Chatbox
 LeafClan
04:44:20 Leaf she/her
Arachne what do you think of the name I put out?
 Arachne
04:44:05 Ara/Kat
Leaf
oooh i like that! thanks <3
 Zeraphia
04:43:32 Vah hoards mushies
They weren't even pretty at all, just ugly.
 technoblade
04:43:20 Lil Techy | Techno
hhh today's been hell and i didn't even do much
 LeafClan
04:42:57 Leaf she/her
Archive what do you think of the name I put out?
 Archived Stars
04:42:30 Archive
Vah,
Not very good pups (in my opinion)
 Zeraphia
04:42:17 Vah hoards mushies
Yeah figured
 LeafClan
04:42:10 Leaf she/her
Zera Duds!
 Zeraphia
04:41:45 Vah hoards mushies
Oh boy

Pup check?

-WP Click-
 LeafClan
04:41:44 Leaf she/her
Arachne you should name him Sobek after the Egyptian God of water!
 Arachne
04:40:56 Ara/Kat
Leaf
sure!
 LazyPanda
04:40:40 
𖦹 Toast argues with the alphas.


Mood: Angry

But he is the alpha...
 LeafClan
04:40:02 Leaf she/her
Kat Can I help name him?
 LeafClan
04:39:43 Leaf she/her
Entertaining Fire and Dark Fallow play a game of Beetle.
Entertaining Fire wins, while Dark Fallow throws a fit.
Bro Entertaining Fire is a Baby and you act like this in front of him?
 Boeing
04:39:41 Boe is a bear, Rawr!
Aight bye Wind :D
 Arachne
04:39:33 Ara/Kat
Leaf
no idea haha, for now heÂ’s just getting a placeholder name so he doesnÂ’t get retired along with his littermates
 Zeraphia
04:38:39 Vah hoards mushies
Kat

Holy crap that's so lucky!
 LeafClan
04:38:31 Leaf she/her
Arachne what are you gonna name the pup?
 Windcrest
04:38:14 Wind, Lavender
Boe

Exactly- like why would you expect that XD

It was great talking to you! I got to poof now but hopefully I'll see you around sometime :D
 Arachne
04:38:04 Ara/Kat
Vah
yup!!

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Forums > Member Help > Guides
   1 

Jay's Guide to the Evil Character (WIP)March 15, 2017 08:54 AM


Creek

Lightbringer
 
Posts: 314
#1023
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Evil Characters: A Guide

We have all seen them before: the baddies, the tough guys, the psychos, the killers, the conquerors of WolfPlay. Check out Scene One of the Group Roleplay scenes, and you just might see one in action, ready to kill, hunt or just be an all-around monster. Evil characters have been a trend for eons, and they're in no way new to the spotlight. Of the practically hundreds of bad characters that enter the Scenes, the names of only a few are truly remembered. Those characters are developed in ways other than being evil. The key to a good evil character is development.

If you're reading this, you probably want to know how to create your own evil character. And you'll learn just that! We'll be using the five Ws--who, what, when, where and why--to create a well-defined character that stands out. For this guide, we will be using a fictional wolf known as Baron von Floof as an example. Let's get started!

CHAPTER I. APPEARANCE.

Appearance. It's easy to think of. You've got a wolf, anyway. Slap on some fur and claws and teeth and you've got your appearance. Well...not quite. Describe your evil character as you'd describe any other character. Let us begin with the basics.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes.
Alright! You've got your build, your pelt, your species, your gender and your eye color done. If you'd like, can get more into detail if your character's basic appearance is a little more detailed than Baron von Floof's. Next, describe height and weight. This can be either in broad terms (short, skinny, etc.) or an exact measurement.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky.
So now we have a pretty good idea of what Baron von Floof looks like. As always, feel free to go into more detail. The more, the better! Just don't go on about the precise color of his claws or something like that, though. Time to discuss gait. Gait is important in any character and can show off a bit of their personality without them opening their mouths. It's essentially their stride, how they walk. Are they confident? Are they insecure? Do they rush or do they take their time? Do they have a physical disorder that alters their gait, like a limp or missing limb? Let's say that Baron von Floof has a bit of an ego, and it's reflected on his stride.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky. He holds a confident gait, his head always held high.
You've got your character appearance done! The use of adjectives can also be useful when describing looks. The two points below are optional if your character doesn't have an accent or doesn't bear any items or gear. You've defined the "who" - your character's appearance.
Want to add some spice into dialogue? Add dialect. Does your character stutter? Mumble? Have an accent? Have limited knowledge on language? Include it into your dialogue. Let's say that Baron von Floof is a German wolf and therefore has a thick German accent.
It's fine to write dialogue normally and mention the accent...
"This is outrageous! They won't get away with this... Bring me their heads!" Baron von Floof roared in his thick German tone.
But it's more interesting to include the actual accent in the dialogue...
"Zhis is outrageous! Zhey von't get away vith zhis... Bring me zher heads!" Baron von Floof roared.
That was dialect-heavy dialogue. You don't have to impact every word with an accent.


Edited at March 15, 2017 09:07 AM by Creek Pack
Jay's Guide to the Evil Character (WIP)March 30, 2018 09:15 PM


Warrior

Lightbringer
 
Posts: 4515
#592288
Give Award
This would be so great to see finished, please, continue ^^

Forums > Member Help > Guides
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