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Darkseeker
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Darkness DescendingWIP, but OpenFor a long time the wolves of the lands worshipped their gods, following traditions and customs that allowed them to be praised and smiled upon by those they followed. It wasn't even unusual for the Gods to descend to the Mortal Plane and mingle among the regular wolves. And, sometimes, this would end in the birth of a wolf who was half god and half mortal. Unfortunatly, though, as time passed and things changed, the wolves worshipped their gods less and less until they didn't at all anymore, and forgot that they really even existed. Eventually, the gods no longer came down unless they were in disguise. So while pups were still being born from them, they were no longer accepted how they once were. Instead, they were pushed out, rejected because they were different. The wolves feared what they couldn't understand and what they didn't know, forcing the Demi-Gods to leave their packs and carve out their own home deep within the mountains. Here the Demi-Wolves lived peacefully and unbothered by their half-kin, protected by the mountains they claimed as their home. Life was good, and while they were scorned by the mortal wolves of the lands, they sought no violence against them. Merely taking in all the Demi-Wolves that they rejected and provided them a home within their pack. While the blood between them wasn't necessarily good, there was peace between the Demi-Gods and the Mortal Wolves, neither wanting to try and push for anything that might cause unneccesary bloodshed. For years life went on like this, however, whispers of an unknown force began to sweep through the lands. It wasn't long until reports of devastation and death followed. Some packs retreated from their territories if they could, while others, those less lucky, were completely wiped out. It wasn't just the packs that were dying though, it was the land to. Where ever this darkness seeped, it took a horrendous effect on the lands too, turning them necrotic and dead like a plague of locusts.Fear conjured within the packs as hopelessness began to set in. How could they fight this foe? It was too strong for them.. It was almost other worldly. No one could say what even IT was. So they turned to the only place they thought they could: The Gods. They prayed, built alters, and paid homage to them, trying desperately to convince the Gods most of them had abandoned or shunned to return and save them. None of them came, though, until one night. A Goddess came to a Shaman who had never lost faith in her. Though she veiled her identity from him, the Shaman knew her to be a goddess, and when she sent him a dream about the Demi-God pack and an unknown Goddess, the Shaman listened and passed it on to everyone. They knew the Demi-Gods were key, either they would fight the darkness, or they could find the one who could. He spread this message like wildfire to the other packs, giving hope to the remaining wolves everywhere.
The packs gathered and chose envoys for each one of them, and then sent them to find the pack that laid hidden within the mountains. They hoped they would hear their plea and agree to help them. With how they had treated them though? They were prepared for the worst. But surely this dark force presented a threat to them too. Surely they would come to their aid before it winded up on their territory. Right?Life hangs in the balance as they wait to find out. Will the Demi-Gods choose to help those who shunned them? Or will they turn a blind eye to the destruction of those who never helped them?________________________________ My Co-Lead for this Rp is Tenebris Umbra. They have just as much power as I do, so please show them just as much respect. Thank you!
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This Rp is Currently a Major WIP. Please be Patient as I work out all the Kinks of it. Edited at December 7, 2022 07:17 AM by Imperial Sands
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Darkseeker
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Roleplay Summary The Demi-Gods have been rejected by the regular packs for being different, no longer revered since the wolves no longer follow the gods and traditions. However when a darkness befalls the lands the packs turn to no one else other than the pack of wolves they've rejected. Maybe its the actual gods turning on the packs for abandoning then. Perhaps it's an unknown dark entity bent on destroying the land so it can flourish. No one knows. No, all they DO know is that, without help, they will all die.
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The Roleplay Rules Follow all of WPs and Eve's Rules. 1. Be active. Do not Join just to Disappear, Never Post, or Not Complete your Forms. If you aren't active in Discussion, I will warn you once, then remove you if it doesn't improve. If you do not post at least once every two days, I will remove your wolf from the Rp and open the spot back. 2. Reservations will only last 48 Hours per Reservation. If you do not finish within the time frame, the spot will be reopened. If you finish after the time frame, there is no guarantee you'll get the spot. 3. I won't have a Character Limit, but please do not take on more than you can actively handle. 4. This Rp is Semi-Literate at Minimum. This must be seen in both Rp and Sign Ups. 5. Appearances for the Demi-Gods do not have to be Realistic. They are Wolves as the Base but they can be any color combination, with horns, wings, etc. 6. Envoys, or Mortal Wolves, do have to be Realistic in Appearance though. 7. Make sure you read everything, especially the Guidelines for the Demi-Gods. If you've read everything put a Pack Name Recommendation for the Demi-God pack. 8. For the purpose of this pack, there are no Pups. Demi Gods are 1 Year and Up. Mortal Wolves are Three Years and Up. 9. Three Strikes and You're Out. This applies to warnings and corrections. If I have to correct you about something, it's considered a warning. Even if I have to correct your form on sign ups. If I have to correct you three times, it automatically becomes elligible for denial. 10. I reserve the right to reject any forms that do not meet the requirements of this rp. Although, I'll likely correct you first to give you a chance. 11. Have fun!
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The Demi-God Pack Rules WIP 1. No outside relationships with Mortal Wolves. It's strictly Forbidden. 2. Violence and Challenges between Wolves is allowed, but no Severe or Grave Injuries. No Killing Pack Members. 3. You must get Permission from the Leads to have Pups. 4. Any Mortal Wolves Seen or Found must be Reported to the Leads Immediately.
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Darkseeker
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The Demi-Gods Below you can choose whom you want your Wolf to be a Descendant from. Before that, though, please read these guidelines for when you're making your character. 1. They cannot be a the product of two gods, it must be one god and one mortal wolf. 2. You may have 3 Abilities for your Wolf [on top of the ones Demi-Gods all have]. 3. While the Demi-Gods are going to be kind of OP as a Whole [they aren't fighting one another so it's okay], you still need to find balance with their abilities. 4. The Demi-Gods are Semi-Immortal. So they don't stop aging, but they live for decades, so their aging is incredibly slowed once they reach maturity. So some of the Demi-Gods could be decades old. 5. Demi-Gods can be Larger than Mortal Wolves. They top out at 39 Inches Tall, with a Maximum Weight of 250 Lbs. However, majority of them are going to be within the normal size of your mortal wolf.
All Demi-Gods have the same baseline abilities of: 1. Enhanced Stats like Speed, Strength, and Durability 2.Telepathic Communication. Not Telepathy, but the Ability to Communicate with Each other and Mortal Wolves with their Minds. 3. Semi-Immortality. [This cannot be Changed.]
Keep in mind if you want your Demi-God to have an ability that is one of the base abilities, but for it to be stronger, it will count as one of the Three you can give them. For example: If you want a Demi-God to be Stronger than your Average Demi-God then you will have to make Enhanced Strength one of the Three Abilities you can Give them since all Demi-Gods have an Abnormal Strength as a Baseline.
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The Gods These are all the Existing Gods that you can make a Demi-God From. They are in order from Strongest to Weakest, though they're all gods so they're all kind of powerful. I won't be listing what their powers include, just what their name is, and what they're the god of. So have fun.
Ankur God of Life Also Known for: Forgiveness, Healing, & Spring Demi-God Offspring: [0/1]
Bacia Goddess of Death Also Known for: Winter, Ice, & Spirits Demi-God Offspring: [1/1]
Vigdis Goddess of War Also Known for: Violence, Bloodshed, & Intelligence Demi-God Offspring: [1/1]
Kaito God of the Sea Also Known For: Water, Disasters, & Patience Demi-God Offspring: [0/1]
Qismat God of Fate Also Known For: Wisdom, Magic, & Secrets Demi-God Offspring: [1/1]
Inti God of the Sun Also Known For: Light, Growth, & Order Demi-God Offspring: [0/2]
Lusine Godess of the Moon Also Known For: Stars, Quiet, & Music Demi-God Offspring: [0/2]
Yume Goddess of Sleep Also Known For: Dreams, Void, & Memory Demi-God Offspring: [1/2]
Caelestis God of the Sky Also Known For: Air, Weather, & Wealth Demi-God Offspring: [0/2]
Cadoc God of Battle Also Known For: Strategy, Crafts, & Fire Demi-God Offspring: [0/2]
Crtomir God of Hate Also Known For: Anger, Devastation, & Madness Demi-God Offspring: [0/2]
Tuta Goddess of the Night Also Known For: The Hunt, Chaos, & Darkness Demi-God Offspring: [1/2]
Paiva Goddess of the Day Also Known For: Nature, Peace, & Cummincation Demi-God Offspring: [0/2]
Cinta Goddess of Love Also Known For: Beauty, Pleasure, & Mates Demi-God Offspring: [0/3]
Olve God of Luck Also Known For: Travel, Thieves, & Cunning Demi-God Offspring: [1/3]
Delmira Goddess of Hearth: Also Known For: Home, Protection, & Loyalty Demi-God Offspring: [0/3]
Oyku Goddess of Trickery Also Known For: Deception, Story Telling, & Illusions Demi-God Offspring: [1/3]
For the Demi-God Offspring Portion, it's a representation on whether or not that position(s) are filled. The first number is how many positions have been filled, the second is how many are available. So [1/1] means that one position has been filled of the 1 available, whereas [2/3] means two positions have been filled of the three available and so on and so forth.
Edited at December 7, 2022 08:23 AM by Imperial Sands
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Darkseeker
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The Roleplay Roles
The Demi-God Pack
Magna Imperator This is the "Lead Female" of the Pack. She leads along side her Counter Part, the Magnus Emeritus, although she is not his mate. They are the ones who started the pack. Althought they are considered equals, she is often looked upon by the pack as the primary leader. She doesn't often make decisions without his approval, but she will if she feels it's necessary. She is a highly respected wolf, and what she says goes, same is said for the Emeritus. Her position can be challenged for if it's deemed necessary, but a valid reason must be presented. She is one of the older members of the pack, as she is one of it's founders.
Magnus Emeritus This is the "Lead Male" of the Pack. He leads along side the Magna Imperator, although he is not her mate. The two are the pair that started the pack and lead it side by side as equals. He does not make a decision without her approval, or fear her wrath. While they hold the same status within the pack, the Imperator is viewed as more so the leader for reasons do more for who the Imperator is, than her rank. Still, she respects him, and he is highly respected among the pack. His position can be challenged for, but one must have a valid reason other than they think they can do better. He is one of the older wolves within the pack.
Khadivate This is one of two Second in Commands within the Pack, this is just the male counter part. He and the Khedive are equals, and stand in the hierarchy based on whom they are Second to. Each one is assigned to one of the Leaders, but not based on gender. Each Leader has chosen their Second, but it is required that one is male and one is female [so if they need to take over they can]. They are trained to lead if necessary, and actively give order and lead things in place of the Leads or alongside of them. Where there is a Lead there is a Second always with them. This position can only be challenged for with the appropriate Lead's approval.
Khedive This is one of two Second in Commands within the Pack, this is just the female counter part. She and the Khadivate are equals, and stand in the hierarchy based on whom they are Second to. Each one is assigned to one of the Leaders, but not based on gender. Each Leader has chosen their Second, but it is required that one is male and one is female [so if they need to take over they can]. They are trained to lead if necessary, and actively give order and lead things in place of the Leads or alongside of them. Where there is a Lead there is a Second always with them. This position can only be challenged for with the appropriate Lead's approval.
Emissary This is the Messenger of the Pack. There is only ever one at a time. They can be male or female, and are the one sent to packs whenever communications between them are needed. They also are the ones running through the battlefield to relay messages as needed, typically between the leads or from the leads to the seconds and vice versa. This is, on average, not a very large wolf, but instead a much faster one. An ability that allows them to move faster in some regard is required for this role.
Wardens These are the Warriors and Guards of the Pack. The wolves trained for combat, strategy, and violence. They also work with the Vanguard to hunt as well, as hunting parties are made up of both ranks. While all wolves are trained to fight, these are the wolves at the front lines with the more offensive and defensive abilities. Wolves chosen for the Wardens are chosen by the Magna Imperator.
Vanguards These are the Scouts of the Pack if you will. These are the wolves trained for stealth, observation, and endurance [though speed helps]. They work with the Wardens when it comes to hunting, as parties are made up of both ranks. These wolves are trained to fight, but they're not on the frontline unless necessary. These are you more recon type wolves, gaining information for others to use. Wolves chosen for the Vanguard are chosen by the Magnus Emeritus.
Shamans These are the Healers of the pack. They don't often do any fighting unless absolutely necessary, but they do have basic training to defend themselves. They must have some sort of healing ability, but defensive abilities are also welcomed too. They are there to aid their brethren when they get wounded. Wolves chosen to be Shamans are elected by both Leads.
Novitiates These are the young wolves of the pack between the ages of one and three years old [Demi-gods slow down in aging at the age of three]. Since Demi-Gods don't show their heritage until they reach about the age of a year old, they don't often reach the pack until after that time. They are apprentices of the pack, assigned by the appropriate lead to train with the rank that fits them. Once they reach the age of three years old, they graduate to being full fledged members of the rank assigned to them.
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The Mortal Wolves
Envoys These were the wolves sent by the Mortal pack to plead with the Demi-Gods to come and assist them. They are to stay with the Demi-Wolves to escort them to the packs, and relay information and progress from the Demi-Wolves to their Respective Packs. Typically these were high ranked and trusted wolves within the packs, all of them are adults.
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Darkseeker
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The Available Roles
The Demi-God Pack
Magna Imperator 1. Durga | Imperial Sands | Pg. 1
Megnus Emeritus 1. Tuta Demi-God | Reserved for Polly
Khadivate 1. Reserved for Tene
Khedive 1. Reserved for Spellbound
Emissary 1.
Wardens 1. 2. 3. 4. 5.
Vanguard 1. Oyku Demi-God | Reserved for Polly 2. 3. 4. 5.
Shamans 1. Qismat Demi-God | Reserved for Polly 2. 3.
Novitiates 1. Olve Demi-God | Reserved for Polly 2. 3. 4. 5.
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Mortal Wolves
Envoys 1. 2. 3. 4. 5. 6. 7. Edited at December 7, 2022 08:58 PM by Imperial Sands
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Darkseeker
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The Forms
The Demi-Gods
Name: Nicknames: Age: [Appearance Age & Real Age if Applicable. All Wolves are 1 to 30 Years Old, the Oldest being the Leads] Gender: Rank: Desired Rank: Bloodline: [Which God are the Related to?] Appearance: Personality: Abilities: Strengths & Weaknesses: [3 Physical Required for Weaknesses] Likes & Dislikes: Crush: Mate: Pups: Kin: Affiliations: [Detailed Relationships] Other:
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Mortal Wolves
Name: Nicknames: Age: Gender: Pack: [Just Create a Name] Rank: [What their Rank in the Pack Was, Cannot be Alpha] Role: [Envoy] Appearance: Personality: Strengths & Weaknesses: Likes & Dislikes: Crush: Mate: Pups: Kin: Affiliations: Other:
For the Mortal Wolves, they are all from different packs, so they don't know each other well. Any Kin listed are likely NPCs and/or won't be seen in Rp, but they let us know more about them. As for Affiliations, these can be ones that'll develop in the Rp.
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Darkseeker
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Can I reserve kids of Qismat, Oyku, Olve, and Tuta? And the positions Megnus Emeritus, Vanguard, Shaman and Novitiates, if possible
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Darkseeker
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You got it. Are the Ranks in that order?
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Darkseeker
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No, actually, I didn't think about the order, I'm sorry :'] Qismat for Shaman, Tuta for Megnus Emeritus, Oyku for Vanguard and Olve for Novitiates, preferably
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Darkseeker
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▕▔▔▔▔▔▔▿▔▔▔▔▔▔▏ 【Magna Imperator Durga】 ▕▁▁▁▁▁▁▵▁▁▁▁▁▁▏
Name:Durga A Demon Fighting Goddess & Fighter
Nicknames:Probably just Dru or Something. If you're even brave enough.
Age: She Appears to be About 6 or 7 Years Old Is Actually about 30 Years of Age.
Gender:Female
Rank:Magna Imperator
Desired Rank:Content; Though Part of Her Would like to Ascend to be With her Mother.
Appearance:
Character belongs to myself. Do not steal nor use the image. Credit can be found upon the piece. This is what she'd look like without her accessories. Not 100% accurate in terms of size, but close.
Durga is a large canine, one that, if it weren't for her obvious features, could be mistaken for a bear. She stands at 38 inches at the shoulder, with a weight coming in at about 240 lbs in total. She has a very broad and powerful build, something that can be seen from the tip of her nose to the tip of her tail. Her physique is one that is highly muscled and heavy, broad across the board. The female looks as if she's been chiseled out of granite, more of a statue of the hardest substance than an actual wolf. There is a ruggedness to her that makes her almost pass as masculine to a degree. There isn't any of the stereotypical femininity to her, but she is by no means a male.
Her head is wide, with her tall ears being placed just slightly further apart than usual, though their length and tuft tips aren't normal either. Her muzzle is of the normal length, but it's width is slightly bigger. Not enough to be overtly noticeable, but one that aids in the force behind her bite. Her head is attached to a muscly neck with a wide chest. Her shoulders, which are heavily muscled and broad, not hunched with the padded roundness of a bears, but just big. Her muscular sides connect those shoulders to a large, wide pair of powerful hips and flanks. Her legs are long, taut muscling covering them that allow her to jump high heights and jog long distances. She isn't built for long distance speed, but the speed of her attacks and short bursts of running would surprise anyone. Those legs are attached to shovels for paws, with long, thick claws connected to the toes. Her paws are well padded, allowing her to walk long distances comfortably, while also being stealthy despite her size. Her tail, which, at a glance, looks like a normal wolf's tail, however, it's quite longer. It isn't the length of her body, but when she's letting it be limp it's long enough that it's tip brushes the ground.
The formidable female has longer length fur, something that is, by no means, well groomed. It's a bit rugged in appearance, with the only exception being on her head around her face. This is the place where he fur is shorter and seemingly well groomed. In reality, though, it's just pushed flat because that's where he helmet lays. Her fur is dense even with it's length, and is considerably coarse. It is by no means soft to the touch. Part of this is because of it's hardening ability, and part is just it's natural feel.
Her coat is a coloration that is obviously greyscale, but also ombre. She starts off as a really light grey, almost white or pale silver, along the top of her body, which darkens as it goes down, with her legs being a few shades away from black. As a whole it makes her a color that is like iron or gunmetal, with the top being lighter and the bottom being darker. There are accents that, when the light catches them, give certain areas of her the appearance of being lighter, giving her a very dynamic. She honestly looks like how metal does when it's held out in light and shadow. Her eyes are a bright aquatic blue, too pigmented to be ice blue, but not soft enough to be sky blue either, but more so somewhere in between.
If it weren't for her accessories and build, Durga honestly would look pretty normal for a wolf. However, there s no ignoring the accessories she does adorn.First is the helm upon her head, the helmet being something she rarely takes off. It fits on the top portion of her skull, covering the top portion of her muzzle, her forehead, and back where her skull meets her spine. Down the center of the helmet, between her eyes, a short, but very sharp blade, though it's just there to prevent someone from trying to bite or scrape at her eyes as it's only about an inch tall at the tallest point. However, attached to the back of the helmet are six long spikes. The first set of spikes, which sit just slightly more in than her ears do, are about 10 to 11 inches long. The ones that sit a few inches away from the larger ones, on the outside of them, are only about 8 inches long maximum. The last spikes sit on the edge of helmet and more so on the side of her neck, and are only about 4 or 5 inches in length. All six are tapered, and relatively blunt at the ends, but still sharp and dangerous enough to pierce. Their goal is to help protect her neck from any possible attacks, while also making her look hella cool. There are openings on the helmet that allow her ears to slide through whenever she puts the helmet on so they aren't impaired in the slightest.
Besides the obvious helmet, the female also adorns metal claws on her front feet, which she uses in battle to inflict more lethal wounds than she could without them [see WPs metal claws]. Her's are shiny and made up of the same material as her helmet, and are always sharp. Besides those, she also has metal coated canine teeth. This protects her canines, allowing them to be more durable, while also making them sharper, as well as longer and more dangerous.
Personality:Aggressive | Highly Protective | Intelligent | Bold & Brave | A bit Brash | Callous & Abrasive | Loud at Times | Short Tempered | Impatient | Violent | Serious
Durga is a female renown for her aggressive, violence, and prowess in combat. There isn't anything else that the female would rather be known for either. She's an aggressive creature to the core, something that is worsened when it's outsiders she's around. There doesn't really appear to be any kindness or gentleness within the female, all harsh comments and jagged edges. Truthfully, it makes the female a bit unlikeable, but being liked isn't really something that has ever been a concern of hers.
The Demi-god is one who is always a bit callous and abrasive, not one to hold her tone or words to spare someone's feelings. Sugar coating things isn't her forte and she doesn't really ever bother to try. If she's going to say something to you, she's going to say it exactly how she means it. This is something that is just true throughout the female as a whole. She's very direct, always going for exactly what she wants, and doing things exactly how she wants to do them. It makes her a bit brash in her actions, always running head first into everything. She's intelligent, yes, but her temper and her just being her makes it so that, while she can plan and strategize, she's often going to do whatever she wants.
If there is one thing about the female that could be viewed as redeeming it's her boldness and bravery. She never lets anything intimidate her. She never runs from a fight, even when the odds are stacked against her. Durga isn't the type to back down, and will fight for herself and her pack until her last breath. She was attempt the impossible even if it means her dying. Part of this is because she just doesn't think anything is impossible, but also because she's extremely protective over her pack. She's not a kind or nice female, not even motherly. However, she views her pack her hers, as her children almost. They are her family in a sense, and all of them are her children almost. She would do anything for them. If they're threatened, she's going to take out that threat if it's the last thing she does. The female just doesn't know how to stay down. It isn't in her DNA.
Still, Durga is a very hot-tempered and impatient female. She hates waiting, she doesn't like when things don't go how she wants them to, and she hates losing. While she isn't as familiar with losing, that doesn't mean she doesn't hate the idea of it. Durga also just is short tempered and impatient in general. With everything and everyone. She tried to reign it in when needed, but that short temper allows that callous nature to rear it's head constantly, saying the worst or most hurtful things, even if they are true, at basically the worst moment.
The Demi-God is a serious creature, an intimidating foe for anyone to come across. Her violent nature and her bloodline as a whole makes her someone that most try to actively avoid. Overall, Durga is a very aggressive, violent, and callous female, one who seems to lack any of the normal femininity a normal female might behold.
Bloodline: Daughter of Vigdis; Goddess of War
Abilities:+ Enhanced Strength: Durga has enhanced Strength, so she's stronger than even majority of those within her pack. She's one of the strongest wolves in her pack, if not the strongest.
+ War Embodiement: She grows stronger and becomes invigorated the longer she is fighting, allowing her to be more deadly the longer she is in battle. It has to be activated by her War Cry, which incites violence and bravery within her own allies, while striking fear and pause into her enemies. She can also use her War Cry to unleash a physical wave of force to push back enemies that have surrounded her, but it drops her back to her normal strength.
+ Fur Armor/Hardening: The female can harden the fur on her body so that it not only acts as armor, but it'll turn the fur hard and sharp or bladed, allowing her to use her body as a whole as a weapon. Quite often she will shake her fur out so it's wild, and then harden it so it's like she's a cactus almost. She often will swing her tail like a mace too.
Strengths & Weaknesses: Strengths + She can harden her whole body, or just specific parts of her. + The female as a whole is a battering ram, a weapon. She has a variety of different ways she can use her abilities and weapons to her advantage. + She's a massive female, in both height and weight, and her strength is above most, allowing her over power nearly everyone she comes across. There are exceptions, but not many. + She has a very strategic mind for war and battles, and her higher intelligence helps her come up with good plans. Albeit she doesn't always make one.
Weaknesses - She will still grow tired during battle over time, albeit it slower because she's half god, but her ar Embodiement doesn't allow her to rejuvenate energy or heal. It just feeds her bloodlust. - Her Bloodlust. Once she starts fighting, it's very hard to her get to stop. It can even be difficult for her to differentiate friend from foe. - She doesn't heal quickly. She relies on their healers to get her back up and in the game when she's too injured. - She physically will always push herself passed her own limits. She won't acknowledge them.
Likes & Dislikes:Likes + + + +
Dislikes - - - -
Crush:None
Mate:None
Pups: None
Kin:Her Mother is the Goddess of War, Vigdis. Her father was a Mortal Male from the Sun Lake Pack, Baron. Although she remembers him little. She isn't sure if she has any siblings out there.
Affiliations: Open - WIP
Other: WIP
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