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guys should i stop being someones cp partner? we agreed to be partners and ive sent cp but ive never recived any back
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Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 1, 2021 11:03 PM


Argos

Lightbringer
 
Posts: 1509
#2649589
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2

Introduction

The government of Carda destroyed the major pirate lords and their crews so that now there are only a crew of pirates left, the Royal Murres. The government has left the capturing of them to bounty hunters. The prize is a rich sum of 10,000 bullets (currency) per pirate--dead or alive. More than enough to catch the eye of several hunters. Some pirates have disbanded from crew mates entirely, others have joined up in small groups. Their destination is to get outside of Carda and into the neighboring country, Sulva. Once they do they don't need to worry about the hunters. In Sulva, It is illegal to hunt for a fugitive outside of the country that put their name on a wanted poster. You can either be a bounty hunter or a pirate. Will you be the corsair who evades capture and makes it across the border? Or will you be the bounty hunter, determined to bring home a pirate?

---

Rules

-All of Eve’s rules apply

-No romance between your own characters

-Keep it PG-13

-Be active (posting at least twice a week)

-It’s semi-lit, there is a minimum of 200 words per post, no chat speak, please have decent grammar and spelling

-No OP characters, no Garys & Marys and so on, please remember that your character will not dodge every blow and will not be a flawless angel. No abnormal hair, skin, eyes etc. and no magic powers and flat out no magic. There can be myth and lore of all types but no magic.

-Do not spam the thread, there will be a discussion link and it is there for a reason

-Respect that I have the decision to decline your character (you can add more to it however in the places that lack words)

-Involve everyone, you’re in a group role-play to play with others not to show off your skills

-At least 200 words per personality and 150 for appearance

-There is a limit to 4 weapon types and a limit to 3 per type reasonably (PM me if any questions form)

-Hate the character not the person

-A limit to three characters

-Reservations last 48 hours

-Be kind towards others

-Ask permission to harm/kill other characters. Please note that they will get hurt in this RP.

-Keep it realistic. I do not expect you to research, but it is welcomed. Mainly just have common sense on some things (like keep the knife in the wound so you don’t bleed out everywhere).

-Have fun!!


Edited at December 17, 2021 12:28 PM by Argos
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 1, 2021 11:29 PM


Argos

Lightbringer
 
Posts: 1509
#2649597
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Recent History

The reason why fugitives are safe outside of the Carda border is all due to an event between the countries, Carda and Sulva. Sulva's heir was Richard Knite Bewr III. He was being escorted through Carda to reach the ocean. But he turned to piracy once he reached Rosar Port and attacked his royal escort. This ultimately made him a criminal and he continued his ways for forty years after. When his father died he made a desperate return to Sulva and made it. Sulva welcomed him with open hands because they needed a king or they'd be destroyed completely. But Carda held charges against Bewr and Sulva constructed a law between the two countries that any fugitive could find refuge there. Carda only agreed because Sulva convinced them with money.

War on Piracy started when Pirate Bewr killed Carda's youngest son by boarding the royal ship, Intrepid, and murdering everyone aboard. The ship was renamed The Royal Murre and the crew was named after that. This is the crew that survived, the very last.


Edited at November 5, 2021 04:16 PM by Howler
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 4, 2021 09:55 PM


Argos

Lightbringer
 
Posts: 1509
#2651484
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Geography

There are three countries in this RP. The main one is Carda and it is where most of this story takes place. Carda is surrounded by Sulva & Karaz. Sulva is north of Carda and Karaz is to the east. The south and west is The Canarge Ocean. Your characters are in Carda, so it is the main focus. Most of the RP will take place in Carda, maybe some will be in Karaz (it depends on which route you choose to take). The pirate’s destination is Sulva.

Carda’s terrain is a combo of mountains, forest, desert, a large marsh and flatlands. Rivers etch themselves across the countryside. They are each from the several mountain ranges's ice water. The weather is usually extremely warm and humid. In the mountains it switches to fairly cool and snowy. The forests are tropical, not tropical rainforests, just tropical forests. There are some flatlands as well and they are exactly what it sounds like. The lower desert was a coastal desert; the northern one is a semiarid. Rivers are rivers. The marsh is fed by a mountain and is extremely large and is the sole marsh in the entire country. Below is a vague map (there might be changes or updates to it later on):

Credits are to myself

Key

Triangles are mountains.

Green bush things is a forest. The more clumps the larger forest.

Green rectangles are flatlands.

Brown round-edged rectangles are deserts.

Dark lines are rivers.

Grey squiggle-thing is the large marsh.

The star is the King of Carda’s residence. To keep it simple, it’s just be called Castle Carda.

The dots are simple, they are the ports in Carda.

Purple dot: Paradon Port-known for its taverns & great beer. They are the most western port because the West Mountains are too treacherous and wild to domesticate. The west coast is untamed and therefore the most dangerous. There could be anything over there, whether wild people or unknown animals. It’s a small port and secluded, not many people go there.

Green dot: Ganga Port-known for food and slavery. Ganga is busy and is usually filled with people. Usually they’re too friendly and are actually cheats. There are local slave trades here, people of all skin are sold, traded and won. Nasty, ungroomed people dwell here. People like pirates.

Red dot: Rosar Port-busiest port, known for its mountainous beauty. This is where the rich come and go as the east is the most cultivated. The mountains are used for mining diamonds and the shops at the port are expensive.

You will choose a port to start at. There is a limit per port, however, as seen later.


Edited at November 5, 2021 08:42 PM by Howler
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 5, 2021 04:18 PM


Argos

Lightbringer
 
Posts: 1509
#2651814
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Carda Laws Involving Piracy & Bounty Hunters

(More will probably come)

-All found pirates will be branded with a "P" on their forehead or wrist

-All pirates will be given a "fair" trial before either hanging, decapitation or burning.

-Anyone on friendly terms with a pirate will be trialed in court and then hanged if seen guilty.

-All pirate sightings must be recorded to the local constable

-All citizens must be legally licensed to preform any bounty hunting

-All bounty hunters must pay recognize the Carda-Sulva Fugitive Law

-If any bounty hunter breaks this law, they will be trailed in court, if found guilty they will be hanged

-All bounty hunters must be apart of a recognized bounty hunter group (there are currently only two)

The following weapons that are legal for civilians to own and carry, anything not listed are illegal (I'm willing for any suggestions or questionings):

Rapiers (the only type of sword allowed for a gentlemen's dueling purposes), daggers, small knives (mainly women use these as defense against sexual predators), bow & arrows (for foresters and hunters).

There might be more, but until then.

Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 5, 2021 04:20 PM


Argos

Lightbringer
 
Posts: 1509
#2651815
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The Groups

Pirates:

They are the hunted and the chased in this RP. Usually defined by their clothing, these pirates wear the typical garb that today's media shows in movies and television shows.

Some will have injuries from both the government issued hunters or from old ones such as the cliche peg leg. Some will be branded as pirates, also. Brands are located on foreheads and wrists, nowhere else. Brands happen after the trial, but before the hanging in case of escapes which are common in this active, daring community.

They can also be recognized by their lingo and coastal accent which sounds similarly like an australian.

Individual Pirate Groups

Pirates have no hierarchy, at least not anymore with their captain and first-mate dead. They're just trying to make it across the border, but the strongest and most respected pirates will be the most influential in each group. Please note that it is optional for pirates to be in a group, which there is a limited to three pirates per.

Note

The pirates know that they're being hunted, some of them know that it's no longer the government but bounty hunters. There are no head starts for the corsairs, however, and the chase will begin at a chosen port.

Bounty Hunters:

As said before, there are two groups--Hound & Wolf. Because the two groups deal in the same field, they have challenges to see who is the best Bounty Hunter community. Neither of them are evil or good.

Hound Bounty Hunters Community

Hound Bounty Hunters (HBHC) was founded by Argon Hound and retired twenty-five years ago from the business. Their foundation is built on protection of the people while making more dough than the police. Their members are usually put together and stickers to the rules. They wear an emblem of a black bloodhound on brown leather on the left shoulder of all of their clothing. They do not wear any sort of uniform besides this badge.

You must have no criminal history to join this community and they background check every application .

Wolf Bounty Hunters Community

Wolf Bounty Hunters (WBHC) was founded by Mercury Wolf and he died five years ago due to drowning. Their foundation is built on getting paid, doing a good job and showing up HBH with their awesomeness. Wolfs (yes it is spelled like this) are the less stuffy group on protocol and the such. They wear the emblem of a black, howling wolf on a grey trapezoid-shaped leather. This must be somewhere on their person. They do not wear any sort of uniform besides this badge.

They do not have a criminal history background check. You just have to check off the box that says "I have never commited a crime" and that's enough proof for them.

Note

Bounty Hunters are only about of either these two communities. This does not mean that they have to travel with them, they can go solo or even journey with someone from the other community (highly frowned upon and almost treacherous to your “business”).


Edited at November 5, 2021 09:07 PM by Howler
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 5, 2021 04:21 PM


Argos

Lightbringer
 
Posts: 1509
#2651816
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The Master List of Ports

Where does your character start their journey?

Paradon Port (2/6)

Ganga Port (2/6)

Rosar Port (4/8)

---

The Master List of Characters

Please keep genders fairly balanced

Male : Female

(4 : 4)

Pirates (5/10)

Derwin Callister | 56 | Paradon Port | Argos | pg 1

Terra Wilstone | 24 | Rosar Port | Dark Moon | pg 1

Ezra Derringer | 24 | Ganga Port |Rising Shadows | pg 3

Cassandra Thorne | 22 | Rosar Port | Koipond | pg 3

Michael Bailize | 29| Rosar Port | iAremi | pg 3

Hound Bounty Hunters (2/5)

Clinton Falconer | 29 | Paradon Port | Freedom | pg 2

Lillian Henrose | 28 | Rosar Port | Argos | pg 4

Wolf Bounty Hunters (1/5)

Rosslyn Vilteri | 23 | Ganga Port | Lost Legends | pg 2


Edited at January 25, 2022 08:37 PM by Argos
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 5, 2021 04:23 PM


Argos

Lightbringer
 
Posts: 1509
#2651817
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Character Sheet

*only for bounty hunters

**only for pirates

Name:

Nickname(s):

Gender:

Age:

Sexuality:

Pronouns:

Pirate or Bounty Hunter:

*Which community are you apart of? Why?

Which port do you start at, at the beginning? Add reason why they are there.

What crimes have they committed if any? Why?

How long have you been a pirate/bounty hunter?

Personality (at least 200 words):

Appearance (at least 150 words):

Strengths (at least 3):

Weaknesses (at least 3 that balance out the Strengths):

Likes (optional):

Dislikes (optional):

Weapons (look back at rules to see limits and laws):

Affiliations:

Family:

History (optional):

Other:


Edited at January 12, 2022 09:15 PM by Argos
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 5, 2021 09:20 PM


Argos

Lightbringer
 
Posts: 1509
#2651908
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Miscellaneous

Advertisement (pirates view): Only one crew of pirates left. With bounty hunters on their tails, your mission is to cross into another country where you'll be safe. You will have to walk for salvation as your destination is inland. Will you evade capture and surivive or face the guillotine?
Advertisement (bounty hunter view): Only one crew of pirates left. With $10,000 prize money for just capturing one, it's a bounty hunter's dream. You are apart of a community that's in a competitive battle on who wins the most money from the last crew. Your goal is to be the hunter who gets their prize, but pirates are sly devils....
Sign Ups: You are here
Discussion: > Click <
RP: Unavailable
---
This Roleplay is
| OPEN! |

Edited at December 20, 2021 10:54 AM by Argos
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 5, 2021 09:29 PM


Argos

Lightbringer
 
Posts: 1509
#2651912
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Name: Derwin Callister

Aliase(s): Ivor Murphy

Nickname(s): None

Gender: Male

Age: 56

Sexuality: Heterosexual

Pronouns: He/Him

Pirate or Bounty Hunter: Pirate

Which port do you start at, at the beginning? Add reason why they are there. Paradon Port, after abandoning the trade of a pirate, he went to dwell there to escape society; turn a new leaf. Unfortunately the past always haunts you.

What crimes have they committed if any? Why? Piracy, murder, arson and more. Each and every crime makes him regret everything he did in his life.

How long have you been a pirate/bounty hunter? He became a pirate at the age of 24—young and dumb—he grew a conscience around 35 years, but he didn’t retire from the trade until he was 39; old habits die hard. He’s been in hiding ever since.

Personality:

•Stiff •Wistful •Private •Moral •Intelligent •Scared of Dying •Easily embarrassed •Prideful •Loyal(ish) •Sarcastic •Headstrong •”Golden Rule” •Curious •Deductive •Pessimistic •Candid •Untruthful •Secretive •Suspicious •Persistent •Has a temper •Musical •

When he was young, he was cunning, adventurous and reckless like any unruly youth. Nowadays he’s more stiff and wistful. He keeps to himself and shuts other people out. He isn’t religious, but he has morals. His past was everything against those morals and he regrets everything. Now, he is still smart and he is wiser to the world rather than he was in the old mischievous days. Every now-and-then he does something unexpected, but it’s nothing large enough to cause attention. He still enjoys thrills of danger, but he receives them from any books he could find. He has officially retired.

He heard of the hunting of all pirates and he decided to stay quiet, but when piracy became scarce he realized that he couldn’t linger in Carda. He carries a pirate brand on his forehead which he had received in his thirties. If he didn’t have that marked into his skin, he would stay. His moral code tells him that he should stay and pay for his sins like a good man. But he’s scared to die. He doesn’t want to die for his past’s mistakes and certainly not in a public spectacle that the bounty hunters’ would surely make. He is easily embarrassed and prideful. He is not treacherous though, and is considerably loyal to people. People, not countries. People usually don’t change a lot and countries are given and taken.

He is also sarcastic and headstrong; he will spit in your eye with no regrets, too. He lives off of the golden rule in his older age, but won’t tell you that because he doesn’t want your spit in his eyes. He believes that he has a right to shuffle in your bag if you search in his. He can be curious, but he tries not to out-right ask his question; he prefers to find out by deduction. His deduction has saved his life several times in his past, a trait that he treasures. He can be pessimistic and bluntly candid, but also secretive, untruthful and untrusting. The way he reveals that he more than tolerates—or even likes—you is by playful teasing and being more settled, you can feel it.

He does have a temper which flares whenever he feels stressed, worn-out or attacked. It is the reason for a majority of the times that he has been reckless in his older age. He has been known to throw things and pitch a wild fit whenever in a rage. Liquor seems to fuel the coals of his anger, so it is best to hide alcohol from him. He hasn’t tasted any in a long time, but there is a chance for him to during his travels. One shot can lead him down to more until he passes out. He knows this, so he tries to stay away from the bottle but he, like all humans, can fall into the trap of temptation.

He is actually very musical and in his retirement he’s learned a couple, what he calls “land-lubber”, songs. He has a decent baritone voice and knows a few cords on the guitar. He will whistle when alone, but sometimes he’ll start unconsciously and purely out of habit. Whenever the crew would have a few plays for entertainment, he was usually apart of them all. He’d act as himself singing a pirate song while being prepared for his hanging. He was at home on the trusty Royal Murre and would make it a comedy routine. In his solitude, his majority of trust evaporated as he was surrounded by strangers. He didn’t want to become friends with any in case they questioned his accent. He’s tried to get rid of it, but he can’t shake it as if his voice was also branded when his forehead was.

Appearance:

Derwin stands at 5’ 11” and weighs a balanced weight of 167 lb. His torso is built rectangularly and his legs are toned, but naturally lean as he has an ectomorph body type. He does have a bit of a gut around his middle, but it isn’t excessive. On his forehead is a “P” engraved in his skin that is usually covered up by a bandana and then a hat. He never leaves home without his grey bandana and ancient brown leather hat.

His once black hair has now faded into a grizzled grey. There are lighter spots and darker spots patched and layered in his unruly, wavy, should-length hair, which is parted in the middle and then tied in the back by a dirty, cream ribbon. He has a beard too which is curly at the tips. It goes down to his shoulder and is rather tangled and not groomed. He does make sure that it doesn’t grow too long or else he’ll look ridiculous, the same goes for his head-hair. His eyebrows are bushy, thick and they protrude over his almond-shaped blue-grey eyes. There are bags under them with wrinkles and creases on his forehead and around his eyes. His nose is a bit bigger than average; long but rounded at the end. His lips are covered by his beard, but they are thin and barely present even if he did shave.

His tan skin carries sunspots and old, faded tattoos. One is of the ship he once sailed, The Royal Murre. The large, extravagant ship was etched onto his left shoulder. Wrapped around that same arm was a serpent who held a small dagger in its fanged mouth. On his right wrist there are the words “till the end” printed on.

In his pirate life he dressed in a long-sleeved, once-white, cotton poet shirt. His left ear was pierced with a golden earring that would pay for his funeral if he so happened to die. He had stolen this from some royal he killed long ago. His brown pants were long and kinda baggy. His hat a tricorn, as it was designed to evade water from the face whenever it rains. He wore a dull, sun-bleached blue scarf around his waist as this helped absorb his sweat while he worked. His boots were black cavalier boots. He stole them from the first man he killed. These boots were designed to prevent water from entering the shoe, keeping the feet dry.

Nowadays he still wears a once-white, cotton poet shirt. He keeps his old earring in a drawer and his scarf on a hook. He does still use his tricorn because of its good use. His pants are still brown and baggy. His shirt and pants are usually covered up by a leather apron as he works as a carpenter to keep an income. His shoes are not cavalier boots but rather simple, everyday thick leather work boots. In the past, he would make out some wooden clogs, but they were never comfortable so he gave up that attempt as it was a waste of wood.

Strengths:

Intelligent—Derwin is smart and he has a strong sense of self-preservation.

Aim—He is a decent shot, despite not shooting his illegal revolver in a decade.

Persistent—He may be old, but age has nothing to do with self-will.

Performance—He can sing and act decently, but this only appears when he is at home

Weaknesses:

Anger—His hot-head can make his judgements faulty as it is also accompanied by pride

Swimming—He can’t swim despite his time surrounded by water

Heat—He has little tolerance for it and will melt in its thickening rays of death.

Accent—He’ll always carry the voice of a pirate

Likes (optional):

-Sugar, he has a sweet tooth but can’t handle anything spicy

-Songs, he’s always liked them and will sing along to the ones he knows

-Salty air, he loves to breath in the seaside air because it reminds him of home.

-Cats, he is a firm believer that they are lucky

Dislikes (optional):

-Dogs, damn things always seem to be against him. Their loud, noisy and hairy as all get out.

-Death, for one, he is scared of it, for two, who does like it?

-Dry things, food doesn’t taste good dried, land doesn’t look good dried, life isn’t fun being just dry. In his book, the only thing that is good dried is crackers.

-Children, they suck. They’re whiny, sticky and stinky brats. Their only use is to carry out the human race and do some cleaning.

Weapons (look back at rules to see limits):

Revolver: Derwin owns an illegal revolver. He’s already a criminal and you can only die once.

Rapier: He also owns a traditional rapier with him that he carries in his belt as he lacks the sheath. It’s getting rusty.

Knife: He carries three throwing knives with him. He rarely uses them and unfortunately they aren’t great at cutting ropes.

Affiliations: PM me/we’ll figure something out in discussions

Family:

Father (probably deceased): unknown

Mother (deceased): Charity Callister

Became pregnant when she was 28 years old. She was a good-looking woman who appeared younger than what she actually was. She died at the age of 50 from disease and a weak heart.

History:

After his mother died when he was 22, he didn’t need to stick around anymore to support her. So he followed his dream to enlist in Carda’s navy and his service lasted only two years. Their ship, Riverdance, was boarded by pirates and all the sailors were asked to join them, if they refused then they were killed immediately after. Derwin, who is scared to die, was the first to join the pirates. Only four others followed his example.

It was his new home, the pirate ship Exceeder, that overran Intrepid—now named Royal Murre, which became Derwin’s settled home for the next fifteen years. As the years slipped by, he saw victory and loss; friends coming and going; crew mates breathing their last. When Captain Bewr left for Sulva, Derwin was thirty-two and had recently received his pirate brand. He had been captured after an unsuccessful attempt to rescue the last surviving mate, besides himself, of Exceeder. It didn’t work out and they were hung as he was branded. The night after that he was rescued.

A lot happened afterwards, enough to grow a conscience. He struggled in this war of right and wrong for four years and finally when he was thirty-nine he quit piracy because he couldn’t stand killing anymore. It hit him when he was about to behead a woman with child and she cried out. He had killed women, girls and children before, but this time it was different. This woman had no husband and she had no home. She was beautiful and full of fear. There was a way her nose was positioned that reminded him of his mother. Then he remembered his history, his past that he had almost forgotten entirely. A thunderbolt hit him and put away his sword. He told her to run from the city and then he himself fled.

He ran to Paradon Port, the only port he had never been. He would start a new leaf and never touch a boat again. Crew mates thought he was dead but they didn’t find a body. There were no noise about town of a pirate being executed either. It was as if he had disappeared which was exactly what he wanted. He chose a new name which was Ivor Murphy. So here he is, and he’s remained there ever since then for seventeen years until now.

Other:


Edited at December 10, 2021 12:14 PM by Argos
Pirates vs Bounty Hunters | Semi-lit | 20-Limit | OPEN!November 8, 2021 09:18 AM


Former Pack

Neutral
 
Posts: 0
#2653151
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Name: Terra Wilstone

Nickname(s): some people call her Lady Terrable (get it? Terra-ble ;) ) but she hates nicknames

Gender: Female

Age: 24

Sexuality: Straight

Pronouns: she/her

Pirate or Bounty Hunter: pirate

Which port do you start at, at the beginning? Add reason why they are there. Rosar port. Cross-country expeditions are not cheap, and she is dirt poor. So, who better to steal from than the rich?

What crimes have they committed if any? Why? Piracy, thievery, evading arrest, and a murder or two

How long have you been a pirate/bounty hunter? 12 years

Personality (at least 200 words):

Liar, reckless, quick to anger, not trustworthy, manipulative
Terra, first and foremost, is a pirate. Never trust Terra around anything valuable. She'll snatch it from right under your nose.
Secondly, Terra is a dirty liar, and she knows it. She isn't afraid to get her hand dirty, or bloody, to get what she wants. This may include lying, bribing, or manipulating people to do what she wants.
Thirdly, Terra is too reckless for her own good. This, combined with her increasingly short fuse, is a dangerous combination. Whenever Terra gets mad, she needs a physical outlet. This is likely why Terra has so many scars, but also why she is such a good swordswoman.
Terra is not a frivolous person. She believes that there is beauty in simplicity, and that anyting more is an unnecessary burden. Similarly, Terra does not approve of rum. It clouds the mind and makes a good man useless. The only indulgence Terra will partake in is wine, and only since her mother's death, and only once in a while.
Terra took her mother's death hard. She blames everyone, and has since then become very, very untrusting. Who knows who else could betray her? To those Terra trusts, you will never find a more protective friend. Terra would quite literally die for you.
Terra loves the night. Stars make it easy to navigate, and nighttime waters have always been peaceful to her. Even on stormy nights. There’s a sort of thrill in not knowing what’s ahead or behind you.
Terra is protective of her rapier, since it once belonged to her mother. Death, or wound, by sword, at least to Terra, is a high honor, saved for only the best of the best. Everyone else who she has to subdue gets a simple knife.

Appearance (at least 150 words): Terra, for a pirate, I'd rather pretty. Her face is heart shaped, with a plethora of freckles. However, barely any of these freckles are noticeable, since her face, her entire body, is smeared with dirt and sweat. Terra is of average height for a female, being 5'2 with a thin frame. Terra's hair is cropped at her shoulders, with another layer of grime woven into the messy mop, making her brown hair stuff and untameable. Terra's eyes are likely the only thing on her body that are clear and clean. They are bright green, like two small emeralds. As of right now, Terra is unmarked, but has plenty of small scars. Most of her scars came from sword fights after Terra got into a heated argument with someone. I feel like I should mention that Terra is very left hand dominant.
Terra's clothing is pirate with a feminine twist. She wears a simple white short-sleeved undershirt, with a navy blue, almost black, vest. How some pirates can wear long sleeves all day, Terra will never understand.
Terra wears simple, black pants tucked into black boots. Some might find Terra's choice of shoe strange, but they're rather comfy to her.

Now, Terra's hat. Because what is a pirate without a pirate hat? Terra's hat is like a wealthy woman's Sunday hat, with the left side folded up. There are no feathers in Terra's black hat, because she finds them overly frivolous.

Strengths (at least 3): Agile, navigation, street-smart

Weaknesses (at least 3 that balance out the Strengths): Quick to violence, brute strength, trust

Likes (optional): the sea, night-time, breaking the rules

Dislikes (optional): disrespect, storms, large crowds

Weapons (look back at rules to see limits): One rapier sheathed on her right hip, two daggers hidden in her vest, and a small but sharp knife hidden in her left boot.

Affiliations: Clinton Falconer - He killed Terra's mother. Well, he personally didn't kill her mother, but he did arrest her. Since then, Terra's had it out for the bounty hunter. Terra knows she will know Clinton when she sees him, for how could she not remember the face that took her mother away? Terra doesn't know how, exactly, Clinton will pay, but she knows it will be long and slow, for maximum pain and suffering.

Family: Aphillia Wilstone, mother, pirate, deceased; father unknown

History (optional):

Other:


Edited at December 12, 2021 05:33 PM by Dark Moon

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