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 FIAB
10:37:49 
Bad times too tho so repressed memory
 FIAB
10:37:32 
@Vana Honestly same
 Rogue Reindeer
10:36:59 Santa's 1# Reindeer
-WP Click-
 Nirvana_Sky
10:34:03 Vana
FIAB
Do did I. But my brain can't remember anything that long ago that wasn't exactly important to me.
 Raging Flames
10:34:00 Rage, Flames
I just collected all of the stuff for the shiny bucket of junk and traded that and 500 mush to Bree...

She gave me a stick -_-
 FIAB
10:32:47 
Ok maybe no one cared then, it had weights though I don't remember them doing anything. But I played back in 2016...
 Rogue Reindeer
10:32:18 Santa's 1# Reindeer
-WP Click-
 Nirvana_Sky
10:31:08 Vana
FIAB
Since before 2021. I'm not exactly sure as this my "newer" account as I lost the login stuff for my old one.
 Melancholy
10:30:49 
primarily talking about the HW (130lb-150lb) one. but yeah, the unofficial LW, MW and HW
 FIAB
10:29:11 
Since when!? I played years ago and don't remember that
 FIAB
10:28:39 
Woooow I missed a few things
 Melancholy
10:28:36 
always been
 icemoons
10:28:33 slushy,ice,moon,
-WP Click-

give me the pups before I go ballistic!!! look at her and then the dad and you will understand why lmao
 FIAB
10:28:24 
That's what I'm missing 😂
 FIAB
10:28:04 
There are *weight classes* now?
 Melancholy
10:26:42 
or maybe the weight classes have changed without me noticing, who knows
 Melancholy
10:26:19 
why are there so many non-HW studs listed or described as HW nowadays? I find myself double checking every stud I come across to root out the imposters xD
 FIAB
10:22:33 
To me it isn't quite white, it's black... Dark mode setting or something
 Nirvana_Sky
10:15:43 Vana
Yes
 FIAB
10:14:03 
Btw is my colors blue-ish and white?

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Forums > Artwork > Art Help
   1 

animation/timing help/ criticism neededJune 8, 2023 10:41 AM


Krampus

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Posts: 831
#2896036
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Working on a mini amv, i'm trying to get it done by (this) friday
Somethings off with the timing, can't tell what it is :/
i don't really like the first frame, so i might get rid of it/change it. It doesn't really hold the feeling of weight/locomotion

Edited at June 8, 2023 10:42 AM by Krampus
animation/timing help/ criticism neededJune 8, 2023 05:29 PM


Former Pack

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Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!


Edited at June 8, 2023 05:29 PM by Beetle Tea
animation/timing help/ criticism neededJune 8, 2023 06:35 PM


Krampus

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Posts: 831
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Beetle Tea said:

Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!



i just realised in the last action, i meant to put a flicking of the head/eyes, (as a secondary action) and completely forgot about it.
Not a lot of smear/smush frames here, i'll look into adding those.
thank you for your advice! ^^

Forums > Artwork > Art Help
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