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Forums > Roleplay > Sign-Ups
   1 

   The Science Lab || Open!May 22, 2023 04:31 PM


Matunda

Darkseeker
 
Posts: 2955
#2891707
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Hello!

Welcome to the Science Lab Rp!

~
Links:
Sign Ups: You Are Here.
Discussion: Not Yet.
RP Thread: Not Yet.
~
There is a laboratory with scientists that work there mixing genetics and making strange creatures. They are big, small, miniature, and just normal size. They are all unique in their own special way.
Though, these are animals, with instincts, dreams, wishes. They all have very superior intelligence compared to normal animals. One common wish shared across most of them; freedom. The smell of fresh air, the feel of real grass. The sound of real rain.
Their wish will be hard to obtain, as there are many guards posted around the cages, and also their assigned trainers keeping a close eye on each one of them. Will they escape, and finally feel a taste of freedom, or will they forever be trapped in the laboratory?
~
Host: Matunda
Co-Host: Blue Blood Pack

Edited at May 22, 2023 10:07 PM by Matunda
   The Science Lab || Open!May 22, 2023 05:19 PM


Matunda

Darkseeker
 
Posts: 2955
#2891710
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¤ Rules ¤

~
All of Eve's rules must be followed. No exceptions.
1. No Godmodding, these creatures are definitely powerful, but they can still be demolished by the guard's guns.
2. Please, let's try and keep everyone's creatures unique. I'd rather if not everyone had the same genetics.
3. Three warnings, you're out.
4. Only 5 creatures with the same abilities. I will have a list of them all.
5. Don't copy other people. If it looks like you've copied someone, (having the same appearance, abilities, personality, etc) your character will be rejected, and you will be forced to make a different one if you wish to join.
6. You have two creatures allowed. You have to make a scientist/guard/trainer.
7. Your creatures will be assigned random trainers, guards, and scientists. Your trainers, guards, or scientists will be assigned to random creatures. PM me if you have a preference, or are planning something with someone that requires them to be assigned to each other. Same goes for creatures, there will be two-three-four creatures per pen, and they will all be randomly assigned to the same pen.
8. I have the right to accept or decline your application, but don't worry, you can still fix it. Blue Blood Pack gets these same privileges as the co-host.
9. Be nice. Hate the character not the player.
10. There will be small spars between two creatures as strength tests. Don't worry, they all get proper treatment after.
11. This is semi literate to literate. 250-300 words for creatures. 150-200 for humans. I want at least one post every two days.
12. If you got to this part, put Weird Creature Thingyyy in other.
13. Only five abilities per character to keep it balanced, that means also five weaknesses. If you put 4 abilities, 4 weaknesses. 3 abilities, 3 weaknesses, and so on. We don't want any overpowering or underpowering.
14. No human, prehistoric creature, or mythical creature genes. Only the genes of creatures living today.

Edited at May 22, 2023 07:19 PM by Matunda
   The Science Lab || Open!May 22, 2023 06:41 PM


Matunda

Darkseeker
 
Posts: 2955
#2891724
Give Award

¤ Rules Of the Lab ¤

~
~
1. Never do experiments that could have catastrophic consequences if messed up.
2. Try and treat each creature with equal respect, as you never know if they'll decide to attack.
3. Trainers must, well, train their assigned creatures. They must try and bond with them. They must go in their pen once every two to three days to help in understanding the creature's behavior on human interaction.
~
All Workers Must Know This About The Creatures:
Type 001 creatures are the more simple and less powerful ones with 1 to 2 abilities
Type 002 creatures are the average powerful and have 3 abilities
Type 003 creatures are the really hard to train and tame with 3 or 4 abilities and very rarely, 5 abilities
All creatures have a number name. Like Number 058 or Number 524. Only their trainers may call them their real names. It's unknown why, but it's just something.
Most of them are young, strong, and incredibly deadly.
~
-[~|~]-
~

¤ Roles ¤

[This is for Workers only!]
~
Manager +
Like the name says, they manage everything, and I mean, everything. The leads of the other ranks have to first have their decisions approved by the manager before putting them into work. Everything that happens in the lab is known by the manager.
Scientist Ranks:
Lead Scientist +
The one who has this rank makes decisions about everything the scientist team does, including what to study and how to study that. They must appoint a second lead scientist seven days after acquiring this position.
Second Lead Scientist +
Whoever gets this rank should be severely honored. This scientist is next in line for being the lead scientist, and helps the lead scientist make decisions about the creatures.
Scientists +
These are a few people who get assigned to a certain cage, and must study the creatures inside that cage and report their findings to the manager.
Guard Ranks:
Lead Security Guard +
The one who has this rank makes decisions about everything the security team does, including what to keep an eye on and how to do that. They must appoint a second lead security guard seven days after acquiring this position.
Second Lead Security Guard +
Whoever gets this rank should be severely honored. This security guard is next in line for being the lead security guard, and helps the lead security guard make decisions about the creatures.
Security Guards +
These are a few people who get assigned to a certain cage, and must manage the creatures inside that cage and report their concerns to the manager.
Trainer Ranks:
Trainers +
Unlike the other ranks, the trainers are lead by the manager, and the manager only. They are in charge of monitoring the creatures in their assigned cage, and reporting any possible health issues or injuries to the manager. They also are in charge of monitoring the behavior of the creatures in their changing environments. They have many controls in their spot, such as temperature changing, which can be used to see how they behave in colder/hotter climates. They also are able to turn the ceiling sprinklers on, and see how they'd behave during real rain.

Edited at May 22, 2023 07:18 PM by Matunda
   The Science Lab || Open!May 22, 2023 06:49 PM


Matunda

Darkseeker
 
Posts: 2955
#2891725
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¤ List ¤

~
The Manager:
Open- 1 Slot
Trainers:
None
Scientists:
None
Guards:
None
~
Type 001 Creatures
None
Type 002 Creatures
None
Type 003 Creatures
None

Edited at May 22, 2023 10:12 PM by Matunda
   The Science Lab || Open!May 22, 2023 06:58 PM


Matunda

Darkseeker
 
Posts: 2955
#2891727
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¤ Sheets ¤

~
Creature Sheet
~
Name:
~
Age:
Gender:
Type:
~
Appearance:
Personality:
~
Abilities:
Weaknesses:
~
Likes:
Dislikes:
~
Affilations:
Created By:
Trained By:
~
Other:
~
-[~|~]-
~
Worker Sheet:
~
Name:
~
Age:
Gender:
Sexuality:
~
Job At The Lab:
Desired Job:
~
Appearance:
Personality:
Likes and Dislikes:

Edited at May 22, 2023 06:59 PM by Matunda
   The Science Lab || Open!May 22, 2023 07:05 PM


Matunda

Darkseeker
 
Posts: 2955
#2891728
Give Award
Removed this thing.

Edited at May 22, 2023 10:04 PM by Matunda
   The Science Lab || Open!May 22, 2023 10:05 PM


Matunda

Darkseeker
 
Posts: 2955
#2891771
Give Award
This is now open! When we reach the discussion, I'll post the map there. :D
The Science Lab || Open!May 22, 2023 10:20 PM


Matunda

Darkseeker
 
Posts: 2955
#2891773
Give Award

WIP

Number 341
~
Age: 14 Years
Gender: Female
Type: 002
~
Appearance:
Personality:
~
Abilities:
Climbing +
Venomous Fangs +
Can Change Her Fur Color +
Weaknesses:
Her Small Build -
Other Venomous Things -
The Cold -
~
Likes:
Salmon +
Deer +
Berries +
Topaz +
Amethyst +
Dislikes:
Cod -
Goat -
Vegetables -
Ruby -
Sapphire -
~
Affilations:
Created By: My Scientist
Trained By: Open!
~
Other:

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