Chatbox
 Silent Lucidity
12:13:32 Silent, Lucid
How has the account lasted this long then. It's from October
 Alphaskibdi
12:13:27 
genuinely it's not a second account lmao
 Nesta
12:13:05 Nes/Spider
Luc
Don't care
Also they made a second account
 Infernal
12:13:01 
Please tell me that's just a troll lol
 the Alpha sigmas
12:12:52 
crow u prob identify as a thing
 Silent Lucidity
12:12:39 Silent, Lucid
I can't tell if this is just a prank or if they just don't care
 Alphaskibdi
12:12:35 
same
 AshenCrow
12:12:30 Ashe, Crow
Like it clearly just made the account to troll lol
 Nesta
12:11:59 Nes/Spider
Crow
XDD
 the Alpha sigmas
12:11:54 
i hate people of different color
 Feiella
12:11:53 Pack of Sharp Snap
Alphakibdi
Second warning. Knock it off and be respectful
 AshenCrow
12:11:36 Ashe, Crow
can we ban that thing?
 the Alpha sigmas
12:11:24 
sigma
baced wolf
 Alphaskibdi
12:10:35 
I'm sos orry
 Alphaskibdi
12:10:19 
sory I don't speak english
 Feiella
12:10:16 Pack of Sharp Snap
Alphaskibdi
Do not be rude or insult other players. Be respectful
 Zeraphia
12:09:10 Vah is old :(
Fei

Ahh, that makes sense. It's gonna be a struggle for me too because I... don't really rp ferals. XD
 Feiella
12:07:40 Pack of Sharp Snap
Vah
Oh I'm aware but I can't join as I can't RP anything human including pirates or space pirates.
 Zeraphia
12:07:36 Vah is old :(
Eh, it staves off doing nothing for the rest of the day. I'll take it.

Plus, I might be able to even spur myself into drawing my own space dragons and Quill.
 the Alpha sigmas
12:06:57 
this is so cringe lol

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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

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#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

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Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

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Posts: 0
#240012
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Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

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