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The random gift I got today<3
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ET

Putting that in my bio :D
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Forums > Roleplay > Discussion
   1 

   Tides O Change {Discussion}May 10, 2023 03:46 AM


Tonneoshet

Neutral
 
Posts: 896
#2886545
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This discussion thread will hold any information that was left out of the sign ups and the main rp thread! If you want to know more about the world of Aislin where Tides O Change is taking place feel free to read through here! It's not absolutely necessary but think of this as your guide book from a video game or such!
°
Here will be listed the different abilities found in the RP and any newly discovered ones.
°
Any Religares that have been formed, who created them and who is apart of them.
°
Any major locations such as popular taverns, special forests, villages, towns etc etc.

Edited at May 10, 2023 03:57 AM by Atriovy
   Tides O Change {Discussion}May 10, 2023 03:51 AM


Tonneoshet

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Posts: 896
#2886546
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Below is a small list of some known inhabitants of Aislin and their abilities, there will be more added as more abilities are introduced by accepted new characters. Each has a small paragraph of info on the abilities themselves and some have the temperament of the people that weild these abilities.
°
Shifters: These inhabitants have an extraordinary ability to shift their appearance into that of anything they put their mind to. Typically they are split into 2 different types, fauna shifters and tinker shifters.
~Fauna shifters can shapeshift into any animal they wish.
~Tinker shifters can shift into any non living object and feel no pain if used by an ally. (Eg. Being used as a hammer or battering ram.)
°
Merizians (Mer-ih-Zee-n): These inhabitants are the friendliest and calmest of all. They have a strong connection to the waters mana around them and can typically use hydrokenesis. Along with their ability to manipulate water as they please, they can also master a certain level of power where they can control the humidity levels in the air and even change the weather. They also rarely obtain the ability to breathe under water.
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Malukans (Mah-loo-kuhn): These inhabitants have a strong affinity for earth and fire mana. They are usually seen in high temperature areas such as volcanos and some caves where they can manipulate the earth, it's lava and even fire. At a high mastery they can also mix together different ores and create bodies of armour and weapons in the blink of an eye.
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Ke-Arri (Key-are-ee): These inhabitants are scarce in the land of Aislin. The Ke-Arri people are seen as sacred masters of the mana and have access to almost any power they dream of. They are highly respected and almost deemed godlike, spoken of in myths and legends as the great creators of Aislin. The Ke-Arri are chosen by the mana, and must always have the good of the land in their minds. Should their mana sense any form of hatred or evil, their mana has a chance to completely separate from them and leave them powerless.
°
Landu (Luhn-Do): Fallen Ke-Arri. Tainted, defective and hateful creatures that have turned on their mother land. Sometimes after their mana has seperated, their bodies can undergo unfortunate events in which they are warped into monstrous beasts that feast on others power. They can absorb minor amounts of mana from attacks and use it as they're own in small bursts of dark energy.
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•Sol-Arri (Soul-Are-Ee): A rare branch of mana which gifts very few the abilities of light from Aislins sun. Absorbing the sunlight during the day, these inhabitants can use the absorbed brightness as their own, making them invulnerable to burns from high temperatures, allowing them to glow at night and even allowing them to focus the power into one gathering they can create orbs of light. They are typically found in open areas with plenty of access to the sky such as plains, mountains and are usually found working on farms or other outdoor workplaces.
°
•Rasha (Rush-A): A very dangerous mana that allows it's user to Reality jump. This ability is extremely hard to master and can sometimes only be used once a year, if not less during their users lifetime. It can only be used to alter a moment as it happens, for example.
{An ally was to be shot, they can alter the reality so that the bullet misses or hits someone else} The outcome is purely up to the user of Rasha. Aside from its main ability, users of Rasha can also enter a shadowy form and phase through objects and walls similar to a ghost.

Edited at May 16, 2023 09:46 PM by Atriovy
Tides O Change {Discussion}May 10, 2023 04:04 AM


Tonneoshet

Neutral
 
Posts: 896
#2886547
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Since this is a fantasy and medieval based RP, there isn't much limit to what your character can be, whether you choose to be an elf, a dwarf, an orc, human, heck even a telepathic worm! You can be humanoid or even RP as an animal character too!
°
There are lots of spells and potions which can allow communication between any and all races and species.
°
If you choose to roleplay as a creature like a giant wolf or a dragon, you can also add into the OTHER part of your form if you'd allow your character to be tamed by another character or if you'd prefer they stay more on the wild side of things! Of course, if you are a Fauna shifter, you needn't worry about this as you still have your other form.
°
{Lest you pull an uno reverse and be a shifter that is originally a creature but can shift into a humanoid character... In which case, I DONT KNOW--}
Tides O Change {Discussion}May 10, 2023 04:07 AM


Tonneoshet

Neutral
 
Posts: 896
#2886548
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There are plenty of jobs in Aislin too! You can study to become a powerful mage or wizard, or practice sword fighting and become a mighty knight! Maybe you'd prefer a peaceful approach and take the path of a farmer or a merchant? It's entirely up to you! Put forward any job you can imagine and would love for your character to be apart of! Maybe you could even become the best rogue or sneakiest assassin? °×°
Tides O Change {Discussion}May 10, 2023 07:31 PM


Matunda

Darkseeker
 
Posts: 2958
#2886821
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Maybe I'll make a cougar character who's just someone's pet! If anyone would want their character to have a pet cougar.

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