Chatbox
 Salem
12:28:24 Coven / Wynn
I couldn't find any good wings but they're feathered and I have a great mental image lol
 Cypress Road
12:27:29 Cy, love
I'm not scared of breaking them any more though because when my 4 year old sister was 1 I was changing her and she stood up on the changing table and fell and I kneed her in the head on accident while trying to catch her cause we had concrete floor in out room and another time she fell head first out of a shopping cart at Walmart

She was fine both times so no big deal
 Salem
12:27:06 Coven / Wynn
80HD
There's a few other options, also I'm done hold on
 -Sweet-Poison-
12:26:23 Bau
Kp

Still.. ew babies..
 -Sweet-Poison-
12:25:39 Bau
Shayshay

What else am I supposed to do- I mean maybe the fact I'm beat up says *im* and little too cocky but..oh well
 Cypress Road
12:24:51 Cy, love
Sweet
They only start out bendy and that's because they haven't reached full hardness and won't til late teens early 20s and because their smaller bones haven't started fusing together yet and won't til about 6 months of age
 Salem
12:24:36 Coven / Wynn
80HD
Only makes the facepalming worse lol
 -Sweet-Poison-
12:21:40 Bau
Shayshay

I can... I have no regrets though, I hope you know that
 Salem
12:21:01 Coven / Wynn
80HD
I hope you can feel me mentally facepalming
 -Sweet-Poison-
12:20:51 Bau
Kp

Their bones aren't even bones... they're bendy
Bendy boned small easily hurtable squishy loud aliens
 Cypress Road
12:20:00 Cy, love
Sweet
No it's better cause your less likely to break them. I guess I'm just not scared of breaking them cause I have a 4 year old sister 2 nephew age 2 a niece who's 1 and a nephew who's 1 I've had a lot of practice trust me after my 4 year old sister I wasn't scared of breaking them any more
 -Sweet-Poison-
12:19:59 Bau
Shayshay

Look its not my fault the guy was 6ft 8 and too cocky for my liking...
 Salem
12:19:15 Coven / Wynn
good god 80hd
 -Sweet-Poison-
12:18:41 Bau
Bone*
 -Sweet-Poison-
12:18:36 Bau
Shayshay

Haha! I win again!
I think my bine is bruised
 -Sweet-Poison-
12:17:49 Bau
Kp

Even worse.
 Cypress Road
12:17:47 Cy, love
I want one of these ones but can't decide which one to get
-Click-
 Salem
12:17:10 Coven / Wynn
80HD
.. you have me there
 Cypress Road
12:17:04 Cy, love
Sweet
Actually depending on their age and how new they are babies (other then their heads) are actually very unbreakable as they're bones haven't hardened all the way and are still very floppy so they mostly just bend.
 -Sweet-Poison-
12:16:40 Bau
Shayshay

Don't how dare me T^T it's not *only* my fault.. it was a collective happenstance

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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

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Posts: 0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

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