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 Boeing
01:47:05 Boe is a bear, Rawr!
Finally lol
Baelor broke it
 Amygdala
01:46:56 Amy/Anpmygdala
Atleast baelor still rocks XD
 Amygdala
01:46:07 Amy/Anpmygdala
-Click-
 Boeing
01:46:01 Boe is a bear, Rawr!
Amt
... this is crazy xD
What happened
 Amygdala
01:45:10 Amy/Anpmygdala
Plane
This is ridiculus they have never been this bad lol
 Boeing
01:44:23 Boe is a bear, Rawr!
Amt
you didn't feed them enough stuff lol
 Amygdala
01:43:59 Amy/Anpmygdala
;-;
 Amygdala
01:43:22 Amy/Anpmygdala
Okay that's it.. it's magick water time for my wolves
 Boeing
01:43:05 Boe is a bear, Rawr!
Cygnus is on a roll at the moment xD
 Amygdala
01:41:38 Amy/Anpmygdala
Plane
Looks like it...give me a second XD
 Amygdala
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Plane
One day there will be a speeding ticket waiting for me lol
 Boeing
01:41:09 Boe is a bear, Rawr!
amt did you forget to feed your wolves drugs this time? lol
 Boeing
01:39:19 Boe is a bear, Rawr!
Amt
... fair
that is a valid reason to complain then lol
 Amygdala
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Plane
I love going fast ;p
 Boeing
01:38:16 Boe is a bear, Rawr!
Amt
I'm not going anywhere xDD
Your car can go as slow as you want lol
 Amygdala
01:37:43 Amy/Anpmygdala
Plane
But my poor car needed to go slow....
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Heya leaf
 Boeing
01:37:09 Boe is a bear, Rawr!
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It's fine lol
No rush
 LeafClan
01:36:47 Leaf she/her
HI Guys!
 Amygdala
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Plane
I would be faster if it wasn't for a slow driver infront of me ;-;

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Forums > Member Help
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Calculating Damage?September 4, 2017 01:26 AM


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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


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Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

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