softly. “You are to be remembered. You are the last song of this house, Elyra. The last daughter of Halrian. The last heartbeat of your father’s line. That crown may not rest on your brow, but it will ride in your blood.”

“And what good is blood if it’s only spilled?” Elyra snapped, voice too sharp, too brittle. “I’m to marry a prince of Tharros—do you think I’ve forgotten what they did? What we lost?”

“I have not forgotten,” Serelyne said, standing. She moved with quiet authority, the weight of two dead sons stitched into every step. “But I have chosen to remember differently. Your father dreamed of a future Velenthia not ruled by vengeance. I will not see his daughter lost to it.” Elyra had looked away then, eyes stinging. “I’m not like you,” she had whispered.

“I pray that you never have to be,” Serelyne had answered. Then she pressed something into Elyra’s hand: a handkerchief. Lavender-dyed, soft as breath. A queen’s keepsake.

“One day,” her mother said, “when you feel yourself hardening, when your anger grows louder than your voice—hold this. And remember that gentleness has power, too.”

--end of flashback--

The carriage jolted as one of its wheels dipped into a rut along the frost-bitten road, shaking Elyra from her thoughts. She blinked once, then twice, dragging her gaze away from the blurred window, where the trees grew taller and darker with every passing league. Gone were the soft birches of Velenthia’s borders—here the forests were ancient, jagged things, cloaked in a permanent hush. A Tharrosi hush. As if even the wind had learned silence within these lands. Elyra sat cloaked in silver and storm-grey furs, her spine stiff against the upholstered seat. Her fingers, clad in wool-lined gloves, clenched tighter around the letter in her lap; the hanker-chief still clutched in her other hand- It was crumpled now, worn thin from rereading. A final note from her mother, penned in haste before her departure: “Remember who you are, my heart. Even when they try to make you forget. Especially then.”

The words clawed at her.

Tharros. She had heard the name since childhood like others heard stories of monsters. Cold, cruel, proud. Their gods had different names, their customs stranger still. They valued strength over charm, silence over softness. She would be foreign in every way—and worse, expected to bend her will to a man known as the Red Prince. Lucian Raelor Beltharian-Valanté. A name that cracked like thunder. They called him “Blade of Tharros,” whispered he was Voybis’s own chosen. A creature of war and bone and discipline.

Her future husband.

The thought tasted like iron.

Outside, snow began to fall—not in gentle flakes like at home, but in needles, sharp and fast, gathering on the edges of the glass like the kingdom meant to remind her she did not belong. She swallowed hard and let herself imagine, just once, what her brother Caelric might have said if he were still alive. Or Theo, laughing and teasing her, trying to make her smile even now. But they were both ghosts, like so many others left behind. And so she said nothing. She did not cry. She simply watched the road snake ahead through the trees, darker and narrower with each turn. The air grew colder too, thinner somehow, like even the gods were watching. She could feel it—something older in the land around her. Something watching.

In the distance, rising out of the cliff-cradled mist, she saw it: towers black as onyx, wrapped in winter’s breath. The Midnight Keep. Her new home. Her new prison. Her new war. And somewhere inside, the man she would be forced to call husband. She sat straighter. Let him be made of blades and shadow. She would learn to cut, too.

The gates yawned open with a groan like old stone, revealing the inner courtyard of the Midnight Keep. Elyra felt the carriage slow, its wheels crunching over frost-hardened gravel. Outside the narrow window, figures emerged from the mist like shadows pulled from some otherworldly tale—soldiers in black-and-silver armor with crimson sashes, standing as still as statues beneath banners bearing the sigil of House Beltharian-Valanté: a crowned red rose wrapped in iron thorns. No one spoke. No herald announced her. There were no warm greetings or perfumed petals thrown beneath the wheels. Tharros was not Velenthia. She exhaled quietly, fogging the glass, and then turned her face away from it. Tavien stirred across from her, his brows furrowed. He gave her a look—one of those silent exchanges built from years of friendship. You don’t have to do this alone. She didn’t return it. Because she did.

A hard knock came at the door. Sharp. Precise. Not a servant’s knock. A Tharrosi knock. The door swung open with a hiss of cold air, and Elyra’s lungs seized. The moment she stepped out, she would no longer be just a daughter, a sister, a survivor of war. She would be the Princess of Tharros. A title earned not by birth, but by sacrifice. She let the furs fall back from her shoulders as she stood, descending with practiced grace, her boots touching Tharrosi soil for the first time.

She didn’t shiver, though the air bit at her skin. Her eyes scanned the courtyard. Dozens were watching—some openly, some behind windows—but her gaze moved past them all. She could feel him before she saw him. A weight in the air. A stillness that had nothing to do with the snow. She did not know which of the many figures near the steps was him. But she would. And soon. A servant moved to speak—to gesture toward the grand doors—but Elyra did not move yet. Instead, she stood at the base of the stone steps, straight-backed, cloak trailing slightly in the wind, emerald eyes searching through the veil of frost and faces.

If he wanted a lamb, he would be disappointed. Let him see her. Let them all see. She was not afraid.


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