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Darkseeker
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Same Evil, New Tyrants Open, Accepting Reservations
For generations the power of humans grew, reaching further and further into the domain of others and pulling them in under their thumb. Mythical creatures of all types fled to the farthest reaches of the land, trying to evade captivity and remain free. None fled more than the Dragons, many refusing to bend to the will of the smaller humanoids. Unfortunately, they weren't able to out run the growing power of the humans, and creatures of all types were quickly captured and sold to the highest bidders. This carried on for years and years, until the wild populations were significantly smaller than those in captivity, and wild caught creatures became even more valuable.
Far away from the atrocities of man, the last clan of wild dragons lives on Emburn Islet, also known as the Forbidden Isle to humans. They thought they were far enough away that the grasp of the humans would never reach them. They had patrolled and defended the island so much that few even dared to venture near it. Unfortunately for the dragons, they underestimated the greed of the humans. Contracted by Merchants to get the most valuable creatures, Sorcerer Beast Tamers were sent to Emburn Islet to capture as many of the last remaining dragons and bring them back to be sold on the Black Market to the highest bidder.
From hatchlings to adults, dragons were ensnared and brought back to the Kingdom of Wavaria, the main hub for human greed. The trade for mythical creatures, especially wild caught ones, runs rampant here, the primary fuel for the economy. The humans, however, also underestimated the dragon's rage and desire to be free.
One day the Wild Dragons freed themselves and their captive born counterparts, and lead a revolution against the humans, completely unleashing the years of pent up fury on them. Quickly the humans were pushed back and out of the Kingdom of Wavaria completely, allowing the dragons taking it over for themselves. However, like most things built on rage, brutality, and loss, the Wavaria Clan quickly transitioned into two social castes. The top one being the Wild Born Dragons, with the lower caste being the Captive Born dragons. It was more of a silent installation, but overtime, the divide became clear as the Captive Born and Bred Dragons were viewed as lesser, weaker.. almost impure.
Now, as things come back around full circle for the dragons, a faction of dragons, both Captive Born and Wild Born, has formed. They believe all the dragons are the same, and all of them should live in space no matter where or how they were born. With tensions growing between the faction and the tyrant dragons the threat of war begins to loom and the faction will have to decide what to do. Do they stay and fight for what they think is right? Or do they move on and build their own clan somewhere else where they can live freely and in peace?
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This is a Brand New Rp For Me. So I'm still working through the kinks and everything. If you have questions or suggestions, please Pm me! Edited at October 27, 2022 11:19 AM by Imperial Sands
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Darkseeker
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The Roleplay Rules Follow all of Eve's and WP's Rules 1. Be Active. This should be self explanatory, but activity will be required for Discussion and Rp. Please do not join just to never finish your form or post. If you haven't been active for four or more days without any notice, I will remove you from the rp.
2. This is a Semi-Literate Rp at the Minimum. This will need to be displayed in both Rp and Sign Ups. Each Rp Post, and things Requiring Detailed Description, require Two Paragraphs of 5-8 full sentences each with decent Grammar, Spelling, and Punctuation.
3. You May Only Reserve Two Characters at a Time. Once you Finish Them you can Reserve Up to Two More. There is a Character Limit of 4 Per Person, though if you Ask I Might Make an Exception.
4. No OP or Perfect Characters, No GodModding, No Weeping Willows, Etc.
5. Reservations will last up to 48 Hours, but I will allow one Extension up to 12 Hours if you Request one through Pm Prior to your Reservation Expiring.
6. No OOC Problems Please. If you are having an issue with someone, please Pm me about it and let me handle it. I do not want Drama Outside of Rp to affect it.
7. Art for the Dragons is allowed, but it must be properly credited, as well as following WPs rules on how to use art. A detailed description is also required as well. If WPs Image rules are not followed too many times, I will remove this rule entirely.
8. While this is not likely to be a Romance Heavy Rp, there will likely be Romance within it. So that means no being mates with yourself, with the exception of if they're going to die, have already died, etc. You can be Exes with your own character, but not in romantic relationships with them in the rp.
9. I reserve the Right to Deny Applications for this Rp. I won't tolerate disrespect or rude behavior if your application gets denied, or your reservation/character get removed due to inactivity. If you do, I won't even give you the option to fix it or return. If you are respectful, I am often willing to work with you.
10. Make sure to Read Everything. It's a lot, but it's important.
11. Have fun!
The Wavaria Clan Rules 1. Humans are not allowed in the Kingdom. If they are found, their existence must be reported immediately through the proper channels, or be killed and then reported properly.
2. Anyone who is apart of the Faction is taking part in Treason by spreading lies, discord, etc. Those caught as apart of the Faction will be interrogated and punished accordingly.
3. Anyone who hears or knows anything of the Faction must report their knowledge immediately. If they don't, they might be found as being in league with the faction, and punished accordingly.
4. All Mated Pairs Must ask for Permission from the Counsilors to have Offspring. It's unlikely they'll be told know, it's mostly to keep tabs on Population and everything, but Mated Pairs having Offspring without permission will be punished accordingly.
More to be Added
Edited at October 27, 2022 11:14 AM by Imperial Sands
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Darkseeker
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About the Dragons For the Dragons, I'll try to make it as short and simple as possible. Everything you need to know will be below.
Wild vs Captive Dragons Within the Clan of Wavaria, both Captive and Wild Dragons reside. There is a good bit of division between the two, with many of the Wild Born dragons looking down on the Captive Dragons as being less than. This stems from the fact that, over the years of captivity, dragons in captivity have grown to be smaller than wild dragons. It isn't always a gigantic difference, however, it is one that is always noticeable. Since size is widely mostly based on age and dragon type, able to range in size considerably, most of the time it isn't noticable. However, when two dragons of the same age and type, one who is Wild and one who is Captive, the difference is easy observed. Captive dragons are always about 20% or more smaller than their Wild Counterparts. So if a wild young adult dragon of the same age and type is about 30 feet in height, a captive dragon of the same stats, would only be about 24 feet or less in height. So not a huge difference in the end, but one that draws attention nonetheless.
Size Range for Dragon Speaking of size, it's best to give you a range for the height range for dragons so we don't have a size range that is astronomical. As mentioned, though, size is based on dragon age primarily, and secondarily on type [though this has less influence as a whole, and more so individually]. So below is the size range I'll allow for each dragon age category.
The Size Range Keep in mind this is the maximum for each age group, you can, and will, find dragons of one age that might still be the size of a younger aged dragon because they're just small. Hatchling: Up to 3ft Juvenile: Up to 5 ft Adolescent: Up to 9 ft Young Adult: Up to 18 ft Adult: Up to 36 ft Elder: Up to 52 ft Ancient: Up to 64 ft
The Age Range Goes: For the Purpose of the Rp, there will be no Ancients Allowed, and Maybe only 1 to 2 Elders. Hatchling [< 1 Yr] Juvenile [2 - 10 Yrs] Adolescent [10 - 50 Yrs] Young Adult [50 - 250 Yrs] Adult [250 - 1500 Yrs] Elder [1500 Yrs - 5000 Yrs] Ancient [5000+ Yrs]
Dragon Ability Categories Below I will list the available categories that you can choose from to make your dragon. If they are scratched out, that means I am not allowing anymore of that dragon type. For your dragons, though, it will be up to you to come up with their abilities and their individual weaknesses. Of course, I will have a specific set of Weaknesses that apply to ALL dragons, but each dragon will also have their own. You must have 1 Weakness for Every 1 Ability they have. So if you give them 5 Abilities, you must have 5 Weaknesses for them as well. This is to keep balanced, so no one's dragon is OP. If I do not think you have balanced your dragon enough, they will not be accepted.
So Here Are the Categories: Fire Ice Water Earth Air Dream Illusion Light Dark Venom Moon Fairy Lunar Seer Storm
Remember, every dragon is different, even within the same category, so not all dragons of the same type are going to have the same abilities. Have fun, and be Unique!
Dragon Weaknesses & Strengths These are the Strengths and Weaknesses that all Dragons Share.
For Weaknesses: ⊗ Iron Weakens & Drains Them. ⊗ Soft Belly Scales ⊗ Cannot Fly with Injured Wings
For Strengths ⊕ Longevity & Superb Healing ⊕ Resistant to Specific Types of Human Magics [Curses, Mind Control, etc.] ⊕ Enhanced Abilities Such as Speed, Strength, etc.
About Wavaria Formerly known as the Kingdom of Wavaria, the new clan of dragons took up the name for their new Clan: the Wavaria Clan. The dragons pretty much burned all buildings down to ruins when they attacked, so what they live in now are the ruins of the Kingdom and the caves underground where they were once captive. No humans remain in the area, all of them pushed back into other Kingdoms far from where the dragons now rule. Since the Clan patrols the area regularly all attempts for humans to return often ends in them being attacked and pushed back.
However, things within the Clan of Wavaria have their own problems. While the dragons might now be free from the grasp of humans, the Dragon leading them has become a type of tyrant himself. In the process of regaining their freedom and leading the new clan, he has helped create a division between Captive Dragons and Wild Dragons, viewing the former as lesser than the latter. While things might seem okay they are anything but, and discourse has been sewn within the dragons. Some Wilds have even gotten so far that they believe the Captives shouldn't be in the clan. Must of this is from resentment for the fact that they were even caught in the first place, not necessarily against them specifically. Most of the Captives only have issues with the Wild because of how they see them, they're happy to be free again, but many of them can't help but not feel actually free.
About the Faction The Faction was formed within the last year or so, and has slowly, but steadily grown in supporters. It was formed by the Commander and the Second in Command first, with perhaps, at most, a couple of other dragons. Overtime they've been able to carefully bring others into the fold. Unlike the Wavaria Clan as a whole, the faction views all dragons, Captive and Wild, as equal and that they should be treated as such. Their goal isn't to start a war, most of them would like to avoid that, but instead to unite the dragons like they should have been from the get go so all of them can live freely and equally. However, because the Faction is being viewed as a form of Treason, they have to be super careful not to be found out or risk punishment and even death. Truthfully, many of the faction wonder if it would be better just to leave the clan and start somewhere else anew. Edited at October 27, 2022 10:06 AM by Imperial Sands
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Darkseeker
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Wavaria Clan Rank Explanations Wavaria has a very complex social structure, taking after the way the humans were observed in the time the dragons were captured. Rather than their ranks being specific jobs, they have instead turned to be a social status, though each title does come with a small, specific set of responsibilities. The male and female equivalents of a rank do not have to be mates but they can be. Instead, mates are given the same status of the dragon with the higher rank, except the one who was originally lower status becomes the Minor version. So if a male dragon who was a Count becomes mate with a Duchess, he becomes a Minor Duke. So not quite as high as a regular Duke, but still recognized for his mate's status. This only applies to Wild Born Dragons.
Dragon King This is the Dragon King of the Wavaria Clan. He lead the attack that pushed the humans back, and has been leading the Wild Dragons, and the captive followers, even before then. He's become a bit of a tyrant lately, especially after it was discovered that the Would-Be Queen, his mate, and their Daughter Hatchling, the Would-be Princess, were killed in captivity. His word is law, and to go against him is considered an act of Treason. His rank can be challenged for, but considering the loyalists who support him, it would be considered unwise. The King is a Wild Born Dragon.
Dragon Queen This would be the position the Dragon King's mate would hold. However, she was killed by humans, and so the position remains vacant. He has his High Consorts, but he has yet to take an official mate again.
Dragon High Consorts These are the Dragonnesses [and perhaps Dragons if the King Desires] that are primarily there for the King's leisure and pleasure. They provide him with future offspring, and any of their hatchlings fathered by the King are considered Heirs. They are off limits to the rest of the Dragons, if anyone is found trying to do something, they may be killed, either of them. Their role is not set in stone. If the King gets tired of them, they'll be demoted to a proper rank. The Consorts all have to be Wild Born. Dragon Heirs These are the offspring of the Dragon King. Since his mate and their only hatchling were killed, these are all the offspring of the current Consorts. Since the Kingdom has been in affect for several years, the oldest an Heir can be is about 8 Years Max, making them Juveniles at most. They Heirs are all Considered Wild Born.
Dragon High Counsilors These are the Dragons who the King trusts most and offer advice and guidance in helping to lead. They offer solutions and ideas, and overall just help the King with day to day issues as well as big ones. These are all Adult Dragons and Above, and all of them are Wild Born.
Dragon High Lords & Ladies These are the Wild Born Dragons within the Clan, majority of those remaining fill up these roles. Each has it's specific responsibilities, and while there is a hierarchy none of them are really looked down upon. - Duke/Duchess: They Oversee & are in Charge of Information & Reports. They Report Directly to the King and Counsilors about the inner workings of the Clan. - Marquess/Marchioness: They Oversee & are in Charge of Mates & Hatchlings. They keep track of who is mated, and having hatchlings. Basically keeping tabs on population, even though it's more so used for leverage when needed than anything. They also ensure all young dragons get the training they need. - Count/Countess: They Oversee & are in Charge of Food, Resources, & Hunting. They make sure the Clan has what it needs to survive, and decide where to send out hunts to, etc. - Viscount/Viscountess: They Oversee & are in Charge of Scouting. They keep reports on Human Acitvity, as well as the Activity of what is going on in the Territory, as well as outside it. - Baron/Baroness: They Oversee & are in Charge of Patrols and Defenses. They are the ones who ensure action takes place when the Viscounts have reports, as well as ensure Defense of the Territory and Clan.
Dragon High Wardens These are the Dragons directly responsible for Defending and Protecting the King, Consorts, and Heirs. Two are always assigned to the rookery, two to the Consort Caverns, and two for the King. If one of the Consorts or one of the Heirs is out and about, there is one always with them. They report directly to the Baron/Baroness, and sometimes the Duke/Duchess depending on if they have pertinent information. These are always Wild Born Dragons.
High Dragon Brood These are the Young Dragons that have not yet become Young Adults. These are Wild Lined Offspring, meaning they were born by Wild Born Dragons.
Dragon Marshal This is the Highest Rank a Captive Born Dragon can get, and it isn't much. This is the sole dragon in charge of representing the Captive Born Dragons as a whole. They communicates their needs, concerns, etc. to the Counsilors, and sometimes the King. This position is appointed by the Counsilors and King, and is not set in stone. If they do something to displease the Higher Ranks, they can, and likely will, be replaced.
Dragon Lords & Ladies These are majority Captive Born Dragons within the Clan, all of them have been assigned to their positions by the High Lord & Ladies, and didn't get a choice in their rank for the most part. Each has it's specific responsibilities, and while there is a hierarchy within them, they are all, for the most part, looked down on by the Wild Born Dragons. Truthfully the ranks were given to make seem like they were important. - Duke/Duchess: Their job is to report information that they find out to the High Dukes and Duchesses, no matter how big or small. Typically these are the most loyal of the Captive Born dragons to the Wild Dragons as they basically act as spies. - Marquess/Marchioness: They are the ones who basically help care for hatchlings, as well as give all of them training that young dragons need. They report all the Courtships to the High Marquess and Marchioness that they find out about to help them keep tabs on "population control". - Count/Countess: They have the glorious job of doing all the actual hunting and resource gathering for the clan. Everything they bring back is first brought to the High Count and Countess, before being divied up to the clan. - Viscount/Viscountess: They are often the ones doing the actual scouting for the clan, keeping an eye on human acitvity and reporting back to their Higher Counerparts. - Baron/Baroness: They handle & take part in defenses and patrols, and report to the High Barons and Baronesses.
Dragon Wardens These are the Captive Born Dragons who defend the Clan and it's entirety. When human acitivy is found, they're the ones sent to handle it. When something is threatening or attacking, they are the ones doing the fighting. They also are the ones who do the patrols to ensure the safety of the clan.
Dragon Brood These are the Young Dragons that have not yet become Young Adults. These are Captive Lined Offspring, meaning they were born by Captive Born Dragons.
Faction Rank Explanations Now majority of these Dragons are likely to be Captive Born Dragons, however, there are several Wild Born Dragons among them. The faction is known to exist, but it's members are unknown, so the dragons within it must be very careful not to reveal their involvement.
Commander This is the Dragon who began the Faction with the Second in Command. They are completely loyal to te cause, and make the decisions regarding the Faction. They have to be a Captive Born Dragon.
Second in Command This is the Dragon most loyal to the Commander and helped form the Faction with them. They ensure that whatever the Commander says goes. They can be Wild or Captive Born.
Spys These are the couple of Dragons in the Faction that are in charge of, well, spying on the clan and reporting to the Second or Commander with their findings. Their most important role is ensuring the Faction has the information it needs to stay one step ahead of the King and his lackeys. Can be Wild or Captive, but One MUST be a Wild Born.
Recruiters These are the Couple of Dragons who are in charge of the very Secret Task of finding and recruiting the Dragons into the Faction. They have to be careful to fully vet the dragons prior to approaching them to ensure they aren't going to betray them. If a recruiter is caught, they are supposed to be loyal enough to never give away anything. They can be Captive or Wild Born, likely one of each.
Supporters These are the rest of the dragons within the faction who support their cause. They all can be Wild or Captive Born.
Edited at October 27, 2022 08:07 AM by Imperial Sands
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Darkseeker
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Wavaria Clan Ranks
King: Open
Queen: Locked for Now
High Consorts: Reserved for Spellbound Open Open Open
Heirs:
High Counsilors: Ainarīkaz Dýrbiǫrn | M | Tenebris Umbra | Pg. 2 Open Open Open
High Lords: High Duke | Reserved for Spellbound High Duke | Open High Marquess | Reserved for Astrolistic High Marquess | Open High Count | Open High Count | Open High Viscount Beollán | M | Imperial Sands | Pg. 1 High Viscount | Open High Baron | Open High Baron | Open
High Ladies: High Duchess | Open High Duchess | Open High Marchioness| Open High Marchioness | Open High Countess | Open High Countess | Open High Viscountess | Open High Viscountess | Open High Baroness | Open High Baroness| Reserved for Glacialis
High Wardens: Ryuu | M | Polly | Pg. 2
High Brood:
Marshal: Open
Lords: Duke | Reserved for Polly Duke | Open Marquess | Open Marquess | Open Count | Open Count | Open Viscount | Open Viscount | Open Baron | Open Baron | Open
Ladies: Duchess | Open Duchess | Open Marchioness| Open Marchioness | Open Countess | Open Countess | Open Viscountess | Open Viscountess | Open Baroness | Open Baroness | Open
Wardens:
Brood:
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Faction Ranks
Commander: Reserved for Polly
Second in Command: Reserve for Me
Spys: Reserved for Spellbound Ainarīkaz Dýrbiǫrn Reserved for Glacialis
Recruiters: Open Open
Supporters:
Edited at October 28, 2022 01:10 AM by Imperial Sands
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Darkseeker
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The Form
Title: Name: Age: Gender: Ability Type: Bloodline: [Captive or Wild Born] Rank: Desired Rank: Faction Rank: [If they don't have one, delete] Views on the Wavaria Clan?: Views on the Faction?: How Loyal Are They?: [Scale of 1 to 10, Can they be Recruited into the Faction?] Appearance: [Detailed Description Minimum] Personality: [Detailed Description Minimum] Abilities: Strengths & Weaknesses: Crush: Mate: Offspring: Kin: Affiliations: Other:
I don't care how it's filled out, or if you add more, as long as everything above is included in some way.
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Darkseeker
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Title: High Viscount Beollán Name: Beollán Meaning "Glowing Fire" - Pronounced Beo-Lawn Beollan was named for his appearance, in the fact that he always looks like a glowing fire in the middle of the night. Age: Adult He's Approximately 761 Years Old. Give or Take a Few. Gender: Male Ability Type: Fire Bloodline: Wild Born Rank: High Viscount; Making him a High Lord Desired Rank: He just Wants to go back to Emburn Islet. So he cares not for rank. Faction Rank: Second in Command Views on the Wavaria Clan?: He Cannot Stand how things are right now. Everything is so controlled. So... human-like. He wants to return to being free like he was before he was taken captive. Views on the Faction?: He 100% supports them, and desires to see things they way they used to be before they were caught. He would do anything to support them, and while he doesn't fully like the idea of way, he is prepared to fight if necessary. Though he'd prefer to just leave. How Loyal Are They?: To the ways of Wavaria, 1 at Most. To the Faction and it's Beliefs, 10 at the Least. He's already apart of the Faction. Appearance: Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.
Beollan breaks the mold of Fire Dragons, and, well, honestly, just Dragons in general. However, that could be chalked up to how old he is in comparison to the other dragons he is around, having grown and changed over the years since he was last seen. He is not massive by dragon standards, well within the size frame for a Fire Dragon, however, compared to the dragons who are several centuries his junior, he seems quite large. Standing at around 35 feet at the shoulder, it's hard to measure his exact height, however, it's easily seen he's about twice the size of his young adult counterparts. One thing to keep in mind with Beo is while he isn't necessarily super short or anything for his age, he is more of a long dragon, being rather streamlined in build. However, Beollan is a testiment that dragons do not stop growing as they age.
In terms of build, Beo has a unique figure, but one that fits within the parameters of a Fire Dragon's physique. He is athletic, and muscular, but with a more streamlined and sleek build. It's clear that the male was designed to be more aerodynamic than he is sheer bulky mass. Can he throw down? Absolutely. But he's designed, it seems, for aerial and fast warfare. He's a bit more elongated than other dragons, with a slightly longer neck, and a slightly longer body, with lean and powerful legs that carry him around on all fours. His front feet are much more like hands than his hind feet, with the toes of his front feet being longer and more designed for gripping, giving him a grasp that is absolutely ferocious. His hind feet, though, while a bit longer than normal, are closer to the normal design for dragons. At the end of his toes on his front feet are very long, curved and very sharp claws [think bird of prey claws that are dragon sized]. Whereas the claws on his hind feet are shorter, thicker, and a bit blunter.
He has the stereotypical pair of wings, but they're longer than some might expect, allowing him to move at surprising speed, though not anything close to the smaller, more agile counterparts. What does make Beollan rather unique, are the wing-like membranes that are attached to the backs of all his legs, as well as down the sides of his tail. At the end of his tail, the wing membranes create a fan-like tail tip. Now, he can control these, and can have the Membranes splayed, so they're viewable and usable, or he can have them laid down so that the spike protrude more, and can be used to pierce things. Think of like the Spine on some Fish's backs. These do give him the unique ability of being able to glide even if his wings are damaged. Albeit he won't glide well, but enough to make an escape if need be.
For his build, Beollan seemed to be almost stuck in the middle between appearing more like a Classic or American styled dragon and that of a Chinese dragon. With his lankier build, he seems to take slightly after the ladder, but with too many features of the former to really let him be either one. His head holds a shape that is a mix of the two types. He has a a more squared head, his head snout shape being average in length, but rather than tapering to a point or even just a narrower square, it remains relatively wide in comparison. Though not as wide and robust as other dragons. His top canine teeth, though, do jut out past his lip and are viewable to those around him even when his mouth is closed. He has clear definition to his jaw line, with a wide nose atop his snout. Above his eyes are defined ridges that resemble "eyebrows", that turn inwards and conjoin with a similar spiked ridge starting on his forehead, and carrying down his spine to his tail tip. The ridge along his back never grows to be more than a couple of inches long, and there is a convienent place where it ends at the base of his neck, before picking up just before his shoulders end, or where his wings attach. This gives the perfect place for a saddle and rider to be placed unhindered. Nearing the back of his head, a pair of a spiraling horns [think Kudu], just from his head. They're several feet in length, and end in a sharp point perfect for piercing. They're angled so that if he bows his head down, he can use them to impale others if necessary. Oddly enough, these horns are also quite warm to the touch and increase in heat when he's using his ability.
The last thing to take notice about his face are the vents on it that release steam, or smoke, from them to help regulate his temperature. There are three on the top of his snout, that decrease a bit in size as they go down it. Meaning the first, the one closest to his forehead, is the largest, whereas the one closest to his nose is the smallest. The last vent is actually on his forehead, and connects to the ridge on his spine, with the tapered, tail end almost touches the first vent. The vents, which are similar to gils in shape, on his snout can and will close and open of their own free will, but he can also control them. However, the vent on his forehead is always open. This is because it isn't a true vent, it's actually a wound that never properly healed, and instead turned into a vent. This means he has a constant flow of air to the fire he breathes, allowing it to get hotter than what he himself can make it, so he has to take that into account when using fire. He has to adjust to take into account the air flow from the vent. Due to these not being markings, but instead actual openings in his skin, when they are open they appear the color of flame, because they basically are, however, when the three on his snout are closed, they're just closed, black lines.
Now, for his coloration, Beollan is not necessarily a complex color scheme, though he appears it. His base scale color is black, which is a bit unusual for fire dragons, but the sheer amount of flame color on him seems to make up for it. His belly scales are not black, instead they appear to mirror the color of flame, and are a constant flux of reds, oranges, and yellows. This same color is seen outlining the black scales of his base, on the ridges of his eyebrows and spine, and they also color his horns as well. Surprisingly, this is the same color that can be seen in the vents of his face. So it's unusual if it's actual flame, or a coincidental coloration. Lastly, for his wing membrane, they take on that same flux of colors, however, black veins can be seen spidering across them. Unusually, though, the male's mouth is completely black, meaning his tongue, teeth, and gums make his mouth seem like a void until he breathes fire. His claws are also black, and are quite shiny. Lastly, as if to match, his eyes resemble flame too.
Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.
Personality: Solitary || Protective || Wise & Intelligent || Impatient at Times || Proud || Jaded || Slow to Trust || Hot Tempered & Volatile When Angered || A bit Unhinged Mentally Sometimes || Lacking Social Skills || Talkative or Chatty at Times || Scatter Brained || Experienced || Direct || Snarky Old Man || Inheritantly Grumpy || A bit Wild or Untamed || A bit Cold Towards Humans || Prefers his Own Company
It's a fact that Beollan is not the dragon he used to be, no longer the battle hardened warrior with a ferocious attitude. Back in the day, as he'll say it, he was an aggressive and competent warrior, with a snarky and snide attitude. He was arrogant and blissfully ignorant about the idea that things could ever change. He was at the top of the world. And then it all came crashing down with the cleave of a sword.
Nowadays, Beollan is moreso a shell of what he once was, his fractured psyche apparent to all those who are lucky enough to even see him, let alone actually talk to him. He's mentally and emotionally broken, never having fully healed from the loss of his original rider, much like the wound on his head never healed the way it should have. Now it's just a constant void that fuels his fire.
There are still some hints of his original personality within him, as he's quite snarky still, and not at all patient in the matters of stupidity and arrogance. But he isn't immediately volatile like he used to be. Now it takes quite a bit to get him to the point where he'll explode, but it isn't impossible to reach. And, given his lack of social skills, it's unlikely it'll be difficult to reach the more and more he's exposed to others. In fact, due to his primarily, and incredibly, solitary nature, Beo doesn't handle being around others very well at all. It's no longer natural to him. The only company he's had over the recent centuries was himself, and he's had plenty of conversations with him. He gets along well with him.
If it wasn't clear yet, Beollan is a bit... mentally unhinged. He isn't all put together, with several pieces of his mental state completely MIA. This makes him someone that others will absolutely have to keep an eye on in order to keep themselves, and others, safe. He's unpredictable in his reactions, and unreliable in the sense that you can never depend on him to follow how things should be handled. Still, Beo is a very proud dragon. If you try to point out these flaws in his state of mind, he's going to become insulted and likely act out because of it. He doesn't want to admit anything is wrong, because then he would have to talk and think about why. In general, Beo is a proud dragon, it's not something he's ever lost. So tread carefully.
Despite all his... oddities.. the fire dragon is still 100% fire dragon. He's obscenely protective over what he calls his, and entirely territorial. He won't take lightly to someone treading on something he doesn't intend to share, and he will defend himself, and those he cares for, violently. Those who do not align themselves with those he cares for are consider his enemies and he will remove them without prejudice. Afterall, despite the very jaded and sometimes scatter brained antics of the male, he is still a very experienced and intelligent dragon. There is a very wicked mind behind his eyes, and, while he doesn't always seem so, he is absolutely capable of using his mind to get out of things he can't out muscle.
After all of this though, is an inheritantly grumpy and snarky old man for a dragon. He prefers to be left alone. In fact, there is something about the older dragon that is incredibly untamed, wild, more so than even some of the younger dragons. He isn't a soul you can bully or trick into compliance or submission. This wildness, though, is often originally presented in how cold he is towards humans. It's unlikely he will even be that friendly with his own future rider despite the obvious fact that they are his rider. Will he keep them from death? Sure. But he isn't going to outrightly just be friends with them either. And those humans who aren't his? Forget it.
At the end of the day, Beollan's personality is the result of his age, seclusion, and scars.
Abilities: 🔥 Fire Breath: While this seems pretty simple, Beo has a wide range of different ways he can use his Fire breath. He can alter how hot he breathes the fire, as well as how much, and obviously how long. He's also able to transition it into something like Lava or Magma breath, able to turn it from flame to an extremely hot liquid like magma or lava. 🔥 Fire Immunity: Beollan is immune to Fire and Heat. The attacks do not hurt him, and this is likely due to his own abilities having to be with fire and heat. If he wasn't he'd like hurt himself. 🔥 Heat/Fire Aura: Rather than being able to surround himself with an aura of fire, Beo is able to create an aura around him that can become so hot it sets fire to things around him, even burning those who get too close. Not to be confused with when he lets off heat through the vents on hs head, which will absolutely burn someone if they get to close when he does it.
Strengths & Weaknesses: Strengths ⊕ His Build: It's both an Advantage and a Disadvantage. While he isn't meant for brute force, his longer body and large wings are designed for stealth, stamina, and aerial maneuverability. He has good speed on land and in the sky, and has good maneuverability, those his speed and agility cannot contend with smaller dragons. ⊕ His Intelligence: Beollan is a very intelligent dragon behind that kooky personality. He has a way about him that allows him to put things together, connecting pieces that don't always seem like they should. ⊕ Heat: Not only is Beollan completely at home in the heat, no matter the temperature, but he is able to use the heat of his powers and body to his advantage. For example, if he gets his Heat Aura going enough before it rains, it'll eventually be hot enough to evaporate the water around and on him fast enough to allow him to use his abilities. Of course this doesn't always work if he doesn't start using his Heat Aura fast enough, but it's doable.
Weaknesses ⊗ The Cold: While Mild Temperatures Do Not Affect him, once it starts getting cold and freezing out, Beo's ability to use his powers dwindles down to barely anything. Really only enough to keep himself warm. ⊗ Water: If Beollan is submerged in water, he cannot use his abilities. And if he is Doused in water, it puts him out for a moment and he basically has to recharge for a moment. Not terribly long, just long enough to give someone a chance to flee. ⊗ His Build: While Muscular and Certainly able to Pack a Punch, Beo's figure is long and more so wirey than bulky. He's build for endurance, stealth, and maneuverability, not so much brute force.
Likes & Dislikes:
Likes + Being Alone. He Prefers his Solitude. + Food. He loves to Eat. He's happiest when eating. + Hot and Warm Climates. + Long Naps on Hot Surfaces.
Dislikes - Anything Cold or Wet. - Being Interrupted or Annoyed - Snobbish Characters - Those Who Would Try to Steal his Food
Crush: None Mate: None Offspring: None Kin: None Affiliations: Wip - Open Other: I adore him. Edited at October 28, 2022 01:09 AM by Imperial Sands
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Lightbringer
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Reserving A High Consort & High Lord
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Darkseeker
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You got it ^^ Did you know which type of High Lord? And will either of them be in the Faction? Spellbound said: Reserving A High Consort & High Lord
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Darkseeker
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Can I reserve a venom High Warden, and a Captive Born Duke that's the leader of the Faction, maybe Illusion type?
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