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I like doing backgrounds for some odd reason,maybe cause it lets me use watercolor,blur,smudge and edge pen which are pretty messy tools so I don't have to stress over uneven lines or cracks I draw when I am not feeling it ;-; or am angry,angsty,annoyed and so on,I am teen so I get mood swings often XD
Anyhow,enough about that,here is what I drew from 1st to last:
https://i.postimg.cc/sDb7BQN9/Random-wolf-Warriors-of-Dawn-background.png (hills are bad,I put it because of flowers ^^) https://i.postimg.cc/y6tknqy7/Cross-final-Copy.png (this one is bit of fantasy like)
https://i.postimg.cc/d34nPssN/preview.png (stormy sea) https://i.postimg.cc/y6vTNNKv/the-one.png (should have been fire at dusk....Fire is quite off...But I have found some tutorials I will try out soon) I need advices in general and I'd like to find out how to draw bit more complicated things like cheery in bloom or library?
Done today,fight in a forest: https://i.postimg.cc/gJxTK6Gc/Fight-in-forest-wolf.png
Edited at October 10, 2019 01:54 PM by Hurry
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Lightbringer
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You have a good eye for colors. I'd suggest studying anatomy. It seems like you have been recently, which is good, and if you have I'd keep that up. The blur tool shouldn't be used all the time. Instead of blurring your backgrounds, make them less detailed than the objects near the subject. I'm happy you're using watercolor, that's a very good brush to use. I'd also suggest looking at perspective. You have the skill to lay out your backgrounds, but they look wonky because you're using a ton of different, conflicting perspectives.
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Thank you for advices :D I try to improve anatomy bit by bit ^^ my method is still to simplistic(I mark joints,thinckness and snouts/heads(baby blue on right wolf) and later add basic fur flow(darker blue)-still working on that too) ...never thougt of that honestly ^^'''(this less detailed)but it sounds like an excellent plan because I noticed that blur can ruin a piece sometimes :/ it is good for making mixes of color(foliage,earth).I place many similar colors on one place,smuge them and then blur so that I get a mix that looks like it is made out of one piece(x3),but when making final touches it just makes line blurry and object looks off and undefined :/ Perspecives,hmm,I learned about them in art class...Elementary school thou.I'll do a recap on that :D
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Neutral
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Maybe try shading it a bit more and focus on the main part of the art
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Neutral
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Thunderbolt said: Maybe try shading it a bit more and focus on the main part of the art
True,my shading is still shaby x3 thank you on advices :D,and what would the main part be..? I am bit lost XD
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Neutral
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The colors are good ^^ Here's some advice:
For the fight in the forest one, you could add more detail to the trees? When I do trees I conscend to the tedious but rewarding tast of adding as much detail to the trunk as possible. It takes more time, but it's usually worth it ^^
For the hills one, the flowers are nice but the hill can be defined a bit more, having a blurry area there doesn't really help, it actually makes the hill more noticable ^^ Edited at October 11, 2019 08:51 AM by xXGhostedVixensXx
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Neutral
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xXGhostedVixensXx said: The colors are good ^^ Here's some advice:
For the fight in the forest one, you could add more detail to the trees? When I do trees I conscend to the tedious but rewarding tast of adding as much detail to the trunk as possible. It takes more time, but it's usually worth it ^^
For the hills one, the flowers are nice but the hill can be defined a bit more, having a blurry area there doesn't really help, it actually makes the hill more noticable ^^
Trees are tricky x) but i'll check out yours to get better idea
And hills are really kind of lost in a blurr...
Thank you on advices :D
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Neutral
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The colors are definitely good.
I think shading and lighting could make your art have a lot more definition though! For example, the piece with the fight in the forest has a lot of green foliage, and the colors you used to color the bushes and grass in are pretty bright, but the shapes are blob-like and smooth. Having shading on the bushes in the back could help you create a definition for the bushes as well as guide the person looking at the art to the center, which is where the fight is going on.
I think you can start off with where you want to place your light source in a logical area. The sun is above everything, so the light source could come from anywhere above the scene. The trees would be covering their own trunks with shade,(so the area below the trees would be dark) but some of the leaves are thin and leave tiny subtle(Low opacity?) gaps for light to come through. The grass in the foreground is slightly distracting from the fight itself, so shading that area would help too.
Extra details are helpful too. Like in the fantasy one, adding texture to the trees or the smooth grass-like surfaces could help with the flatness of the scene. I noticed that the purple trees were hard to see because they blended in with the background really well(I think you were trying to make trees correct me if I'm wrong), so darkening the lineart or coloring them a bit darker and using a bark-like texture with your brush could make them easier to see.
For the piece with the fire at dusk, the fire looks smudgy and the top right corner is even brighter than the fire, so it kind of clashes. I suggest studying the shapes and colors of fires in general. The yellow or brighter parts would be around the interior of the fire while the reddish-orange area would be the exterior of the fire. Fire is also more wispy, rather than jagged and spiky at the top. Also, since the fire is also a source of light, it could help if the area around the fire has a slight orange tint to it. If there is light coming from the sky too, lighting up the cliff at the corner could look really cool. Fire burning the bushes would create some smoke too, and I see that there is some grey, but it is very subtle and blurry. You could add cloudy smoke at the top liberally because that fire is huge. Smoke is not always completely grey and blends in with the sky a little, so you could experiment with that.
I apologize for the extremely long reply. Keep up your wolf anatomy, and use blurring a bit less. You don't have to make the shading a huge deal, but a little bit can help. I can't shade for my life either. Good luck! Edited at October 13, 2019 12:48 PM by Code of Honor
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@Code of Honor Thank you very very much :D Those seem like pretty good and elaborated tips,for fire one especially-I totally forgot about that smoke cloud ^^''' and that with grass in a front is a phase of some sort maybe ':) I don't know why I'm putting objects up front-I guess I think it will look empty otherwise cause I don't do much details in the back :/ but is actually bit subtractive.I imagined it to be as hide for a viewer-WP person hiding in a grass XD Okay,that's bit weird.
Okay,thank you for making me think for once :3 I think about all advices,but this one made me think about my actions and priorities and even fears...Yea,I can sometimes get art related frights when I am not happy with how it is going and then I tend to patch up things in worst possible ways,I make up problems that are not there and worst of all I turn to a copy-cat ;-; I literally start drawing as someone else,use their lines and fur and body shapes-everything ;-; I never show that art to anyone cause it's not truly mine,it was an escape from me cause I was over thinking and being self-conscious.
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