Wolf Play : animation/timing help/ criticism needed
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 Stygian Forest
12:16:36 
Urux

Did you have fun shopping?
 Urux
12:15:59 Urox
Stygian
Not much, just got back from some shopping and now I'm about to deep clean the house lol
Very boring adult activities really
 Stygian Forest
12:15:15 
Urux

What's new?
 Urux
12:14:15 Urox
Stygian! >:)
 Stygian Forest
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Urux!
 Red River Wolves
12:05:59 Redd Dead
Stygian,
I respect that. I do a lot of things for the lore
 starmutt
12:01:59 marsh | they/it
rollover come quicker >:( need my cp
 Stygian Forest
12:00:12 
Red River

I stick to Forest due to pack lore.
 Red River Wolves
11:58:53 Redd Dead
Stygian,
Eh, I'll do any terrain except desert. They all have their pros and cons.
 Serpents
11:56:29 Waterfall,Zane,Pixal
-WP Click- cilcky please
 Stygian Forest
11:55:59 
Red River

Oh? I don't touch or do the quests that can't be done in Forest.
 Destinations End
11:54:59 Toliska, Desti, Coy
Hey
 Red River Wolves
11:51:31 Redd Dead
Stygian,
Yeah the conquering ones are always nice. Unless it tries to send you to desert
 technoblade
11:51:10 Lil Techy | Techno
Thanks Redd XD
 Stygian Forest
11:50:00 
Red River

Well, at least Forest can't disappear and I'm 3/5 on leveling up that Explore biome. xD
 Urux
11:49:35 Urox
Hi everyone ^^
 Red River Wolves
11:48:29 Redd Dead
Stygian,
The second you need something for a quest, it disappears seemingly
 Stygian Forest
11:47:48 
Red River

Yes.
 technoblade
11:45:11 Lil Techy | Techno
Leon

Yes werm! I have auctioned 2 of them off so far.

You can always DM it to me as well, I'll never say no to seeing art I could potentially yoink.
 Red River Wolves
11:44:19 Redd Dead
Stygian,
Do you have a woodchuck quest?

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Forums > Artwork > Art Help
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animation/timing help/ criticism neededJune 8, 2023 10:41 AM


Krampus

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Posts: 831
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Working on a mini amv, i'm trying to get it done by (this) friday
Somethings off with the timing, can't tell what it is :/
i don't really like the first frame, so i might get rid of it/change it. It doesn't really hold the feeling of weight/locomotion

Edited at June 8, 2023 10:42 AM by Krampus
animation/timing help/ criticism neededJune 8, 2023 05:29 PM


Former Pack

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Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!


Edited at June 8, 2023 05:29 PM by Beetle Tea
animation/timing help/ criticism neededJune 8, 2023 06:35 PM


Krampus

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Beetle Tea said:

Hmm it looks like you might need more in-betweens, unless that's what you were planning to do.

There's also not a lot of anticipation in the first few frames of the action, which may be why it feels so stiff.

I'd reccomend looking at smear/smush frames and trying those out to get a bit more movement going!

Overall it's really good and good luck with the rest of the project!



i just realised in the last action, i meant to put a flicking of the head/eyes, (as a secondary action) and completely forgot about it.
Not a lot of smear/smush frames here, i'll look into adding those.
thank you for your advice! ^^

Forums > Artwork > Art Help
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