Chatbox
 Amygdala
11:13:57 Amy/Anpmygdala
Serpents
Yup, that's the one XD
 Destinations End
11:13:32 Toliska, Desti, Coy
@Amy
Hi

@Nin
Hey
 Serpents
11:12:44 Waterfall,Zane,Pixal
@ Amy ah.. oh no hes evolving XD I take it dragon wings and quiver
 Amygdala
11:11:55 Amy/Anpmygdala
Hey desti

Serpents
In just saw your alpha
 Serpents
11:10:13 Waterfall,Zane,Pixal
if anyone sees my wolves in explore pm me
 Destinations End
11:08:47 Toliska, Desti, Coy
Hey
 Amygdala
11:07:46 Amy/Anpmygdala
Ary
Hmmmm bribe.....
Okay next one to pop get's ary's brownies
 Amygdala
11:07:22 Amy/Anpmygdala
Nyx
Last time i got sick i was coughing for 2 months...my boss told me to go get my lungs checked because she was worried lol

Maybee you could go check your lungs too to see if there is anything wrong?
 VioletEcho
11:05:42 Vi, Echo, Aria
AmyD
maybe try bribe them? XD
 Mistress Nyx
11:05:34 
I got sick like a month ago and i still have a damn cough :') i hate it
 Iruna
11:03:50 *Iruna noises*
Looking for a long term 1x1 literate role player

-WP Click-
 Amygdala
11:02:28 Amy/Anpmygdala
Hi fiab

Ary
My breeding season is half way done, but my girls alpaerently decided they will hit 90 before releasing hostages ;-;
 Winter Haven
10:59:45 winter
I was super lucky this breeding season in a way I don’t care about lol. An SV and a dynamic pelt and one of my wolves sired a chim in another pack. Except I’m breeding for DH pups and I got exactly zero of those lmao
 FIAB
10:58:29 
Hey @Amy hey @night
 Zeraphia
10:58:08 Festive Vah
I'm going to remove my nose I swear--
 Feiella
10:42:27 Pack of Sharp Snap
Chaos
bye

Ever
hey
 Amygdala
10:38:02 Amy/Anpmygdala
Bye graves have fun
 Night Shade
10:37:01 Graves | Chaos
I'm going to head out for a while. Bye chat
 Amygdala
10:36:19 Amy/Anpmygdala
Heya ever
 EvergreenHills
10:32:46 Ever/Luna
hello, chat!

Refresh

You must be a registered member for more
than 1 day before you can use our chatbox.
Quests
Alliance Battles
Challenges

Hourly Damage Variances
Black Bear : -5
Sun Bear : -1
Black Bear : 0
    Fall   Night   Clear  Moon: 
 


Forums

→ Wolf Play is a fun game! Sign Up Now!

My Subscriptions
My Bookmarks
My Topics
Latest Topics
Following
Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

Neutral
 
Posts: 0
#239852
Give Award
Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts: 0
#239959
Give Award
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts: 0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
   1 

Refresh










Copyright ©2013-2024 Go Go Gatsby Designs, LLC    All Rights Reserved
Terms Of Use  |   Privacy Policy   |   DMCA   |   Contact Us