|
Neutral
|
https://wolfplaygame.com/forums.php?f=5&t=71391 this is my gallery. obviously some pieces are older but i don't think my style has changed a whole lot (at least technique wise lol). i did have a shop but it's been deleted B) and i don't remember pricing, but, here's my ideas headshot: 1 apple half-body/bust: 3 apples full body: 5 apples background (scene): +2 apples simple background: +400 mush shading/lighting are added /unless/ requested none (free). are these fair? should i raise them? lower them? please help ^^'
|
|
|
|
Darkseeker
|
you definitely could go a bit higher on your prices considering how skillful your artwork is! you have a good understanding of shading, lighting and atmosphere :D i'd suggest starting at 3-5 apples for a headshot, but it's always a good idea to start low and work your way higher as demand rises!
|
| |
|
|
Neutral
|
thank you!
my only current problem right now is i've noticed how dead the art shops are right now too :") like i'm questioning if it'd be even worth opening a shop? however, i do think that doing 3-5 apples for a headshot and so on for other things isn't an entirely /bad/ idea. i know that people have bought my art for a lot more too so.
|
|
|
|
Darkseeker
|
yeah definitely! art shops have been a bit weird lately, and i'm assuming it has to do with all the collab and commission auctions put out recently, just not as much demand :') though, my shop usually does fairly well. you will just get random weeks where it seems nobody wants to order, but it always passes lol! and if you're not sure about a shop, commission auctions are always a good way to go
|
| |
|
|
Neutral
|
i might have to try that out then! definitely after i get back into the swing of things though to have more recent examples lol. thank you again!
|
|
|
|
Neutral
|
I agree with distant ^^ I primarily sell my art through commission auctions since it lets me have plenty control over specifically what I want to draw. Also helps gauge prices though demand still fluctuates a lot haha.
|
|
|