Chatbox
 Caeruleum
10:28:18 Cae, Blue
aaand nope :(
 Destinations End
10:27:50 Toliska, Desti, Coy
There we go. Links should be yellow now
 Caeruleum
10:27:24 Cae, Blue
so much red
 Destinations End
10:25:43 Toliska, Desti, Coy
@Cae
Alright
 Destinations End
10:25:23 Toliska, Desti, Coy
@Cae
Yes. Chat text changed when I did what you said
 Caeruleum
10:25:03 Cae, Blue
try adding !important between hex code and the ;
 Destinations End
10:24:56 Toliska, Desti, Coy
@Cae
Oh. Okay. I'll have to find where I did that as I want them a different color now ^^'
 Caeruleum
10:24:44 Cae, Blue
although the same can be said for chat text too, but it did change..?
 Destinations End
10:23:57 Toliska, Desti, Coy
@Cae
Do I need to do anything else for the links? The links didn't change at all unfortunately
 Caeruleum
10:23:32 Cae, Blue
links in chat didnt change because you have them set to different color later in code, so that bit overrides the one for all links
 Destinations End
10:17:59 Toliska, Desti, Coy
Oooh. The text is really pretty though :o
 Destinations End
10:15:51 Toliska, Desti, Coy
The link color isn't changed I don't think?
 Zeraphia
10:14:26 Vah is less okay
;-;

The point in time when I sleep wrong and my neck hurts.

Oohhh I'm old
 Caeruleum
10:14:15 Cae, Blue
but yes, it should be all you need ^^ i used it on my main palette
 Caeruleum
10:12:55 Cae, Blue
oh, for the text i forgot to add the semicolon at the end
 Serpents
10:12:47 Waterfall,Zane,Pixal
My mail faild to mail again :|
 Caeruleum
10:12:36 Cae, Blue
* a:link {color:#HEX;}

to change ALL links (including explore in the main menu)
 Liminal Space
10:12:07 I'm watching You
desti

how I changed all the text for my palette is where it says Mainline black and I added a code that's just .mainline with the rest the code that tthe .mainline black code has
 Destinations End
10:11:50 Toliska, Desti, Coy
@Cae
That's all I type, right? Along with the hex code?
 Caeruleum
10:11:46 Cae, Blue
use it at the top of your code and then if you change text color in certain areas later, it will override it ^^

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   Burning Embers | Discussion ThreadApril 2, 2023 08:56 PM


Imperial Sands

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Posts: 11201
#2873828
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Imperial Sands said:

Imperial Sands said:
Beollan & Gene
Xevioso & Henry
Apopis & Isadora
Fathom & Juniper
Whistler & Peter
Raija Vabo & Ming
Rhyhor & Maze
Akhenaten & Jasper
Sublimus & Kashmir
Kitisho & Skaista
Melinoe & Cyprus
Desmodus & Fergus
Hakidonmuya & Sedna


These are not permanent. I actually messed up and had to fix a couple on the fly so I might play with them.




   Burning Embers | Discussion ThreadApril 3, 2023 12:54 PM


Imperial Sands

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Posts: 11201
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The Mercenaries
WIP

This is the group of Mercenaries that have been sent to track down the Dragon Riders who have escaped. Below is a basic description for each member of the crew, as they will frequently be used as NPCs in the Rp as Antagonists.

Damien Delmar The Leader
24 Years - 6'1" 204 lbs
Dark Brown Hair, Short in Length. Dark Brown Eyes.


Damien Delmar is the Leader of the Mercenary Crew known as "The Order of Wrath" but literally no one calls them that. He's lethal in combat, trained to fight since he was young.

Weapon: Daggers, Spears

Ability: Mimicry
His Magic allows him to mimic the abilities of anyone he touches for a short period of time. He can use it to the same extent that their original user can, though that means he has their same weaknesses. The longer he touches someone, the longer he can use their ability with a cap of about 2 hours of usage. Once he touches someone else, he loses the first ability and moves to the new. 1 Minute = 30 Minutes of Use.
Anastasia Bavarro Second in Command
22 Years - 5'9" - 167 lbs
Auburn Hair, Upper Back in Length. Hazel Eyes.


Anastasia Bavarro is the Second in Command of the Crew. She's ruthless and aggressive, and deadly loyal to Damien. She was raised on the streets, and then trained brutally until she met Damien.

Weapons: Bow & Arrow, Short Sword

Ability: Tracking Magic
Her magic is used to track targets. She uses it to enhance her senses and reflexes, and is the Bloodhound of the group. This also tends to give her animal instincts too.
Archibold Lodei Crew Member
25 Years - 5'10" 188 lbs
Black Hair, Cropped Short. Already Grey so Salt N Pepper Look. Gray Eyes.



Weapons: Javelins & Spears, Short Axe

Ability: Earth Manipulation
The Trap Master, Archie uses the earth to his advantage to make traps that are nearly undectable to their targets. Trained eyes can sometimes pick them up, but since he rarely uses anything but the earth, it's hard to see them. Powerful attacks drain him, so he tends to stick to traps, and then use said trap to restain whatever he has caught.
Logan Redfern Crew Member
18 Years - 6'0" 201 lbs
Blonde Hair, Shaggy in Length. Brown Eyes.


Weapons: Warhammer, Katar

Ability: Enhanced Strength
While it's by no means on the level of superman, there are few humans, if any, who are stronger than Logan. The strength his magic gives him allows him to over power many, and help his team by being able to take on multiple targets without growing weak.
April Adams Crew Member
21 Years - 5'6" 132 lbs
Blonde Hair, Cut into a Bob. Blue Eyes.



Weapons: Mace, Katar

Ability: Healing
April is able to heal wounds that are anything from something small and minor, up to something life threatening. She does get tired after using it, so she can only do so much. She can't bring anyone back from the dead though, so after a certain point, there isn't anything she can do.
Dominic Delmar Crew Member
20 Years - 5'11" 198 lbs
Dark Brown Hair, Long in Length. Green Eyes.


Weapons: Two Bladed Sword, Daggers

Ability: Illusions
Dominic has the ability to project illusions into the minds of those he holds eye contact with for a period of 5 seconds or longer. Of course, the illusions are temporary, and once they realize it's not real, it'll fade. No one is completely unsusceptible to them, but they can be resistant to them, while others will plunge into them head first without any fight. He cannot control the illusions, or what they see, but instead they appear as the targets biggest fears.

It's important to note that the Mercenaries all use Magic. That's all their "Abilities" are. They aren't born with these abilities, but instead they craft potions that give them the ability for a period of time. Typically a potion will last about 4-6 hours. Each individual's potions do not work on the others, as they are specifically designed for themselves. So once they're out, they're out until they can make more.
Burning Embers | Discussion ThreadApril 1, 2023 10:52 PM


Imperial Sands

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Posts: 11201
#2873423
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Welcome!
This is the Discussion Thread for the Rp: Burning Embers!
If you are an accepted member of the rp, you are welcome to join in on this thread. However, if you are not, or even if you're just waiting for acceptance please refrain from posting here until you are.

Thank you!
Burning Embers | Discussion ThreadApril 2, 2023 12:28 AM


Cereal

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Posts: 8950
#2873438
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First <3
Burning Embers | Discussion ThreadApril 2, 2023 12:47 AM


Spellbound

Lightbringer
 
Posts: 22807
#2873442
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Second. And mail Tame
Burning Embers | Discussion ThreadApril 2, 2023 01:31 AM


Convivial

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Posts: 3134
#2873447
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Thirds the best right

Edited at April 2, 2023 01:31 AM by Convivial
Burning Embers | Discussion ThreadApril 2, 2023 01:32 AM


Imperial Sands

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Posts: 11201
#2873449
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Welcome welcome everyone ^^
Burning Embers | Discussion ThreadApril 2, 2023 08:50 AM


Not Debbie

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Posts: 1424
#2873468
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Hello :3
Burning Embers | Discussion ThreadApril 2, 2023 09:22 AM


Tenebris Umbra

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Posts: 9093
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Hi :)
Burning Embers | Discussion ThreadApril 2, 2023 09:29 AM


Polly

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Posts: 9246
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Hello everyone :D

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