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 limbo
03:43:35 ZD
mobile slither is genuine torture. same for pong, last time i played swiping up or down made it so the paddle had to completely hit the top/bottom before it could move again.
 Caeruleum
03:42:30 Cae, Blue
Booting up laptop JUST for my slither winnings before bed >:(
 Caeruleum
03:41:52 Cae, Blue
Just yesterday it was 46+ 🫠 sold my soul to get it on mobile just to see i need 2x that to win
 limbo
03:41:40 ZD
oh wait - the score 80 /is/ new ^^; i know the scorings went up for the previous scores too though
 technoblade
03:40:58 Lil Techy | Techno
Cres

Probably too many people getting good so she had to up it a bit
 limbo
03:40:56 ZD
Cae,
i think it was added when pong got the winnings finally
 limbo
03:39:47 ZD
Ara,
rubber donuts <3

looking at it now the body needs to be a little less wider but ah well :'D
 Caeruleum
03:39:09 Cae, Blue
Wait what? Since when is it score 80 for 500 mush D:
 Arachne
03:38:43 Ara/Kat
limbo
i want to bite those wheels they look delicious
 limbo
03:38:43 ZD
devine,
you're right. road safety doesn't exist on a canvas >:D
 Ataraxia
03:38:33 Tia
-WP Click-

any name inspiration? I like god or mythological names :3 thank you!!
 devine
03:38:04 vi, devi
limbo
embrace the wobble
 limbo
03:37:26 ZD
Upstep,
hey thanks :D i should've probably used the circle tool but it was only a sketch. i like them to be a bit wobbly haha
 limbo
03:36:54 ZD
devine, seeker,
wahh thank you two T^T i admit i've never attempted to draw one before, so it can only go up from here lmao (lying. progress is not linear).
 Upstep Pack
03:36:28 the Yellow Pack
And the wheels have a texture I can imagine and want to feel!!
 Upstep Pack
03:35:52 the Yellow Pack
bruh That motorcycle actually looks pretty good!!!
 ~ Seeker Hive ~
03:35:09 Soundwave
ZD

Hey- inmean, if you can draw a motorcycle that good, you have a better chance of drawing Arcee's alt mode then I'll ever get
 devine
03:34:33 vi, devi
limbo
i love it
that is quite the handsome lil beast!
 limbo
03:31:47 ZD
now i know why i never draw vehicles 😔
-Click-
 Raskith
03:31:26 Kinju
Is there a way to change your memorial wolf pose? Or is that decided by whatever your default pose is?

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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

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Posts: 0
#240012
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Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

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