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 Zeraphia
02:44:57 Space Pirate Captain
-Click-

Finally, the code looks somewhat okay. Enough that I can rest in peace until I decide to try and change it again.
 garfield enjoyer
02:44:55 garf
I'm so excited, she's so pretty

-WP Click-
 Amygdala
02:44:38 Amy/Anpmygdala
Reaper
Awww <3

 Boeing
02:44:34 Boe is a bear, Rawr!
Amt
Really e.e

Dove
I... well.
in that case.
hmm.
uh
...
yeah
 Frozen Mist
02:44:04 Frozen - Mist
Nez.ity,
Do I at least get a jolly rancher for this trade? O.o
 Nez.ity
02:43:40 LF: Simple roleplay
Frozen

I....the offer still stands

Gimme >;]
 Frozen Mist
02:43:21 Frozen - Mist
Boing,
Uhm... the population of this town is 1,100 people... no self checkouts. XD
 Amygdala
02:43:06 Amy/Anpmygdala
Plane
I do not fall asleap at checkout ;-;
 The Reaper
02:42:53 Reaper / Grim
Amy
Lmao, we're on the same wavelength XD I can confirm, chat was so empty without you
 Boeing
02:42:28 Boe is a bear, Rawr!
Uh welcome back Amt (despite I think I already said it in pms lol)

Dove
Do what Amt does, fall asleep at the checkout :D
... or just get a self-checkout
 MLadySkylar
02:41:58 P'Sky
Reaper lol xD
 Amygdala
02:41:01 Amy/Anpmygdala
Reaper
Finally someone understood yay
 Frozen Mist
02:40:49 Frozen - Mist
Boing,
XD Caffeine and being stuck behind a till makes me feral.
 The Reaper
02:40:15 Reaper / Grim
Amy's back, tell a friend XD
 Boeing
02:40:15 Boe is a bear, Rawr!
Dove
Hmm
I guess that counts as you being alright XD
 Nez.ity
02:40:02 LF: Simple roleplay
Obs

;-; Its an all around struggle. I have to pay attention to everything
 Zeraphia
02:39:41 Space Pirate Captain
Not it. I value my sleep schedule far too much.

What little I have left of it.
 The Reaper
02:39:37 Reaper / Grim
P'Sky
I had to read that twice because I missed the word "comic" on the first go around and was like, "The what now- 0-o"
 Frozen Mist
02:39:29 Frozen - Mist
Nez.ity,
XD As long as you're not still after my woman hood.
 Obscurity
02:39:29 will forget to reply
Nez
Doing another job at your job... the equivalent of doing homework for one class in another lol

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Forums > Member Help
   1 

Question regarding battle damageNovember 14, 2017 10:18 PM


Former Pack

Neutral
 
Posts: 0
#346873
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Does anyone know how battle damage is calculated? Seems a little wonky that wolves with 'bite' cause 23 damage and wolves with 'skull crush' cause 25 damage when in battle..? Also the skull crush wolves have full battle, resolve, and agility where the bite/claw wolves only have full battle.

Edited at November 14, 2017 10:18 PM by Algonquin
Question regarding battle damageNovember 14, 2017 10:38 PM


Vennenum

Game Moderator
Darkseeker
 
Posts: 5760
#346883
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Only two moves give you a damage boost. That's Skull Crush and one other one I don't have at the top of my head.

Damage is affected by: Battle CP, Weight, and Moves (where Skull Crush and Dmg Boost Move #2 come in).

Resolve boosts accuracy, and Agility boosts evasion. They do not affect amount of damage caused.
Question regarding battle damageNovember 15, 2017 05:39 AM


Dash Attacked

Lightbringer
 
Posts: 5580
#346973
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I believe your wolves get +2 damage added onto their total damage when they reach 225 BE, and another +2 damage added on when they reach 525 BE.

However, the amount of damage your wolf deals is affected by all those things Venn said. The BE damage boost is just added onto that total amount.
Question regarding battle damageNovember 15, 2017 05:04 PM


Former Pack

Neutral
 
Posts: 0
#347626
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Thank you both for the answers.

It was just odd to me that wolves with filled attributes of 'battle', 'resolve', and 'agility' with much higher battle experience (and no negatives for natural disasters) can lose to the same number of wolves with only 'battle' filled and a smattering of CP in the others and with much lower battle experience (fewer than 25).

Would the wolves' weights account for this, then?
Question regarding battle damageNovember 15, 2017 06:10 PM


Dash Attacked

Lightbringer
 
Posts: 5580
#347757
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Algonquin said:
Thank you both for the answers.

It was just odd to me that wolves with filled attributes of 'battle', 'resolve', and 'agility' with much higher battle experience (and no negatives for natural disasters) can lose to the same number of wolves with only 'battle' filled and a smattering of CP in the others and with much lower battle experience (fewer than 25).

Would the wolves' weights account for this, then?



Yes, I'd believe the wolves' weights would most likely be the reason for this.

Here's a little guide to a wolf's weight and it's correspondence to damage in battle, if it helps. ^^
https://wolfplaygame.com/gameguide.php#nattr

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