Chatbox
 the Alpha sigmas
12:15:13 
hitler was right
 Nesta
12:15:11 Nes/Spider
Bow
YeahXD
 Boeing
12:14:49 Boe is a bear, Rawr!
What a nice thing to log into <.>
 Nesta
12:14:46 Nes/Spider
My eyes
 Hell fury
12:14:44 
Alphakibdi

hey so I just wanted to say something to you, so I know you are probably just resulting to your ¨humor" in real life but ya know this is supposed to be a safe place for people.
 Silent Lucidity
12:14:44 Silent, Lucid
And the mod's are pulling out some of their special moves. Rare thing to see
 Alphaskibdi
12:14:42 
sorry
 Infernal
12:14:31 
@_@
 Alphaskibdi
12:14:28 
hellooo fagggoots
 the Alpha sigmas
12:13:57 
No one's catching me unless I wanna be caught
I'm dancing in the shadows, ain't no leash when I walk
It's great to feel invincible, it's great to feel alive
My appetite's insatiable, there's nowhere it can hide
Our freedom isn't up to them, it's only up to us (us)
I'm the Alpha, I'm the leader, I'm the one to trust (trust)
Together we do whatever it takes, we're in this pack for life (awoo)
We're wolves, we own the night
Oh, we own what we own, oh, we own the night
Oh, we own what we own, we own the night
The only thing that is worse than our bark's our bite
Oh, we own what we own, we own the night
I'm picking up the scent, it seems we're on the right track (track)
The moonlight's on the rooftops, the wind is at our backs (backs)
We're living in the shadows, we're living for the chase (chase)
Our legacy is in our sights, so let's pick up the pace
We're on a quest to find the power that's inside of us (us)
She's the Alpha, she's the leader, she's the one to trust (trust)
Together we do
 Feiella
12:13:57 Pack of Sharp Snap
...ok time for a time out
 Silent Lucidity
12:13:32 Silent, Lucid
How has the account lasted this long then. It's from October
 Alphaskibdi
12:13:27 
genuinely it's not a second account lmao
 Nesta
12:13:05 Nes/Spider
Luc
Don't care
Also they made a second account
 Infernal
12:13:01 
Please tell me that's just a troll lol
 the Alpha sigmas
12:12:52 
crow u prob identify as a thing
 Silent Lucidity
12:12:39 Silent, Lucid
I can't tell if this is just a prank or if they just don't care
 Alphaskibdi
12:12:35 
same
 AshenCrow
12:12:30 Ashe, Crow
Like it clearly just made the account to troll lol
 Nesta
12:11:59 Nes/Spider
Crow
XDD

Refresh

You must be a registered member for more
than 1 day before you can use our chatbox.
Quests
Alliance Battles
Challenges

Hourly Damage Variances
Bobcat : -4
Jaguar : +1
Alligator : -2
    Spring   Day   Light Rain
 


Forums

→ Wolf Play is a fun game! Sign Up Now!

My Subscriptions
My Bookmarks
My Topics
Latest Topics
Following
Forums > Roleplay > Sign-Ups
   1    2    3    4 

Flee through the night | Revamp | Open!March 15, 2024 03:54 PM


Crazydayz

Lightbringer
 
Posts: 1493
#2999639
Give Award
Flee through the night - A survival semi-literate roleplay
-
'If there is no struggle, there is no progress'
This is a revamp of my old roleplay. It will be similar, but not completely the same.
-
List of contents
-
Post 1 - List of contents
Post 2 - Introduction/Plot
Post 3 - Rules
Post 4 - World information
Post 5 - About the abnormals
Post 6 - Roles
Post 7 - Sign-up sheet

Edited at March 16, 2024 05:57 AM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 03:59 PM


Crazydayz

Lightbringer
 
Posts: 1493
#2999642
Give Award
The plot
-
In the year 2091 the first child was born with abnormal features. This child quickly went 'missing.' Later, the police claimed they died of natural causes. Over the years, despite the government trying to hide and 'dispose' of these children, more where born and survived. Some of these, escaped and managed to grow up into adults. The government has bounties put for them all, dead or alive. They spread rumours that these 'abnormals' where violent, dangerous. Parents where told that their kids would be attacked, kids told scary stories when they misbehaved.
-
The year is now 2120. A group of these abnormal people has formed to try and increase their chances of survival. They've easily fallen into their roles and life has been peaceful for some time, yet, you can never let your guard down. Many new dangers are coming. Will they survive or will they fail?

Edited at March 15, 2024 04:03 PM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 04:06 PM


Crazydayz

Lightbringer
 
Posts: 1493
#2999647
Give Award
Rules
-
Please read these before moving on.
-
1. Obey all of Eve's rules.
2. I reserve the right to deny anybody's application forms or to kill off your character if you don't obey these rules / follow my requirements. You may be given 2 warnings then you're out.
3. Hate the character, not the player. Please talk any arguments out civily. Let me know if there is any issues with a particular person.
4. Please do your best to post 2 times a week with 200+ words. I want to keep this going for a good while.
5. You may have 2 characters max, and reserve 1 at a time. This is subject to change depending on demand.
6. There is a chance that your character could be badly injured or killed. This is a survival rp.
7. Don't be a Gary Stu, Mary Sue, Weeping Willow, etc. Your character won't be perfect or the absolute worst at everything.
8. Drama is encouraged in roleplay, but don't always be the one to start it. Please ask me if you are unsure.
9. Reservations last for two days. After that your spot will be reopened. You can add on a 24 hour extention. Just let me know before your reservation ends.
10. You have 3 chances to fix your sign-up forum before your reservation is removed. You will also have to start a new character if this limit is reached.
11. I may add rules at any stage if needed.
12. Have fun!
-
Group rules
WIP section
1. Respect all others regardless of how they look or what they believe. We're better than the government.
2. Tell the group leader or deputy if something seems wrong.
3.
4.
5.

Edited at March 17, 2024 10:04 AM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 04:12 PM


Crazydayz

Lightbringer
 
Posts: 1493
#2999651
Give Award
World information
-
As mentioned before, this is set in the year 2120. The part of the world this will likely take place in is somewhere in Europe. There is a corrupt government ruling over the country using propaganda and fear. The military patrol the streets with guns and violence. There is also a strict curfew of 11 o'clock put in place. Anybody suspected to be an abnormal will be shot on sight. The cities are very modern, having advanced technology. There are some robots even working as cashiers and waiters with AI being heavily noticeable in everyday life.
-
The countryside is more relaxed and safe. You're less likely to be in danger unless the military is passing by, but that only happens a few times a week unless they are training new recruits. The downside is that it is a lot less advanced in these areas, with a lot of the population being farmers. The city provides more job opportunities
-
Some of the rules in this country are that you are meant to report any potential abnormals. It's also illegal to dye your hair as you may be mistaken for an abnormal, being shot and killed.
-
The group of abnormals that we will be focusing on start out in an isolated forest until the bounty hunters begin pursuing them. They have a cozy camp with tents and food for everyone. Some of the adults will do the hunting when needed, or, even take very risky trips into a nearby village for extra supplies.
-
There is a safe country that boarders the one this group is in. They welcome abnormals as refugees when they come from any sort of places where their lives are threatened. There are still some risks, such as racism but it's not nearly as bad as the area the group currently lives in.
Flee through the night | Revamp | Open!March 15, 2024 04:14 PM


Crazydayz

Lightbringer
 
Posts: 1493
#2999652
Give Award
About the abnormals
-
Abnormals are classified as people who look anyways different from the typical human. This typically falls into different hair colors, unnatural skin and eye colors, ears, horns, wings tails and other things like that. Some are even more anthropomorphic.
-
People may gain certain 'powers' associated with the animals they have traits of. It is nothing crazy, just extra strength, speed, and potentially flight if the person has wings.
-
The most common animals that people have traits of are ones commonly seen in real life such as dogs, cats, wolves, deer, etc.
Flee through the night | Revamp | Open!March 15, 2024 04:31 PM


Crazydayz

Lightbringer
 
Posts: 1493
#2999655
Give Award
Roles
Here is where a good bit of change takes place. Even if you where in the last roleplay, please pay attention.
-
Format: Name | Animal | Played by |
-
The leader
This is the person who has taken charge of leading and protecting the others. They are one of the older members in the group and one of the first to found it. Any large decisions are made by them.
(1/1)
- Reserved for The Tea Drinkers
-
The Deputy
This person is likely very close to the leader and also one of the older members. They help the leader with their decisions and with guiding the rest of the group.
(1/1)
- Reserved by Crazydayz
-
The scouts
Aged between 17-25. These people are quiet and stealthy. They are often sent to make sure the area is safe or to look ahead for danger.
(2/3)
- Ismene | Cat | Played by Storm Runner
- Reserved for Silver Via
-Open
-
The guardians
Aged 17-25. Those who protect the camp. They are more likely to be on the stronger side. They may be trained in some sort of martial art or self defense before they joined or after.
(0/4)
- Open
- Open
- Open
- Open
-
The fledglings
-
Those aged between 13-16. They are currently shadowing the older members to learn survival skills. They where taken in to be protected from different situations in the outside world.
(4/4)
Currently closed
- Judith | Arctic fox | Played by Crazydayz
- Timber | Grey wolf | Played by Bobcat
- Esprit | Cat | Played by Moonlight Wolf
- Basil | Mouse | Played by Austan Vindar
-
You may have a maximum of two characters at this time. They must be in different roles.

Edited at March 22, 2024 05:53 PM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 05:43 PM


Crazydayz

Lightbringer
 
Posts: 1493
#2999686
Give Award
Sign up sheet
-
Name:
Age:
Gender:
Animal:
Role:
Appearance:
Personality:
Strengths: (2+)
Weaknesses: (2+)
Backstory: (Optional)
Other:
Flee through the night | Revamp | Open!March 16, 2024 05:57 AM


Crazydayz

Lightbringer
 
Posts: 1493
#3000052
Give Award
This roleplay is now open!
-
Links:
Sign-up thread - You are here!
Discussion - Click
Roleplay thread - TBA

Edited at March 22, 2024 06:00 PM by Crazydayz
Flee through the night | Revamp | Open!March 16, 2024 05:59 AM


Crazydayz

Lightbringer
 
Posts: 1493
#3000053
Give Award
Name:
Judith Newbury
Age:
15
Gender:
Female
Animal:
Arctic fox
Role:
Fledgling
Appearance:
The most noticable thing about Judith when you first see her is her animal features. Specifically, her fox ears and tail. They are white in color, just like her long hair that reaches past her shoulders. She has been meaning to cut it but hasn't had the time as of right now.
-
Judith's eyes are a striking blue in color, often with at least a little bit of a shine in them. They do seem a bit tired from the stress of the world, but even that is fading as she settles into living with the group.
-
Judith is 5'6 in height. She has a semi-muscular structure from practicing self-defense. She has retractable claws which are handy for a number of different reasons.
Personality:
| Quiet | Introverted | Thoughtful |
-
Judith has limited social skills due to her lack of friends from being an abnormal her whole life. She can be seen as introverted and awkward around others for this reason. She tends to not start conversations, unsure of what she should talk about.
-
A good aspect of Judith's quietness is that she has had time to think and figure out the best ways to solve certain problems. She may spend time alone in the woods, just investigating the area. She has a natural talent for keeping track of landmarks and useful things that may appear in the forest that surrounds the camp.
-
One interesting thing about Judith is how she has memorised a lot of the wildlife that may appear. She loves watching them, even if half the time she is spotted before too long due to her white hair.
Strengths:
+ Self-Defence - She has learned how to put her claws to good use.
+ Tree climbing - When you can't hide you should get out of reach.
+ Wilderness survival - From being on her own for a while.
Weaknesses:
- Swimming, she was never taught by anyone how to swim.
- Stealth, her white hair makes it difficult to hide in the forest.
- Socialising, for the reasons stated in her personality
Backstory:
TBA
Other:

Edited at March 22, 2024 05:53 PM by Crazydayz
Flee through the night | Revamp | Open!March 16, 2024 06:58 AM


Bobcat

Darkseeker
 
Posts: 3042
#3000059
Give Award
Can I have a fledgling? I can not always hit 350 words, but I can post 3 times a day.

Edited at March 16, 2024 06:59 AM by Bobcat

Forums > Roleplay > Sign-Ups
   1    2    3    4 

Refresh










Copyright ©2013-2025 Go Go Gatsby Designs, LLC    All Rights Reserved
Terms Of Use  |   Privacy Policy   |   DMCA   |   Contact Us