Chatbox
 Zeraphia
11:34:17 Festive Vah
Gnash

Inviting Bree? I believe it's Social CP on your wolf.
 Zeraphia
11:34:04 Festive Vah
Urux

...
I don't know how to like... ehh?

How do I do the magic thingy?
 Pink Tears
11:33:55 Tears, Pink, Pinkie
Red River wolves

Thanks, i may just generally have to restate things repeatedly for this whole thing, it's just 20 paragraphs of what should be 10 paragraphs
 Gnashtooth
11:32:51 Gnash, Nashie
how do i invite someone to a party?
 Urux
11:32:36 Urox, Uris
Vah
</3 Heart broken right now.
 Red River Wolves
11:32:09 Redd Dead
Tears,
It's hard to know how to lengthen it without the context, but generally restating the question helps pad things out
 Zeraphia
11:32:08 Festive Vah
Urux

>:D

I have no idea what I'm doing honestly--
 Pink Tears
11:31:39 Tears, Pink, Pinkie
Urux

I guess I can try, the issue is just so heavily how simple these responses actually are, like right now I just need to list what properties from the text make wood good for building and what makes it bad for building, that's it
 Urux
11:31:05 Urox, Uris
Vah
I am about to riot. What is that reply you just gave me </3
 Zeraphia
11:30:54 Festive Vah
Urux

Ugghh hair is so hard. >.>
 Urux
11:29:32 Urox, Uris
>:) Thank you, I take pride in my eyes. I really need to work on hair though </3
 Zeraphia
11:28:54 Festive Vah
Urux

I love the way you draw eyes. *^*
 Pink Tears
11:27:50 Tears, Pink, Pinkie
Red River wolves

I'm on a question right now that only needs two short sentences to reply and they are such simple sentences, like I fully do not know how I could write them to make them fuller
 Urux
11:27:20 Urox, Uris
Luna
^^ Thank you
 Urux
11:27:05 Urox, Uris
Pink
Ramble. For literature, I used to just fluff up my sentences. If you can, try to use long sentences with commas etc so extend it. Even explaining the same thing twice but with different terminology could work.
 Pink Tears
11:26:46 Tears, Pink, Pinkie
I'm so tempted to use AI and go to bed
 Luna❄
11:26:43 Silver (She/her)
Urox
ThatÂ’s so good!
 Red River Wolves
11:26:41 Redd Dead
Tears,
Channel your inner English major. Interpret the question in as many ways as humanly possible
 Pink Tears
11:24:48 Tears, Pink, Pinkie
I genuinely need help

How the hell do I "write two paragraphs using terminology from the text" to answer questions that only need like 1 sentences replies, I'm genuinely about to cry right now, I don't know how I'm supposed to write 2 paragraphs each when all these questions need like only a sentence, some of them maybe two
 Urux
11:22:05 Urox, Uris
-Click-
Quick doodle :P

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Forums > Member Help > Guides
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Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts: 2190
#22993
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23
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.

Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.

Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)

Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.

Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)***
---
800-824 = Play Dead (Def +31)
825-849 = Dodge (Def +32)
850-874 = Pin (Off +33)
875-899 = Decapitate (Off +34)
900-924 = Shake (Off +35)
925+ = Death Grip (Off +36)

Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
***Body slam takes 50 exp to learn the next move, not 25 exp.

Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.

As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.

Let me know if I'm missing anything that could be helpful for this!

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts: 2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

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Posts: 2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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Posts: 0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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Posts: 0
#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Game Moderator
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Posts: 5744
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

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Posts: 0
#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

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Posts: 2190
#964337
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1
Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

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Posts: 0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts: 831
#1608034
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moles?

Forums > Member Help > Guides
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