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 Zeraphia
07:11:53 Space Pirate Captain
Grim

Eh, I just threw it in mobile bugs.
 Zeraphia
07:11:43 Space Pirate Captain
Do I come up with a name or do I not bother?
 The Reaper
07:11:16 Reaper / Grim
Cap
Probably a good idea, I'll have to do a forum search to see if anyone else has noticed it and reported it
 Zeraphia
07:10:43 Space Pirate Captain
No problem!
 Embervale
07:09:04 Ember
Okay, thank you, Zeraphia!
 Zeraphia
07:06:46 Space Pirate Captain
Grim

I have no idea. I might post something about it in the mobile bugs.
 The Reaper
07:06:27 Reaper / Grim
Cap
I wonder if that's a bug
 MistClan
07:04:44 Caol (he/him)
hi Leaf!
bye Leaf!
 Zeraphia
07:04:27 Space Pirate Captain
Ember

No, you'll want to put CP in Agility and resolve.
 Zeraphia
07:04:06 Space Pirate Captain
Grim

No you're right. Mine is off too. I should have 107 but it says 102--
 Arachne
07:00:59 Ara/Kat
call
they died because of the site update. emojis work on the old pages. <3
 Embervale
07:00:09 Ember
does having higher dominance help make an obedient wolf listen better?
 LeafClan
06:59:30 Leaf She/Her
Bye chat!
 LeafClan
06:59:03 Leaf She/Her
Hi Mistclan!
 MistClan
06:57:00 Caol (he/him)
being cryptic helps no one <3
 King
06:56:51 laffy or king
"Eve 1 flees successfully."

noo she was so low
 Arachne
06:54:06 Ara/Kat
if you know where to use them they work 🥰
 MistClan
06:53:05 Caol (he/him)
why did the emojis die??
 King
06:46:08 laffy or king
I keep forgetting there's no emojis oops lol, that was eyeballs
 King
06:45:51 laffy or king
-WP Click-
👀 made my first custom in years

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Chatbox
 Zeraphia
07:11:53 Space Pirate Captain
Grim

Eh, I just threw it in mobile bugs.
 Zeraphia
07:11:43 Space Pirate Captain
Do I come up with a name or do I not bother?
 The Reaper
07:11:16 Reaper / Grim
Cap
Probably a good idea, I'll have to do a forum search to see if anyone else has noticed it and reported it
 Zeraphia
07:10:43 Space Pirate Captain
No problem!
 Embervale
07:09:04 Ember
Okay, thank you, Zeraphia!
 Zeraphia
07:06:46 Space Pirate Captain
Grim

I have no idea. I might post something about it in the mobile bugs.
 The Reaper
07:06:27 Reaper / Grim
Cap
I wonder if that's a bug
 MistClan
07:04:44 Caol (he/him)
hi Leaf!
bye Leaf!
 Zeraphia
07:04:27 Space Pirate Captain
Ember

No, you'll want to put CP in Agility and resolve.
 Zeraphia
07:04:06 Space Pirate Captain
Grim

No you're right. Mine is off too. I should have 107 but it says 102--
 Arachne
07:00:59 Ara/Kat
call
they died because of the site update. emojis work on the old pages. <3
 Embervale
07:00:09 Ember
does having higher dominance help make an obedient wolf listen better?
 LeafClan
06:59:30 Leaf She/Her
Bye chat!
 LeafClan
06:59:03 Leaf She/Her
Hi Mistclan!
 MistClan
06:57:00 Caol (he/him)
being cryptic helps no one <3
 King
06:56:51 laffy or king
"Eve 1 flees successfully."

noo she was so low
 Arachne
06:54:06 Ara/Kat
if you know where to use them they work 🥰
 MistClan
06:53:05 Caol (he/him)
why did the emojis die??
 King
06:46:08 laffy or king
I keep forgetting there's no emojis oops lol, that was eyeballs
 King
06:45:51 laffy or king
-WP Click-
👀 made my first custom in years




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Forums > Member Help > Guides
   1 

Jay's Guide to the Evil Character (WIP)March 15, 2017 08:54 AM


Creek

Lightbringer
 
Posts: 314
#1023
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Evil Characters: A Guide

We have all seen them before: the baddies, the tough guys, the psychos, the killers, the conquerors of WolfPlay. Check out Scene One of the Group Roleplay scenes, and you just might see one in action, ready to kill, hunt or just be an all-around monster. Evil characters have been a trend for eons, and they're in no way new to the spotlight. Of the practically hundreds of bad characters that enter the Scenes, the names of only a few are truly remembered. Those characters are developed in ways other than being evil. The key to a good evil character is development.

If you're reading this, you probably want to know how to create your own evil character. And you'll learn just that! We'll be using the five Ws--who, what, when, where and why--to create a well-defined character that stands out. For this guide, we will be using a fictional wolf known as Baron von Floof as an example. Let's get started!

CHAPTER I. APPEARANCE.

Appearance. It's easy to think of. You've got a wolf, anyway. Slap on some fur and claws and teeth and you've got your appearance. Well...not quite. Describe your evil character as you'd describe any other character. Let us begin with the basics.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes.
Alright! You've got your build, your pelt, your species, your gender and your eye color done. If you'd like, can get more into detail if your character's basic appearance is a little more detailed than Baron von Floof's. Next, describe height and weight. This can be either in broad terms (short, skinny, etc.) or an exact measurement.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky.
So now we have a pretty good idea of what Baron von Floof looks like. As always, feel free to go into more detail. The more, the better! Just don't go on about the precise color of his claws or something like that, though. Time to discuss gait. Gait is important in any character and can show off a bit of their personality without them opening their mouths. It's essentially their stride, how they walk. Are they confident? Are they insecure? Do they rush or do they take their time? Do they have a physical disorder that alters their gait, like a limp or missing limb? Let's say that Baron von Floof has a bit of an ego, and it's reflected on his stride.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky. He holds a confident gait, his head always held high.
You've got your character appearance done! The use of adjectives can also be useful when describing looks. The two points below are optional if your character doesn't have an accent or doesn't bear any items or gear. You've defined the "who" - your character's appearance.
Want to add some spice into dialogue? Add dialect. Does your character stutter? Mumble? Have an accent? Have limited knowledge on language? Include it into your dialogue. Let's say that Baron von Floof is a German wolf and therefore has a thick German accent.
It's fine to write dialogue normally and mention the accent...
"This is outrageous! They won't get away with this... Bring me their heads!" Baron von Floof roared in his thick German tone.
But it's more interesting to include the actual accent in the dialogue...
"Zhis is outrageous! Zhey von't get away vith zhis... Bring me zher heads!" Baron von Floof roared.
That was dialect-heavy dialogue. You don't have to impact every word with an accent.


Edited at March 15, 2017 09:07 AM by Creek Pack
Jay's Guide to the Evil Character (WIP)March 30, 2018 09:15 PM


Warrior

Lightbringer
 
Posts: 4515
#592288
Give Award
This would be so great to see finished, please, continue ^^

Forums > Member Help > Guides
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