(Working on this, this is my first time hosting a role play)
It's once there was peace now destruction evil spirits had emerged from the earth destroying every thing in their path the solitary foxes have had to hand together to create skulks behind their leader eatch skulk has a elemental Fox who will help protected them then suddenly they disappeared they found them selfs in the heart of the eviness. Will it they prevail? Or will evil obstruct the earth?
Rules
1. Fallow all rules
2. No killing with out permission by me or the owner of the character
3. No making your foxes OP
4. Three strikes your OUT
5. You can only have 2 foxes
6. No having 2 elemental s or leaders
7. Max of three kits per litter ask kit owner first before becoming the parents of it
8. Min word count is 50 no max with conversations a min of 15 no max
9. Post at least twice per week
10. Any inactive roleplayers without a explanation with be killed off
Aging
when foxes are born they only have one tail. When they reach their first year the tail spit into two. They get more tails as they get older put egg in other if read all the rules 3 tails: 2 tails years 4 tails: 6 years 5 tails: 14 years 6 tails: 21 years 7 tails : 50 years 8 tails : 80 years 9 tails: 100 years. Foxes often live up to 200 years.
Random stuff that might be in role play
most foxes are still nervous in skulks though. It's been three years.
ranks
Leaders: up to five include skulk name and rules
Healers: depends on how many are available per skulk
Hunters: unlimited
Patrolers: unlimited
Queens: mother of kits
Kits: 0-1 years
Will be added later in roleplay
If a elemental is a kit they will be born to a random litter
Yearlings: Age 1-2
Elders: unlimited orver age 90
Loners: not in a skulk max of 7
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Elemantals:
Stars: Stardust l female l Dawnforest
Fire: Carnelian l Male l Nightwalkers
Water:
Earth:
Wind:
Ice:
Evil spirits: only dark colors can have some evil powers min age 3
Max: 5-10 depending on how many foxes in the role play
-night. Male.raveneclipse
character form
name:
Rank
prefered skulk: (optional if none will be randomized elemental will be randomized)
Aperance: only reds, tans, oranges, copper, gold, and silver, any realistic markings though elemental foxes can be colors based on their element
Personality:
Relationships:
Age:
Rank:
If high ranked role play sample
Streaths
Weaknesses
Likes
Dislikes
Other:
Skulks
_Skulk:
leader:
Healer
Hunters:
Patrolers
Elders:
Yearlings:
Rules:
_Skulk
leader:
Healers:
Hunters:
Patrolers
Elders:
Yearlings:
Rules:
_Skulk
leader:
Healers:
Hunters:
Patrolers
Elders:
Yearlings:
Rules:
_Skulk
leader:
Healers:
Hunters:
Patrolers:
Elders:
Yearlings:
Rules:
_Skulk
leader:
Healers:
Hunters:
Patrolers:
Elders:
Yearlings:
Rules: