Chatbox
 Caeruleum
10:43:57 Cae, Blue
i know ive been using them as health potions and then they were nerfed so i couldnt do that anymore and i just mixed up reasons, im so sorry for wrong info TT
 Ayii
10:43:43 
oh, well that's not so bad then!
 Caeruleum
10:43:02 Cae, Blue
they can only be used on injured wolves to work though
 Caeruleum
10:42:46 Cae, Blue
oh my God im sorry, my brain isnt working-

yes, robins do heal health
 Caeruleum
10:42:31 Cae, Blue
OH
 Dire Wolf Haven
10:42:28 Dire, DWH
if I give a wolf a raven feather now, will it go until the DS?
 Caeruleum
10:42:26 Cae, Blue
robins? they dont
 Ayii
10:42:23 
well that sucks but thanks for the info y'all!
 Gardiens Brisés Pack
10:42:21 Lotus/Lucca
Ayii,

The Healing Talisman, which can be crafted or bought, is the one that heals the whole teams health^-^ If needed, I have a blue jay feather :)
 Tropical Pickle
10:42:14 Tropickle
I just used one. They still heal health
 Ayii
10:41:56 
like explore wasn't hard enough already :'[
 Caeruleum
10:41:32 Cae, Blue
blue jays heal all wolves in your den
 Caeruleum
10:41:18 Cae, Blue
robins just heal injuries, not health :( they did use to, and i miss that a lot :')
 God's Children Pack
10:39:55 Children or Pack
Good Morning
 Ayii
10:39:53 
Lotus

Didn't blue jay feathers heal team health?

Sorry it's been a minute since I played
 Gardiens Brisés Pack
10:38:44 Lotus/Lucca
Ayii,

they heal injuries I'm pretty sure, the blue jay feather heals the health
 Ayii
10:34:25 
i used one and it said the wolf's pain was eased, but dude was still at 5 health :[
 Forest Dwelling
10:32:13 I am on Wolflocke ok
Excited to finish this drawing
-Click-
 Tropical Pickle
10:32:06 Tropickle
They do
 Ayii
10:29:46 
robin feathers don't heal health anymore?

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Forums > Roleplay > Semi-Literate
   1 

The Sickened Sun | Animal RP Thread | WIPAugust 30, 2023 03:40 PM


Shadows Paradox

Darkseeker
 
Posts: 203
#2925858
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┏━━━━━━━━━━━━━━━┓
𝚃𝚑𝚎 𝚂𝚒𝚌𝚔𝚎𝚗𝚎𝚍 𝚂𝚞𝚗
┗━━━━━━━━━━━━━━━┛
Present Day
Location: Southern Africa

You stir in your den, the air around you crisp in the early morning before the sun has made its appearance. Your eyes blink awake and your pupils dilate, trying to adjust against the darkness of your underground den, the only place you really feel safe. In your eyes' failing attempt to adjust, you give a small huff and push your body up off the ground, tight muscles and tired bones creaking and popping. Clods of dirt and dead grass coat your matted fur from where you were resting, so you give a half-attempt at shaking it out before you decide to poke your head out of the den's entrance for a breath of fresh air.
Walking out, you draw in a big yawn and try to rid yourself of the grogginess from a restless night, but that's nothing new. Thinking back on it you really haven't gotten a good nights rest in nearly 90 days, and just the thought sends shivers down your spine. Paw step after paw step, you've finally made it out of the den but don't stray far from its entrance in case danger sends you fleeing back in. As a pup you enjoyed watching the sun rise peak over the horizon, casting a beautiful mixture of oranges, pinks, and purples across the cloud-blotted sky. But that all changed mere months ago, because now you and your pack hide in the depths of your den for the sun has grown red and ill, infecting, some would say, anything the light touches. You and your pack have been fortunate enough to survive this long, blindly navigating through life itself.
But then again, it's been an entire 3 months. Members of your pack grow restless in the confinement of the den and food rations won't last much longer. Only time will tell when limits are pushed and someone is forced out into the open air in attempt to not only provide for the rest of their pack, but survive.
But those who touch sunlight become savages, and the shadows are always watching.

Beginning

No one really knows exactly how the sun grew ill. It started as a harmless sickness and it was figured to be from a prolonged amount of sun exposure with symptoms along the lines of heat exhaustion. But the animals never got better. Their eyes glazed over and they became blinded by the infection, they began to over salivate and lose liquids which lead to dehydration and wrinckled their skin. Soon enough they were called Savages, they plenty looked the part, that was no doubt. It's as if their entire nature had been altered, they began to turn on their own kind, killing even packs of lions in the masses. Those who were smart fled into hiding and dug an underground system in which they were to live. Many figured out quite fast to stay out of the sun, which meant they could only hunt during the nighttime hours. But even in the dark they weren't safe, for the infected animals still lurked in the shadows.
Their impaired vision made things easier at night, so as long as you didn't make a noise or stayed downwind so your scent wouldn't reach the noses of the infected, you'd be safe, but you only have a short window of time before the sun rises again and forces you back into hiding. You've made it this far but start to wonder how much longer life can go on in these ways. This is no longer a simple fight for answers, but a full blown battle to survive.

Edited at August 30, 2023 03:45 PM by Shadows Paradox
The Sickened Sun | Animal RP Thread | WIPAugust 30, 2023 03:42 PM


Shadows Paradox

Darkseeker
 
Posts: 203
#2925861
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𝙸𝚕𝚕𝚗𝚎𝚜𝚜 𝚂𝚢𝚖𝚙𝚝𝚘𝚖𝚜
Chronological Order

Early On
#1: Hot Flashes
#2: Headache & Nausea
#3: Over Salivating > Dry, wrinckled skin

Progressive Stages
#1: Muscle spasms
#2: Small siezures
#3: Lost, confused, memory loss

Final Stages
#1: Foaming from the mouth
#2: Glazed eyes
#3: Aggression
# Added: Without proper nutrients the body begins to decompose.

Procedure
Once the animal reaches the end of the Progressive Stages (lost, confusion, memory loss) it is important that they are either contained or thrown out at dusk far from the den so they can't find their way back, for the pack's own safety. If you survive an attack from another infected animal there is a chance that you have been contaminated by the disease and must be quarantined away from the pack and the infected animals themselves for further examination. No one has survived an attack and not become infected... at least as far as they know.

- Added Information -
Early signs of the disease tend to look like heat exhaustion, so it's important that someone has a close eye on the suspect at all times. It doesn't happen instantly but still progresses rather quickly with the final stages taking place 10-12 hours in from the first beginning signs. It is important that once the infected suspect reaches the end of the progressive stages that everyone follows the procedure mentioned above.

__________________________________________________

𝙿𝚊𝚌𝚔 𝚁𝚘𝚕𝚎𝚜 / 𝚁𝚞𝚕𝚎𝚜

Pack roles during this time are basically a joke, however, animals within a group rank from strongest to weakest and tend to take lead on that basis. Since we're still early on in the disease, ranks will be better defined as the roleplay progresses.

•The lower ranking animals often challenge the upper ranking for a higher lead position. Desperation gets the best of them in hard times. Keep in mind, if a challenge is uncalled for and the lower ranking member of the pack fails, they are kicked out to scavenge for themselves as a result of their disrespect.

• The strongest animal takes responsibility in the pack's day-to-day life. They organize the daily watch parties, hunting patrols, and no one comes in or out without them knowing. The lead animal of the pack may or may not choose to take a mate.

• Two members of the pack will be set at each entrance/exit to the den as a watch party at ALL times, failure to do so will result in appropriate consequences. This is a mandatory rule. The pack must be prepared at all times in the case a raid occurs from scavengers or the infected.

• Other than for consequential reasons, emergency, or order to do so, no member of the pack is permitted to leave the den during the day. In the event that this happens, a member who leaves and returns must immediately be put in quarantine for examination. Unless they become infected, punishment will be recieved for putting the pack in danger.

Edited at August 30, 2023 03:47 PM by Shadows Paradox
The Sickened Sun | Animal RP Thread | WIPAugust 30, 2023 03:49 PM


Shadows Paradox

Darkseeker
 
Posts: 203
#2925870
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𝚁𝚘𝚕𝚎𝚙𝚕𝚊𝚢 𝚁𝚞𝚕𝚎𝚜

1. Follow all of Eve's rules.
2. Follow all WP guidelines to what you can/can't say.
3. Keep it PG-13, cussing is allowed but don't over-do it.
4. No 'perfect' characters allowed
5. Keep it realistic, no pink fur, jewelry [etc].
6. Also for realistic purposes, no LGBTQ+
7. Be respectful, hate the character not the player.
8. Put your favorite dog breed in 'other'.
9. Must be on at least every other day to reply so we keep the RP going. I will be strict on this, 2 warnings and you're out.
10. If you can't be on at least every other day to respond please feel free to pm me, I understand we all have lives and it gets chaotic.
11. This is semi-literate to literate. I'm not asking for any examples from you, I only ask that you reply with 5+ sentences.
12. Please, have good grammer, this shouldn't be hard to read.
13. I will allow pictures [properly credited] BUT you still need to write everything out for your appearance.
14. Animals must relate to Africa and be able to fit in an underground tunnel system. No elephants, hippos [etc]. Use hyenas, cheetahs, lions, and so on.
Don't worry about having a perfect signup sheet. If something is wrong/needs to be added I will let you know!
The Sickened Sun | Animal RP Thread | WIPAugust 30, 2023 04:11 PM


Shadows Paradox

Darkseeker
 
Posts: 203
#2925881
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Setting:

Forums > Roleplay > Semi-Literate
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