About the Vampires
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The Seven Clans
Ilepir - The Royal
The Clan of Rulers, Blue Bloods, Tyrants, and Warlords
The Royals, also known as the Clan of Rulers. Unlike the other vampires, they're picky about who they convert as their childe. They always target those from families of high power, wealth, and influence. Think of them as the aristocrats of the vampiric world. They always want to take command and control those they consider peasants. Many are willing to eliminate anyone who dares to block them from their goals, even their clan-kin, sire, and childes.
Con: Exquisite Taste - They can't drink blood from animals like the other vampires and can't devour blood from ill humans, or else they'll get sick. They need to consume blood from a healthy person to regain lost energy.
Powers: Influence, Fortitude, Presence
Vaemris - The Arbitrator
The Clan of Assassins, Huntsmens, Lawkeepers, and Mediators
The responsible clan of the society, or so they say. They're the judges, stern adjudicators who have a fierce moral code and crave a sense of justice within the undead community. The Vaemris embrace those who share the same views as them, capable of assessing and handling threats, enforcing laws and traditions, and punishing those who broke the code. They have a strong hatred for Utalea and openly despise them.
Con: Blood Cannibal - If one of them drinks from a fellow vampire, they'll become addicted to the undead blood and would find it very hard to stop.
Powers: Blood Sorcery, Haste, Obfuscate
Utalea - The Fractious
The Clan of Punks, Rebels, Riffraffs, and Nomads
The troublemakers and labeled headaches of the undead society. They give everyone a hard time for the fun of it all, embracing those willing to put someone in their place depending on the situation or delinquents that caused harmless mischief to have a bit of fun. They see themselves as valiant warriors who fight for a cause, almost like Robin Hood and the Merrymen.
Con: Terrible Attitude - Their blood is basically burning with neverending rage that's waiting to explode at the slightest bit of annoyance.
Powers: Haste, Potence, Presence
Ducaino - The Stray
The Clan of Ferals, Animals, Savagery, and Outcasts
The apex predators of the vampiric society, a clan that no vampire wants to have on their backs. They're the main ones tasked with tracking and killing vampires that broke the code. However, getting their service is difficult, considering they dwell in the wilderness and can endure, survive, and thrive in any environment. Not to mention, they're fiercely territorial to those outside their clan.
Con: Feral Frenzy - While in a maniac state, their features turn animalistic, even their behavior. While in this state, they're blinded with rage until the night afterward and would attack anyone foolish enough to approach.
Power: Animalism, Fortitude, Protean
Zanit - The Deathless
The Clan of Death, Necromancers, Corpses, and Afterlife
They're a clan of necromantic vampires that united together over the subject of Death. The Zanit are scholars of the afterlife and resurrectionists of the dead. They sell their services to the highest bidder or do whatever pleases their interests. They're like the creepy teens that hang out at graveyards for the fun of it all. They're more isolated from the undead society, preferring to keep to each other or dead people.
Con: Toxic Smooch - Kissing these vampires isn't a good idea if you're human, as their fangs bring pain to one's lips. Those unaware of their fangs are in for a treat when they lean in for a kiss.
Powers: Foretelling, Fortitude, Oblivion
Phego - The Twilight
The Clan of Night, Lies, Secrets, and Traitors
They have a so-called competitive rivalry with the Ilepir clan, as they have the desire to triumph at any cost. They're ruthless when it comes to such a thing, even going as far as to betray those close to them to achieve their goals. Their entire reputation was built on backstabbing others, which isn't viewed fondly by the other clans. However, most don't want attention as they prefer to be puppeteers and manipulate the ones in power.
Con: Nearly Invisible - If viewed through a reflective surface, recording, or picture, their figure appears distorted, sometimes invisible. Their reflections would betray them of their undead state.
Powers: Influence, Oblivion, Potence
Shune - The Rose
The Clan of Artists, Seducers, Greediness, and Degenerates
The seducers of the vampiric race with articulate grace and enchanting demeanor. The Shune only embraces artists (musicians, painters, etc.) and those who reach high-tier beauty standards. This clan is finicky when it comes to looks and fashion, always the ones keeping up with the latest fashion trends. They're always searching for the next thrill in their undead life, tending to discard undesired lovers and victims.
Con: Beauty Obsessed - They're heavily set on beauty and always keeps themselves in pristine condition. A drop of blood on their make-up-covered face or expensive clothing can make them spiral into madness.
Powers: Foretelling, Haste, Presence
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Info About Powers
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Influence
This is the ability to overwhelm another person's mind by willpower, forcing the victim to act on the vampire's orders. Weak-willed vampires can succumb to the higher-willed vampire's mind control. For this to work, eye contact is required, and the victim needs to understand your language. Overusing this can cause painful headaches that can mess with their vision.
Foretelling
This grants the user the ability to read people's minds; however, they can't shut it off and make them extend this ability already. They would be overwhelmed by other people's thoughts, cluttering their minds and putting the host in a trance-like state. With this power, they can see through illusions cast by the Obfuscate skill. To help their powers from being overused, they wear enchanted jewelry that blocks their mind-reading ability.
Haste
Those gifted with haste are vampires powered with supreme quickness compared to normal vampires. They move at breathtaking speed, becoming obscurity to mortal and immortal alike. This helps them evade attacks, hand-to-hand, close weaponry, and even bullets from a gun. However, overextending this ability can over-exhaust their bodies and minds, leaving them disorientated for some time.
Presence
This grants the host a supernatural allure and emotional manipulation, allowing vampires to attract, sway, and control one singular person or crowd. This power makes them the center of attention by fascinating, seducing, or intimidating those nearby. It can be resisted through forceful will and ignoring the host. Those who overuse this can accidentally trigger a kill switch in the manipulated victim's mind, making the victim attack them out of blinded fury.
Oblivion
The power of Oblivion allows the user to summon supernatural darkness, attack victims with their shadows, and enslave phantoms to aid them. This vampire is one with the abyss, which means they also got its weakness, making them extra sensitive to directed light, fire, and sunlight. Using this power too much can cause the darkness inside them to spaz out and attack their souls.
Potence
Those with this gift possess a physical strength that surpasses mortals, making them capable of leaping great distances, lifting things bigger than them, and attacking their opponents with a sinister force. At times, Potence users are used to such strength that they accidentally use it for typical physical actions. Overdoing this can exhaust the vampire's body and weaken its muscles. Unable to move for a few hours, or worse, days until it's recovered.
Fortitude
This skill gives the vampire supreme toughness and resistance to any form of physical damage. Fortitude users tend to get cocky with this ability, always the first to charge into a battle filled with overconfidence and scoff in the face of death. They believe they're indestructible beings, causing their survival instincts to dwindle. They can still be killed, albeit it'll be a tough fight.
Animalism
This power brings vampires closer to their wild side, making them more animalistic in behavior. Animalism grants them the gift of communicating with animals and dominance over creatures of nature. This means they can build an army of animals to defeat their foes. Extensively using this power can tarnish their ability to socialize as they would prefer to hang out with animals than their fellow vampires.
Protean
The ability to change their form, such as growing claws to evaporate into a cloud of mist. High emotions can trigger this ability, so it's always best to have a calm mind and be able to regain control. Overusing this ability can make it spiral out and cause random shifting that's extremely painful to experience.
Blood Sorcery
Vampires with this power can use blood as a weapon, able to use their blood, but it'll dehydrate them immensely. As such, sorcerers tend to have blood vitals to savor their thirst. Unlike the other powers, this one requires a knowledgeable teacher. Using this ability too much weakens the spells and the possibility of it backfiring onto the host.
Obfuscate
This allows vampires to conceal themselves, trick the mind of their victims, or make them ignore what they don't want to be seen. Users of this skill tend to isolate themselves from society, never joining in on social interactions. Those who use this power too much will grow paranoid about deactivating it as they fear that unseeable monsters will attack them once it's off.
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