Chatbox
 limbo
10:29:16 ZD
BJake,
hmmm maybe a fishnet crop top? with lots of kandi and chains (totally not channelling teenage me)
 Feiella
10:28:24 Fei The Sleepy Ghost
Mika
Afterwards select oldest wolves and it will show you
 BellJake
10:27:26 Don't call me BJ.
@Collar
LMAO, I have never seen a suggestion like that
@Limbo
Okay definately gotsta do that, any top ideas? :'D
 Feiella
10:27:19 Fei The Sleepy Ghost
Mika
Gathering>Alphas
 limbo
10:26:16 ZD
Mika,
no entirely sure :0
but pup is age 1, juvenile is age 2, and anything other is 3 and above. if that helps ^^
 Cat Paradise
10:25:53 Anatolian/Cat
I am 71 coins away from 300. I need to grind explore more and stop being lazy lol.
 Mika-akiM
10:25:12 
Where can I find the rankings for age specifically?
 limbo
10:24:47 ZD
Collar,
I say it how it is 😌
 Collar
10:24:32 ♰ Vapor ♰
6 more paws until my 100 apple giveaway, i'm SCARED
 limbo
10:24:09 ZD
also a vibe 🙏
 Collar
10:23:45 ♰ Vapor ♰
BJake

low rise crystal pocket jeans, fishnets, and armwarmers/j
 limbo
10:23:30 ZD
BJake,
big ol' tripp pants, i beg
 Collar
10:23:10 ♰ Vapor ♰
limbo

*^* THANK you so much what the hell! im so flattered right now omg
 BellJake
10:22:52 Don't call me BJ.
-Click-
What clothes to give the emo buff baddie dingo?
 limbo
10:22:25 ZD
Collar,
the struggle is real </3

& i don't know how to say this in a normal way, but your art is smexy in all caps *and* with a cherry on top.
 Collar
10:18:27 ♰ Vapor ♰
limbo

ohh my god dude, you are SO me, i feel that hella hard

TvT i hate projectss im so bad at finishing ANYTHING
 limbo
10:18:16 ZD
Purgatory,
that sound so dope, please show when you're done *^*
 Purgatory
10:17:08 Purgatorio/Purge
I've been in progress of drawing a stock r6 for Pedro but too lazy to put shine on the metal
 limbo
10:16:38 ZD
Collar,
give me like ten weeks and it'll be done <3
I have a bad habit of finishing a project and then forgetting how to draw immediately after lmao
 Collar
10:15:11 ♰ Vapor ♰
limbo

OHHH please!!! You should still SO do that! i love transformers, please

shaking your HAND <3

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Forums > Member Help > Guides
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Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts: 2190
#22993
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23
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.

Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.

Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)

Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.

Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)***
---
800-824 = Play Dead (Def +31)
825-849 = Dodge (Def +32)
850-874 = Pin (Off +33)
875-899 = Decapitate (Off +34)
900-924 = Shake (Off +35)
925+ = Death Grip (Off +36)

Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
***Body slam takes 50 exp to learn the next move, not 25 exp.

Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.

As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.

Let me know if I'm missing anything that could be helpful for this!

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts: 2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

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Posts: 2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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Posts: 0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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Posts: 0
#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Game Moderator
Darkseeker
  
Posts: 5738
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

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#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

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Posts: 2190
#964337
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1
Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

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Posts: 0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts: 831
#1608034
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moles?

Forums > Member Help > Guides
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