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яιεкα THE POWER OF THE WOLF
in a perfect world, werewolves were accepted among the humans. nobody thought of them to be monsters or some sort of defected human. instead, they were treated with respect and always were accepted. there was nothing else to it - werewolves were as human as they could get. but of course, not everything good lasts forever. in a small town known as fort tainkin, werewolves would slowly take over this newly-founded town. their government were surprised by this. nobody was stopping the werewolves from taking over what was rightfully the human's. this caused their new town into destruction - riots broke out between those who believed that werewolves should live among them as any other person, while others were wanting to destroy these 'beasts' and get them out of their town. this drove the werewolves out of the town, and as the werewolves left, there was a number of them lost. not every single one made it out of there alive, but as time went on, the werewolves were able to make ends-meet in a forest just south of fort tainkin. since then, they have been lurking, waiting to get revenge on the townspeople. however, luck was just not on their side.their was reported sightings of the werewolves, and for this, the growing town of fort tainkin put bounties on any werewolf, specifically the former residents of fort tainkin. both hope to get revenge on what was theirs or what could've been. it just depends on if you can live.
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the year is 1885. you're either a werewolf waiting for a moment to strike on the appointed bounty hunters, or you're a bounty hunter waiting for a moment to strike on the appointed werewolves. your goal? kill your opponenet. there will be bloodshed, loss, and a possible chance of romance blooming on a battlefield.
https://wolfplaygame.com/forums.php?f=28&t=77402 Edited at November 16, 2021 05:47 PM by queen.
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rules
one :: all of eve's general forum, rp, and wp rules apply and trump all.
two :: i have the right to accept and decline forms as i see fit.
three :: you have three strikes/warnings before you're kicked out and not allowed back in.
four :: please do not have op characters.
five :: no gary/mary sues.
six :: please have at least 250+ words in appearance and personality.
seven :: you may use images if they are properly credited.
eight :: be sure to include three strengths and weaknesses.
nine :: be sure to have permission from both parties to harm/kill another person's character.
ten :: you may have up to as many characters as you can handle.
eleven :: do not join just to be inactive.
twelve :: please post at least once a week.
thirteen :: let me know if you cannot post, are going on a break, want to drop out, etc, instead of just ghosting the role-play.
fourteen :: please keep all chatter in pms or in the discussion, as that is what it's made for.
fifteen :: no romance between your own two characters. however, siblings, parent-child, cousins, etc, are allowed.
sixteen :: all characters must be older than 18.
seventeen :: reservations last 48 hours unless an extension is needed.
eighteen :: aside from the supernatural elements, keep everything realistic.
nineteen :: cussing is allowed, but please do not abuse it heh.
twenty :: of course lgbtq+ is allowed. same with different pronouns, etc. we are not including any of that discrimination bullshit they had back then.
twenty-one :: please try to keep genders as even as possible.
twenty-two :: please read everything. it's obvious when you don't.
twenty-three :: keep all drama in the rp, not outside of it. if you have an issue, report it to me or a mod.
twenty-four :: have fun!
all are subject to change.
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locations
insert map here
fort tainkin the original town. it's a livestock town, making it's money off of auctions. only the best of the best livestock ever get sold off. however, there are plenty of things to do within the town - gamble, some dumbasses may even have a duel, collect bounties, drink your sorrows away, rent a hotel room, do small jobs for people in hopes of boosting your reputation, etc. pretty straight forward, but it should also be noted that they do not tolerate werewolves at all. however, it is possible that some people are welcoming enough to keep them under the radar in the town. they might house them, feed them, etc.
treasure forest treasure forest is exactly as it sounds - a forest. however, the treasure part is a bit misleading. it's called this for the amount of bodies foud here, therefore actually finding something valuable is hard to come by. it is south of fort tainkin and fosters the werewolves. this is where they live and hunt, and they have set up camp in a small clearing along the eastern border of the forest. it is a mix of oak and birch trees, mainly oak though.
**camp the camp for the werewolves along the eastern border of the forest. filled with tents for housing, they reside in a clearing. here there is little to no human interaction considering it's too far for anyone willing to reach. not a singular person in their right mind goes into treasure forest that far, so it makes for a perfect cover-up.
treasure lake below the forest, which is up on a ridge, is treasure lake. plenty of people come here to fish, hang out, camp, etc. pretty self-explanatory. there are also plenty of bodies that wash up here, so it's best to be there with caution. Edited at November 14, 2021 09:30 PM by queen.
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roles
**note: there is no alpha/leader, beta/second-in-command, etc. this is just because there may be a chance (if the rp gets far enough), that these could be added later down the line with proper development
werewolves you entire existance is to be hiding. you're being hunted by the bountyhunters and reside along the eastern border of treasure forest. you're with your friends, family, maybe enemies. your main goal? survive for as long as you can before the bountyhunters find out your whereabouts. if they do. bountyhunters you're set to hunt the werewolves. perhaps you just hate them, maybe they did something to you. regardless, you're more than likely from the town fort tainkin and hope to bring justice to those who were wrongs by the werewolves.
civillians the residents of for tainkin. maybe a traveler. a wanderer. a former gang member. maybe even a former bountyhunter regardless, they're not too involved with werewolves and bountyhunters, but might help a side. maybe both.
Edited at November 16, 2021 05:47 PM by queen.
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masterlist
werewolves (0/???) -reserved by danger
bountyhunters (0/???)
civillians (0/???) Edited at November 16, 2021 05:48 PM by queen.
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character sheet
this is just the bare minimum. you may add onto this if you wish (include wolf appearance for the werewolves, birthdate, likes, dislikes, etc), though everything here must be included. Name: Age: Gender: Pronouns: Sexuality: Appearance: Personality: Strengths: Weaknesses: Role: Other:
Edited at November 16, 2021 05:43 PM by queen.
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misc
a werewolf's process to turn is very painful. they will only shift if under stress, angered, upset, etc. they might if they need to hunt, but they can manage a diet on normal human food.
it is possible for a civillian or a bounty hunter to be turned by a werewolf. note that if that does happen, it must be agreed upon outside of the role-play to prevent arguing. there is no co-host, though if you're dying to be one, pm me. you must be active and willing to enforce the rules, accept/deny forms, etc.
links
discussion -- rp thread --
Edited at November 16, 2021 05:45 PM by queen.
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Vesper Xen Spottedwood (Big, fat WIP) Nicknames: Xen, Ves, Vesp Age: 24 Gender: Agender Pronouns: Ve/Ver/Vers/Verself (coined in 1864) Sexuality: Omnisexual Alignment: Neutral Good Fight/Flight/Fawn/Freeze: Fawn/Flight | ♠ ♣ ♠ | Character Overview: hh
Appearance: hh Wolf Appearance: jj Attire: hh Personality Traits: hh | ♠ ♣ ♠ | Background: hh Strengths: hh Weaknesses: hh Likes: hh Dislikes: hh Fears: hh | ♠ ♣ ♠ | Right/Left-Handed: Right-handed More Logical/Emotional: Emotional Disorders/Disabilities: Insomnia, Anxiety, Autism Allergies: N/A Optimistic/Pessimistic/Realistic: Optimistic | ♠ ♣ ♠ | Character Stats (out of 5) (42 CP Bank) Dexterity: Luck: Balance: Pain Tolerance: Morality: Composure: Charisma: Stealth: Wisdom: Agility: Perception: Resolve: Strength: Speed: Flexibility:
| ♠ ♣ ♠ | Relationships: hh Parents: Xanthe and Ceres Spottedwood Siblings: Fable Vess Spottedwood (27) Other Notable Relatives: N/A Mentor(s:) N/A
| ♠ ♣ ♠ | Notable Possessions: hh Theme Songs: hh Character Archetype: Other: I have a really cool idea for a possible romance. | Edited at November 16, 2021 07:08 PM by danger
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