Wolf Play : The Breaking || Semi-Lit to Literate || OPEN
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The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 08:39 PM


Mother

Darkseeker
 
Posts: 5049
#2943515
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Plot

Ereil is a mystical land. The high and mighty Eredor Mountains gradually give way to lush plains that border on a wide ocean expanse. Forests, a northern desert, and massive lakes dot the landscape and, living inside them, are the Tribes.

The Kaa Tribe are water dwellers. They rule the lakes, rivers, and oceans of the land. The Djali Tribe dominate the desert. Living within the murky woods is the Faolain Tribe, and high in the mountains reigns the Erren Tribe. The Tribes are human, but those who have bonded to beasts become... a little more than that. At the last bonding ceremony of the four Tribes, however, something went wrong. Several new pairs suddenly turned against all the others, wreaked havoc, and then disappeared.

In an attempt to find and stop the new threat, and to attempt to reverse the phenomenon, a handful of pairs from each Tribe were chosen to hunt the others down.

To find out what had caused the snap.

To save their world.

===

Links:


Edited at October 18, 2023 09:19 PM by Mother
The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 08:47 PM


Mother

Darkseeker
 
Posts: 5049
#2943516
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Rules of the RP

Eve's rules first, obviously. Keep it nice, no OOC drama, hate the character rather than the player, PG-13, etc.

It's a semi lit to literate RP, so responses MUST be 200+ words PER character.

4 character limit for now. If you are making more than one, I'd prefer you make a human and a beast to help keep things even. This RP is central around there being an even H:B ratio.

Any pictures used for characters must either be approved or your own artwork. Picrew is a good website for humans if you so desire, but particularly with the animals, you MUST be 100% positive that it is either yours or free to use.

Write your forms like you'll be RPing -- 150-200 words minimum for appearance and personality each. If you are struggling with one or the other, extensive bullet points are acceptable. Anything less will not be accepted.

Look through the beast descriptions and all that! I'm putting effort into them, and you'll need them for your appearance guidelines.

If you have a suggestion for a beast to be added, put it in the Other section of your form (this is not required).

Reservations will last 24 hours unless I am made aware of extenuating circumstances. If I don't get a message, a reserved spot will just be put back up for grabs.

You cannot play a bonded pair with yourself. If you have a human, you can't play your human's beast, or vice versa. If one is not found before the start of the RP I'll just assign them.

You can play up to two high ranks (leads, seconds, medics) but they cannot be in the same rank (can't play two leaders or two seconds) or in the same group (Seekers group and Snapped group).

In the Other section of your form, put an idea for what caused the Snap. I have some ideas but am open to others; what officially caused it will be decided in the discussion thread.

Have fun! These rules are subject to change.

The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 09:11 PM


Mother

Darkseeker
 
Posts: 5049
#2943528
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== BRIEF WORLD OVERVIEW ==

Map incoming.

Ereil was once a single, great kingdom, full of all kinds of life: elves, dwarves, humans, faeries, naiads, and a wide array of beasts lived and worked in harmony. It prospered for hundreds of years and became a leading innovator and source of ingenuity and advanced magic. However, greed began to seep into some of the great scholars, and blood magic was introduced. A vile and dark practice, it used the life of both man and beast to further the works of the dark mages. Twisted, distorted bonds began popping up, and eventually, those who practiced it religiously began to go mad.

The mages and their followers waged war on the world. Many of the lands beyond Ereil were demolished. Graves of the ancients were desecrated to fuel the bloodlust of the mages, villages were razed to the ground, and the world neared its end. A last ditch effort to raise the free people against this new terror was successful -- but it wiped out entire species and races, and the kingdom was no more.

Centuries later, the world is still being rebuilt. All that is left is a handful of beast species and humans, all of which have split into their various Tribes and groups. Blood magic was banned and forgotten along with nearly all of the former wisdoms and technology of the old world. Much of the world beyond Ereil for quite some distance is still uninhabited wasteland, with threats of unknown horrors lurking beyond the borders.

== BEASTS ==

Beasts may interbreed with other species to create hybrids. However, these hybrids are sterile.

Species: Griffin
Rarity: Extremely rare
Size: 3-8 feet at the shoulder
Habitat: Mountains and forests
Life Span: 900 years
Appearance: With the head and wings and hind legs of a bird of prey, a lion's torso, and a third creature's tail, these proud creatures are quite a sight. They have quite a bit of variance in their bird half, depending on where they live, as well as their tail. Some tails are poisonous, others normal, and more are venomous. They are sometimes called manticores as well, though actual manticores are long extinct.
Diet: Carnivorous
Abilities: Depending on what their tail is, they may have venom or be able to swim faster, or something entirely different. They can also fly, obviously. Their eyesight is unparalleled, and many possess a high pitched shriek that can harm or disorient their quarry. Their tears also possess a moderate healing quality.
When Bonded? Their human takes on their longevity, eyesight, and some part of them morphs to accept the abilities of their griffin's tail.
.
Species: Kelpie
Rarity: Common
Size: 5-10 feet at the shoulder
Habitat: Deep Water
Life Span: 1000 Years
Appearance: Takes the appearance of a horse or dog. Usually darker in color, they lurk in murky water and always appear wet, even when on land. Their eyes are usually one solid color without a discernable pupil.
Diet: Carnivorous
Abilities: They do not need to breathe. They also have some trance-like abilities and are known to lure other creatures into the water and drown them as a hunting technique. They are extremely quick and agile in the water but normal on land. Impervious to Hypnotic dragons. Doesn't get pruny after being in water too long.
When Bonded? Their human gains their life span and abilities.
.
Species: Unicorn
Rarity: Rare
Size: 6-11 feet at the shoulder
Habitat: Woodlands, Volcanic Areas, Prairie
Life Span: 1000 Years
Appearance: A horned horse. Colors may differentiate depending on habitat, though most common coats are metallic, black, or white. Males have protruding canines. Horns may be straight, curved, or twisted, but each unicorn will only have one. Tails may be varying shapes, sizes, and types.
Diet: Omnivorous
Abilities: Known for their healing abilities. Even death may be held back for a time, but this is to the detriment of the giver. High pain tolerance.
When Bonded? Their human gains their life span and abilities.
.
Species: Pegasus
Rarity: Common
Size: 5-12 feet at the shoulder
Habitat: Desert, Sky, Foothills
Life Span: 1000 years
Appearance: Winged horses -- some will have bird characteristics (eyes, beaked muzzle, feathered body, etc). Wings are often twice the size of their body and may be feathered, leathery, or insect-like. Colors vary. Some have six legs.
Diet: Herbivorous
Abilities: Bird-types have incredible sight. All have enhanced hearing and agility. Flight. Able to withstand both hot and cold climates.
When Bonded? Humans become more agile, more aware, and have greater sight. Become more tolerant to extreme temperatures. They still can't fly. Inherit beast's longevity.
.
Species: Hippocampus
Rarity: Extremely rare
Size: 5-8 feet at the shoulder, up to 13 feet long
Habitat: Solely Aquatic/Marine
Life Span: 1500 years
Appearance: Front end of a horse, back end some type of aquatic creature. Fins, flares, frills, and gills are quite common. Colors are all over the spectrum.
Diet: Omnivorous
Abilities: Can breathe underwater, enhanced speed and strength, some water control. Doesn't get pruny after being in water too long.
When Bonded? Abilities and longevity are acquired by human.
.
Species: Dragon
Rarity: Rare
Size: 7-15 feet at the shoulder
Habitat: Universal
Life Span: 800-2000 years
Classes: Poison, Fire, Water, Hypnotic
Extinct Classes: Light, Dark, Storm, Earth
Appearance: Depends on habitat. Anything within reason is completely acceptable.
Diet: Depends
Abilities: Dragons can either spit fire, water, or venom. Some fly, some burrow, some glide. Nearly impenetrable hide. Hypnotic dragons have chamelion abilities and can temporarily seize control of most other creatures.
When Bonded? Humans gain life span, tough skin, and body temperature of dragon. They cannot fly or spit fire/venom/water.
.
Species: Hellhound
Rarity: Common
Size: 8-13 feet at the shoulder
Habitat: Dark Areas
Life Span: 900 years
Appearance: Massive dogs. Often dark colored with solid-colored eyes. May have multiple heads, though this is uncommon and is usually associated with some personality disorder.
Diet: Carnivorous
Abilities: Shadow walking (travel between shadows), increased stamina, incredible sense of smell, enhanced hearing
When Bonded? Human gains abilities and longevity. Shadow walking takes a heavy toll on a human without their hellhound.
.
Species: Amphithere
Rarity: Extremely rare -- nearing extinction
Size: 5-8 feet at the shoulder, 15-45 feet long
Habitat: Woodlands, Jungles, Mountains, Sandstone Valleys, Ocean Cliffs
Life Span: 250-500 Years
Appearance: Amphitheres are essentially the child of a snake and bird, with the overall body of a snake and the wings. Their bodies are either completely scaly, covered in fur or feathers, or a combination of these. The beast's head is snake-like and can have a beak-tipped snout. Their beaks are hooked like those of birds of prey. Their colors are incredibly vibrant and can almost be anything under the sun. Their tails can hold a fan of feathers or have nothing at all. A similar fan, or headdress, of feathers can coat its head and/or its neck. These can either be upright or in a mane-like form.
Diet: Omnivorous
Abilities: This beast is known for its speed, being able to outfly even the fastest pegasus. Their agility is not only limited to the air, being able to travel quickly through dense brush with stunning agility. It has been said that some amphitheres have the ability to manipulate air currents, with the strongest being able to manipulate weak showers. All members of this species can mimic sounds they hear, almost to perfection. Though, when one comes close to the sound, it can become distorted or crackly, almost like a record player. That, or it begins to mix in with another sound that it calls its own.
When Bonded? Their human gains their life span, agility, and speed. They do not gain the ability to fly. It is unknown whether these humans gain the ability to manipulate air currents or sound mimicry.

== HUMANS ==

Kaa Tribe: They live near or in bodies of water, depending on whether or not they are bonded to a water beast. They often have lots of jewelry, piercings, and tribal tattoos. Their clothing is relatively short and easy to move in -- think pirate. They make their livings fishing, trading, and selling ornate jewelry.

Djali Tribe: They live in the desert regions and sometimes venture to volcanic areas. There are two main deserts in Ereil: the northern desert above the mountains, Sarava, and the southern desert touching the ocean, Pitar. Djali clothing is often flowy but covering to protect them from the sun. They are craftsmen of equipment: beast tack, hunting traps, weapons, utensils, etcetera.

Faolain Tribe: They are notoriously good hunters and healers, though many are also farmers and ranchers. Their garb is for cooler weather and they are rarely adorned with anything, as it could give them away while hunting. One or two piercings are not uncommon. They trade clothing, blankets, herbs, and wood.

Erren Tribe: The mountain dwellers are a rugged people and have literally carved their homes into the sides of the Eredor Mountains. They occasionally venture to volcanic areas. Their clothes are often made of animal skins, and tribal tattoos of varying colors are quite common. They make a living off trapping, stonemasonry, and trading mined gems and ore.

== BONDING CEREMONY ==

New bonds are formed between humans who are 16-20 years old and beasts who are 50-100 years old. The bonding ceremony occurs annually on the summer solstice and lasts about six hours. Bonds are relatively rare; since it seems that certain families have a stronger tendency to bond, it is widely suspected that these humans are the descendants of ancient races such as elves, naiads, and faeries.

All four Tribes gather together on the plains to welcome the beasts, who choose their companions. It is a bond made for life; if one dies, the other will not choose another bond. If it is the human that survives, their abilities will be dulled, but not revoked, after the death of their beast.

The chiefs and their beasts consecrate the bond by touching an ancient, clear, luminiscent stone to the foreheads of both human and beast. This stone is tucked away safely at all other times during the year; nobody but the chiefs know where it is. Some speculate that it is now missing, or -- even worse -- broken.


Edited at October 20, 2023 06:49 PM by Mother
The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 09:13 PM


Mother

Darkseeker
 
Posts: 5049
#2943529
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== RANKS EXPLAINED ==

The Snapped: a migratory group of newly-bonded pairs wreaking destruction across all of Ereil. They all barely received their bonds this past ceremony.

Leaders: This is the chosen leading pair of the deviant group. They make the final decisions on things. It is one beast and one human, and they are bonded.

Seconds: Their second-in-command pair, also bonded. They keep everything running smoothly and are also the go-to scouts.

Raiders: The rest of the group, all bonded pairs.

The Seekers: a group of bonded pairs with members chosen from each Tribe, sent to stop the Snapped, and attempt to find and reverse the cause of the behavior change. Any age range, though they are likely experienced bonds.

Leaders: the leading bonded pair. Appointed by the chiefs of the Tribes, most likely the oldest and most experienced pair.

Seconds: Appointed by the leaders, the seconds are a bonded pair that uphold order in the group.

Medics: One or two bonded pairs, usually with the beasts being unicorns. They doctor the group and any injured civilians they may pass by.

Members: The rest of the pairs. They will scout, do damage control, hunt, and are just the overall body of the group.

The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 09:18 PM


Mother

Darkseeker
 
Posts: 5049
#2943531
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== RANK SHEETS ==

The Snapped (H:B ratio 2:3) OPEN

Age: 16-20 (New Bonds Only)

Lead Pair

Shiva Windrunner -- Djali -- Mother -- Pg 2
Asteria -- Hellhound -- the Wayne pack -- Pg 4

Second Pair

Name -- Tribe -- Player -- Page
Reserved -- Species -- Valravn

Raiders

Reserved -- Tribe -- Moose
Reserved -- Hypnotic Dragon -- Ravenous

The Seekers (H:B ratio 4:6) OPEN

Age: 16-800 (Bonded)

Lead Pair

Sorren Lamont -- Djali -- Ravenous -- Pg 3
Onyx -- Fire Dragon -- High Hills Pack -- Pg 3

Second Pair

Reserved -- Tribe -- the Wayne pack
Medusa -- Hellhound -- Biologist at Work -- Pg 3

Healer Pair

Reserved -- Faolain -- Spellbound
Ulysses Nightforth Igneous-Titanius XII -- Unicorn -- Moose -- Pg 4

Members

Calamity -- Hellhound -- Ravenous -- Pg 2
Kavik Forger -- Erren -- Mother -- Pg 2
Reserved -- Beast -- Crazydayz
Käärme -- Amphithere -- Malenge -- Pg 4

== HUMAN AND BEAST PAIRINGS ==

You don't have to pick beforehand; I can also randomly assign bonds. However, the option to pick your own is there, but both players need to agree.

1. Kavik Forger and Calamity
2. Shiva Windrunner and Asteria
3. ___ and Onyx
4. _____ and Medusa
5. _____ and "Unit"
6. ______ and Käärme

Edited at October 25, 2023 12:24 AM by Mother
The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 09:19 PM


Mother

Darkseeker
 
Posts: 5049
#2943532
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== HUMAN FORM ==

Name

Age (Read Bonding Ceremony)

Gender

Tribal Affiliation

Beast

Role (Snapped or Seeker)

Rank

Appearance

Personality

Affiliations

Crush

Spouse or SO

Children

Other

== Beast FORM ==

Name

Age (Read Bonding Ceremony)

Gender

Species

Human (Name of Bond)

Role (Snapped or Seeker)

Rank

Appearance

Personality

Affiliations

Crush

Mate

Offspring

Other

The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 09:45 PM


the Wayne pack

Lightbringer
 
Posts: 1989
#2943555
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Yesssss-

Reserve Beast for lead pair (Snapped) and the human part of the Second pair (Seekers)?

The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 09:46 PM


High Hills Pack

Lightbringer
 
Posts: 3493
#2943557
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:0
Reserve Lead Seeker Beast, please!
(Also, do ya mind if I do the extensive bullet list for personality? I have a very bad habit going overboard with appearance when it comes ta mystical creatures XD).
The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 10:06 PM


Mother

Darkseeker
 
Posts: 5049
#2943571
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Reservations added! And bulleted is totally fine
The Breaking || Semi-Lit to Literate || OPENOctober 18, 2023 10:33 PM


Spellbound

Lightbringer
 
Posts: 22805
#2943589
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Reserving a Healer Seeker from the Faolain Tribe

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