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 Boeing
01:50:58 Boe is a bear, Rawr!
Red
At least your DG trained wolves get used now, what else can I say >.<
 Red River Wolves
01:50:17 Redd Dead
Boe,
Hey, I've been cycling them in PvP. I got a little lazy with healing.
 Boeing
01:48:50 Boe is a bear, Rawr!
Red
Yeah, well... that too
I don't know how you function, using only 6 for your Explore team and using the same wolf for PvP over and over again >.>
the rest are just there to make you look good
 Red River Wolves
01:46:56 Redd Dead
Boe,
Easy: you don't. I only use one team. The rest of them just sit in the den or the occasional PvP
 Boeing
01:43:44 Boe is a bear, Rawr!
Red
You have a fair point
I don't know how to tell you that you don't need a consistent supply of 24 DG wolves for four explore teams though lmao
 Red River Wolves
01:42:39 Redd Dead
Boe,
11 more are at least 12. I need to start training or I'll get more behind
 Boeing
01:41:22 Boe is a bear, Rawr!
Red
Assuming the wost happens (unlikely), that still leaves you with 20 DG wolves.
... that's a lot more than one explore team lmao
 Red River Wolves
01:40:19 Redd Dead
Boe,
But they're getting old. I could lose eight of them Monday
 Boeing
01:38:57 Boe is a bear, Rawr!
Red
... hmmm
I guess you're back on the grind then lmao
You don't even need more BE trained wolves though ;-; you have what 28 DG wolves
 Red River Wolves
01:37:45 Redd Dead
Boe,
Uh... BE training
 Boeing
01:37:03 Boe is a bear, Rawr!
Red
I'm just going to cross my fingers and hope lmao
Or just use one of the items in my relics slot >.>
... also why are you awake? O.o
 Red River Wolves
01:35:50 Redd Dead
Boe,
Can't relate. My relic slots are full of random quest and crafting items
 Boeing
01:32:30 Boe is a bear, Rawr!
that moment when you defeat a weretiger and realize your relic slots are all filled up with things worth more than a jasmine ;-;
 Spirit Wolves
01:11:33 Spirit (Her/She)
Time to do some art! No sleep for me :-[
 Dont Fear The Reaper
01:03:39 Reaper / Grim
I'm heading to bed, night y'all!
 Thunderpaws
12:51:43 
I don't think I should be awake its 2am rn
 Serpents
12:46:34 Waterfall,Zane,Pixal
-WP Click- Vote comment

ask my oc stuff

-WP Click-
 Apothecary
12:36:07 Medicinally Autistic
oh my I think wolfplay is breaking for me ;-; every time i go to the foods page it auto-logs me out.
 Dont Fear The Reaper
12:21:23 Reaper / Grim
ET
Of course! Get some sleep!!
 Apothecary
12:20:59 Medicinally Autistic
Okay off to explore I go, I have till 4 am

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Forums > Socialize > Polls
   1 

RP Concept [ CLOSED ]November 8, 2024 11:23 AM


ataciara

Neutral
 
Posts: 4907
#3068956
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I say this every time I come back from a hiatus, but this time because I don't have a lot going on writing-wise and my classes are very slow right now, I do plan to actually get back into the RP scene and be around a lot more often. I have 3 RP concepts I'm sitting on currently, and need help deciding which one to bring to a forum! I will only be doing one.

All will be relatively small; Shifting Sands will not exceed 8 characters. Whiteout will not exceed 6. Fated Flight will start with 4 mandatory + 1 optional role, potentially opening up companion slots as the story progresses (will have a travel companion/guard slot open; role won't be an NPC).*

Concept One: Shifting Sands
A small, nomadic horse herd roams a vast desert that is constantly changing. The herd has long followed an ancient migration route through the sands, but something strange has begun to happen—the desert itself seems to be alive. Landmarks vanish, water sources dry up or move, and sometimes strange phenomena (like mirages or echoes) seem too real to be ignored.
The herd members must navigate this living desert, not only fighting for survival but trying to uncover the mystery behind its strange behavior. Is the desert cursed? Is there something deeper happening beneath the sands? And can the herd continue to survive if they can no longer trust the land they live on?

Concept Two: Whiteout

A sled dog team has been devastated by a brutal snowstorm deep in the wilderness. Their musher and most of their packmates have perished, leaving four dogs alive but stranded in the harsh, unforgiving wild. Cold, hungry, and lost, the remaining dogs must find a way to survive without the guidance of their human or the strength of their full pack.

As they struggle to adjust to life without their musher, they encounter two young wolves—siblings who have recently left their birth pack to establish themselves. Though distrustful of the sled dogs at first, the wolves recognize that banding together may increase all of their chances of survival. The two groups—domesticated dogs and wild wolves—must navigate this fragile alliance while facing the harsh realities of nature, predators, and dwindling resources.

The surviving dogs must decide: do they fight to return to civilization, or do they adapt to their new life in the wild with their newfound companions?

Concept Three: Fated Flight

Five hundred years ago, two mighty dragons and their riders disappeared during a great battle to defend their kingdom from an ancient evil. Legends say the dragons were turned to stone by a powerful curse, trapped in time until the right moment for their return. Over the centuries, the story faded into myth, and the location of the stone dragons was lost.

In the present day, two adventurers (the new dragon riders) unintentionally stumble upon the ancient stone dragons deep within a forgotten mountain cave. At their touch, the stone shatters, and the dragons awaken from their centuries-long slumber, forming a sudden and unbreakable bond with their new riders. What the adventurers don’t realize is that this act fulfills an ancient prophecy—their fates are now intertwined with the dragons, and they are destined to fight the same looming evil that once turned the dragons to stone.

However, the world has changed drastically in the 500 years the dragons have been asleep, and neither the dragons nor the riders are fully prepared for what awaits them. Old enemies have resurfaced, and new threats loom on the horizon. Together, the dragons and their riders must uncover the truth behind the curse, discover their purpose in this new world, and decide if they are ready to accept the prophecy—or forge their own path.

*RP takes inspo from D&D, so instead of NPCs, any additional roles will be members of the party that do affect how the story plays out!


Poll Question: Which concept, if any, is the most interesting?
Total Votes: 7
Shifting Sands : 00%
Whiteout : 686%
Fated Flight : 114%

You have cast your vote.
Edited at November 9, 2024 10:11 AM by ataciara

Forums > Socialize > Polls
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