Chatbox
 Caeruleum
10:29:51 Cae, Blue
i just check chat links
 Destinations End
10:29:17 Toliska, Desti, Coy
And some are still black
 Destinations End
10:28:58 Toliska, Desti, Coy
@Cae
They aren't? Some are at least showing yellow for me. Some are still white though
 Caeruleum
10:28:18 Cae, Blue
aaand nope :(
 Destinations End
10:27:50 Toliska, Desti, Coy
There we go. Links should be yellow now
 Caeruleum
10:27:24 Cae, Blue
so much red
 Destinations End
10:25:43 Toliska, Desti, Coy
@Cae
Alright
 Destinations End
10:25:23 Toliska, Desti, Coy
@Cae
Yes. Chat text changed when I did what you said
 Caeruleum
10:25:03 Cae, Blue
try adding !important between hex code and the ;
 Destinations End
10:24:56 Toliska, Desti, Coy
@Cae
Oh. Okay. I'll have to find where I did that as I want them a different color now ^^'
 Caeruleum
10:24:44 Cae, Blue
although the same can be said for chat text too, but it did change..?
 Destinations End
10:23:57 Toliska, Desti, Coy
@Cae
Do I need to do anything else for the links? The links didn't change at all unfortunately
 Caeruleum
10:23:32 Cae, Blue
links in chat didnt change because you have them set to different color later in code, so that bit overrides the one for all links
 Destinations End
10:17:59 Toliska, Desti, Coy
Oooh. The text is really pretty though :o
 Destinations End
10:15:51 Toliska, Desti, Coy
The link color isn't changed I don't think?
 Zeraphia
10:14:26 Vah is less okay
;-;

The point in time when I sleep wrong and my neck hurts.

Oohhh I'm old
 Caeruleum
10:14:15 Cae, Blue
but yes, it should be all you need ^^ i used it on my main palette
 Caeruleum
10:12:55 Cae, Blue
oh, for the text i forgot to add the semicolon at the end
 Serpents
10:12:47 Waterfall,Zane,Pixal
My mail faild to mail again :|
 Caeruleum
10:12:36 Cae, Blue
* a:link {color:#HEX;}

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Forums > Roleplay > Discussion
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The Problem With Paradise | DiscussionApril 8, 2024 03:55 PM


Salt Shaker

Neutral
 
Posts: 884
#3011208
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don't post here unless you're in the RP blablablabla. i don't really care if you've been accepted yet because everyone who's reserved a spot Thus Far is all pretty reliable, so you can post as long as you've at least claimed a spot
Feel free to scheme and plot away for character interactions and the like!! Also worldbuild, I left it kinda barebones so maybe we can all build upon it.
Thread
The Problem With Paradise | DiscussionApril 8, 2024 04:01 PM


Sir Froggington

Lightbringer
 
Posts: 17694
#3011214
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Hahahahaha

Affliations: Reach out to me about relationships what our characters think of each other

Talon

Marlow

Beckett


Edited at April 8, 2024 06:46 PM by Sir Froggington
The Problem With Paradise | DiscussionApril 8, 2024 04:28 PM


Salt Shaker

Neutral
 
Posts: 884
#3011236
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list of worldbuilding ideas i have right now (mostly in response to questions)
-I'm thinking maybe there's two 'species' of mermaids. The distinction is in the tail strokes; one species moves with horizontal strokes (like fish) and the other with vertical strokes (like mammals). Horizontal strokes are more common I'd imagine.
-I also noticed that everyone's mermaid art seems to have a slightly differing idea of what features mermaids have (such as fin ears and colored sclera), so perhaps there's a few vestigal traits from when mermaids were more fish-like that certain regions + families hold onto? also, i feel like there's a word for this, but there's a genetic thing where a creature can be born with extinct traits randomly reappearing after centuries of not occuring, ex. whitetails with fangs and birds with small teeth. so perhaps these could also be 'evolutionary throwback' traits.
-on that note, Space Man gave me the idea that the mers are so human-like because they evolved that way to prey mainly on humans. However, because humans have become so technologically advanced, they've now switched focus on what they eat and prefer to avoid humans now. so maybe vestigal traits from when they were more fish-like are now coming back and serving a real purpose again. like they're devolving
-when it comes to tail species, it could be a trait that varies in the same way hair and eye color do, and the resemblances to fish species is mere coincidence shaped by their environment and genetics. i don't know about this though
-i was thinking about what their currency would be, and i think maybe seashells and sea glass could work? the only issue i have with that is sea glass comes from humans and isn't a reliable source, and seashells are Everywhere. perhaps the only seashells that count as currency are ones that have been painted with a specific hard to reproduce paint. and maybe seaglass works as currency because it's just valuable as it is.
-for clothing, i think mers usually go for plants they weave together and nets they can scavenge or create themselves. maybe leather from water mammals too, such as seals and dolphins and the like, though the leather making process can be a bit difficult since they need a good beach to work on. Human clothing is usually automatically viewed as a more higher class thing since it's such a rarity for it to drift down to their level.
-they do utilize dolphins as pets, mostly for disabled mermaids who's tails may have been wounded by boats or other sea life. dolphins are like their service dogs since they are so intelligent.
-going back to the Mermaid Sewed Together Biology. i don't really know how they breathe 💔 the noses could be a false thing that was only evolved to bear more resemblance to humans and they really have gills, or maybe they have to surface every few hours for air.
-that's all i got right now, i may add to this later
=
EDIT more ideas I had that I forgot
-I was looking at sea parasites, and there's a type of barnacle that targets a very specific species of crab. anyways this gave me the idea that barnacles could be some sort of parasite disease they can get. to make the ocean feel a lil more scary for them.
-since they live underwater and have human level intelligence, I don't think they would solely depend on human ruins sinking below the sea to inhabit. i think they try to guide coral into specific shapes, scavenge materials from whale bones, and use volcanic rock from underwater volcanoes as their most common building materials. also i think a lot of mermaid settlements are located near reefs or volcanoes - reefs because it offers food and protection, volcanoes because it deters foes and they can use the materials. Ex. using volcanoes for blacksmithing and such (technically they don't get hot enough for smithing but mermaids aren't real either soo). credit to Moff for the volcano idea
-for drinks, i think that was a concept invented by humans and now routinely stolen from humans. they're under water so they don't really have anything driving them to drink, but it's a fun taste, and when they're sunning on beaches, a quick sip of something can help them stay hydrated and thus stay in the sun longer. silly idea maybe the only reason they lure ships in anymore is to ask them to toss some drinks down
-i need to think of the kingdom of Neralos itself more but bleghh... plot relevancy... i'm better at small useless details. I think Neralos is in some Unspecified Location in the Pacific or Indian Ocean. There's a small island there that has somehow avoided discovery with nice sandy and rocky beaches. The reef itself is very large, having been cultivated and nurtured by the mermaids that live in it (mermaid architecture and farming kind of go hand in hand). the castle itself i have very few ideas for, i just know that it's most likely mainly made of coral. definitely near a volcano, it's a kingdom after all so they need their own forge.

Edited at April 8, 2024 07:03 PM by Salt Shaker
The Problem With Paradise | DiscussionApril 8, 2024 04:29 PM


Salt Shaker

Neutral
 
Posts: 884
#3011238
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Sir Froggington said:
Hahahahaha


what's so funny 👁👁
The Problem With Paradise | DiscussionApril 8, 2024 06:44 PM


Sir Froggington

Lightbringer
 
Posts: 17694
#3011302
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I was able to beat others lol to the discussion.
Also for clothing I think plants or leather makes sense, but also I figured sometimes they have scales/fish/dolphin type skin and don't need clothes, or would that be too weird? And maybe the more fish type mermaids can have the vertical tails and the horizontal ones are more mammal like and human like. Also I think personally when I do mermaids the nose is so they can breathe above water and the gills is for under water (I don't actually know if it makes sense scientifically it's just how I do it for Pandora) I like that about the dolphins.
I was looking at stuff that has been used as currency and maybe cowrie shells, teeth (shark), or salt
The Problem With Paradise | DiscussionApril 8, 2024 07:13 PM


Salt Shaker

Neutral
 
Posts: 884
#3011324
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Sir Froggington said:

I do think the No Clothes thing is also definitely an option, since they're underwater i don't think there's much motivating them to get dressed since it's only covering the upper portion of their bodies anyways. maybe it's just an aesthetics thing to make their human half as flashy as their fish half
I think that nose idea is good, it doesn't have too make too much scientific sense anyways because they are fantasy creatures at the end of the day. they could have a small set of lungs that is only used when above the surface and they have to focus on manually breathing when using them. the lungs don't need to take in much oxygen anyways since mermaids only come up to shore to sun themselves, so they shouldn't be too active.
shark teeth is a SPLENDID idea i was wondering how sharks might be tied into this world. also cowrie shells since it would help limit currency to only one specific shell species.
The Problem With Paradise | DiscussionApril 8, 2024 08:27 PM


ScardeyKat

Darkseeker
 
Posts: 1889
#3011398
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(I'll probably edit this as not to spam but I love world building, I'm just exhuasted right now lol)
-
I was kind of thinking that for clothing, there would be stages. Like the upper class/government would usually wear some sort of garment, whether it be actual clothes or just like a necklace or something to 'prove' their upper class? I'm not sure how 'rich' the upper class is supposed to be and if they look down at the other classes (in other words is it THAT kind of RP? I'm fine either way lol) But the lower you get in class, the less clothing they may have? It's kind of like in older times where purple is regarded as rich/royalty because getting the dye was so rare (At least I think that's accurate) I also love the 'two types of mermaid' kind of trope, that's so cool *^* And if you still need an idea for currency, it could be like some sort of rare scales. Like I mean, if mermaids are real, what's to say the Leviathan isn't/wasn't real and after being conquered they harvested its scales? or maybe it's scales were used to melt down into armor for the guards? Or maybe it never was real and is just a fairytale. Also, isn't there a toxin in pufferfish that makes sea creatures high? That would replace drinking/alcohol lol (I know nothing about sea creatures)
-
Anyways, might edit this. I'm not trying to world build for you, just obessed with the idea of it <3
-
EDIT 1: Also Talon is open for affiliations! He's a goofy silly lad
-
EDIT 2: ALSO SAND DOLLARS THEY'RE LITERAL DOLLARS (I <3 being corny)

Edited at April 8, 2024 09:12 PM by ScardeyKat
The Problem With Paradise | DiscussionApril 8, 2024 09:04 PM


Sir Froggington

Lightbringer
 
Posts: 17694
#3011412
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Oooh I do like the idea of them wearing jewelery as a sign of status. Who doesn't love shiny colorful hard stuff?
The Problem With Paradise | DiscussionApril 8, 2024 09:18 PM


ScardeyKat

Darkseeker
 
Posts: 1889
#3011418
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Yesss I was lowkey thinking like BIG shiny, like decked the heck out with shiny. I wish I had an example. Drip or drown baby
-
Talon probably wouldn't be dripped out, but really just plain. He does his best to blend in, plus he hates where he's at lol

Sir Froggington said:
Oooh I do like the idea of them wearing jewelery as a sign of status. Who doesn't love shiny colorful hard stuff?


The Problem With Paradise | DiscussionApril 8, 2024 09:23 PM


Freedom

Neutral
 
Posts: 1426
#3011420
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I'm just finishing up the monarch, so maybe I'll give him tons of jewelry :) Also, anyone have any thoughts on tattoos? I was thinking of giving him one, but I'm wondering if y'all imagine that would be more lower-class.


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