Below is a small list of some known inhabitants of Aislin and their abilities, there will be more added as more abilities are introduced by accepted new characters. Each has a small paragraph of info on the abilities themselves and some have the temperament of the people that weild these abilities.
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Shifters: These inhabitants have an extraordinary ability to shift their appearance into that of anything they put their mind to. Typically they are split into 2 different types, fauna shifters and tinker shifters.
~Fauna shifters can shapeshift into any animal they wish.
~Tinker shifters can shift into any non living object and feel no pain if used by an ally. (Eg. Being used as a hammer or battering ram.)
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Merizians (Mer-ih-Zee-n): These inhabitants are the friendliest and calmest of all. They have a strong connection to the waters mana around them and can typically use hydrokenesis. Along with their ability to manipulate water as they please, they can also master a certain level of power where they can control the humidity levels in the air and even change the weather. They also rarely obtain the ability to breathe under water.
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Malukans (Mah-loo-kuhn): These inhabitants have a strong affinity for earth and fire mana. They are usually seen in high temperature areas such as volcanos and some caves where they can manipulate the earth, it's lava and even fire. At a high mastery they can also mix together different ores and create bodies of armour and weapons in the blink of an eye.
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Ke-Arri (Key-are-ee): These inhabitants are scarce in the land of Aislin. The Ke-Arri people are seen as sacred masters of the mana and have access to almost any power they dream of. They are highly respected and almost deemed godlike, spoken of in myths and legends as the great creators of Aislin. The Ke-Arri are chosen by the mana, and must always have the good of the land in their minds. Should their mana sense any form of hatred or evil, their mana has a chance to completely separate from them and leave them powerless.
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Landu (Luhn-Do): Fallen Ke-Arri. Tainted, defective and hateful creatures that have turned on their mother land. Sometimes after their mana has seperated, their bodies can undergo unfortunate events in which they are warped into monstrous beasts that feast on others power. They can absorb minor amounts of mana from attacks and use it as they're own in small bursts of dark energy.
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•Sol-Arri (Soul-Are-Ee): A rare branch of mana which gifts very few the abilities of light from Aislins sun. Absorbing the sunlight during the day, these inhabitants can use the absorbed brightness as their own, making them invulnerable to burns from high temperatures, allowing them to glow at night and even allowing them to focus the power into one gathering they can create orbs of light. They are typically found in open areas with plenty of access to the sky such as plains, mountains and are usually found working on farms or other outdoor workplaces.
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•Rasha (Rush-A): A very dangerous mana that allows it's user to Reality jump. This ability is extremely hard to master and can sometimes only be used once a year, if not less during their users lifetime. It can only be used to alter a moment as it happens, for example.
{An ally was to be shot, they can alter the reality so that the bullet misses or hits someone else} The outcome is purely up to the user of Rasha. Aside from its main ability, users of Rasha can also enter a shadowy form and phase through objects and walls similar to a ghost.