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 Spirit Wolves
01:11:33 Spirit (Her/She)
Time to do some art! No sleep for me :-[
 Dont Fear The Reaper
01:03:39 Reaper / Grim
I'm heading to bed, night y'all!
 Thunderpaws
12:51:43 
I don't think I should be awake its 2am rn
 Serpents
12:46:34 Waterfall,Zane,Pixal
-WP Click- Vote comment

ask my oc stuff

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 Apothecary
12:36:07 Medicinally Autistic
oh my I think wolfplay is breaking for me ;-; every time i go to the foods page it auto-logs me out.
 Dont Fear The Reaper
12:21:23 Reaper / Grim
ET
Of course! Get some sleep!!
 Apothecary
12:20:59 Medicinally Autistic
Okay off to explore I go, I have till 4 am
 Apothecary
12:20:46 Medicinally Autistic
I have a few jasmines right now, thats mainly what I got them for though
 Magnus Bane
12:20:08 Mag/Maggy
Wish I had 65 jasmines
 Apothecary
12:20:00 Medicinally Autistic
Moves Left: 50085

Whale here goes nothing, time to jump back in.
 Eternity
12:19:54 ET
Reaper
Would you mind DMing me the link and I can help you out tomorrow! :0
It's 6am here and I've not gone to bed, so I need go catch some sleep I'm afraid! :0
 Apothecary
12:14:49 Medicinally Autistic
Oooh I have 65
 Apothecary
12:14:36 Medicinally Autistic
The ridiculous amount of harvest wreaths I just found in my den I forgot about.
 Apothecary
12:13:57 Medicinally Autistic
I honestly, don't know if I want to hop into explore in forest, or in mountains,.
 Apothecary
12:12:38 Medicinally Autistic
I might soon splurge on apples, and warrior stone all my wolves, spend all my mushrooms on explore moves and just ridiculously mass explore to save for next years halloween event, so I can have better chanes/etc.
 Magnus Bane
12:09:36 Mag/Maggy
Not really. Only the layout
 Dont Fear The Reaper
12:09:11 Reaper / Grim
Oh fuck me I expanded chat 🥲
 Dont Fear The Reaper
12:08:51 Reaper / Grim
ET
Lmao, same

I'd probably feel the same way if anyone looked up to me. But don't sell yourself short, you're pretty damn awesome.

I want to be able to draw humans and I can proportion them really well I just can't seem to line them and faces/heads will be the death of me. :')

No for real, especially finding the context? Definitely a sport XD

For real! I was going through a phase where I learned how to carve wand designs into wooden dowels and the knife slipped. Got me pretty good and my reaction was "0-0 -_- 0-0. Well that's not good." XD

That's so fair though, I can't remember things worth shit. Speaking of which, got the next phase of the sketch done! I think I need to work on the pinky & ring finger more but hey, not horrible. I can't figure out how to make the nails from the bottom though. https://i.postimg.cc/L60ZZxXq/IMG-0755.png
 Apothecary
12:08:49 Medicinally Autistic
Any big updates in the past 20 days that I missed, I kinda needed a media break, spent a ridiculous amount of hours just doing diamond dotz.
 Magnus Bane
12:07:56 Mag/Maggy
Think she's gonna turn the back on on a later date

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Forums > Member Help > Guides
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Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts: 2190
#22993
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24
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.

Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.

Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)

Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.

Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)***
---
800-824 = Play Dead (Def +31)
825-849 = Dodge (Def +32)
850-874 = Pin (Off +33)
875-899 = Decapitate (Off +34)
900-924 = Shake (Off +35)
925+ = Death Grip (Off +36)

Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
***Body slam takes 50 exp to learn the next move, not 25 exp.

Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.

As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.

Let me know if I'm missing anything that could be helpful for this!

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts: 2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

Neutral
 
Posts: 2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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Posts: 0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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Posts: 0
#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Game Moderator
Darkseeker
 
Posts: 5748
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

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Posts: 0
#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

Neutral
 
Posts: 2190
#964337
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1
Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

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Posts: 0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts: 831
#1608034
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moles?

Forums > Member Help > Guides
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