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Darkseeker
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Scorched Embers Previously Known as Burning Embers; It felt fitting to give the updated plot an updated name.
The Kingdom of Ederia is famed for a lot of things, attaining high praise from all those that look upon her. However, there is one thing Ederia is most renowned for: Dragon Riders. The only Kingdom to have come up with a way to tame the legendary beasts, to ride upon their backs as one. It has been like this for decades, perhaps even centuries, few really know. And, together in harmony, Dragons and Humans have lived, creating a proserpous nation.
The Dragon Academy of Ederia is like none other, literally there are no others known to the world. A place where young students who have been lucky enough to be chosen by their dragons go to learn to become the most revered role in all of Ederia: Dragon Riders. Few are selected, as dragons are known to be an entirely selective species, but those who are chosen must learn quickly, and that is where the Academy comes in. Exerpienced riders teach the fledgling riders and their dragons how to work together as one, as well as everything the youths will need to know about dragons and what they are up against in the world.
It sounds like a beautiful, wonderful place, right?
Too bad all good things must come to an end.
Jealous nations, wanting to claim the glory for themselves and bring down Ederia have set their sights on destroying the Academy. It was only a matter of time before the succeeded too. One night, the forces of another Kingdom infilitrated the Kingdom, intent on burning it all. And they did. The Academy was destroyed, the cities burned, and it's occupants, the ones who tried to resist and fight back, were slaughtered. In hopes of preserving a little bit of their legacy so that hope would remain, the Leaders of Ederia and the Dragon Riders commanded the students to flee, to survive, and hopefully find the last ray of hope for Ederia: The Hidden Outpost.
This Outpost, one of Ederia's Best Kept Secrets, is where some of the more experienced Rider Pairs are assigned, silently keeping the borders safe and helping allying nations with their own problems. They're the unseen force keeping the far touches of Ederia safe, and they are the best hope that Ederia has at reclaiming it's rightful place and overthrowing this foe.
The problem? It's a Hidden Outpost.Very few know where it is, and fewer have survived, and none are among the Surviving Group of riders. It is rumored that there is a Dragon,one long thought lost to time and war, knows where the Outpost is, but finding him is a feat in and of itself. Still, it's their best chance if they ever want to return home.
And so, our heros venture forth, to find the Lost Dragon and the Hidden Outpost, hoping that when they return, they'll be able to free Ederia from the clutches of her Captors.
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Ehehehe Welcome to my New Rendition of Burning Embers. Let's try to enjoy her shall we? Thank you!
Discussion Thread: N/A
Rp Thread: N/A Edited at July 14, 2024 04:13 PM by Imperial Sands
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Darkseeker
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The Rules of the Roleplay Follow all of WP's and Eve's Rules. 1. Be Active. Sometimes I'm not on for a couple of days, but I expect everyone to be as active as they can for the rp. Unless you are waiting for someone to post, you should be posting. Posts should be occurring every 3-ish days. 2. Reservations last 48 hours. You know how I work if they aren't done in time. You may ask for One Extention of Up to 12 Hours, but You Must Ask Before the Reservation has Expired. 4. Maximum of 4 Characters per Person for Now. All I ask is you finish the characters you reserved and started first before reserving more. 5. Semi-Realism and Semi-Literacy are required. Please do not make me explain myself. 6. I had an old rule here that I removed and I don't know what to replace it with, and I'm too lazy to think of something new. 7. The New Riders are new, they will not be experts at Dragon Riding. Mistakes will be made, and they do not know everything. 8. For now, your own dragon and your own rider cannot be partners, this it to prevent people from not having others to post with. 9. I reserve the Right to Deny Applications for this Rp. I won't tolerate disrespect or rude behavior if your application gets denied, or your reservation/character get removed due to inactivity. If you do, I won't even give you the option to fix it or return. If you are respectful, I am often willing to work with you. 10. Try to keep things even with genders, it's much more interesting if things are diverse. 11. LGBTQ+ is welcomed and allowed here. 12. Please put your favorite Dragon movie or book character in the other section of your form if you've read everything. 13. As Mentioned: The Newbies are still kids. They shouldn't be expert assassins, or perfect swordsmen, etc. They can have training for things, but they're still just teenagers. Even the Experienced Riders won't be expert warriors, etc. because they're still in training too. The exception to this now are the Outpost Riders. They are FAR more Experienced, but still, they're not perfect and they can't be Experts in Everything. Pick a Specialty. Maybe two. 14. Only 1 Mentor, or Squad Leader Role [Includes Dragon or Rider] per Person. For Now. I will also allow you to have 1 Outpost Role if you have 1 of the Mentors of Squal Leader Roles, or 2 of the Outpost if you have no High Roles in the Apprentice Squad. However, for this, it can only be 1 Rider and 1 Dragon, you cannot have 2 Outpost Dragons. I will let 2 Riders though.
Choosing Your Partners I have decided to, one again, change things. Gotta keep things fresh yanno? It's familiar, and straight forward, but there are somethings to abide by, or keep in mind.
It wouldn't be a Burning-Esque Rp if I didn't Mess with How Partners were Chosen would it?
1. For the Outpost Riders and Dragons, you may Choose your Own Pairs. 2. Mentors and Squad Leaders, Same goes. Though if you don't tell me which pair your Mentor is Apart of I will just assign them in order. 3. For the Newbies. I will be Assigning them. Maybe Randomly. Maybe Not. I am a Chaos Gremlin afterall. You can send me your preferences, but you may or may not get them. [It's me, so 50/50 chance on that.] 4. IF someone leaves the Rp or Goes Inactive, I will not be replacing their characters. They will be KIA, and unfortunately that character will remain Partnerless unless they Pair with another Pairless.
Edited at July 14, 2024 05:33 PM by Imperial Sands
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Darkseeker
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About the Academy The Academy was found by some of the first generations of riders, wanting a streamlined way for new riders to learn and grow safely. It features basic education as well as everything revolving around dragons from care to flight to sparring, and everything in between and beyond.
The Academy is much like modern day college, in the fact that the chosen riders leave home to live on the grounds. Their dragons also live on the grounds in the rookery, though are typically much less happy about it than the humans. The humans are assigned rooms that they share with two people in each room. The dorms have common rooms where the students can relax on down time, and a dining hall for meals, though they aren't always required to eat there.
The Dragon counterparts stay in one of the two rookeries. The first is the top level of the school, carved out and fitted so that each dragon has a little outcropping of space for its nest. It's a very large and open room, and spans much of the building. It has openings on either broadside that the dragons can enter through by flight or glide. There is also a human door that allows the students access as well.
The second rookery is underground, a expanse of cave systems that gives each dragon a bit more privacy than in the first rookery. Each dragon has its own cave, and the nests are all connect by a system of tunnels which then connect to the large main tunnel, which can easily fit multiple dragons in it at once, that leads to the entrance. Ironically, the tunnel entrance itself looks like a cave mouth until one were to venture within it further.
About the Dragons There are a variety of dragons in the world, though everyone single one of them fall into one of the classes listed below. Instead of giving them a Singular, Pre-Decided Ability, I've decided to give you more Creative Liberty with Your Dragons. I will now List all the Classes Available, How Many of them There are Available, and that is it. You'll have to come up with the rest.
All the dragons in the Rp are the same age group of young adult, which is the stage where they are 50 years old or above, becoming full adults at about 250 years. The older a dragon gets the longer the aging stage lasts, ergo ancient is longer than adult, which is longer than young adult, which is longer than their adolescent stage, and so on and so forth. Dragons are considered semi-immortal but it has never been proven what age they die naturally at. The Mentor and Squad Leader Dragons Will be at most 7 Years Older than they were when they found their riders, so the max is 257. The OutPost Dragons, since their Riders will have Elongated Lifespans, can be 327 Years Old at Max. For the Purpose of this Rp, all Young Adult Dragons are capped at 19 Feet Tall. I've based this on the largest I would allow the Young Adult Dragons in former versions of this Rp. The Mentor and Squad Leader Dragons are Capped at 22 Feet. And the Outpost Dragons are Capped at 26 Feet.
For your dragons, though, it will be up to you to come up with their abilities and their individual weaknesses. Of course, I will have a specific set of Weaknesses that apply to ALL dragons, but each dragon will also have their own. You must have 1 Weakness for Every 1 Ability they have. So if you give them 5 Abilities, you must have 5 Weaknesses for them as well. Half of all of your Weaknesses must also be Physical Weaknesses or Limitations. This is to keep balanced, so no one's dragon is OP. If I do not think you have balanced your dragon enough, they will not be accepted. Classes
Fire Class Common Total Slots: Three Beollan Aodhan Azarimous
Water Class Common Total Slots: Three Amhuluk Reserved Open Ice Class Common Total Slots: Three Talvi S'naedis Reserved Open
Earth Class Common Total Slots: Three Viscusvoréntomon Open Open
Air Class Uncommon Total Slots: Two Esen Open
Venom Class Uncommon Total Slots: Two Araluen Draiochlach Storm Class Uncommon Total Slots: Two Aegon Mort'luath
Lunar Class Uncommon Total Slots: Two Desmodus Draculae Open
Crystal Class Uncommon Total Slots: One Open Open
Psyche Class Rare Total Slots: One Open
Light Class Rare Total Slots: One Reserved
Dark Class Rare Total Slots: One Reserved
Seer Class Rare Total Slots: One Open
Remember, every dragon is different, even within the same category, so not all dragons of the same type are going to have the same abilities. Have fun, and be Unique!
Dragon Weaknesses & Strengths These are the Strengths and Weaknesses that all Dragons Share.
For Weaknesses: ⊗ Iron Weakens & Drains Them. ⊗ Soft Belly Scales ⊗ Cannot Fly with Injured Wings
For Strengths ⊕ Longevity & Superb Healing ⊕ Resistant to Specific Types of Human Magics [Curses, Mind Control, etc.] ⊕ Enhanced Abilities Such as Speed, Strength, etc. Edited at July 24, 2024 06:20 PM by Imperial Sands
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Darkseeker
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The Roleplay Roles
Squad Leader & Their Dragon 1. Renzana Leclair | F | Imperial Sands | Pg. 8 & 2. Draiochtach | F | Venom Dragon | The Bewitched | Pg. 7
Mentors & Their Dragons 1. Laika Herriman | F | Mother | Pg. 2 & Xuejiao Tsasanşuurga | F | Ice Dragon | Spellbound | Pg. 9
2. Iris Rostlina | F | Matunda | Pg. 5 & Nalukraja | M | Psyche Dragon | Mother | Pg. 9
Apprentice Riders
1. Adamos Strange | M | Imperial Sands | Pg. 6 2. Marina West | F | MoonShadow | Pg. 3 3. Ellis de Montfort | F | High Hills Pack | Pg. 4 4. Maximillian Cantacuzene | M | Spellbound | Pg. 7 5. Laban Thayer | M | High Hills Pack | Pg. 10 6. Ardian Cantacuzene | M | Honey | Pg. 10 7. Nikostratos Theophron | M | Overthink101 | Pg. 10
Apprentice Dragons 1. Amhuluk | M | Water Dragon | The Bewitched | Pg. 7 2. Azarimous | M | Fire Dragon | MoonShadow | Pg. 3 3. Guang Huanghou | F | Light Dragon | High Hills Pack | Pg. 5 4. Aodhan | M | Fire Dragon | The Wayne Pack | Pg. 4 5. Desmodus Draculae | M | Lunar Dragon | Matunda | Pg. 3 6. Viscusvoréntomon | F | Earth Dragon | Matunda | Pg. 5 7. Esen | F | Air Dragon | Mother | Pg. 6
The Outpost Dragons & Riders
Riders 1. Ciliren Valroris | F | Sanania | Pg. 6 2. SorisansaValroris | F | Sanania | Pg. 6 3. Koa Revin | M | Mother | Pg. 6 4. Sylphiel Valroris | F | The Bewitched | Pg. 7 5. Eirian Beaudelaire | M | Spellbound | Pg. 9
Dragons 1. Talvi S'naedis | F | Ice Dragon | Imperial Sands | Pg. 2 2. Aegon | M | Storm Class | Moonshadow | Pg. 3 3. Mort'luath | M | Storm Dragon | Matunda | Pg. 7 4. Sperident Kata | F | Ice Dragon | Matunda | Pg. 11 5. Akuryo Yamishinigami | M | Dark Dragon | Spellbound | Pg. 2
The Lost Dragon Nex Drishti, The Sky Banshee Seer Dragon | Female | Imperial Sands | Pg. 11
The Apprentice Dragon Rider Pairings 1. Amhuluk & Marina 2. Azarimous & Adamos 3. Guang & Ardian 4. Aodhan & Nikostratos 5. Esen & Laban 6. Viscusvoréntomon & Ellis 7. Desmodus & Maximillion
1. Talvi & Koa 2. K'issuk Ran & Sylphiel 3. Mort'luath & Ciliren 4. Aegon & Sorisansa 5. Araluen & Eirian
Dorm Room Pairings
1. Marina & Ellis 2. Max & Laban
3. Nikostratos & Ardian 4. Adamos 5.
| Edited at August 12, 2024 08:33 PM by Imperial Sands
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Darkseeker
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The Forms
The Riders
Name: Age: [15-18 for New Riders, 19 - 25 for Mentor/Squad Leader, 26 to 35 to for Outpost] Gender: Role: [New Rider, Squad Leader, Mentor, or Outpost Rider] Appearance: [Detailed Description] Personality: [Detailed Description] Dragon: [For now Put Open] Stengths & Weaknesses: [Min. 2 Each] Likes & Dislikes: [Optional] Crush: Significant Other: Kin: Affiliations: Other:
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The Dragons
Name: Age: [Young Adult; 50-250 Years, Max 257 for Mentor/Squad Leader, Max 327 for Outpost] Gender: Role: [New Dragon, Squad Leader's Dragon, Mentor Dragon or Outpost Dragon] Class:
Appearance: [Detailed Description] Personality: [Detailed Description] Rider: [For Now put Open] Abilities: Strengths & Weaknesses: Likes & Dislikes [Optional]
Crush: Mate: Kin: Affiliations: Other:
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Darkseeker
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Beollan, The Skycleaver
Credit belongs to Tenebris Umbra. She Sketched This for Me. No One Else May Use It.
Name: Beollán Meaning "Glowing Fire" - Pronounced Beo-Lawn Beollan was named for his appearance, in the fact that he always looks like a glowing fire in the middle of the night. Age: Adult or Old Adult; He's Approximately 768 Years Old. Give or Take a Few. Gender: Male Role: Lost Dragon Class: Fire Class Appearance: Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.
Beollan breaks the mold of Fire Dragons, and, well, honestly, just Dragons in general. However, that could be chalked up to how old he is in comparison to the other dragons he is around, having grown and changed over the years since he was last seen. He is not massive by dragon standards, well within the size frame for a Fire Dragon, however, compared to the dragons who are several centuries his junior, he seems quite large. Standing at between about 35 feet at the shoulder, it's hard to measure his exact height, however, it's easily seen he's about twice the size of his younger counterparts. One thing to keep in mind with Beo is while he isn't necessarily super tall for his age, he is more of a long dragon, being rather streamlined in build. However, Beollan is a testiment that dragons do not stop growing as they age.
In terms of build, Beo has a unique figure, but one that fits within the parameters of a Fire Dragon's physique. He is athletic, and muscular, but with a more streamlined and sleek build. It's clear that the male was designed to be more aerodynamic than he is sheer bulky mass. Can he throw down? Absolutely. But he's designed, it seems, for aerial and fast warfare. He's a bit more elongated than other dragons, with a slightly longer neck, and a slightly longer body, with lean and powerful legs that carry him around on all fours. His front feet are much more like hands than his hind feet, with the toes of his front feet being longer and more designed for gripping, giving him a grasp that is absolutely ferocious. His hind feet, though, while a bit longer than normal, are closer to the normal design for dragons. At the end of his toes on his front feet are very long, curved and very sharp claws [think bird of prey claws that are dragon sized]. Whereas the claws on his hind feet are shorter, thicker, and a bit blunter.
He has the stereotypical pair of wings, but they're longer than some might expect, allowing him to move at surprising speed, though not anything close to the smaller, more agile counterparts. What does make Beollan rather unique, are the wing-like membranes that are attached to the backs of all his legs, as well as down the sides of his tail. At the end of his tail, the wing membranes create a fan-like tail tip. Now, he can control these, and can have the Membranes splayed, so they're viewable and usable, or he can have them laid down so that the spike protrude more, and can be used to pierce things. Think of like the Spine on some Fish's backs. These do give him the unique ability of being able to glide even if his wings are damaged. Albeit he won't glide well, but enough to make an escape if need be.
For his build, Beollan seemed to be almost stuck in the middle between appearing more like a Classic or American styled dragon and that of a Chinese dragon. With his lankier build, he seems to take slightly after the ladder, but with too many features of the former to really let him be either one. His head holds a shape that is a mix of the two types. He has a a more squared head, his head snout shape being average in length, but rather than tapering to a point or even just a narrower square, it remains relatively wide in comparison. Though not as wide and robust as other dragons. His top canine teeth, though, do jut out past his lip and are viewable to those around him even when his mouth is closed. He has clear definition to his jaw line, with a wide nose atop his snout. Above his eyes are defined ridges that resemble "eyebrows", that turn inwards and conjoin with a similar spiked ridge starting on his forehead, and carrying down his spine to his tail tip. The ridge along his back never grows to be more than a couple of inches long, and there is a convienent place where it ends at the base of his neck, before picking up just before his shoulders end, or where his wings attach. This gives the perfect place for a saddle and rider to be placed unhindered. Nearing the back of his head, a pair of a spiraling horns [think Kudu], just from his head. They're several feet in length, and end in a sharp point perfect for piercing. They're angled so that if he bows his head down, he can use them to impale others if necessary. Oddly enough, these horns are also quite warm to the touch and increase in heat when he's using his ability.
The last thing to take notice about his face are the vents on it that release steam, or smoke, from them to help regulate his temperature. There are three on the top of his snout, that decrease a bit in size as they go down it. Meaning the first, the one closest to his forehead, is the largest, whereas the one closest to his nose is the smallest. The last vent is actually on his forehead, and connects to the ridge on his spine, with the tapered, tail end almost touches the first vent. The vents, which are similar to gils in shape, on his snout can and will close and open of their own free will, but he can also control them. However, the vent on his forehead is always open. This is because it isn't a true vent, it's actually a wound that never properly healed, and instead turned into a vent. This means he has a constant flow of air to the fire he breathes, allowing it to get hotter than what he himself can make it, so he has to take that into account when using fire. He has to adjust to take into account the air flow from the vent. Due to these not being markings, but instead actual openings in his skin, when they are open they appear the color of flame, because they basically are, however, when the three on his snout are closed, they're just closed, black lines.
Now, for his coloration, Beollan is not necessarily a complex color scheme, though he appears it. His base scale color is black, which is a bit unusual for fire dragons, but the sheer amount of flame color on him seems to make up for it. His belly scales are not black, instead they appear to mirror the color of flame, and are a constant flux of reds, oranges, and yellows. This same color is seen outlining the black scales of his base, on the ridges of his eyebrows and spine, and they also color his horns as well. Surprisingly, this is the same color that can be seen in the vents of his face. So it's unusual if it's actual flame, or a coincidental coloration. Lastly, for his wing membrane, they take on that same flux of colors, however, black veins can be seen spidering across them. Unusually, though, the male's mouth is completely black, meaning his tongue, teeth, and gums make his mouth seem like a void until he breathes fire. His claws are also black, and are quite shiny. Lastly, as if to match, his eyes resemble flame too.
Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.
Personality: Solitary || Protective || Wise & Intelligent || Impatient at Times || Proud || Jaded || Slow to Trust || Hot Tempered & Volatile When Angered || A bit Unhinged Mentally Sometimes || Lacking Social Skills || Talkative or Chatty at Times || Scatter Brained || Experienced || Direct || Snarky Old Man || Inheritantly Grumpy || A bit Wild or Untamed || A bit Cold Towards Humans || Prefers his Own Company
It's a fact that Beollan is not the dragon he used to be, no longer the battle hardened warrior with a ferocious attitude. Back in the day, as he'll say it, he was an aggressive and competent warrior, with a snarky and snide attitude. He was arrogant and blissfully ignorant about the idea that things could ever change. He was at the top of the world. And then it all came crashing down with the cleave of a sword.
Nowadays, Beollan is moreso a shell of what he once was, his fractured psyche apparent to all those who are lucky enough to even see him, let alone actually talk to him. He's mentally and emotionally broken, never having fully healed from the loss of his original rider, much like the wound on his head never healed the way it should have. Now it's just a constant void that fuels his fire.
There are still some hints of his original personality within him, as he's quite snarky still, and not at all patient in the matters of stupidity and arrogance. But he isn't immediately volatile like he used to be. Now it takes quite a bit to get him to the point where he'll explode, but it isn't impossible to reach. And, given his lack of social skills, it's unlikely it'll be difficult to reach the more and more he's exposed to others. In fact, due to his primarily, and incredibly, solitary nature, Beo doesn't handle being around others very well at all. It's no longer natural to him. The only company he's had over the recent centuries was himself, and he's had plenty of conversations with him. He gets along well with him.
If it wasn't clear yet, Beollan is a bit... mentally unhinged. He isn't all put together, with several pieces of his mental state completely MIA. This makes him someone that others will absolutely have to keep an eye on in order to keep themselves, and others, safe. He's unpredictable in his reactions, and unreliable in the sense that you can never depend on him to follow how things should be handled. Still, Beo is a very proud dragon. If you try to point out these flaws in his state of mind, he's going to become insulted and likely act out because of it. He doesn't want to admit anything is wrong, because then he would have to talk and think about why. In general, Beo is a proud dragon, it's not something he's ever lost. So tread carefully.
Despite all his... oddities.. the fire dragon is still 100% fire dragon. He's obscenely protective over what he calls his, and entirely territorial. He won't take lightly to someone treading on something he doesn't intend to share, and he will defend himself, and those he cares for, violently. Those who do not align themselves with those he cares for are consider his enemies and he will remove them without prejudice. Afterall, despite the very jaded and sometimes scatter brained antics of the male, he is still a very experienced and intelligent dragon. There is a very wicked mind behind his eyes, and, while he doesn't always seem so, he is absolutely capable of using his mind to get out of things he can't out muscle.
After all of this though, is an inheritantly grumpy and snarky old man for a dragon. He prefers to be left alone. In fact, there is something about the older dragon that is incredibly untamed, wild, more so than even some of the younger dragons. He isn't a soul you can bully or trick into compliance or submission. This wildness, though, is often originally presented in how cold he is towards humans. It's unlikely he will even be that friendly with his own future rider despite the obvious fact that they are his rider. Will he keep them from death? Sure. But he isn't going to outrightly just be friends with them either. And those humans who aren't his? Forget it.
At the end of the day, Beollan's personality is the result of his age, seclusion, and scars. History: Beollan was the Dragon of a Rider Centuries Ago, when he too was a young adult dragon. He wouldn't say they were a famous pair, but the duo was wellknown within the Kingdom and especially among the Dragon Riders. Specifically known as Beollan the SkyCleaver. Given the extended lifespan that Riders get when paired with Dragons, after about 80 or so years together, Beollan's rider tragically died in battle, severing their bond and leaving the Dragon lost and heart broken. Rather than retreating back to the academy to heal his wounds, both physical and emotional, the Fire Dragon disappeared, unseen for centuries. It was rumored the dragon had died of a broken heart in the confines of his home, but that wasn't the case.
Instead, Beollan became the equivalent of a hermit, barely going out except to hunt, and only doing so in the cover of night. He never revealed himself to anyone ever, and if the area he lived in became too highly populated, he'd move to a new, more secluded location to preserve his reclusiveness.
Rider: His Previous Rider is Deceased.
Abilities: 🔥 Fire/Heat Manipulation: Pretty straight forward, but this is Beo's ability to generate and manipulate fire and heat. The different applications and techniques he can use are limited only by his imagination and skill set, though the more advanced a technique is, the more dangerous the backfire could be if it goes wrong. Truly, though, Beo just prefers to use this ability in the form of his claws and fire breath. Occasionally his horns, scales, teeth or tongue, but not as often. 🔥 Fire Breath & Bile: Beollan has the ability to breathe fire in two different types of ways. The primary way is he has two glands in his throat, one for oxygen and one hydrogen, by releasing these two together it ignites and allows him to breath fire. From there, his Fire Manipulation allows him to alter the temperature and strength of the flames. The second is through his bile. It is kind of gross, but basically he can project his bile [aka his vomit] which is a substance similar to Chlorine Trifluoride. It's sticky and difficult to get off, as well as self flammable and burns extremely hot, able to burn things that many view as unburnable. 🔥 Heat/Fire Aura: Rather than being able to surround himself with an aura of fire, Beo is able to create an aura around him that can become so hot it sets fire to things around him, even burning those who get too close. Its important to note that Beollan can pulse this aura away from him, much like what happens when an explosion detonates. Not to be confused with when he lets off heat through the vents on hs head, which will absolutely burn someone if they get to close when he does it. 🔥 Soul Fire: This Ability is Unique and probably one of his better ones, though he has to be careful when using it. Soul Fire is created by using his life force, or soul, to create fire. This fire is much hotter and much more malleable than earthly fire, able to bend and use it in ways the latter cannot be, and seems to defy the laws of physics. Soul Fire is also difficult to exterminate, it's possible, but it takes longer, and that includes dousing it and oxygen deprivation. It also can burn through pretty much any surface with enough concentration, which includes Dragon Scales, even his own if he isn't careful. The Use of Soul Fire is more draining to him, and he often needs rest afterwards when using it. He also has to be careful not to use too much of it, since it could end up using up his entire soul and killing him. This fire is much more brightly orange gold color that is pale in hue.
Strengths & Weaknesses: Strengths ⊕ His Experience: He's got the Advantage of being Centuries Older than the Dragons around him, which gives him the advantage of not only being larger but more experienced in pretty much everything. ⊕ His Build: It's both an Advantage and a Disadvantage. While he isn't meant for brute force, his longer body and large wings are designed for stealth, stamina, and aerial maneuverability. He has good speed on land and in the sky, and has good maneuverability, those his speed and agility cannot contend with smaller dragons. ⊕ His Intelligence: Beollan is a very intelligent dragon behind that kooky personality. He has a way about him that allows him to put things together, connecting pieces that don't always seem like they should. ⊕ Heat: Not only is Beollan completely at home in the heat, no matter the temperature, but he is able to use the heat of his powers and body to his advantage. For example, if he gets his Heat Aura going enough before it rains, it'll eventually be hot enough to evaporate the water around and on him fast enough to allow him to use his abilities. Of course this doesn't always work if he doesn't start using his Heat Aura fast enough, but it's doable. ⊕ Glide Ability: Since he has the membranes on his limbs, if his main wings were damaged, he could still glide using the membranes. He wouldn't glide well or far, but enough to maybe escape.
Weaknesses ⊗ Beollan doesn't trust. After the damage of losing his rider, he no longer feels comfortable relying on anyone. ⊗ Beollan has deep scarring on his left ribs, and on his left leg, so his movement isn't as good as it once was in those areas. ⊗ The Cold: While Mild Temperatures Do Not Affect him, once it starts getting cold and freezing out, Beo's ability to use his powers dwindles down to barely anything. Really only enough to keep himself warm. ⊗ Water: If Beollan is submerged in water, he cannot use his abilities. And if he is Doused in water, it puts him out for a moment and he basically has to recharge for a moment. Not terribly long, just long enough to give someone a chance to flee. He also can swim, he just hates it. It'll put him in a foul mood. ⊗ His Build: While Muscular and Certainly able to Pack a Punch, Beo's figure is long and more so wirey than bulky. He's build for endurance, stealth, and maneuverability, not so much brute force.
Likes & Dislikes:
Likes + Being Alone. He Prefers his Solitude. + Food. He loves to Eat. He's happiest when eating. + Hot and Warm Climates. + Long Naps on Hot Surfaces.
Dislikes - Anything Cold or Wet. - Being Interrupted or Annoyed - Snobbish Characters - Those Who Would Try to Steal his Food
Affiliations: Wip - Open
Other: I adore him.
Credit Belongs to Matunda here on WP. Isn't he the cutest??? I love this <3 Edited at July 14, 2024 04:12 PM by Imperial Sands
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Darkseeker
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Mmmm I Suppose this Can be Open Now.
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Lightbringer
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Reserve Dark Apprentice Dragon !!
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Darkseeker
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I was lurking waiting for this to open- Reserve dark class mentor dragon and seer class outpost dragon please? And also an apprentice rider please?
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Darkseeker
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You were about 30 Seconds too Late for the Dark one ;-; Matunda said: I was lurking waiting for this to open- Reserve dark class mentor dragon and seer class outpost dragon please? And also an apprentice rider please?
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