Chatbox
 Poe
10:45:32 
You know you have a lot of wolves when you don't even feel inspired to decorate the new comers xD
 STS
10:40:16 TS, Speckles
Forest. I guess, maybe it might be worth keeping, Though im upset its male
 Forest Dwelling
10:35:05 I am on Wolflocke ok
Still good* I have no idea why I just forget to put entire words in my sentence
 Forest Dwelling
10:34:26 I am on Wolflocke ok
@STS

Overgrown was still because it increases battle damage, but oh well. Also, fair enough since good affinity = faster healing which could possibly save you a lot on healing items
 Feiella
10:34:23 Fei The Sleepy Ghost
Upstep
Yep pretty much
 Upstep Pack
10:33:56 the Yellow Pack
Autocorrect on a mission to be an absolute menace
 STS
10:32:33 TS, Speckles
The male is HW which is good for battling, But i thought it was a defect, Overgrown Teeth?
 Echo Eclipse
10:32:15 Echo | (They/She/He)
PvP anyone?
 Feiella
10:31:48 Fei The Sleepy Ghost
autocorrect lives to make lives hard
 STS
10:31:32 TS, Speckles
Fei. Yeah I dont like wolves like that.

Forest. Sorry, For me Im different, I was hoping to get a good boost for exploring, and affinity. I really like my wolves getting along with each other
 Forest Dwelling
10:30:20 I am on Wolflocke ok
I would greatly appreciate if autocorrect stopped changing were - we're for no reason >.>
 Feiella
10:29:40 Fei The Sleepy Ghost
TS
I would have retired her as well
 Forest Dwelling
10:29:28 I am on Wolflocke ok
@STS

RIP to that pretty fall. What were trying to breed for specifically?
 Winter Rose
10:28:36 Rose/wints
Speckles, she's gorgeous, I want her
 STS
10:27:55 TS, Speckles
Ew >.<

-WP Click-
 Forest Dwelling
10:27:26 I am on Wolflocke ok
@Ollie

Omg I love!
 Feiella
10:26:27 Fei The Sleepy Ghost
Imperals
Spell out your words please and don't make offer on other player's wolves
 Faulty Demons
10:26:18 Ollie, Gold
Thoughts?
-Click-
 STS
10:25:28 TS, Speckles
Nah Sorry i bones my wolves if not needed xD
 STS
10:23:05 TS, Speckles
What is the garbage >.>

-WP Click-

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Forums > Roleplay > Sign-Ups
   1 

Lock, I donÂ’t have the energy to continue thisAugust 14, 2023 12:36 PM


Wings of Death

Neutral
 
Posts: 201
#2920537
Give Award
For centuries, three tribes have lived in peace not knowing of each other.
The Stonedwellers:
Those who live in the rocky areas of both land and sea.
The Shadowstalkers:
Those who live in the valleys of the land and the trenches of the oceans.
The Windriders:
Those who live in the forests of the land and coral reefs of the sea.
Suddenly, a tragic volcanic explosion triggers world wide disasters that force the tribes to discover each other as hey push for safety and survival. Where team work is key, even the bravest can't be guaranteed to survive. It's up to two dragons per tribe to unite the tribes as their world falls around them. Can they succeed? Or is it the end of the world?

Edited at February 15, 2024 10:15 AM by Wings of Death
Lock, I donÂ’t have the energy to continue thisFebruary 15, 2024 10:07 AM


Wings of Death

Neutral
 
Posts: 201
#2986083
Give Award
Possible Roles-
Tribe leader (3)
-
Tribe Deputy (3)
-
six dragons who need to unite- (6)
-
tribe hunters (3 per tribe)
-
tribe soldiers (3 per tribe)
-
tribe mothers (depends)
-
tribe dragonets (depends on mothers)
-
tribe elders (3 per tribe)
Lock, I donÂ’t have the energy to continue thisFebruary 15, 2024 10:15 AM


Wings of Death

Neutral
 
Posts: 201
#2986084
Give Award
More detailed explanation of roles-
Tribe leader (3)
The leader of the Tribe, decides everything. Mostly resides on one place, land or sea.
Tribe Deputy (3)
Semi-ruling power, in charge of land/sea tribe where leader doesn't reside. In charge of basic camp, but leader makes the actual decisions that affect camp the most.
six dragons who need to unite- (6)
tribe hunters (3 per tribe)
Hunts for the Tribe. Prey includes many, depending on where the dragons live.
tribe soldiers (3 per tribe)
Protect the Tribe. One must always reside in camp, ready to fly to their other Tribe, land/sea opposite if the deputy or leader is ever needed.
tribe mothers (depends)
In charge of protecting the eggs and dragonets.
tribe dragonets (depends on mothers)
Between the ages of eggs to 4 months. Under the care of the mothers and learn stories and lore from the tribe elders.
tribe elders (3 per tribe)
over the age of 100, or have sustained mortal injuries and are unable to fight or hunt for the pack. These are heavily respected dragons.
tribe trainees
these are dragons between 4 months and ten years. They are split into two tiers. The first tier is between four months and 2 years where the trainee is mostly kept within a few miles of camp, learning the basics. The second tier is where they fly out to learn more about the wider world and the other tribes. This time is spent alternating between land and sea.

Forums > Roleplay > Sign-Ups
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