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G2 Dynamic sniffs under a bush and finds Painted Pottery!

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Tooth
It's in your browser settings somwhere, not on the site but in the drop down menu in your browser if what I heard is right
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Red
At least your DG trained wolves get used now, what else can I say >.<
 Red River Wolves
01:50:17 Redd Dead
Boe,
Hey, I've been cycling them in PvP. I got a little lazy with healing.
 Boeing
01:48:50 Boe is a bear, Rawr!
Red
Yeah, well... that too
I don't know how you function, using only 6 for your Explore team and using the same wolf for PvP over and over again >.>
the rest are just there to make you look good
 Red River Wolves
01:46:56 Redd Dead
Boe,
Easy: you don't. I only use one team. The rest of them just sit in the den or the occasional PvP
 Boeing
01:43:44 Boe is a bear, Rawr!
Red
You have a fair point
I don't know how to tell you that you don't need a consistent supply of 24 DG wolves for four explore teams though lmao
 Red River Wolves
01:42:39 Redd Dead
Boe,
11 more are at least 12. I need to start training or I'll get more behind
 Boeing
01:41:22 Boe is a bear, Rawr!
Red
Assuming the wost happens (unlikely), that still leaves you with 20 DG wolves.
... that's a lot more than one explore team lmao
 Red River Wolves
01:40:19 Redd Dead
Boe,
But they're getting old. I could lose eight of them Monday
 Boeing
01:38:57 Boe is a bear, Rawr!
Red
... hmmm
I guess you're back on the grind then lmao
You don't even need more BE trained wolves though ;-; you have what 28 DG wolves
 Red River Wolves
01:37:45 Redd Dead
Boe,
Uh... BE training

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Forums > Roleplay > Discussion
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Froggington x Edling | DiscussionJuly 26, 2024 10:05 PM


Edling

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Posts: 1142
#3045546
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Don't post unless your name is in the title :)

Plot:

A princess far down the line of succession becomes betrothed to a high-born and decorated knight of the kingdom. Unbeknownst to the royal family and most kingdom inhabitants alike, the knight has been actively involved and conspiring with an underground rebellion discontent with the ruling monarchs and seeking their elimination. With the knight's new advantageous position of betrothal to a princess, he seeks to further the rebellion's goals of eliminating the royal family while simultaneously pursuing his own ambitions for power and seizure of the throne through the union with his betrothed.

RP Thread:

https://wolfplaygame.com/forums.php?f=20&t=91919


Edited at July 26, 2024 11:42 PM by Edling
Froggington x Edling | DiscussionJuly 26, 2024 10:05 PM


Edling

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Posts: 1142
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~The Kingdom of Rhen~

Geography:

Rhen is a kingdom placed in a lush forest setting, at the lower base of a smaller mountain range, although the overall territory scope of Rhen is remarkably vast. The kingdom has grown exponentially over the last century, and has always been rightfully considered their own superpower since the kingdom's original founding. There’s a larger stretch of plains to the west within the kingdom, otherwise, it’s a kingdom renowned for being littered with a sparse array of vibrantly colored flora and trees that change with the seasons. Rivers, lakes, and small streams are abundant within Rhen, easily making it a place for fertile crops and casual fishing while still having an abundance of water for the people, animals, and other uses the kingdom requires water for. The palace of Rhen itself is located at the northernmost portion of the territory, just before the mountains begin to ascend upwards.

Seasons:

TBD

People:

The people of Rhen all bear a similar complexion; that being generally tanned to a varying degree. They are people that frequent the outdoors, so they typically appear a bit sun-kissed in the spring and summer, with them fairing a bit lighter in the winter. The royal family, nobles, and higher class in general mostly reside in the capital city, Vicar. The working and lower classes live throughout the kingdom, with the highest concentrations of people being in the center of the kingdom and the outskirts. Farmlands are more along the semi-central portion and outskirts of Rhen's territory, while market towns and housing communities fair closer inland. Vicar itself is the city known for its congregation of diverse marketgoers and equally diverse vendors. The market season is most active in spring through fall, with a variety of goods and services being offered. The general people of Rhen typically wear lighter clothing that comes in a variety of bright colors. Women typically wear simple dresses and shawls, with higher-class women having typically extravagant corsets paired with skirts that have various embroideries. Men of working or lower class typically wear lightweight collared shirts and simple trousers. Higher-class men usually sport various waistcoats and vests, and better tailored trousers. Royalty is an exception, of course, the more lavish the better. For knights, on duty, they typically sport sturdy yet lightweight silver armor. Their chest plates are engraved with the kingdom's primary symbol; that of a two-headed dragon, one black and one white.

Economy/Political Structure:

Rhen is known for its vastly large economic independence. They provide much of what they use and craft for themselves through naturally available resources. Though, as a more working and warrior-based kingdom, they primarily fancy themselves with quality crops and goods, as well as well-crafted weapons and armor. Natural resources are things that are a plethora within Rhen, and trade with most others usually involves things such as precious materials that Rhen may lack, but overall, Rhen is not economically reliant on anyone. Politically, the King and Queen’s words are absolute law. There is a high table of nobles that discuss and provide suggestions on certain laws and decisions, but overall they only have the power of suggestion. The King and Queen's child(ren) typically are granted the power to oversee the prison system, external trade affairs, the people's grievances, and other special privileges if they're deemed competent enough to properly perform the tasks. In the five major provinces of Rhen, the responsibility of being the second authority of these lands belongs to the Dukes and Duchesses of the five duchies within them. Rhen’s military is segregated into three forms; knights of the first order, general knights, and civil enforcers. The knights of the first order are the highest-trained and most skilled combatants within the entire kingdom, as well as the most decorated and respected with members usually affiliated with higher houses and noble families. It’s a smaller force, but they are their own lethal and utterly fierce army, with these members typically having been training since their very early years. Typically the First Order knights both serve and are primarily stationed in and around Vicar to be at the disposal of the royal family (commonly as personal guards), and are the only knights permitted to accompany anyone outside of the kingdom. General knights are the kingdom's military backbone, and while not as specially trained as the first order, they are fierce defenders of their kingdom. These knights are most often placed around the kingdom's borders. Civil enforcers are basically the kingdom's police force. They ensure civil matters are handled properly, handle domestic altercations, enforce laws, and generally serve the people while still reporting to their superiors.

Notable Customs/Traditions:

TBD

Notable Laws:

Above all else, thieves are looked upon as the greatest sinners in Rhen. Punishment usually amounts to the loss of a ‘wicked’ hand. Murder has various punishments; stoning, hanging, burning, beheading, etc. It depends on the severity of the murder and context behind it. Lying about things such as citizenship and taxes typically amounts to 10 years in prison, with an additional 5 years of hard labor. Treason ends in either execution or exile, though most often execution. For most other crimes, public shaming is the punishment, followed by various prison and labor terms depending on the crime itself. The law is most lenient with children, mothers, and the elderly.

Religion:

The most common religion in Rhen is Orolythicism - an ancient belief system revolving around cosmic energies and a few notable deities. Their main teachings revolve around spirituality and ancestry, and these teachings are often passed on through stories, written accounts, and moments of both guided and quiet meditation. They often express and practice their beliefs through meditating in shrines, sharing religious stories and myths, and the collecting of figurines depicting important symbols and deities.

Sacred Symbols:

White Roses; Represent love and promises within the kingdom

Dragons; Certainly one of the most important aspects not only in terms of the most common religion, but they are also sacred symbols in general to the kingdom as a whole. In Orolythicism, the first pair of dragons were born from a dying star, where the goddess of life and light -Lumirissa- and the god of death and darkness -Jespixer- adopted them as their own. The two dragons came to be known as Ziselaer - defender of the night-, and Rhentrase - guardian of the sun-. Together the two dragons represented balance. In later accounts, as these creatures multiplied, they were deemed ‘the chariots of the gods’, and freely ruled the skies, heavens, and everything in between. Only the human souls beloved and blessed by the gods were ever visited, and as rumor has it, bonded with these beasts. It is deeply believed by most practicers of Orolythicism that should a soul worthy enough of being blessed by the gods themselves emerge, the presence of dragons will descend upon and grace the world again.


Edited at July 26, 2024 10:58 PM by Edling
Froggington x Edling | DiscussionJuly 26, 2024 10:10 PM


Sir Froggington

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Reserved for the summary of more stuff
Froggington x Edling | DiscussionJuly 26, 2024 11:02 PM


Edling

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Took me forty years to dig up all of that old info from a past RP that I just copy and pasted here for the kingdom info lmao.

Anything and everything can be changed/tweaked/altered to fit whatever ideas we may come up with together. I think one small thing to discuss would be the matter of heirs - who can be heir, the gender and age specifics, etc. We can be super basic and just go with typical rules of heirs i.e. the oldest son, females usually passed over in favor of sons regardless of birth order, etc.

Froggington x Edling | DiscussionJuly 26, 2024 11:14 PM


Sir Froggington

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XD Love it <3
I think the basic way will work better and explain even more why she is getting married off. Would you mind copy+pasting the plot somewhere? I am really forgetful
Froggington x Edling | DiscussionJuly 26, 2024 11:31 PM


Edling

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I got you, put it in my first post ;)
I think that's a pretty accurate summary unless there's anything you think I should change about it.
Froggington x Edling | DiscussionJuly 26, 2024 11:33 PM


Sir Froggington

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Sounds good, thanks!
Do we want the other thread for character sheets? I can make a 1x1 thread for us or you can
Froggington x Edling | DiscussionJuly 26, 2024 11:39 PM


Edling

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Yeah, the 1x1 thread would be fine for character sheets. I'll go ahead and get the creation of it out of the way real quick ;)

Oops, one sec-


Edited at July 26, 2024 11:47 PM by Edling
Froggington x Edling | DiscussionJuly 26, 2024 11:48 PM


Edling

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Posts: 1142
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Alright, now the thread is linked properly in the first post ahah.
Froggington x Edling | DiscussionJuly 27, 2024 06:33 PM


Edling

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Got lazy and just tweaked an old character collecting dust lmao. I think their personalities will be an interesting blend, to say the least, but let me know if you think I should alter anything :)

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