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 icemoons
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I hope he doesn't die
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Existence
I'm hoping for maybe 20 or 19 but I doubt it will happen
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Look at my pretty girl now <3
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I'm glad I don't have to worry about that right now, my oldest I believe is 8
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Feiella, I am kind of hoping a fair few will go honestly, I know my dom will drop but I need the space xD
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I love announcing death script day XD
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Same here

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death day is what I call Mondays as wolves age 15 and over have a chance of dying from death script
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Ooo Death script is soon, cool maybe I will get some den spaces back xD
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Death day?
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death day ^^ I can't wait
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I need to make some colour palettes for coat designs ;-;
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My first defect bred was also pretty useless :,) entoprion. I'm sure you'll get lucky with RNG and get a nice boost or a pretty defect like chimera!
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you're lucky! she looks like a siamese kitten! you bred your boost but i bred a defect that does nothing-
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Forums > Artwork > Art Help
   1 

Need Help: Commission Pricing/OrganizationJanuary 15, 2019 06:48 PM


Dash Attacked

Lightbringer
 
Posts: 5580
#1180461
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Yo yo. :p

So, I've been thinking about re-opening my commissions for the first time in months, but I really want to re-structure how I do things along with it.

This is my old art shop, for reference on how I did commissions in the past (debating on whether I'm going to continue using that thread when I reopen commissions or just make a new one):
https://wolfplaygame.com/forums.php?f=40&t=22074

So, as you can see right now I have my prices split between headshots and fullbodies. I'm thinking of doing something similar in my revamped shop, but I'm probably instead going to call it portraits instead of headshots, and obviously keep the fullbodies as fullbodies. Basically, a portrait would be anything that's not a fullbody, from a chest up to a knee up, whatever - just a partial view of the character. :p They'd all be priced similarly, and come with a background unless requested otherwise.

The reason why I'm thinking of doing it this way is because a knee-up drawing actually doesn't take that much more effort than a headshot, for me at least. But I wanted to know what y'all would think of those two types of pieces were priced the same. -- I'd also like to know what exactly I should price these things at, so some help with that would be great. xD
Examples of various portraits~
https://s22.postimg.cc/cqkbemtqp/kawaiicontest.png
https://s22.postimg.cc/octcuyjo1/happykennel.png
https://i.postimg.cc/xTkxGHYK/soaring2-bg.png

---

And then, there's the fullbodies. Currently, I charge extra on whether or not you want what I call an 'abstract' background or not, but I'm thinking about ditching that and just charging one flat price for fullbodies, and if the commissioner can choose whether or not they want abstract or transparent, no extra charge would be added. Once again, this is because abstract BGs don't take a whole lot of extra effort. But, also once again, I don't know how to price these, so.. yeah. :'D
Examples~
https://i.postimg.cc/ht62XkDM/xeno.png
https://s22.postimg.cc/3lt1ssh7l/serialdreamer.png
https://i.postimg.cc/pdCXSrPB/kylie.png

I'm still debating on whether or not I want to start doing commissions that include detailed backgrounds, like environments. I'm still pretty rough at doing full-scale backgrounds like that, but I feel like I'll never get the practice if I don't force myself to do it. I dunno. Let me know if you think I should do them, judging by the examples I have, and how much I should charge. (Keep in mind they do take significantly more effort than the rest of my pieces):
https://i.postimg.cc/N04qSJ3m/darkmoondust.png
https://i.postimg.cc/d0C69P2C/cunchristmas2.png

Aaaand last but not least, banners. Will likely charge a flat rate for these, but once again, don't know how to price. To be honest I'm much more willing to do environment-type backgrounds on banners than avatars, because of the smaller scale, so a banner with that kind of background wouldn't have a huge price increase compared to an abstract one. Let me know what y'all think I should price these at.
https://i.postimg.cc/MKztL5cq/icewolfpack2.png
https://i.postimg.cc/mkLGBDQp/egyptbanner_small.png
https://s22.postimg.cc/iooxxmy0h/vennbanner.png

Oookay... I think that's it. If you've read this far, congrats. xD

Anyways, yeah. Honestly I mainly want to know how I should be pricing my art, but any tips on organization would be super helpful too. Thank you! ^^
Need Help: Commission Pricing/OrganizationJanuary 15, 2019 06:58 PM


Former Pack

Neutral
 
Posts: 0
#1180475
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I like the portrait, fullbody and banner organisation.

I can't really give much help on pricing, as I'm not super involved with selling my own art/purchasing others art so I wouldn't really know.
Need Help: Commission Pricing/OrganizationJanuary 15, 2019 07:02 PM


Kitties

Neutral
 
Posts: 2207
#1180478
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I mean their extremely good and if you do open it again the iÂ’d say head shots for 1 Apple or 1200 mush, full bodies 2 Apple or 2400 mush- 2 apples 500 mush or 2900 mush, and lastly banners about 1 Apple or 1200 mush- 1000 these are mostly put into intervals for the different difficulties and simplicities. Just know I did convert them to what most people say Apple are worth which is 1200 mush. I hope this helps, itÂ’s just what I thought would suit it best.
Need Help: Commission Pricing/OrganizationJanuary 16, 2019 12:38 AM


Former Pack

Neutral
 
Posts: 0
#1180902
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Portraits: one-two apples (probably an extra 500-1,000 mushrooms depending on what type of portrait it is)

Fullbodies with and/or without abstract backgrounds: two apples and 600 mushrooms

Fullbodies with a detailed background: at least four or five apples; although you're new to detailed backgrounds you're already amazing at them and you can only get better.

I'd recommend upping the prices just a *little* bit for extra characters too, instead of just 500 mushrooms. But that's just me.

Sorry if it seems I'm lowballing on prices, I just want to make sure that everyone gets a chance to buy your art (as to me it was a very special experience ^^;).

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